aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.RegionServer/world/World.cs
diff options
context:
space:
mode:
authorMW2007-04-26 12:56:14 +0000
committerMW2007-04-26 12:56:14 +0000
commitc64039363daf90b37ddbeaa95b2516f0020c3f06 (patch)
treeadb7896607eaeb264eecd2718862ec08021a84ff /OpenSim.RegionServer/world/World.cs
parentattempted bug fix (diff)
downloadopensim-SC-c64039363daf90b37ddbeaa95b2516f0020c3f06.zip
opensim-SC-c64039363daf90b37ddbeaa95b2516f0020c3f06.tar.gz
opensim-SC-c64039363daf90b37ddbeaa95b2516f0020c3f06.tar.bz2
opensim-SC-c64039363daf90b37ddbeaa95b2516f0020c3f06.tar.xz
Mostly working again.
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r--OpenSim.RegionServer/world/World.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 5bada2b..0e5dbf0 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -70,7 +70,7 @@ namespace OpenSim.world
70 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 70 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
71 TerrainManager = new TerrainManager(new SecondLife()); 71 TerrainManager = new TerrainManager(new SecondLife());
72 Terrain = new TerrainEngine(); 72 Terrain = new TerrainEngine();
73 Avatar.SetupTemplate("avatar-template.dat"); 73 Avatar.SetupTemplate("avatar-template2.dat");
74 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); 74 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
75 // Initialise this only after the world has loaded 75 // Initialise this only after the world has loaded
76 // Scripts = new ScriptEngine(this); 76 // Scripts = new ScriptEngine(this);