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author | MW | 2007-03-25 17:34:58 +0000 |
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committer | MW | 2007-03-25 17:34:58 +0000 |
commit | 40af8c256165eb6fb56f58e3c13ee9293e052f66 (patch) | |
tree | add744edd5c35ddc6de735cfab4ae39e944755d1 /OpenSim.RegionServer/SimClient.cs | |
parent | Adding the only stuff that makes sense (diff) | |
download | opensim-SC-40af8c256165eb6fb56f58e3c13ee9293e052f66.zip opensim-SC-40af8c256165eb6fb56f58e3c13ee9293e052f66.tar.gz opensim-SC-40af8c256165eb6fb56f58e3c13ee9293e052f66.tar.bz2 opensim-SC-40af8c256165eb6fb56f58e3c13ee9293e052f66.tar.xz |
You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
Diffstat (limited to 'OpenSim.RegionServer/SimClient.cs')
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 61 |
1 files changed, 48 insertions, 13 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index d271ea9..9ae1baf 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -68,6 +68,7 @@ namespace OpenSim | |||
68 | private const int MAX_APPENDED_ACKS = 10; | 68 | private const int MAX_APPENDED_ACKS = 10; |
69 | private const int RESEND_TIMEOUT = 4000; | 69 | private const int RESEND_TIMEOUT = 4000; |
70 | private const int MAX_SEQUENCE = 0xFFFFFF; | 70 | private const int MAX_SEQUENCE = 0xFFFFFF; |
71 | private AgentAssetUpload UploadAssets; | ||
71 | private LLUUID newAssetFolder = LLUUID.Zero; | 72 | private LLUUID newAssetFolder = LLUUID.Zero; |
72 | private bool debug = false; | 73 | private bool debug = false; |
73 | 74 | ||
@@ -278,28 +279,37 @@ namespace OpenSim | |||
278 | 279 | ||
279 | break; | 280 | break; |
280 | case PacketType.AssetUploadRequest: | 281 | case PacketType.AssetUploadRequest: |
282 | //this.debug = true; | ||
281 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; | 283 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; |
282 | AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random()); | 284 | Console.WriteLine(Pack.ToString()); |
283 | if ((newAsset != null) && (this.newAssetFolder != LLUUID.Zero)) | 285 | if (request.AssetBlock.Type == 0) |
284 | { | 286 | { |
285 | OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset); | 287 | this.UploadAssets.HandleUploadPacket(request, LLUUID.Random()); |
288 | } | ||
289 | else | ||
290 | { | ||
291 | this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); | ||
286 | } | 292 | } |
287 | 293 | break; | |
288 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | 294 | case PacketType.SendXferPacket: |
289 | response.AssetBlock.Type =request.AssetBlock.Type; | 295 | Console.WriteLine(Pack.ToString()); |
290 | response.AssetBlock.Success = true; | 296 | this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); |
291 | response.AssetBlock.UUID = request.AssetBlock.TransactionID.Combine(this.SecureSessionID); | ||
292 | |||
293 | this.OutPacket(response); | ||
294 | break; | 297 | break; |
295 | case PacketType.CreateInventoryFolder: | 298 | case PacketType.CreateInventoryFolder: |
296 | //Console.WriteLine(Pack.ToString()); | 299 | CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; |
300 | OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type); | ||
301 | Console.WriteLine(Pack.ToString()); | ||
297 | break; | 302 | break; |
298 | case PacketType.CreateInventoryItem: | 303 | case PacketType.CreateInventoryItem: |
299 | //Console.WriteLine(Pack.ToString()); | 304 | Console.WriteLine(Pack.ToString()); |
305 | CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; | ||
306 | if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) | ||
307 | { | ||
308 | this.UploadAssets.CreateInventoryItem(createItem); | ||
309 | } | ||
300 | break; | 310 | break; |
301 | case PacketType.FetchInventory: | 311 | case PacketType.FetchInventory: |
302 | Console.WriteLine("fetch item packet"); | 312 | //Console.WriteLine("fetch item packet"); |
303 | FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; | 313 | FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; |
304 | OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory); | 314 | OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory); |
305 | break; | 315 | break; |
@@ -307,6 +317,29 @@ namespace OpenSim | |||
307 | FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; | 317 | FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; |
308 | OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch); | 318 | OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch); |
309 | break; | 319 | break; |
320 | case PacketType.UpdateInventoryItem: | ||
321 | /* UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; | ||
322 | for (int i = 0; i < update.InventoryData.Length; i++) | ||
323 | { | ||
324 | if (update.InventoryData[i].TransactionID != LLUUID.Zero) | ||
325 | { | ||
326 | AssetBase asset = OpenSimRoot.Instance.AssetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); | ||
327 | OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset); | ||
328 | } | ||
329 | }*/ | ||
330 | break; | ||
331 | case PacketType.ViewerEffect: | ||
332 | ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; | ||
333 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
334 | { | ||
335 | if (client.AgentID != this.AgentID) | ||
336 | { | ||
337 | viewer.AgentData.AgentID = client.AgentID; | ||
338 | viewer.AgentData.SessionID = client.SessionID; | ||
339 | client.OutPacket(viewer); | ||
340 | } | ||
341 | } | ||
342 | break; | ||
310 | case PacketType.DeRezObject: | 343 | case PacketType.DeRezObject: |
311 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet"); | 344 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet"); |
312 | OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this); | 345 | OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this); |
@@ -522,6 +555,8 @@ namespace OpenSim | |||
522 | cirpack = initialcirpack; | 555 | cirpack = initialcirpack; |
523 | userEP = remoteEP; | 556 | userEP = remoteEP; |
524 | PacketQueue = new BlockingQueue<QueItem>(); | 557 | PacketQueue = new BlockingQueue<QueItem>(); |
558 | |||
559 | this.UploadAssets = new AgentAssetUpload(this); | ||
525 | AckTimer = new System.Timers.Timer(500); | 560 | AckTimer = new System.Timers.Timer(500); |
526 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | 561 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); |
527 | AckTimer.Start(); | 562 | AckTimer.Start(); |