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author | Adam Frisby | 2007-04-06 18:48:23 +0000 |
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committer | Adam Frisby | 2007-04-06 18:48:23 +0000 |
commit | fb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch) | |
tree | 28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.RegionServer/OpenSimMain.cs | |
parent | And now for some solution files... (diff) | |
download | opensim-SC-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.zip opensim-SC-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.gz opensim-SC-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.bz2 opensim-SC-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.xz |
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to 'OpenSim.RegionServer/OpenSimMain.cs')
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index 7b0bd4b..b159af0 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim | |||
156 | 156 | ||
157 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 157 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
158 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use | 158 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use |
159 | LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); | 159 | LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map); |
160 | 160 | ||
161 | //should be passing a IGenericConfig object to these so they can read the config data they want from it | 161 | //should be passing a IGenericConfig object to these so they can read the config data they want from it |
162 | GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); | 162 | GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); |