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author | MW | 2007-04-26 12:56:14 +0000 |
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committer | MW | 2007-04-26 12:56:14 +0000 |
commit | c64039363daf90b37ddbeaa95b2516f0020c3f06 (patch) | |
tree | adb7896607eaeb264eecd2718862ec08021a84ff /OpenSim.RegionServer/world/World.cs | |
parent | attempted bug fix (diff) | |
download | opensim-SC-c64039363daf90b37ddbeaa95b2516f0020c3f06.zip opensim-SC-c64039363daf90b37ddbeaa95b2516f0020c3f06.tar.gz opensim-SC-c64039363daf90b37ddbeaa95b2516f0020c3f06.tar.bz2 opensim-SC-c64039363daf90b37ddbeaa95b2516f0020c3f06.tar.xz |
Mostly working again.
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 5bada2b..0e5dbf0 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.world | |||
70 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | 70 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); |
71 | TerrainManager = new TerrainManager(new SecondLife()); | 71 | TerrainManager = new TerrainManager(new SecondLife()); |
72 | Terrain = new TerrainEngine(); | 72 | Terrain = new TerrainEngine(); |
73 | Avatar.SetupTemplate("avatar-template.dat"); | 73 | Avatar.SetupTemplate("avatar-template2.dat"); |
74 | // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); | 74 | // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); |
75 | // Initialise this only after the world has loaded | 75 | // Initialise this only after the world has loaded |
76 | // Scripts = new ScriptEngine(this); | 76 | // Scripts = new ScriptEngine(this); |