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authorMW2007-05-16 17:35:27 +0000
committerMW2007-05-16 17:35:27 +0000
commit1e9a0220e69a62dd45b53753537fb4563e50412c (patch)
treebfe79152761b164dbd437b60dc025aa1f0c8c3fc /OpenSim.RegionServer/AuthenticateSessionsBase.cs
parent* removed unused new-login.dat (diff)
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Quite big change to how Sessions/circuits are Authenticated. Seems to work okay but needs a lot more testing.
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/AuthenticateSessionsBase.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
new file mode 100644
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+++ b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Types;
7
8namespace OpenSim
9{
10 public class AuthenticateSessionsBase
11 {
12 private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
13
14 public AuthenticateSessionsBase()
15 {
16
17 }
18
19 public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
20 {
21 AgentCircuitData validcircuit = null;
22 if (this.AgentCircuits.ContainsKey(circuitcode))
23 {
24 validcircuit = this.AgentCircuits[circuitcode];
25 }
26 AuthenticateResponse user = new AuthenticateResponse();
27 if (validcircuit == null)
28 {
29 //don't have this circuit code in our list
30 user.Authorised = false;
31 return (user);
32 }
33
34 if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
35 {
36 user.Authorised = true;
37 user.LoginInfo = new Login();
38 user.LoginInfo.Agent = agentID;
39 user.LoginInfo.Session = sessionID;
40 user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
41 user.LoginInfo.First = validcircuit.firstname;
42 user.LoginInfo.Last = validcircuit.lastname;
43 user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
44 user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
45 }
46 else
47 {
48 // Invalid
49 user.Authorised = false;
50 }
51
52 return (user);
53 }
54
55 public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
56 {
57 if (this.AgentCircuits.ContainsKey(circuitCode))
58 {
59 this.AgentCircuits[circuitCode] = agentData;
60 }
61 else
62 {
63 this.AgentCircuits.Add(circuitCode, agentData);
64 }
65 }
66 }
67}