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author | MW | 2007-03-25 17:34:58 +0000 |
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committer | MW | 2007-03-25 17:34:58 +0000 |
commit | 40af8c256165eb6fb56f58e3c13ee9293e052f66 (patch) | |
tree | add744edd5c35ddc6de735cfab4ae39e944755d1 /OpenSim.RegionServer/OpenSim.exe.build | |
parent | Adding the only stuff that makes sense (diff) | |
download | opensim-SC-40af8c256165eb6fb56f58e3c13ee9293e052f66.zip opensim-SC-40af8c256165eb6fb56f58e3c13ee9293e052f66.tar.gz opensim-SC-40af8c256165eb6fb56f58e3c13ee9293e052f66.tar.bz2 opensim-SC-40af8c256165eb6fb56f58e3c13ee9293e052f66.tar.xz |
You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
Diffstat (limited to 'OpenSim.RegionServer/OpenSim.exe.build')
-rw-r--r-- | OpenSim.RegionServer/OpenSim.exe.build | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/OpenSim.exe.build b/OpenSim.RegionServer/OpenSim.exe.build index 2b5e012..529f5fb 100644 --- a/OpenSim.RegionServer/OpenSim.exe.build +++ b/OpenSim.RegionServer/OpenSim.exe.build | |||
@@ -11,6 +11,7 @@ | |||
11 | <resources prefix="OpenSim" dynamicprefix="true" > | 11 | <resources prefix="OpenSim" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="AgentAssetUpload.cs" /> | ||
14 | <include name="Grid.cs" /> | 15 | <include name="Grid.cs" /> |
15 | <include name="OpenSimApplication.cs" /> | 16 | <include name="OpenSimApplication.cs" /> |
16 | <include name="OpenSimMain.cs" /> | 17 | <include name="OpenSimMain.cs" /> |