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author | MW | 2007-04-04 16:31:35 +0000 |
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committer | MW | 2007-04-04 16:31:35 +0000 |
commit | 76df9e626d143c5f9011cc143499d90c02fdcdd1 (patch) | |
tree | 5068bcecdf6a102c8c51cd5d02252e756ea007f6 /OpenSim.RegionServer/world/World.cs | |
parent | * Added Primitive2 to vs2005 solution (again) (diff) | |
download | opensim-SC-76df9e626d143c5f9011cc143499d90c02fdcdd1.zip opensim-SC-76df9e626d143c5f9011cc143499d90c02fdcdd1.tar.gz opensim-SC-76df9e626d143c5f9011cc143499d90c02fdcdd1.tar.bz2 opensim-SC-76df9e626d143c5f9011cc143499d90c02fdcdd1.tar.xz |
Split Avatar class into three partial classes (hopefully will make it easier to work on)
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index b6f71aa..4661a90 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -21,6 +21,8 @@ namespace OpenSim.world | |||
21 | { | 21 | { |
22 | public object LockPhysicsEngine = new object(); | 22 | public object LockPhysicsEngine = new object(); |
23 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 23 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
24 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||
25 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
24 | public float[] LandMap; | 26 | public float[] LandMap; |
25 | public ScriptEngine Scripts; | 27 | public ScriptEngine Scripts; |
26 | public uint _localNumber = 0; | 28 | public uint _localNumber = 0; |
@@ -50,6 +52,8 @@ namespace OpenSim.world | |||
50 | 52 | ||
51 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); | 53 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); |
52 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 54 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
55 | Avatars = new Dictionary<LLUUID, Avatar>(); | ||
56 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
53 | 57 | ||
54 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | 58 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); |
55 | TerrainManager = new TerrainManager(new SecondLife()); | 59 | TerrainManager = new TerrainManager(new SecondLife()); |