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author | MW | 2007-05-16 17:35:27 +0000 |
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committer | MW | 2007-05-16 17:35:27 +0000 |
commit | 1e9a0220e69a62dd45b53753537fb4563e50412c (patch) | |
tree | bfe79152761b164dbd437b60dc025aa1f0c8c3fc /OpenSim.RegionServer/AuthenticateSessionsBase.cs | |
parent | * removed unused new-login.dat (diff) | |
download | opensim-SC-1e9a0220e69a62dd45b53753537fb4563e50412c.zip opensim-SC-1e9a0220e69a62dd45b53753537fb4563e50412c.tar.gz opensim-SC-1e9a0220e69a62dd45b53753537fb4563e50412c.tar.bz2 opensim-SC-1e9a0220e69a62dd45b53753537fb4563e50412c.tar.xz |
Quite big change to how Sessions/circuits are Authenticated. Seems to work okay but needs a lot more testing.
Diffstat (limited to 'OpenSim.RegionServer/AuthenticateSessionsBase.cs')
-rw-r--r-- | OpenSim.RegionServer/AuthenticateSessionsBase.cs | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim.RegionServer/AuthenticateSessionsBase.cs new file mode 100644 index 0000000..019fcc2 --- /dev/null +++ b/OpenSim.RegionServer/AuthenticateSessionsBase.cs | |||
@@ -0,0 +1,67 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Framework.Interfaces; | ||
6 | using OpenSim.Framework.Types; | ||
7 | |||
8 | namespace OpenSim | ||
9 | { | ||
10 | public class AuthenticateSessionsBase | ||
11 | { | ||
12 | private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>(); | ||
13 | |||
14 | public AuthenticateSessionsBase() | ||
15 | { | ||
16 | |||
17 | } | ||
18 | |||
19 | public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) | ||
20 | { | ||
21 | AgentCircuitData validcircuit = null; | ||
22 | if (this.AgentCircuits.ContainsKey(circuitcode)) | ||
23 | { | ||
24 | validcircuit = this.AgentCircuits[circuitcode]; | ||
25 | } | ||
26 | AuthenticateResponse user = new AuthenticateResponse(); | ||
27 | if (validcircuit == null) | ||
28 | { | ||
29 | //don't have this circuit code in our list | ||
30 | user.Authorised = false; | ||
31 | return (user); | ||
32 | } | ||
33 | |||
34 | if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) | ||
35 | { | ||
36 | user.Authorised = true; | ||
37 | user.LoginInfo = new Login(); | ||
38 | user.LoginInfo.Agent = agentID; | ||
39 | user.LoginInfo.Session = sessionID; | ||
40 | user.LoginInfo.SecureSession = validcircuit.SecureSessionID; | ||
41 | user.LoginInfo.First = validcircuit.firstname; | ||
42 | user.LoginInfo.Last = validcircuit.lastname; | ||
43 | user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder; | ||
44 | user.LoginInfo.BaseFolder = validcircuit.BaseFolder; | ||
45 | } | ||
46 | else | ||
47 | { | ||
48 | // Invalid | ||
49 | user.Authorised = false; | ||
50 | } | ||
51 | |||
52 | return (user); | ||
53 | } | ||
54 | |||
55 | public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) | ||
56 | { | ||
57 | if (this.AgentCircuits.ContainsKey(circuitCode)) | ||
58 | { | ||
59 | this.AgentCircuits[circuitCode] = agentData; | ||
60 | } | ||
61 | else | ||
62 | { | ||
63 | this.AgentCircuits.Add(circuitCode, agentData); | ||
64 | } | ||
65 | } | ||
66 | } | ||
67 | } | ||