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authorMW2007-05-16 12:44:58 +0000
committerMW2007-05-16 12:44:58 +0000
commit3d93d390485075345442b9b5ea35eed88a9cab49 (patch)
treea51cdb72cd310ae3f579650886836ddc0211d986 /OpenSim.RegionServer/world/World.PacketHandlers.cs
parentmade QueItem a nested class in SimClient. (diff)
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started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
Diffstat (limited to 'OpenSim.RegionServer/world/World.PacketHandlers.cs')
-rw-r--r--OpenSim.RegionServer/world/World.PacketHandlers.cs229
1 files changed, 229 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim.RegionServer/world/World.PacketHandlers.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Physics.Manager;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9using OpenSim.Framework.Terrain;
10using OpenSim.Framework.Inventory;
11using OpenSim.Framework.Utilities;
12using OpenSim.Assets;
13
14namespace OpenSim.world
15{
16 partial class World
17 {
18 public bool ModifyTerrain(SimClient simClient, Packet packet)
19 {
20 ModifyLandPacket modify = (ModifyLandPacket)packet;
21
22 switch (modify.ModifyBlock.Action)
23 {
24 case 1:
25 // raise terrain
26 if (modify.ParcelData.Length > 0)
27 {
28 Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
29 RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
30 }
31 break;
32 case 2:
33 //lower terrain
34 if (modify.ParcelData.Length > 0)
35 {
36 Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
37 RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
38 }
39 break;
40 }
41 return true;
42 }
43
44 public bool SimChat(SimClient simClient, Packet packet)
45 {
46 System.Text.Encoding enc = System.Text.Encoding.ASCII;
47 ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
48 if (Util.FieldToString(inchatpack.ChatData.Message) == "")
49 {
50 //empty message so don't bother with it
51 return true;
52 }
53
54 libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
55 reply.ChatData.Audible = 1;
56 reply.ChatData.Message = inchatpack.ChatData.Message;
57 reply.ChatData.ChatType = inchatpack.ChatData.Type;
58 reply.ChatData.SourceType = 1;
59 reply.ChatData.Position = simClient.ClientAvatar.Pos;
60 reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
61 reply.ChatData.OwnerID = simClient.AgentID;
62 reply.ChatData.SourceID = simClient.AgentID;
63 foreach (SimClient client in m_clientThreads.Values)
64 {
65 switch (inchatpack.ChatData.Type)
66 {
67 case 0:
68 int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
69 if ((dis < 10) && (dis > -10))
70 {
71 client.OutPacket(reply);
72 }
73 break;
74 case 1:
75 dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
76 if ((dis < 30) && (dis > -30))
77 {
78 client.OutPacket(reply);
79 }
80 break;
81 case 2:
82 dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
83 if ((dis < 100) && (dis > -100))
84 {
85 client.OutPacket(reply);
86 }
87 break;
88 }
89
90 }
91 return true;
92 }
93
94 public bool RezObject(SimClient simClient, Packet packet)
95 {
96 RezObjectPacket rezPacket = (RezObjectPacket)packet;
97 AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
98 if (inven != null)
99 {
100 if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
101 {
102 AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
103 if (asset != null)
104 {
105 PrimData primd = new PrimData(asset.Data);
106 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
107 nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
108 this.Entities.Add(nPrim.uuid, nPrim);
109 this._primCount++;
110 this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
111 }
112 }
113 }
114 return true;
115 }
116
117 public bool DeRezObject(SimClient simClient, Packet packet)
118 {
119 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
120
121 //Needs to delete object from physics at a later date
122 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
123 {
124 //currently following code not used (or don't know of any case of destination being zero
125 libsecondlife.LLUUID[] DeRezEnts;
126 DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
127 int i = 0;
128 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
129 {
130
131 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
132 foreach (Entity ent in this.Entities.Values)
133 {
134 if (ent.localid == Data.ObjectLocalID)
135 {
136 DeRezEnts[i++] = ent.uuid;
137 this.localStorage.RemovePrim(ent.uuid);
138 KillObjectPacket kill = new KillObjectPacket();
139 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
140 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
141 kill.ObjectData[0].ID = ent.localid;
142 foreach (SimClient client in m_clientThreads.Values)
143 {
144 client.OutPacket(kill);
145 }
146 //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
147 //Uncomment when prim/object UUIDs are random or such
148 //2007-03-22 - Randomskk
149 //this._primCount--;
150 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Deleted UUID " + ent.uuid);
151 }
152 }
153 }
154 foreach (libsecondlife.LLUUID uuid in DeRezEnts)
155 {
156 lock (Entities)
157 {
158 Entities.Remove(uuid);
159 }
160 }
161 }
162 else
163 {
164 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
165 {
166 Entity selectedEnt = null;
167 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
168 foreach (Entity ent in this.Entities.Values)
169 {
170 if (ent.localid == Data.ObjectLocalID)
171 {
172 AssetBase primAsset = new AssetBase();
173 primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
174 primAsset.InvType = 6;
175 primAsset.Type = 6;
176 primAsset.Name = "Prim";
177 primAsset.Description = "";
178 primAsset.Data = ((Primitive)ent).GetByteArray();
179 this._assetCache.AddAsset(primAsset);
180 this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
181 selectedEnt = ent;
182 break;
183 }
184 }
185 if (selectedEnt != null)
186 {
187 this.localStorage.RemovePrim(selectedEnt.uuid);
188 KillObjectPacket kill = new KillObjectPacket();
189 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
190 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
191 kill.ObjectData[0].ID = selectedEnt.localid;
192 foreach (SimClient client in m_clientThreads.Values)
193 {
194 client.OutPacket(kill);
195 }
196 lock (Entities)
197 {
198 Entities.Remove(selectedEnt.uuid);
199 }
200 }
201 }
202 }
203 return true;
204 }
205
206 public void RequestMapBlock(SimClient simClient, int minX, int minY, int maxX, int maxY)
207 {
208 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
209 if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
210 {
211 MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
212 mapReply.AgentData.AgentID = simClient.AgentID;
213 mapReply.AgentData.Flags = 0;
214 mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
215 mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
216 mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
217 mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
218 mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
219 mapReply.Data[0].WaterHeight =(byte) m_regInfo.RegionWaterHeight;
220 mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
221 mapReply.Data[0].RegionFlags = 72458694;
222 mapReply.Data[0].Access = 13;
223 mapReply.Data[0].Agents = 1; //should send number of clients connected
224 simClient.OutPacket(mapReply);
225 }
226 }
227
228 }
229}