diff options
author | gareth | 2007-03-22 10:11:15 +0000 |
---|---|---|
committer | gareth | 2007-03-22 10:11:15 +0000 |
commit | 7daa3955bc3a1918e40962851f9e8d38597a245e (patch) | |
tree | bee3e1372a7eed0c1b220a8a49f7bee7d29a6b91 /OpenSim.RegionServer/world/Avatar.cs | |
parent | Load XML for neighbourinfo from grid (diff) | |
download | opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.zip opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.gz opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.bz2 opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.xz |
brought zircon branch into trunk
Diffstat (limited to 'OpenSim.RegionServer/world/Avatar.cs')
-rw-r--r-- | OpenSim.RegionServer/world/Avatar.cs | 501 |
1 files changed, 501 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs new file mode 100644 index 0000000..b4a3b82 --- /dev/null +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -0,0 +1,501 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Physics.Manager; | ||
8 | using Axiom.MathLib; | ||
9 | |||
10 | namespace OpenSim.world | ||
11 | { | ||
12 | public class Avatar : Entity | ||
13 | { | ||
14 | public static bool PhysicsEngineFlying = false; | ||
15 | public string firstname; | ||
16 | public string lastname; | ||
17 | public SimClient ControllingClient; | ||
18 | private PhysicsActor _physActor; | ||
19 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
20 | private bool updateflag = false; | ||
21 | private byte movementflag = 0; | ||
22 | private List<NewForce> forcesList = new List<NewForce>(); | ||
23 | private short _updateCount = 0; | ||
24 | private Axiom.MathLib.Quaternion bodyRot; | ||
25 | |||
26 | public Avatar(SimClient TheClient) | ||
27 | { | ||
28 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | ||
29 | ControllingClient = TheClient; | ||
30 | localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++); | ||
31 | position = new LLVector3(100.0f, 100.0f, 30.0f); | ||
32 | position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1; | ||
33 | } | ||
34 | |||
35 | public PhysicsActor PhysActor | ||
36 | { | ||
37 | set | ||
38 | { | ||
39 | this._physActor = value; | ||
40 | } | ||
41 | } | ||
42 | |||
43 | public override void addForces() | ||
44 | { | ||
45 | lock (this.forcesList) | ||
46 | { | ||
47 | if (this.forcesList.Count > 0) | ||
48 | { | ||
49 | for (int i = 0; i < this.forcesList.Count; i++) | ||
50 | { | ||
51 | NewForce force = this.forcesList[i]; | ||
52 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | ||
53 | this._physActor.Velocity = phyVector; | ||
54 | this.updateflag = true; | ||
55 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | ||
56 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | ||
57 | } | ||
58 | for (int i = 0; i < this.forcesList.Count; i++) | ||
59 | { | ||
60 | this.forcesList.RemoveAt(0); | ||
61 | } | ||
62 | } | ||
63 | } | ||
64 | } | ||
65 | |||
66 | public override void update() | ||
67 | { | ||
68 | |||
69 | if (this.updateflag) | ||
70 | { | ||
71 | //need to send movement info | ||
72 | //so create the improvedterseobjectupdate packet | ||
73 | //use CreateTerseBlock() | ||
74 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
75 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
76 | terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME | ||
77 | terse.RegionData.TimeDilation = 64096; | ||
78 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
79 | terse.ObjectData[0] = terseBlock; | ||
80 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
81 | { | ||
82 | client.OutPacket(terse); | ||
83 | } | ||
84 | |||
85 | updateflag = false; | ||
86 | //this._updateCount = 0; | ||
87 | } | ||
88 | else | ||
89 | { | ||
90 | //if((movementflag & 1) !=0) | ||
91 | //{ | ||
92 | _updateCount++; | ||
93 | if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (_updateCount > 0)) | ||
94 | { | ||
95 | //It has been a while since last update was sent so lets send one. | ||
96 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
97 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
98 | terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME | ||
99 | terse.RegionData.TimeDilation = 64096; | ||
100 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
101 | terse.ObjectData[0] = terseBlock; | ||
102 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
103 | { | ||
104 | client.OutPacket(terse); | ||
105 | } | ||
106 | _updateCount = 0; | ||
107 | } | ||
108 | //} | ||
109 | } | ||
110 | } | ||
111 | |||
112 | public static void SetupTemplate(string name) | ||
113 | { | ||
114 | int i = 0; | ||
115 | FileInfo fInfo = new FileInfo(name); | ||
116 | long numBytes = fInfo.Length; | ||
117 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
118 | BinaryReader br = new BinaryReader(fStream); | ||
119 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
120 | br.Close(); | ||
121 | fStream.Close(); | ||
122 | |||
123 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | ||
124 | |||
125 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
126 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
127 | pos.X = 100f; | ||
128 | objdata.ID = 8880000; | ||
129 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
130 | libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); | ||
131 | //objdata.FullID=user.AgentID; | ||
132 | byte[] pb = pos.GetBytes(); | ||
133 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
134 | |||
135 | Avatar.AvatarTemplate = objdata; | ||
136 | } | ||
137 | |||
138 | public void CompleteMovement(World RegionInfo) | ||
139 | { | ||
140 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | ||
141 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
142 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
143 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
144 | mov.Data.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; | ||
145 | // TODO - dynamicalise this stuff | ||
146 | mov.Data.Timestamp = 1172750370; | ||
147 | mov.Data.Position = new LLVector3(100f, 100f, 23f); | ||
148 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
149 | |||
150 | ControllingClient.OutPacket(mov); | ||
151 | } | ||
152 | |||
153 | public void SendInitialPosition() | ||
154 | { | ||
155 | |||
156 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
157 | //send a objectupdate packet with information about the clients avatar | ||
158 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
159 | objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; | ||
160 | objupdate.RegionData.TimeDilation = 64096; | ||
161 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
162 | |||
163 | objupdate.ObjectData[0] = AvatarTemplate; | ||
164 | //give this avatar object a local id and assign the user a name | ||
165 | objupdate.ObjectData[0].ID = this.localid; | ||
166 | this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
167 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
168 | |||
169 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z); | ||
170 | |||
171 | byte[] pb = pos2.GetBytes(); | ||
172 | |||
173 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
174 | OpenSimRoot.Instance.LocalWorld._localNumber++; | ||
175 | |||
176 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
177 | { | ||
178 | client.OutPacket(objupdate); | ||
179 | if (client.AgentID != ControllingClient.AgentID) | ||
180 | { | ||
181 | SendAppearanceToOtherAgent(client); | ||
182 | } | ||
183 | } | ||
184 | //this.ControllingClient.OutPacket(objupdate); | ||
185 | } | ||
186 | |||
187 | public void SendInitialAppearance() | ||
188 | { | ||
189 | AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); | ||
190 | aw.AgentData.AgentID = this.ControllingClient.AgentID; | ||
191 | aw.AgentData.SerialNum = 0; | ||
192 | aw.AgentData.SessionID = ControllingClient.SessionID; | ||
193 | |||
194 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; | ||
195 | AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
196 | awb.WearableType = (byte)0; | ||
197 | awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
198 | awb.ItemID = LLUUID.Random(); | ||
199 | aw.WearableData[0] = awb; | ||
200 | |||
201 | for (int i = 1; i < 13; i++) | ||
202 | { | ||
203 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
204 | awb.WearableType = (byte)i; | ||
205 | awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
206 | awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
207 | aw.WearableData[i] = awb; | ||
208 | } | ||
209 | |||
210 | ControllingClient.OutPacket(aw); | ||
211 | } | ||
212 | |||
213 | public ObjectUpdatePacket CreateUpdatePacket() | ||
214 | { | ||
215 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
216 | //send a objectupdate packet with information about the clients avatar | ||
217 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
218 | objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; | ||
219 | objupdate.RegionData.TimeDilation = 64096; | ||
220 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
221 | |||
222 | objupdate.ObjectData[0] = AvatarTemplate; | ||
223 | //give this avatar object a local id and assign the user a name | ||
224 | objupdate.ObjectData[0].ID = this.localid; | ||
225 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
226 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
227 | |||
228 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); | ||
229 | |||
230 | byte[] pb = pos2.GetBytes(); | ||
231 | |||
232 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
233 | return objupdate; | ||
234 | } | ||
235 | |||
236 | public void SendAppearanceToOtherAgent(SimClient userInfo) | ||
237 | { | ||
238 | AvatarAppearancePacket avp = new AvatarAppearancePacket(); | ||
239 | |||
240 | |||
241 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | ||
242 | //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes); | ||
243 | |||
244 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005")); | ||
245 | avp.ObjectData.TextureEntry = ntex.ToBytes(); | ||
246 | |||
247 | AvatarAppearancePacket.VisualParamBlock avblock = null; | ||
248 | for (int i = 0; i < 218; i++) | ||
249 | { | ||
250 | avblock = new AvatarAppearancePacket.VisualParamBlock(); | ||
251 | avblock.ParamValue = (byte)100; | ||
252 | avp.VisualParam[i] = avblock; | ||
253 | } | ||
254 | |||
255 | avp.Sender.IsTrial = false; | ||
256 | avp.Sender.ID = ControllingClient.AgentID; | ||
257 | userInfo.OutPacket(avp); | ||
258 | |||
259 | } | ||
260 | |||
261 | public void HandleUpdate(AgentUpdatePacket pack) | ||
262 | { | ||
263 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_FLY) != 0) | ||
264 | { | ||
265 | this._physActor.Flying = true; | ||
266 | } | ||
267 | else | ||
268 | { | ||
269 | this._physActor.Flying = false; | ||
270 | } | ||
271 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) != 0) | ||
272 | { | ||
273 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
274 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
275 | { | ||
276 | //we should add a new force to the list | ||
277 | // but for now we will deal with velocities | ||
278 | NewForce newVelocity = new NewForce(); | ||
279 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
280 | Axiom.MathLib.Vector3 direc = q * v3; | ||
281 | direc.Normalize(); | ||
282 | |||
283 | //work out velocity for sim physics system | ||
284 | direc = direc * ((0.03f) * 128f); | ||
285 | if (this._physActor.Flying) | ||
286 | direc *= 2; | ||
287 | |||
288 | newVelocity.X = direc.x; | ||
289 | newVelocity.Y = direc.y; | ||
290 | newVelocity.Z = direc.z; | ||
291 | this.forcesList.Add(newVelocity); | ||
292 | movementflag = 1; | ||
293 | this.bodyRot = q; | ||
294 | } | ||
295 | } | ||
296 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) | ||
297 | { | ||
298 | if (((movementflag & 2) == 0) && this._physActor.Flying) | ||
299 | { | ||
300 | //we should add a new force to the list | ||
301 | // but for now we will deal with velocities | ||
302 | NewForce newVelocity = new NewForce(); | ||
303 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); | ||
304 | Axiom.MathLib.Vector3 direc = v3; | ||
305 | direc.Normalize(); | ||
306 | |||
307 | //work out velocity for sim physics system | ||
308 | direc = direc * ((0.03f) * 128f * 2); | ||
309 | newVelocity.X = direc.x; | ||
310 | newVelocity.Y = direc.y; | ||
311 | newVelocity.Z = direc.z; | ||
312 | this.forcesList.Add(newVelocity); | ||
313 | movementflag = 2; | ||
314 | } | ||
315 | } | ||
316 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) | ||
317 | { | ||
318 | if (((movementflag & 4) == 0) && this._physActor.Flying) | ||
319 | { | ||
320 | //we should add a new force to the list | ||
321 | // but for now we will deal with velocities | ||
322 | NewForce newVelocity = new NewForce(); | ||
323 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); | ||
324 | //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
325 | Axiom.MathLib.Vector3 direc = v3; | ||
326 | direc.Normalize(); | ||
327 | |||
328 | //work out velocity for sim physics system | ||
329 | direc = direc * ((0.03f) * 128f * 2); | ||
330 | newVelocity.X = direc.x; | ||
331 | newVelocity.Y = direc.y; | ||
332 | newVelocity.Z = direc.z; | ||
333 | this.forcesList.Add(newVelocity); | ||
334 | movementflag = 4; | ||
335 | } | ||
336 | } | ||
337 | else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
338 | { | ||
339 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
340 | if (((movementflag & 8) == 0) || (q != this.bodyRot)) | ||
341 | { | ||
342 | //we should add a new force to the list | ||
343 | // but for now we will deal with velocities | ||
344 | NewForce newVelocity = new NewForce(); | ||
345 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
346 | Axiom.MathLib.Vector3 direc = q * v3; | ||
347 | direc.Normalize(); | ||
348 | |||
349 | //work out velocity for sim physics system | ||
350 | direc = direc * ((0.03f) * 128f); | ||
351 | if (this._physActor.Flying) | ||
352 | direc *= 2; | ||
353 | |||
354 | newVelocity.X = direc.x; | ||
355 | newVelocity.Y = direc.y; | ||
356 | newVelocity.Z = direc.z; | ||
357 | this.forcesList.Add(newVelocity); | ||
358 | movementflag = 8; | ||
359 | this.bodyRot = q; | ||
360 | } | ||
361 | } | ||
362 | else | ||
363 | { | ||
364 | if ((movementflag) != 0) | ||
365 | { | ||
366 | NewForce newVelocity = new NewForce(); | ||
367 | newVelocity.X = 0; | ||
368 | newVelocity.Y = 0; | ||
369 | newVelocity.Z = 0; | ||
370 | this.forcesList.Add(newVelocity); | ||
371 | movementflag = 0; | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | |||
376 | //should be moved somewhere else | ||
377 | public void SendRegionHandshake(World RegionInfo) | ||
378 | { | ||
379 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | ||
380 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
381 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
382 | |||
383 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | ||
384 | handshake.RegionInfo.BillableFactor = 0; | ||
385 | handshake.RegionInfo.IsEstateManager = false; | ||
386 | handshake.RegionInfo.TerrainHeightRange00 = 60; | ||
387 | handshake.RegionInfo.TerrainHeightRange01 = 60; | ||
388 | handshake.RegionInfo.TerrainHeightRange10 = 60; | ||
389 | handshake.RegionInfo.TerrainHeightRange11 = 60; | ||
390 | handshake.RegionInfo.TerrainStartHeight00 = 10; | ||
391 | handshake.RegionInfo.TerrainStartHeight01 = 10; | ||
392 | handshake.RegionInfo.TerrainStartHeight10 = 10; | ||
393 | handshake.RegionInfo.TerrainStartHeight11 = 10; | ||
394 | handshake.RegionInfo.SimAccess = 13; | ||
395 | handshake.RegionInfo.WaterHeight = 20; | ||
396 | handshake.RegionInfo.RegionFlags = 72458694; | ||
397 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSimRoot.Instance.Cfg.RegionName + "\0"); | ||
398 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
399 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
400 | handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
401 | handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
402 | handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
403 | handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
404 | handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
405 | handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
406 | handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
407 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | ||
408 | |||
409 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | ||
410 | this.ControllingClient.OutPacket(handshake); | ||
411 | } | ||
412 | |||
413 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
414 | { | ||
415 | byte[] bytes = new byte[60]; | ||
416 | int i = 0; | ||
417 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
418 | |||
419 | dat.TextureEntry = AvatarTemplate.TextureEntry; | ||
420 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
421 | |||
422 | uint ID = this.localid; | ||
423 | |||
424 | bytes[i++] = (byte)(ID % 256); | ||
425 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
426 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
427 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
428 | bytes[i++] = 0; | ||
429 | bytes[i++] = 1; | ||
430 | i += 14; | ||
431 | bytes[i++] = 128; | ||
432 | bytes[i++] = 63; | ||
433 | |||
434 | byte[] pb = pos2.GetBytes(); | ||
435 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
436 | i += 12; | ||
437 | ushort InternVelocityX; | ||
438 | ushort InternVelocityY; | ||
439 | ushort InternVelocityZ; | ||
440 | |||
441 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
442 | internDirec = internDirec / 128.0f; | ||
443 | internDirec.x += 1; | ||
444 | internDirec.y += 1; | ||
445 | internDirec.z += 1; | ||
446 | |||
447 | InternVelocityX = (ushort)(32768 * internDirec.x); | ||
448 | InternVelocityY = (ushort)(32768 * internDirec.y); | ||
449 | InternVelocityZ = (ushort)(32768 * internDirec.z); | ||
450 | |||
451 | ushort ac = 32767; | ||
452 | bytes[i++] = (byte)(InternVelocityX % 256); | ||
453 | bytes[i++] = (byte)((InternVelocityX >> 8) % 256); | ||
454 | bytes[i++] = (byte)(InternVelocityY % 256); | ||
455 | bytes[i++] = (byte)((InternVelocityY >> 8) % 256); | ||
456 | bytes[i++] = (byte)(InternVelocityZ % 256); | ||
457 | bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); | ||
458 | |||
459 | //accel | ||
460 | bytes[i++] = (byte)(ac % 256); | ||
461 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
462 | bytes[i++] = (byte)(ac % 256); | ||
463 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
464 | bytes[i++] = (byte)(ac % 256); | ||
465 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
466 | |||
467 | //rot | ||
468 | bytes[i++] = (byte)(ac % 256); | ||
469 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
470 | bytes[i++] = (byte)(ac % 256); | ||
471 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
472 | bytes[i++] = (byte)(ac % 256); | ||
473 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
474 | bytes[i++] = (byte)(ac % 256); | ||
475 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
476 | |||
477 | //rotation vel | ||
478 | bytes[i++] = (byte)(ac % 256); | ||
479 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
480 | bytes[i++] = (byte)(ac % 256); | ||
481 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
482 | bytes[i++] = (byte)(ac % 256); | ||
483 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
484 | |||
485 | dat.Data = bytes; | ||
486 | return (dat); | ||
487 | } | ||
488 | } | ||
489 | |||
490 | public class NewForce | ||
491 | { | ||
492 | public float X; | ||
493 | public float Y; | ||
494 | public float Z; | ||
495 | |||
496 | public NewForce() | ||
497 | { | ||
498 | |||
499 | } | ||
500 | } | ||
501 | } | ||