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authorMW2007-03-25 17:34:58 +0000
committerMW2007-03-25 17:34:58 +0000
commit40af8c256165eb6fb56f58e3c13ee9293e052f66 (patch)
treeadd744edd5c35ddc6de735cfab4ae39e944755d1 /OpenSim.RegionServer/Assets
parentAdding the only stuff that makes sense (diff)
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You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs79
-rw-r--r--OpenSim.RegionServer/Assets/InventoryCache.cs27
2 files changed, 57 insertions, 49 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
index 4149cb2..c1b3472 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -123,6 +123,36 @@ namespace OpenSim.Assets
123 return inventorySet; 123 return inventorySet;
124 } 124 }
125 125
126 public AssetBase GetAsset(LLUUID assetID)
127 {
128 AssetBase asset = null;
129 if(this.Textures.ContainsKey(assetID))
130 {
131 asset = this.Textures[assetID];
132 }
133 else if (this.Assets.ContainsKey(assetID))
134 {
135 asset = this.Assets[assetID];
136 }
137 return asset;
138 }
139
140 public void AddAsset(AssetBase asset)
141 {
142 this._assetServer.UploadNewAsset(asset);
143 if (asset.Type == 0)
144 {
145 //texture
146 TextureImage textur = new TextureImage(asset);
147 this.Textures.Add(textur.FullID, textur);
148 }
149 else
150 {
151 AssetInfo assetInf = new AssetInfo(asset);
152 this.Assets.Add(assetInf.FullID, assetInf);
153 }
154 }
155
126 /// <summary> 156 /// <summary>
127 /// 157 ///
128 /// </summary> 158 /// </summary>
@@ -150,7 +180,7 @@ namespace OpenSim.Assets
150 req = (AssetRequest)this.TextureRequests[i]; 180 req = (AssetRequest)this.TextureRequests[i];
151 if (req.PacketCounter != req.NumPackets) 181 if (req.PacketCounter != req.NumPackets)
152 { 182 {
153 183 // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
154 if (req.PacketCounter == 0) 184 if (req.PacketCounter == 0)
155 { 185 {
156 //first time for this request so send imagedata packet 186 //first time for this request so send imagedata packet
@@ -186,7 +216,7 @@ namespace OpenSim.Assets
186 } 216 }
187 else 217 else
188 { 218 {
189 //send imagepacket 219 //send imagepacket
190 //more than one packet so split file up 220 //more than one packet so split file up
191 ImagePacketPacket im = new ImagePacketPacket(); 221 ImagePacketPacket im = new ImagePacketPacket();
192 im.ImageID.Packet = (ushort)req.PacketCounter; 222 im.ImageID.Packet = (ushort)req.PacketCounter;
@@ -461,7 +491,6 @@ namespace OpenSim.Assets
461 { 491 {
462 req.NumPackets = 1; 492 req.NumPackets = 1;
463 } 493 }
464
465 this.TextureRequests.Add(req); 494 this.TextureRequests.Add(req);
466 } 495 }
467 496
@@ -477,50 +506,6 @@ namespace OpenSim.Assets
477 } 506 }
478 #endregion 507 #endregion
479 508
480 #region viewer asset uploading
481 public AssetBase UploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
482 {
483
484 AssetBase asset = null;
485 if (pack.AssetBlock.Type == 0)
486 {
487 if (pack.AssetBlock.AssetData.Length > 0)
488 {
489 //first packet for transaction
490 asset = new AssetBase();
491 asset.FullID = assetID;
492 asset.Type = pack.AssetBlock.Type;
493 asset.InvType = asset.Type;
494 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
495 asset.Data = pack.AssetBlock.AssetData;
496 this._assetServer.UploadNewAsset(asset);
497 TextureImage image = new TextureImage(asset);
498 this.Textures.Add(image.FullID, image);
499 }
500 }
501
502 return asset;
503 }
504
505 /*
506 public AssetBase TransactionComplete(LLUUID transactionID)
507 {
508 AssetBase asset = null;
509 if(this.IncomingAssets.ContainsKey(transactionID))
510 {
511 // not the first packet of this transaction
512 asset = this.IncomingAssets[transactionID];
513 if(asset.Type == 0)
514 {
515 TextureImage image = new TextureImage(asset);
516 this.Textures.Add(image.FullID, image);
517 }
518 }
519 return asset;
520 }*/
521
522 #endregion
523
524 } 509 }
525 510
526 public class AssetRequest 511 public class AssetRequest
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs
index e4d0a90..9e73fe5 100644
--- a/OpenSim.RegionServer/Assets/InventoryCache.cs
+++ b/OpenSim.RegionServer/Assets/InventoryCache.cs
@@ -65,14 +65,20 @@ namespace OpenSim.Assets
65 } 65 }
66 66
67 } 67 }
68
68 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID) 69 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
69 { 70 {
71 return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
72 }
73
74 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type)
75 {
70 bool res = false; 76 bool res = false;
71 if (folderID != LLUUID.Zero) //don't create a folder with a zero id 77 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
72 { 78 {
73 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 79 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
74 { 80 {
75 res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID); 81 res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
76 } 82 }
77 } 83 }
78 return res; 84 return res;
@@ -94,6 +100,22 @@ namespace OpenSim.Assets
94 return newItem; 100 return newItem;
95 } 101 }
96 102
103 public bool UpdateInventoryItem(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset)
104 {
105 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
106 {
107 bool res = _agentsInventory[remoteClient.AgentID].UpdateItem(itemID, asset);
108 if (res)
109 {
110 InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
111 this.SendItemUpdateCreate(remoteClient, Item);
112 }
113 return res;
114 }
115
116 return false;
117 }
118
97 public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend) 119 public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
98 { 120 {
99 if (this._agentsInventory.ContainsKey(userInfo.AgentID)) 121 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
@@ -190,6 +212,7 @@ namespace OpenSim.Assets
190 } 212 }
191 } 213 }
192 } 214 }
215
193 private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item) 216 private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item)
194 { 217 {
195 218
@@ -223,7 +246,7 @@ namespace OpenSim.Assets
223 } 246 }
224 } 247 }
225 248
226 249
227 250
228 public class UserServerRequest 251 public class UserServerRequest
229 { 252 {