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authorgareth2007-04-17 01:38:20 +0000
committergareth2007-04-17 01:38:20 +0000
commitbbcb20e192b61a63e0b0462de794ccbdb54d886b (patch)
tree37f05557c0f5e04849f4b0ff94752563e967220d /OpenSim.RegionServer/SimClient.cs
parentStarted to fix sandbox mode (diff)
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Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
Diffstat (limited to 'OpenSim.RegionServer/SimClient.cs')
-rw-r--r--OpenSim.RegionServer/SimClient.cs114
1 files changed, 107 insertions, 7 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index c478d92..083ca68 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -29,6 +29,7 @@ using System.Collections;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using Nwc.XmlRpc;
32using System.Net; 33using System.Net;
33using System.Net.Sockets; 34using System.Net.Sockets;
34using System.IO; 35using System.IO;
@@ -58,8 +59,9 @@ namespace OpenSim
58 public uint CircuitCode; 59 public uint CircuitCode;
59 public world.Avatar ClientAvatar; 60 public world.Avatar ClientAvatar;
60 private UseCircuitCodePacket cirpack; 61 private UseCircuitCodePacket cirpack;
61 private Thread ClientThread; 62 public Thread ClientThread;
62 public EndPoint userEP; 63 public EndPoint userEP;
64 public LLVector3 startpos;
63 private BlockingQueue<QueItem> PacketQueue; 65 private BlockingQueue<QueItem> PacketQueue;
64 private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); 66 private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
65 private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); 67 private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
@@ -109,6 +111,11 @@ namespace OpenSim
109 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request"); 111 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
110 cirpack = initialcirpack; 112 cirpack = initialcirpack;
111 userEP = remoteEP; 113 userEP = remoteEP;
114 if(m_gridServer.GetName() == "Remote") {
115 this.startpos=((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
116 } else {
117 this.startpos=new LLVector3(128.0f,128.0f,60f);
118 }
112 PacketQueue = new BlockingQueue<QueItem>(); 119 PacketQueue = new BlockingQueue<QueItem>();
113 120
114 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); 121 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
@@ -130,6 +137,100 @@ namespace OpenSim
130 this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); 137 this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
131 } 138 }
132 139
140 public void CrossSimBorder(LLVector3 avatarpos) { // VERY VERY BASIC
141 LLVector3 newpos = avatarpos;
142 uint neighbourx=((OpenSimMain)m_application).regionData.RegionLocX;
143 uint neighboury=((OpenSimMain)m_application).regionData.RegionLocY;
144
145 if(avatarpos.X<0) {
146 neighbourx-=1;
147 newpos.X=0;
148 }
149 if(avatarpos.X>255) {
150 neighbourx+=1;
151 newpos.X=255;
152 }
153 if(avatarpos.Y<0) {
154 neighboury-=1;
155 newpos.Y=0;
156 }
157 if(avatarpos.Y>255) {
158 neighbourx+=1;
159 newpos.Y=255;
160 }
161 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
162
163 Hashtable SimParams;
164 ArrayList SendParams;
165 XmlRpcRequest GridReq;
166 XmlRpcResponse GridResp;
167 foreach(Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours) {
168 if(((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString())) {
169 CrossedRegionPacket NewSimPack = new CrossedRegionPacket();
170 NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
171 NewSimPack.AgentData.AgentID=this.AgentID;
172 NewSimPack.AgentData.SessionID=this.SessionID;
173 NewSimPack.Info = new CrossedRegionPacket.InfoBlock();
174 NewSimPack.Info.Position=newpos;
175 NewSimPack.Info.LookAt=new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
176 NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
177 NewSimPack.RegionData.RegionHandle=Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256));
178
179 System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]);
180 byte[] byteIP = neighbourIP.GetAddressBytes();
181 NewSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
182 NewSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
183 NewSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
184 NewSimPack.RegionData.SimIP += (uint)byteIP[0];
185 NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]);
186 NewSimPack.RegionData.SeedCapability = new byte[0];
187 lock(PacketQueue) {
188 ProcessOutPacket(NewSimPack);
189 DowngradeClient();
190 }
191 }
192 }
193 }
194
195 public void UpgradeClient() {
196 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent");
197 this.m_child=false;
198 this.m_world.RemoveViewerAgent(this);
199 this.InitNewClient();
200 }
201
202 public void DowngradeClient() {
203 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - changing full agent to child");
204 this.m_child=true;
205 this.m_world.RemoveViewerAgent(this);
206 this.m_world.AddViewerAgent(this);
207 }
208
209 public void KillClient() {
210 KillObjectPacket kill = new KillObjectPacket();
211 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
212 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
213 kill.ObjectData[0].ID = this.ClientAvatar.localid;
214 foreach (SimClient client in m_clientThreads.Values)
215 {
216 client.OutPacket(kill);
217 }
218 if (this.m_userServer != null)
219 {
220 this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
221 }
222 else
223 {
224 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
225 }
226
227 m_world.RemoveViewerAgent(this);
228
229 m_clientThreads.Remove(this.CircuitCode);
230 m_application.RemoveClientCircuit(this.CircuitCode);
231 this.ClientThread.Abort();
232 }
233
133 public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) 234 public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
134 { 235 {
135 bool result = false; 236 bool result = false;
@@ -230,10 +331,9 @@ namespace OpenSim
230 switch (Pack.Type) 331 switch (Pack.Type)
231 { 332 {
232 case PacketType.CompleteAgentMovement: 333 case PacketType.CompleteAgentMovement:
233 if(!m_child) { 334 if(this.m_child) this.UpgradeClient();
234 ClientAvatar.CompleteMovement(m_world); 335 ClientAvatar.CompleteMovement(m_world);
235 ClientAvatar.SendInitialPosition(); 336 ClientAvatar.SendInitialPosition();
236 }
237 break; 337 break;
238 case PacketType.RegionHandshakeReply: 338 case PacketType.RegionHandshakeReply:
239 m_world.SendLayerData(this); 339 m_world.SendLayerData(this);
@@ -797,7 +897,7 @@ namespace OpenSim
797 } 897 }
798 } 898 }
799 #region Packet handlers 899 #region Packet handlers
800 900
801 protected virtual bool Logout(SimClient simClient, Packet packet) 901 protected virtual bool Logout(SimClient simClient, Packet packet)
802 { 902 {
803 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request"); 903 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");