diff options
author | MW | 2007-03-23 16:05:32 +0000 |
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committer | MW | 2007-03-23 16:05:32 +0000 |
commit | 085c184c5c58e22aaa3f276f980b3c81e92c9cb5 (patch) | |
tree | 7a3f9611422b7ea34715c265cc27d844f8bfdca1 /OpenSim.RegionServer/world/Avatar.cs | |
parent | * whoops - missing project... (diff) | |
download | opensim-SC-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.zip opensim-SC-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.gz opensim-SC-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.bz2 opensim-SC-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.xz |
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
Diffstat (limited to 'OpenSim.RegionServer/world/Avatar.cs')
-rw-r--r-- | OpenSim.RegionServer/world/Avatar.cs | 244 |
1 files changed, 59 insertions, 185 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index b55d572..792e2ff 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -12,20 +12,20 @@ namespace OpenSim.world | |||
12 | public class Avatar : Entity | 12 | public class Avatar : Entity |
13 | { | 13 | { |
14 | public static bool PhysicsEngineFlying = false; | 14 | public static bool PhysicsEngineFlying = false; |
15 | public static Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | 15 | public static AvatarAnimations Animations; |
16 | public static Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | 16 | public string firstname; |
17 | public string firstname; | ||
18 | public string lastname; | 17 | public string lastname; |
19 | public SimClient ControllingClient; | 18 | public SimClient ControllingClient; |
20 | public LLUUID current_anim; | 19 | public LLUUID current_anim; |
21 | public int anim_seq; | 20 | public int anim_seq; |
22 | private PhysicsActor _physActor; | 21 | private PhysicsActor _physActor; |
23 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | 22 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; |
24 | private bool updateflag = false; | 23 | private bool updateflag = false; |
25 | private byte movementflag = 0; | 24 | private byte movementflag = 0; |
26 | private List<NewForce> forcesList = new List<NewForce>(); | 25 | private List<NewForce> forcesList = new List<NewForce>(); |
27 | private short _updateCount = 0; | 26 | private short _updateCount = 0; |
28 | private Axiom.MathLib.Quaternion bodyRot; | 27 | private Axiom.MathLib.Quaternion bodyRot; |
28 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
29 | 29 | ||
30 | public Avatar(SimClient TheClient) | 30 | public Avatar(SimClient TheClient) |
31 | { | 31 | { |
@@ -34,7 +34,7 @@ namespace OpenSim.world | |||
34 | localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++); | 34 | localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++); |
35 | position = new LLVector3(100.0f, 100.0f, 30.0f); | 35 | position = new LLVector3(100.0f, 100.0f, 30.0f); |
36 | position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1; | 36 | position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1; |
37 | } | 37 | } |
38 | 38 | ||
39 | public PhysicsActor PhysActor | 39 | public PhysicsActor PhysActor |
40 | { | 40 | { |
@@ -69,7 +69,7 @@ namespace OpenSim.world | |||
69 | 69 | ||
70 | public override void update() | 70 | public override void update() |
71 | { | 71 | { |
72 | 72 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | |
73 | if (this.updateflag) | 73 | if (this.updateflag) |
74 | { | 74 | { |
75 | //need to send movement info | 75 | //need to send movement info |
@@ -91,25 +91,33 @@ namespace OpenSim.world | |||
91 | } | 91 | } |
92 | else | 92 | else |
93 | { | 93 | { |
94 | //if((movementflag & 1) !=0) | 94 | |
95 | //{ | 95 | if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) |
96 | _updateCount++; | ||
97 | if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (_updateCount > 0)) | ||
98 | { | 96 | { |
99 | //It has been a while since last update was sent so lets send one. | 97 | _updateCount++; |
100 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | 98 | if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) |
101 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | 99 | { |
102 | terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME | 100 | //Console.WriteLine("been a while since update so have one"); |
103 | terse.RegionData.TimeDilation = 64096; | 101 | //It has been a while since last update was sent so lets send one. |
104 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | 102 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); |
105 | terse.ObjectData[0] = terseBlock; | 103 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); |
106 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | 104 | terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME |
105 | terse.RegionData.TimeDilation = 64096; | ||
106 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
107 | terse.ObjectData[0] = terseBlock; | ||
108 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
109 | { | ||
110 | client.OutPacket(terse); | ||
111 | } | ||
112 | _updateCount = 0; | ||
113 | } | ||
114 | |||
115 | if (this.movementflag == 16) | ||
107 | { | 116 | { |
108 | client.OutPacket(terse); | 117 | movementflag = 0; |
109 | } | 118 | } |
110 | _updateCount = 0; | ||
111 | } | 119 | } |
112 | //} | 120 | |
113 | } | 121 | } |
114 | } | 122 | } |
115 | 123 | ||
@@ -277,15 +285,16 @@ namespace OpenSim.world | |||
277 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | 285 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); |
278 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | 286 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) |
279 | { | 287 | { |
280 | 288 | ||
281 | if((movementflag &1) == 0) | 289 | if ((movementflag & 1) == 0) |
282 | { | 290 | { |
283 | this.current_anim=AnimsLLUUID["ANIM_AGENT_WALK"]; | 291 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; |
284 | this.anim_seq=1; | 292 | this.anim_seq = 1; |
285 | this.SendAnimPack(); | 293 | this.SendAnimPack(); |
286 | } | 294 | } |
295 | |||
287 | 296 | ||
288 | //we should add a new force to the list | 297 | //we should add a new force to the list |
289 | // but for now we will deal with velocities | 298 | // but for now we will deal with velocities |
290 | NewForce newVelocity = new NewForce(); | 299 | NewForce newVelocity = new NewForce(); |
291 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | 300 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); |
@@ -373,6 +382,10 @@ namespace OpenSim.world | |||
373 | } | 382 | } |
374 | else | 383 | else |
375 | { | 384 | { |
385 | if (movementflag == 16) | ||
386 | { | ||
387 | movementflag = 0; | ||
388 | } | ||
376 | if ((movementflag) != 0) | 389 | if ((movementflag) != 0) |
377 | { | 390 | { |
378 | NewForce newVelocity = new NewForce(); | 391 | NewForce newVelocity = new NewForce(); |
@@ -382,17 +395,18 @@ namespace OpenSim.world | |||
382 | this.forcesList.Add(newVelocity); | 395 | this.forcesList.Add(newVelocity); |
383 | movementflag = 0; | 396 | movementflag = 0; |
384 | // We're standing still, so make it show! | 397 | // We're standing still, so make it show! |
385 | this.current_anim=AnimsLLUUID["ANIM_AGENT_STAND"]; | 398 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; |
386 | this.anim_seq=1; | 399 | this.anim_seq = 1; |
387 | this.SendAnimPack(); | 400 | this.SendAnimPack(); |
388 | } | 401 | this.movementflag = 16; |
402 | } | ||
389 | } | 403 | } |
390 | } | 404 | } |
391 | 405 | ||
392 | // Sends animation update | 406 | // Sends animation update |
393 | public void SendAnimPack() | 407 | public void SendAnimPack() |
394 | { | 408 | { |
395 | AvatarAnimationPacket ani = new AvatarAnimationPacket(); | 409 | AvatarAnimationPacket ani = new AvatarAnimationPacket(); |
396 | ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; | 410 | ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; |
397 | ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); | 411 | ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); |
398 | ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; | 412 | ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; |
@@ -402,10 +416,10 @@ namespace OpenSim.world | |||
402 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | 416 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); |
403 | ani.AnimationList[0].AnimID = this.current_anim; | 417 | ani.AnimationList[0].AnimID = this.current_anim; |
404 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; | 418 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; |
405 | ControllingClient.OutPacket(ani); | 419 | ControllingClient.OutPacket(ani); |
406 | } | 420 | } |
407 | 421 | ||
408 | //should be moved somewhere else | 422 | //should be moved somewhere else |
409 | public void SendRegionHandshake(World RegionInfo) | 423 | public void SendRegionHandshake(World RegionInfo) |
410 | { | 424 | { |
411 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | 425 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); |
@@ -517,151 +531,11 @@ namespace OpenSim.world | |||
517 | dat.Data = bytes; | 531 | dat.Data = bytes; |
518 | return (dat); | 532 | return (dat); |
519 | } | 533 | } |
520 | 534 | ||
521 | public static void LoadAnims() | 535 | public static void LoadAnims() |
522 | { | 536 | { |
523 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:LoadAnims() - Loading avatar animations"); | 537 | Avatar.Animations = new AvatarAnimations(); |
524 | AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca")); | 538 | Avatar.Animations.LoadAnims(); |
525 | AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef")); | ||
526 | AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506")); | ||
527 | AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b")); | ||
528 | AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720")); | ||
529 | AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e")); | ||
530 | AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee")); | ||
531 | AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304")); | ||
532 | AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515")); | ||
533 | AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624")); | ||
534 | AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510")); | ||
535 | AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba")); | ||
536 | AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01")); | ||
537 | AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67")); | ||
538 | AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668")); | ||
539 | AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50")); | ||
540 | AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c")); | ||
541 | AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022")); | ||
542 | AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed")); | ||
543 | AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53")); | ||
544 | AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c")); | ||
545 | AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d")); | ||
546 | AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818")); | ||
547 | AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114")); | ||
548 | AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7")); | ||
549 | AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155")); | ||
550 | AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12")); | ||
551 | AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6")); | ||
552 | AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc")); | ||
553 | AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276")); | ||
554 | AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f")); | ||
555 | AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6")); | ||
556 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e")); | ||
557 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de")); | ||
558 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d")); | ||
559 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33")); | ||
560 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1")); | ||
561 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424")); | ||
562 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001")); | ||
563 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14")); | ||
564 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823")); | ||
565 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7")); | ||
566 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1")); | ||
567 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7")); | ||
568 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef")); | ||
569 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312")); | ||
570 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24")); | ||
571 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf")); | ||
572 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e")); | ||
573 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148")); | ||
574 | AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950")); | ||
575 | AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094")); | ||
576 | AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688")); | ||
577 | AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f")); | ||
578 | AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a")); | ||
579 | AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf")); | ||
580 | AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6")); | ||
581 | AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9")); | ||
582 | AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6")); | ||
583 | AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88")); | ||
584 | AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2")); | ||
585 | AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33")); | ||
586 | AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6")); | ||
587 | AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d")); | ||
588 | AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e")); | ||
589 | AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864")); | ||
590 | AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3")); | ||
591 | AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e")); | ||
592 | AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa")); | ||
593 | AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51")); | ||
594 | AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f")); | ||
595 | AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f")); | ||
596 | AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57")); | ||
597 | AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29")); | ||
598 | AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b")); | ||
599 | AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74")); | ||
600 | AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4")); | ||
601 | AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f")); | ||
602 | AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a")); | ||
603 | AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9")); | ||
604 | AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752")); | ||
605 | AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de")); | ||
606 | AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244")); | ||
607 | AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0")); | ||
608 | AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656")); | ||
609 | AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf")); | ||
610 | AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda")); | ||
611 | AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f")); | ||
612 | AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a")); | ||
613 | AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f")); | ||
614 | AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325")); | ||
615 | AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445")); | ||
616 | AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a")); | ||
617 | AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104")); | ||
618 | AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8")); | ||
619 | AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42")); | ||
620 | AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5")); | ||
621 | AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568")); | ||
622 | AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782")); | ||
623 | AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7")); | ||
624 | AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86")); | ||
625 | AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e")); | ||
626 | AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e")); | ||
627 | AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40")); | ||
628 | AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a")); | ||
629 | AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526")); | ||
630 | AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6")); | ||
631 | AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c")); | ||
632 | AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f")); | ||
633 | AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422")); | ||
634 | AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e")); | ||
635 | AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c")); | ||
636 | AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b")); | ||
637 | AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f")); | ||
638 | AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f")); | ||
639 | AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595")); | ||
640 | AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69")); | ||
641 | AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224")); | ||
642 | AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd")); | ||
643 | AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1")); | ||
644 | AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724")); | ||
645 | AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca")); | ||
646 | AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1")); | ||
647 | AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135")); | ||
648 | AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30")); | ||
649 | AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9")); | ||
650 | AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0")); | ||
651 | AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f")); | ||
652 | AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0")); | ||
653 | AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e")); | ||
654 | AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c")); | ||
655 | AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c")); | ||
656 | AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875")); | ||
657 | AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d")); | ||
658 | AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb")); | ||
659 | |||
660 | |||
661 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.AnimsLLUUID) | ||
662 | { | ||
663 | AnimsNames.Add(kp.Value, kp.Key); | ||
664 | } | ||
665 | } | 539 | } |
666 | } | 540 | } |
667 | 541 | ||