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author | MW | 2007-05-16 17:35:27 +0000 |
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committer | MW | 2007-05-16 17:35:27 +0000 |
commit | 1e9a0220e69a62dd45b53753537fb4563e50412c (patch) | |
tree | bfe79152761b164dbd437b60dc025aa1f0c8c3fc /OpenSim.RegionServer/SimClient.cs | |
parent | * removed unused new-login.dat (diff) | |
download | opensim-SC-1e9a0220e69a62dd45b53753537fb4563e50412c.zip opensim-SC-1e9a0220e69a62dd45b53753537fb4563e50412c.tar.gz opensim-SC-1e9a0220e69a62dd45b53753537fb4563e50412c.tar.bz2 opensim-SC-1e9a0220e69a62dd45b53753537fb4563e50412c.tar.xz |
Quite big change to how Sessions/circuits are Authenticated. Seems to work okay but needs a lot more testing.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 5bd098b..4cf2813 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -113,14 +113,14 @@ namespace OpenSim | |||
113 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); | 113 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); |
114 | cirpack = initialcirpack; | 114 | cirpack = initialcirpack; |
115 | userEP = remoteEP; | 115 | userEP = remoteEP; |
116 | if (m_gridServer.GetName() == "Remote") | 116 | /* if (m_gridServer.GetName() == "Remote") |
117 | { | 117 | { |
118 | this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos; | 118 | this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos; |
119 | } | 119 | } |
120 | else | 120 | else |
121 | { | 121 | {*/ |
122 | this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); | 122 | this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); |
123 | } | 123 | //} |
124 | PacketQueue = new BlockingQueue<QueItem>(); | 124 | PacketQueue = new BlockingQueue<QueItem>(); |
125 | 125 | ||
126 | this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); | 126 | this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); |