aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.RegionServer/world/World.cs
diff options
context:
space:
mode:
authorMW2007-03-23 16:05:32 +0000
committerMW2007-03-23 16:05:32 +0000
commit085c184c5c58e22aaa3f276f980b3c81e92c9cb5 (patch)
tree7a3f9611422b7ea34715c265cc27d844f8bfdca1 /OpenSim.RegionServer/world/World.cs
parent* whoops - missing project... (diff)
downloadopensim-SC-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.zip
opensim-SC-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.gz
opensim-SC-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.bz2
opensim-SC-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.xz
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r--OpenSim.RegionServer/world/World.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index ba99233..c653515 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -37,6 +37,7 @@ namespace OpenSim.world
37 // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); 37 // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
38 // Initialise this only after the world has loaded 38 // Initialise this only after the world has loaded
39 // Scripts = new ScriptEngine(this); 39 // Scripts = new ScriptEngine(this);
40 Avatar.LoadAnims();
40 } 41 }
41 42
42 public PhysicsScene PhysScene 43 public PhysicsScene PhysScene