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authorMW2007-05-13 12:25:08 +0000
committerMW2007-05-13 12:25:08 +0000
commit05d9593198f1a688e10ab5be1789b5661ad7d61e (patch)
treeec72812a389d6cccfbe9af39291e8128aa0ecf8a /OpenSim.RegionServer/OpenSimMain.cs
parent* Added first generation region DB for SQL-based grid storage engines. (diff)
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Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index d522e2b..9fb7c4e 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -225,7 +225,7 @@ namespace OpenSim
225 225
226 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); 226 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
227 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world"); 227 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world");
228 LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName); 228 LocalWorld = new World(this._packetServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
229 LocalWorld.InventoryCache = InventoryCache; 229 LocalWorld.InventoryCache = InventoryCache;
230 LocalWorld.AssetCache = AssetCache; 230 LocalWorld.AssetCache = AssetCache;
231 231