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authorMW2007-05-16 12:44:58 +0000
committerMW2007-05-16 12:44:58 +0000
commit3d93d390485075345442b9b5ea35eed88a9cab49 (patch)
treea51cdb72cd310ae3f579650886836ddc0211d986 /OpenSim.RegionServer/world/Avatar.Update.cs
parentmade QueItem a nested class in SimClient. (diff)
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started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
Diffstat (limited to 'OpenSim.RegionServer/world/Avatar.Update.cs')
-rw-r--r--OpenSim.RegionServer/world/Avatar.Update.cs331
1 files changed, 331 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim.RegionServer/world/Avatar.Update.cs
new file mode 100644
index 0000000..ba2965d
--- /dev/null
+++ b/OpenSim.RegionServer/world/Avatar.Update.cs
@@ -0,0 +1,331 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6
7namespace OpenSim.world
8{
9 partial class Avatar
10 {
11 public override void update()
12 {
13 if (this._physActor == null)
14 {
15 //HACKHACK: Note to work out why this entity does not have a physics actor
16 // and prehaps create one.
17 return;
18 }
19 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
20 if (this.updateflag)
21 {
22 //need to send movement info
23 //so create the improvedterseobjectupdate packet
24 //use CreateTerseBlock()
25 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
26 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
27 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
28 terse.RegionData.TimeDilation = 64096;
29 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
30 terse.ObjectData[0] = terseBlock;
31 foreach (SimClient client in m_clientThreads.Values)
32 {
33 client.OutPacket(terse);
34 }
35
36 updateflag = false;
37 //this._updateCount = 0;
38 }
39 else
40 {
41
42 if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
43 {
44 _updateCount++;
45 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
46 {
47 //It has been a while since last update was sent so lets send one.
48 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
49 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
50 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
51 terse.RegionData.TimeDilation = 64096;
52 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
53 terse.ObjectData[0] = terseBlock;
54 foreach (SimClient client in m_clientThreads.Values)
55 {
56 client.OutPacket(terse);
57 }
58 _updateCount = 0;
59 }
60
61 if (this.movementflag == 16)
62 {
63 movementflag = 0;
64 }
65 }
66
67 }
68 this.positionLastFrame = pos2;
69
70 if (!this.ControllingClient.m_sandboxMode)
71 {
72 if (pos2.X < 0)
73 {
74 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
75 }
76
77 if (pos2.Y < 0)
78 {
79 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
80 }
81
82 if (pos2.X > 255)
83 {
84 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
85 }
86
87 if (pos2.Y > 255)
88 {
89 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
90 }
91 }
92
93 }
94
95 public ObjectUpdatePacket CreateUpdatePacket()
96 {
97 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
98 //send a objectupdate packet with information about the clients avatar
99 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
100 objupdate.RegionData.RegionHandle = m_regionHandle;
101 objupdate.RegionData.TimeDilation = 64096;
102 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
103
104 objupdate.ObjectData[0] = AvatarTemplate;
105 //give this avatar object a local id and assign the user a name
106 objupdate.ObjectData[0].ID = this.localid;
107 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
108 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
109
110 libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
111
112 byte[] pb = pos2.GetBytes();
113
114 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
115 return objupdate;
116 }
117
118 public void SendInitialPosition()
119 {
120 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
121 //send a objectupdate packet with information about the clients avatar
122
123 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
124 objupdate.RegionData.RegionHandle = m_regionHandle;
125 objupdate.RegionData.TimeDilation = 64096;
126 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
127 objupdate.ObjectData[0] = AvatarTemplate;
128 //give this avatar object a local id and assign the user a name
129
130 objupdate.ObjectData[0].ID = this.localid;
131 this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
132 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
133 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
134 byte[] pb = pos2.GetBytes();
135 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
136 m_world._localNumber++;
137 foreach (SimClient client in m_clientThreads.Values)
138 {
139 client.OutPacket(objupdate);
140 if (client.AgentID != ControllingClient.AgentID)
141 {
142 //the below line is already in Simclient.cs at line number 245 , directly below the call to this method
143 //if there is a problem/bug with that , then lets fix it there rather than duplicating it here
144 //client.ClientAvatar.SendAppearanceToOtherAgent(this.ControllingClient);
145
146 SendAppearanceToOtherAgent(client);
147 }
148 }
149 }
150
151 public void SendInitialAppearance()
152 {
153 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
154 aw.AgentData.AgentID = this.ControllingClient.AgentID;
155 aw.AgentData.SerialNum = 0;
156 aw.AgentData.SessionID = ControllingClient.SessionID;
157
158 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
159 AgentWearablesUpdatePacket.WearableDataBlock awb;
160 for (int i = 0; i < 13; i++)
161 {
162 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
163 awb.WearableType = (byte)i;
164 awb.AssetID = this.Wearables[i].AssetID;
165 awb.ItemID = this.Wearables[i].ItemID;
166 aw.WearableData[i] = awb;
167 }
168
169 ControllingClient.OutPacket(aw);
170 }
171
172 public void SendAppearanceToOtherAgent(SimClient userInfo)
173 {
174 AvatarAppearancePacket avp = new AvatarAppearancePacket();
175 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
176 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
177
178 //a wearable update packets should only be sent about the viewers/agents own avatar not for other avatars
179 //but it seems that the following code only created the packets and never actually sent them anyway
180 /*AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
181 aw.AgentData.AgentID = this.ControllingClient.AgentID;
182 aw.AgentData.SessionID = userInfo.SessionID;
183 aw.AgentData.SerialNum = 0; //removed the use of a random number as a random number could be less than the last number, should have a counter variable for this
184
185 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
186 AgentWearablesUpdatePacket.WearableDataBlock awb;
187 for (int i = 0; i < 13; i++)
188 {
189 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
190 awb.WearableType = (byte)i;
191 awb.AssetID = this.Wearables[i].AssetID;
192 awb.ItemID = this.Wearables[i].ItemID;
193 aw.WearableData[i] = awb;
194 }*/
195
196 AvatarAppearancePacket.VisualParamBlock avblock = null;
197 for (int i = 0; i < 218; i++)
198 {
199 avblock = new AvatarAppearancePacket.VisualParamBlock();
200 avblock.ParamValue = visualParams[i];
201 avp.VisualParam[i] = avblock;
202 }
203
204 avp.Sender.IsTrial = false;
205 avp.Sender.ID = ControllingClient.AgentID;
206 userInfo.OutPacket(avp);
207 }
208
209 public void SetAppearance(AgentSetAppearancePacket appear)
210 {
211 LLObject.TextureEntry tex = new LLObject.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
212 this.avatarAppearanceTexture = tex;
213 for (int i = 0; i < appear.VisualParam.Length; i++)
214 {
215 this.visualParams[i] = appear.VisualParam[i].ParamValue;
216 }
217 foreach (SimClient client in m_clientThreads.Values)
218 {
219 if (client.AgentID != ControllingClient.AgentID)
220 {
221 SendAppearanceToOtherAgent(client);
222 }
223 }
224 }
225
226 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
227 {
228 byte[] bytes = new byte[60];
229 int i = 0;
230 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
231
232 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
233 libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
234 lock (m_world.LockPhysicsEngine)
235 {
236 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
237 }
238
239 uint ID = this.localid;
240
241 bytes[i++] = (byte)(ID % 256);
242 bytes[i++] = (byte)((ID >> 8) % 256);
243 bytes[i++] = (byte)((ID >> 16) % 256);
244 bytes[i++] = (byte)((ID >> 24) % 256);
245 bytes[i++] = 0;
246 bytes[i++] = 1;
247 i += 14;
248 bytes[i++] = 128;
249 bytes[i++] = 63;
250
251 byte[] pb = pos2.GetBytes();
252 Array.Copy(pb, 0, bytes, i, pb.Length);
253 i += 12;
254 ushort InternVelocityX;
255 ushort InternVelocityY;
256 ushort InternVelocityZ;
257 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
258 lock (m_world.LockPhysicsEngine)
259 {
260 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
261 }
262 internDirec = internDirec / 128.0f;
263 internDirec.x += 1;
264 internDirec.y += 1;
265 internDirec.z += 1;
266
267 InternVelocityX = (ushort)(32768 * internDirec.x);
268 InternVelocityY = (ushort)(32768 * internDirec.y);
269 InternVelocityZ = (ushort)(32768 * internDirec.z);
270
271 ushort ac = 32767;
272 bytes[i++] = (byte)(InternVelocityX % 256);
273 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
274 bytes[i++] = (byte)(InternVelocityY % 256);
275 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
276 bytes[i++] = (byte)(InternVelocityZ % 256);
277 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
278
279 //accel
280 bytes[i++] = (byte)(ac % 256);
281 bytes[i++] = (byte)((ac >> 8) % 256);
282 bytes[i++] = (byte)(ac % 256);
283 bytes[i++] = (byte)((ac >> 8) % 256);
284 bytes[i++] = (byte)(ac % 256);
285 bytes[i++] = (byte)((ac >> 8) % 256);
286
287 //rot
288 bytes[i++] = (byte)(ac % 256);
289 bytes[i++] = (byte)((ac >> 8) % 256);
290 bytes[i++] = (byte)(ac % 256);
291 bytes[i++] = (byte)((ac >> 8) % 256);
292 bytes[i++] = (byte)(ac % 256);
293 bytes[i++] = (byte)((ac >> 8) % 256);
294 bytes[i++] = (byte)(ac % 256);
295 bytes[i++] = (byte)((ac >> 8) % 256);
296
297 //rotation vel
298 bytes[i++] = (byte)(ac % 256);
299 bytes[i++] = (byte)((ac >> 8) % 256);
300 bytes[i++] = (byte)(ac % 256);
301 bytes[i++] = (byte)((ac >> 8) % 256);
302 bytes[i++] = (byte)(ac % 256);
303 bytes[i++] = (byte)((ac >> 8) % 256);
304
305 dat.Data = bytes;
306 return (dat);
307 }
308
309 // Sends animation update
310 public void SendAnimPack()
311 {
312 AvatarAnimationPacket ani = new AvatarAnimationPacket();
313 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
314 ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
315 ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
316 ani.Sender = new AvatarAnimationPacket.SenderBlock();
317 ani.Sender.ID = ControllingClient.AgentID;
318 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
319 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
320 ani.AnimationList[0].AnimID = this.current_anim;
321 ani.AnimationList[0].AnimSequenceID = this.anim_seq;
322
323 //ControllingClient.OutPacket(ani);
324 foreach (SimClient client in m_clientThreads.Values)
325 {
326 client.OutPacket(ani);
327 }
328 }
329
330 }
331}