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author | MW | 2007-05-19 13:28:31 +0000 |
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committer | MW | 2007-05-19 13:28:31 +0000 |
commit | 42c45a87167a7aeb55d5c813a1b1cb8e0cc8a6dc (patch) | |
tree | 5c0e4548bb6459f260e77fdf14cfa8a442e1bf95 /OpenSim.RegionServer/UDPServer.cs | |
parent | Added some UI niceness (connect/disconnect thing in Grid menu) (diff) | |
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Added a CheckSumServer (handles template checksum , so there is no longer the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add
"CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver).
Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
Diffstat (limited to 'OpenSim.RegionServer/UDPServer.cs')
-rw-r--r-- | OpenSim.RegionServer/UDPServer.cs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/UDPServer.cs b/OpenSim.RegionServer/UDPServer.cs index 5c41485..0bab05a 100644 --- a/OpenSim.RegionServer/UDPServer.cs +++ b/OpenSim.RegionServer/UDPServer.cs | |||
@@ -72,7 +72,11 @@ namespace OpenSim | |||
72 | } | 72 | } |
73 | } | 73 | } |
74 | 74 | ||
75 | public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console , AuthenticateSessionsBase authenticateClass) | 75 | public UDPServer() |
76 | { | ||
77 | } | ||
78 | |||
79 | public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console, AuthenticateSessionsBase authenticateClass) | ||
76 | { | 80 | { |
77 | listenPort = port; | 81 | listenPort = port; |
78 | this.m_gridServers = gridServers; | 82 | this.m_gridServers = gridServers; |
@@ -84,7 +88,7 @@ namespace OpenSim | |||
84 | this.m_console = console; | 88 | this.m_console = console; |
85 | this.m_authenticateSessionsClass = authenticateClass; | 89 | this.m_authenticateSessionsClass = authenticateClass; |
86 | this.CreatePacketServer(); | 90 | this.CreatePacketServer(); |
87 | 91 | ||
88 | //set up delegate for authenticate sessions | 92 | //set up delegate for authenticate sessions |
89 | this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_authenticateSessionsClass.AuthenticateSession); | 93 | this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_authenticateSessionsClass.AuthenticateSession); |
90 | } | 94 | } |
@@ -145,7 +149,7 @@ namespace OpenSim | |||
145 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); | 149 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); |
146 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 150 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
147 | Server.Bind(ServerIncoming); | 151 | Server.Bind(ServerIncoming); |
148 | 152 | ||
149 | m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); | 153 | m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); |
150 | 154 | ||
151 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | 155 | ipeSender = new IPEndPoint(IPAddress.Any, 0); |
@@ -195,7 +199,7 @@ namespace OpenSim | |||
195 | 199 | ||
196 | public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) | 200 | public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) |
197 | { | 201 | { |
198 | return this.AuthenticateHandler(sessionID, agentID, circuitCode); | 202 | return this.AuthenticateHandler(sessionID, agentID, circuitCode); |
199 | } | 203 | } |
200 | } | 204 | } |
201 | } \ No newline at end of file | 205 | } \ No newline at end of file |