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authorMW2007-03-28 18:10:52 +0000
committerMW2007-03-28 18:10:52 +0000
commit35fa85069e792579ebd44a974053d6dce288ea0a (patch)
tree8a5629c4f5e0a51e20a05123c4b1b9ea9f49f61e /OpenSim.RegionServer/SimClient.cs
parent* log file name conflict (diff)
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After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
Diffstat (limited to 'OpenSim.RegionServer/SimClient.cs')
-rw-r--r--OpenSim.RegionServer/SimClient.cs48
1 files changed, 41 insertions, 7 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index e013b63..6eb48fb 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -75,10 +75,20 @@ namespace OpenSim
75 private Dictionary<uint, SimClient> m_clientThreads; 75 private Dictionary<uint, SimClient> m_clientThreads;
76 private AssetCache m_assetCache; 76 private AssetCache m_assetCache;
77 private IGridServer m_gridServer; 77 private IGridServer m_gridServer;
78 private IUserServer m_userServer = null;
78 private OpenSimNetworkHandler m_application; 79 private OpenSimNetworkHandler m_application;
79 private InventoryCache m_inventoryCache; 80 private InventoryCache m_inventoryCache;
80 private bool m_sandboxMode; 81 private bool m_sandboxMode;
81 82
83
84 public IUserServer UserServer
85 {
86 set
87 {
88 this.m_userServer = value;
89 }
90 }
91
82 private void ack_pack(Packet Pack) 92 private void ack_pack(Packet Pack)
83 { 93 {
84 //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); 94 //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
@@ -241,6 +251,15 @@ namespace OpenSim
241 { 251 {
242 client.OutPacket(kill); 252 client.OutPacket(kill);
243 } 253 }
254 if (this.m_userServer != null)
255 {
256 this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
257 }
258 else
259 {
260 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
261 }
262
244 m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); 263 m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
245 lock (m_world.Entities) 264 lock (m_world.Entities)
246 { 265 {
@@ -657,12 +676,16 @@ namespace OpenSim
657 // Create Inventory, currently only works for sandbox mode 676 // Create Inventory, currently only works for sandbox mode
658 if (m_sandboxMode) 677 if (m_sandboxMode)
659 { 678 {
679 AgentInventory inventory = null;
660 if (sessionInfo.LoginInfo.InventoryFolder != null) 680 if (sessionInfo.LoginInfo.InventoryFolder != null)
661 { 681 {
662 this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder); 682 inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
663 if (sessionInfo.LoginInfo.BaseFolder != null) 683 if (sessionInfo.LoginInfo.BaseFolder != null)
664 { 684 {
665 m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder); 685 if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder))
686 {
687 m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
688 }
666 this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder; 689 this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
667 AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID); 690 AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
668 if (inventorySet != null) 691 if (inventorySet != null)
@@ -683,12 +706,23 @@ namespace OpenSim
683 } 706 }
684 } 707 }
685 708
686 private void CreateInventory(LLUUID baseFolder) 709 private AgentInventory CreateInventory(LLUUID baseFolder)
687 { 710 {
688 AgentInventory inventory = new AgentInventory(); 711 AgentInventory inventory = null;
689 inventory.AgentID = this.AgentID; 712 if (this.m_userServer != null)
690 m_inventoryCache.AddNewAgentsInventory(inventory); 713 {
691 m_inventoryCache.CreateNewInventoryFolder(this, baseFolder); 714 // a user server is set so request the inventory from it
715 inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer);
716 }
717 else
718 {
719 inventory = new AgentInventory();
720 inventory.AgentID = this.AgentID;
721 inventory.CreateRootFolder(this.AgentID, false);
722 m_inventoryCache.AddNewAgentsInventory(inventory);
723 m_inventoryCache.CreateNewInventoryFolder(this, baseFolder);
724 }
725 return inventory;
692 } 726 }
693 } 727 }
694} 728}