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authorMW2007-03-29 17:04:24 +0000
committerMW2007-03-29 17:04:24 +0000
commitf673b73471dd450881006a5281c15b4b70c96b2d (patch)
treebfefbf0ef295d9a8685818c8f4c3d1fd94aa831f /OpenSim.RegionServer/Assets
parent* vs2005 target gens OpenSim.csporj.user with -loginserver -sandbox -accounts... (diff)
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Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts)
Diffstat (limited to 'OpenSim.RegionServer/Assets')
-rw-r--r--OpenSim.RegionServer/Assets/InventoryCache.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs
index 1090940..cc7cc29 100644
--- a/OpenSim.RegionServer/Assets/InventoryCache.cs
+++ b/OpenSim.RegionServer/Assets/InventoryCache.cs
@@ -112,6 +112,19 @@ namespace OpenSim.Assets
112 return res; 112 return res;
113 } 113 }
114 114
115 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
116 {
117 bool res = false;
118 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
119 {
120 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
121 {
122 res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent);
123 }
124 }
125 return res;
126 }
127
115 public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset) 128 public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
116 { 129 {
117 LLUUID newItem = null; 130 LLUUID newItem = null;