diff options
RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/world/Avatar.cs | 54 |
1 files changed, 45 insertions, 9 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index 2ae9992..7b79378 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -41,10 +41,10 @@ namespace OpenSim.world | |||
41 | m_clientThreads = clientThreads; | 41 | m_clientThreads = clientThreads; |
42 | m_regionName = regionName; | 42 | m_regionName = regionName; |
43 | m_regionHandle = regionHandle; | 43 | m_regionHandle = regionHandle; |
44 | 44 | ||
45 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 45 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
46 | ControllingClient = TheClient; | 46 | ControllingClient = TheClient; |
47 | localid = 8880000 + (m_world._localNumber++); | 47 | localid = 8880000 + (this.m_world._localNumber++); |
48 | position = new LLVector3(100.0f, 100.0f, 30.0f); | 48 | position = new LLVector3(100.0f, 100.0f, 30.0f); |
49 | position.Z = m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 1; | 49 | position.Z = m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 1; |
50 | visualParams = new byte[218]; | 50 | visualParams = new byte[218]; |
@@ -61,7 +61,7 @@ namespace OpenSim.world | |||
61 | this.Wearables[0].ItemID = LLUUID.Random(); | 61 | this.Wearables[0].ItemID = LLUUID.Random(); |
62 | 62 | ||
63 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 63 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
64 | 64 | ||
65 | } | 65 | } |
66 | 66 | ||
67 | public PhysicsActor PhysActor | 67 | public PhysicsActor PhysActor |
@@ -82,7 +82,10 @@ namespace OpenSim.world | |||
82 | { | 82 | { |
83 | NewForce force = this.forcesList[i]; | 83 | NewForce force = this.forcesList[i]; |
84 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | 84 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); |
85 | this._physActor.Velocity = phyVector; | 85 | lock (m_world.LockPhysicsEngine) |
86 | { | ||
87 | this._physActor.Velocity = phyVector; | ||
88 | } | ||
86 | this.updateflag = true; | 89 | this.updateflag = true; |
87 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | 90 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this |
88 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | 91 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. |
@@ -181,7 +184,7 @@ namespace OpenSim.world | |||
181 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | 184 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); |
182 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | 185 | mov.AgentData.SessionID = this.ControllingClient.SessionID; |
183 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | 186 | mov.AgentData.AgentID = this.ControllingClient.AgentID; |
184 | mov.Data.RegionHandle = m_regionHandle; | 187 | mov.Data.RegionHandle = this.m_regionHandle; |
185 | // TODO - dynamicalise this stuff | 188 | // TODO - dynamicalise this stuff |
186 | mov.Data.Timestamp = 1172750370; | 189 | mov.Data.Timestamp = 1172750370; |
187 | mov.Data.Position = new LLVector3(100f, 100f, 23f); | 190 | mov.Data.Position = new LLVector3(100f, 100f, 23f); |
@@ -475,7 +478,12 @@ namespace OpenSim.world | |||
475 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | 478 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); |
476 | ani.AnimationList[0].AnimID = this.current_anim; | 479 | ani.AnimationList[0].AnimID = this.current_anim; |
477 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; | 480 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; |
478 | ControllingClient.OutPacket(ani); | 481 | |
482 | //ControllingClient.OutPacket(ani); | ||
483 | foreach (SimClient client in m_clientThreads.Values) | ||
484 | { | ||
485 | client.OutPacket(ani); | ||
486 | } | ||
479 | } | 487 | } |
480 | 488 | ||
481 | //should be moved somewhere else | 489 | //should be moved somewhere else |
@@ -522,7 +530,11 @@ namespace OpenSim.world | |||
522 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 530 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); |
523 | 531 | ||
524 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; | 532 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; |
525 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | 533 | libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); |
534 | lock (m_world.LockPhysicsEngine) | ||
535 | { | ||
536 | pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
537 | } | ||
526 | 538 | ||
527 | uint ID = this.localid; | 539 | uint ID = this.localid; |
528 | 540 | ||
@@ -542,8 +554,11 @@ namespace OpenSim.world | |||
542 | ushort InternVelocityX; | 554 | ushort InternVelocityX; |
543 | ushort InternVelocityY; | 555 | ushort InternVelocityY; |
544 | ushort InternVelocityZ; | 556 | ushort InternVelocityZ; |
545 | 557 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); | |
546 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | 558 | lock (m_world.LockPhysicsEngine) |
559 | { | ||
560 | internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
561 | } | ||
547 | internDirec = internDirec / 128.0f; | 562 | internDirec = internDirec / 128.0f; |
548 | internDirec.x += 1; | 563 | internDirec.x += 1; |
549 | internDirec.y += 1; | 564 | internDirec.y += 1; |
@@ -596,6 +611,27 @@ namespace OpenSim.world | |||
596 | Avatar.Animations = new AvatarAnimations(); | 611 | Avatar.Animations = new AvatarAnimations(); |
597 | Avatar.Animations.LoadAnims(); | 612 | Avatar.Animations.LoadAnims(); |
598 | } | 613 | } |
614 | |||
615 | public override void LandRenegerated() | ||
616 | { | ||
617 | position = new LLVector3(100.0f, 100.0f, 30.0f); | ||
618 | position.Z = this.m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 50; | ||
619 | if (this._physActor != null) | ||
620 | { | ||
621 | try | ||
622 | { | ||
623 | lock (this.m_world.LockPhysicsEngine) | ||
624 | { | ||
625 | |||
626 | this._physActor.Position = new PhysicsVector(position.X, position.Y, position.Z); | ||
627 | } | ||
628 | } | ||
629 | catch (Exception e) | ||
630 | { | ||
631 | Console.WriteLine(e.Message); | ||
632 | } | ||
633 | } | ||
634 | } | ||
599 | } | 635 | } |
600 | 636 | ||
601 | public class NewForce | 637 | public class NewForce |