diff options
author | gareth | 2007-03-22 10:11:15 +0000 |
---|---|---|
committer | gareth | 2007-03-22 10:11:15 +0000 |
commit | 7daa3955bc3a1918e40962851f9e8d38597a245e (patch) | |
tree | bee3e1372a7eed0c1b220a8a49f7bee7d29a6b91 /OpenSim.RegionServer/Assets/AssetCache.cs | |
parent | Load XML for neighbourinfo from grid (diff) | |
download | opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.zip opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.gz opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.bz2 opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.xz |
brought zircon branch into trunk
Diffstat (limited to 'OpenSim.RegionServer/Assets/AssetCache.cs')
-rw-r--r-- | OpenSim.RegionServer/Assets/AssetCache.cs | 589 |
1 files changed, 589 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs new file mode 100644 index 0000000..f7f2e10 --- /dev/null +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -0,0 +1,589 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Assets; | ||
36 | using OpenSim.Framework.Utilities; | ||
37 | |||
38 | namespace OpenSim.Assets | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Manages local cache of assets and their sending to viewers. | ||
42 | /// </summary> | ||
43 | public class AssetCache : IAssetReceiver | ||
44 | { | ||
45 | public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets; | ||
46 | public Dictionary<libsecondlife.LLUUID, TextureImage> Textures; | ||
47 | |||
48 | public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers | ||
49 | public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent | ||
50 | |||
51 | public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server | ||
52 | public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server | ||
53 | |||
54 | //private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets; | ||
55 | |||
56 | private IAssetServer _assetServer; | ||
57 | private Thread _assetCacheThread; | ||
58 | private LLUUID[] textureList = new LLUUID[2]; | ||
59 | |||
60 | /// <summary> | ||
61 | /// | ||
62 | /// </summary> | ||
63 | public AssetCache(IAssetServer assetServer) | ||
64 | { | ||
65 | Console.WriteLine("Creating Asset cache"); | ||
66 | _assetServer = assetServer; | ||
67 | _assetServer.SetReceiver(this); | ||
68 | Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>(); | ||
69 | Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>(); | ||
70 | //IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>(); | ||
71 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | ||
72 | this._assetCacheThread.IsBackground = true; | ||
73 | this._assetCacheThread.Start(); | ||
74 | |||
75 | } | ||
76 | |||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | public void RunAssetManager() | ||
81 | { | ||
82 | while (true) | ||
83 | { | ||
84 | try | ||
85 | { | ||
86 | //Console.WriteLine("Asset cache loop"); | ||
87 | this.ProcessAssetQueue(); | ||
88 | this.ProcessTextureQueue(); | ||
89 | Thread.Sleep(500); | ||
90 | } | ||
91 | catch (Exception e) | ||
92 | { | ||
93 | Console.WriteLine(e.Message); | ||
94 | } | ||
95 | } | ||
96 | } | ||
97 | |||
98 | public void LoadDefaultTextureSet() | ||
99 | { | ||
100 | //hack: so we can give each user a set of textures | ||
101 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
102 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
103 | for (int i = 0; i < textureList.Length; i++) | ||
104 | { | ||
105 | this._assetServer.RequestAsset(textureList[i], true); | ||
106 | } | ||
107 | |||
108 | } | ||
109 | |||
110 | public AssetBase[] CreateNewInventorySet(LLUUID agentID) | ||
111 | { | ||
112 | AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; | ||
113 | for (int i = 0; i < textureList.Length; i++) | ||
114 | { | ||
115 | if (this.Textures.ContainsKey(textureList[i])) | ||
116 | { | ||
117 | inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); | ||
118 | TextureImage image = new TextureImage(inventorySet[i]); | ||
119 | this.Textures.Add(image.FullID, image); | ||
120 | this._assetServer.UploadNewAsset(image); //save the asset to the asset server | ||
121 | } | ||
122 | } | ||
123 | return inventorySet; | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// | ||
128 | /// </summary> | ||
129 | private void ProcessTextureQueue() | ||
130 | { | ||
131 | if (this.TextureRequests.Count == 0) | ||
132 | { | ||
133 | //no requests waiting | ||
134 | return; | ||
135 | } | ||
136 | int num; | ||
137 | |||
138 | if (this.TextureRequests.Count < 5) | ||
139 | { | ||
140 | //lower than 5 so do all of them | ||
141 | num = this.TextureRequests.Count; | ||
142 | } | ||
143 | else | ||
144 | { | ||
145 | num = 5; | ||
146 | } | ||
147 | AssetRequest req; | ||
148 | Console.WriteLine("processing texture requests ( " + num + " )"); | ||
149 | for (int i = 0; i < num; i++) | ||
150 | { | ||
151 | req = (AssetRequest)this.TextureRequests[i]; | ||
152 | if (req.PacketCounter != req.NumPackets) | ||
153 | { | ||
154 | // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) | ||
155 | Console.WriteLine("sending base texture ( " + req.ImageInfo.FullID + " ) in " + req.NumPackets + "number of packets"); | ||
156 | |||
157 | if (req.PacketCounter == 0) | ||
158 | { | ||
159 | //first time for this request so send imagedata packet | ||
160 | if (req.NumPackets == 1) | ||
161 | { | ||
162 | //only one packet so send whole file | ||
163 | ImageDataPacket im = new ImageDataPacket(); | ||
164 | im.ImageID.Packets = 1; | ||
165 | im.ImageID.ID = req.ImageInfo.FullID; | ||
166 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
167 | im.ImageData.Data = req.ImageInfo.Data; | ||
168 | im.ImageID.Codec = 2; | ||
169 | req.RequestUser.OutPacket(im); | ||
170 | req.PacketCounter++; | ||
171 | //req.ImageInfo.l= time; | ||
172 | //System.Console.WriteLine("sent texture: "+req.image_info.FullID); | ||
173 | } | ||
174 | else | ||
175 | { | ||
176 | //more than one packet so split file up | ||
177 | ImageDataPacket im = new ImageDataPacket(); | ||
178 | im.ImageID.Packets = (ushort)req.NumPackets; | ||
179 | im.ImageID.ID = req.ImageInfo.FullID; | ||
180 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
181 | im.ImageData.Data = new byte[600]; | ||
182 | Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); | ||
183 | im.ImageID.Codec = 2; | ||
184 | req.RequestUser.OutPacket(im); | ||
185 | req.PacketCounter++; | ||
186 | //req.ImageInfo.last_used = time; | ||
187 | //System.Console.WriteLine("sent first packet of texture: | ||
188 | } | ||
189 | } | ||
190 | else | ||
191 | { | ||
192 | //send imagepacket | ||
193 | //more than one packet so split file up | ||
194 | ImagePacketPacket im = new ImagePacketPacket(); | ||
195 | im.ImageID.Packet = (ushort)req.PacketCounter; | ||
196 | im.ImageID.ID = req.ImageInfo.FullID; | ||
197 | int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); | ||
198 | if (size > 1000) size = 1000; | ||
199 | im.ImageData.Data = new byte[size]; | ||
200 | Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); | ||
201 | req.RequestUser.OutPacket(im); | ||
202 | req.PacketCounter++; | ||
203 | //req.ImageInfo.last_used = time; | ||
204 | //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | |||
209 | //remove requests that have been completed | ||
210 | int count = 0; | ||
211 | for (int i = 0; i < num; i++) | ||
212 | { | ||
213 | if (this.TextureRequests.Count > count) | ||
214 | { | ||
215 | req = (AssetRequest)this.TextureRequests[count]; | ||
216 | if (req.PacketCounter == req.NumPackets) | ||
217 | { | ||
218 | this.TextureRequests.Remove(req); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | count++; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | |||
227 | } | ||
228 | public void AssetReceived(AssetBase asset, bool IsTexture) | ||
229 | { | ||
230 | Console.WriteLine("received asset from asset server ( " + asset.FullID + " )"); | ||
231 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | ||
232 | { | ||
233 | //check if it is a texture or not | ||
234 | //then add to the correct cache list | ||
235 | //then check for waiting requests for this asset/texture (in the Requested lists) | ||
236 | //and move those requests into the Requests list. | ||
237 | if (IsTexture) | ||
238 | { | ||
239 | TextureImage image = new TextureImage(asset); | ||
240 | this.Textures.Add(image.FullID, image); | ||
241 | if (this.RequestedTextures.ContainsKey(image.FullID)) | ||
242 | { | ||
243 | AssetRequest req = this.RequestedTextures[image.FullID]; | ||
244 | req.ImageInfo = image; | ||
245 | if (image.Data.LongLength > 600) | ||
246 | { | ||
247 | //over 600 bytes so split up file | ||
248 | req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; | ||
249 | } | ||
250 | else | ||
251 | { | ||
252 | req.NumPackets = 1; | ||
253 | } | ||
254 | this.RequestedTextures.Remove(image.FullID); | ||
255 | this.TextureRequests.Add(req); | ||
256 | } | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | AssetInfo assetInf = new AssetInfo(asset); | ||
261 | this.Assets.Add(assetInf.FullID, assetInf); | ||
262 | if (this.RequestedAssets.ContainsKey(assetInf.FullID)) | ||
263 | { | ||
264 | AssetRequest req = this.RequestedAssets[assetInf.FullID]; | ||
265 | req.AssetInf = assetInf; | ||
266 | if (assetInf.Data.LongLength > 600) | ||
267 | { | ||
268 | //over 600 bytes so split up file | ||
269 | req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | req.NumPackets = 1; | ||
274 | } | ||
275 | this.RequestedAssets.Remove(assetInf.FullID); | ||
276 | this.AssetRequests.Add(req); | ||
277 | } | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | |||
282 | public void AssetNotFound(AssetBase asset) | ||
283 | { | ||
284 | //the asset server had no knowledge of requested asset | ||
285 | |||
286 | } | ||
287 | |||
288 | #region Assets | ||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="userInfo"></param> | ||
293 | /// <param name="transferRequest"></param> | ||
294 | public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) | ||
295 | { | ||
296 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | ||
297 | //check to see if asset is in local cache, if not we need to request it from asset server. | ||
298 | if (!this.Assets.ContainsKey(requestID)) | ||
299 | { | ||
300 | //not found asset | ||
301 | // so request from asset server | ||
302 | if (!this.RequestedAssets.ContainsKey(requestID)) | ||
303 | { | ||
304 | AssetRequest request = new AssetRequest(); | ||
305 | request.RequestUser = userInfo; | ||
306 | request.RequestAssetID = requestID; | ||
307 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
308 | this.RequestedAssets.Add(requestID, request); | ||
309 | this._assetServer.RequestAsset(requestID, false); | ||
310 | } | ||
311 | return; | ||
312 | } | ||
313 | //it is in our cache | ||
314 | AssetInfo asset = this.Assets[requestID]; | ||
315 | |||
316 | //work out how many packets it should be sent in | ||
317 | // and add to the AssetRequests list | ||
318 | AssetRequest req = new AssetRequest(); | ||
319 | req.RequestUser = userInfo; | ||
320 | req.RequestAssetID = requestID; | ||
321 | req.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
322 | req.AssetInf = asset; | ||
323 | |||
324 | if (asset.Data.LongLength > 600) | ||
325 | { | ||
326 | //over 600 bytes so split up file | ||
327 | req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; | ||
328 | } | ||
329 | else | ||
330 | { | ||
331 | req.NumPackets = 1; | ||
332 | } | ||
333 | |||
334 | this.AssetRequests.Add(req); | ||
335 | } | ||
336 | |||
337 | /// <summary> | ||
338 | /// | ||
339 | /// </summary> | ||
340 | private void ProcessAssetQueue() | ||
341 | { | ||
342 | if (this.AssetRequests.Count == 0) | ||
343 | { | ||
344 | //no requests waiting | ||
345 | return; | ||
346 | } | ||
347 | int num; | ||
348 | |||
349 | if (this.AssetRequests.Count < 5) | ||
350 | { | ||
351 | //lower than 5 so do all of them | ||
352 | num = this.AssetRequests.Count; | ||
353 | } | ||
354 | else | ||
355 | { | ||
356 | num = 5; | ||
357 | } | ||
358 | AssetRequest req; | ||
359 | for (int i = 0; i < num; i++) | ||
360 | { | ||
361 | req = (AssetRequest)this.AssetRequests[i]; | ||
362 | |||
363 | TransferInfoPacket Transfer = new TransferInfoPacket(); | ||
364 | Transfer.TransferInfo.ChannelType = 2; | ||
365 | Transfer.TransferInfo.Status = 0; | ||
366 | Transfer.TransferInfo.TargetType = 0; | ||
367 | Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); | ||
368 | Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; | ||
369 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | ||
370 | req.RequestUser.OutPacket(Transfer); | ||
371 | |||
372 | if (req.NumPackets == 1) | ||
373 | { | ||
374 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
375 | TransferPacket.TransferData.Packet = 0; | ||
376 | TransferPacket.TransferData.ChannelType = 2; | ||
377 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
378 | TransferPacket.TransferData.Data = req.AssetInf.Data; | ||
379 | TransferPacket.TransferData.Status = 1; | ||
380 | req.RequestUser.OutPacket(TransferPacket); | ||
381 | } | ||
382 | else | ||
383 | { | ||
384 | //more than one packet so split file up , for now it can't be bigger than 2000 bytes | ||
385 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
386 | TransferPacket.TransferData.Packet = 0; | ||
387 | TransferPacket.TransferData.ChannelType = 2; | ||
388 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
389 | byte[] chunk = new byte[1000]; | ||
390 | Array.Copy(req.AssetInf.Data, chunk, 1000); | ||
391 | TransferPacket.TransferData.Data = chunk; | ||
392 | TransferPacket.TransferData.Status = 0; | ||
393 | req.RequestUser.OutPacket(TransferPacket); | ||
394 | |||
395 | TransferPacket = new TransferPacketPacket(); | ||
396 | TransferPacket.TransferData.Packet = 1; | ||
397 | TransferPacket.TransferData.ChannelType = 2; | ||
398 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
399 | byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; | ||
400 | Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); | ||
401 | TransferPacket.TransferData.Data = chunk1; | ||
402 | TransferPacket.TransferData.Status = 1; | ||
403 | req.RequestUser.OutPacket(TransferPacket); | ||
404 | } | ||
405 | |||
406 | } | ||
407 | |||
408 | //remove requests that have been completed | ||
409 | for (int i = 0; i < num; i++) | ||
410 | { | ||
411 | this.AssetRequests.RemoveAt(0); | ||
412 | } | ||
413 | |||
414 | } | ||
415 | |||
416 | public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) | ||
417 | { | ||
418 | AssetInfo newAsset = new AssetInfo(); | ||
419 | newAsset.Data = new byte[sourceAsset.Data.Length]; | ||
420 | Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); | ||
421 | newAsset.FullID = LLUUID.Random(); | ||
422 | newAsset.Type = sourceAsset.Type; | ||
423 | newAsset.InvType = sourceAsset.InvType; | ||
424 | return (newAsset); | ||
425 | } | ||
426 | #endregion | ||
427 | |||
428 | #region Textures | ||
429 | /// <summary> | ||
430 | /// | ||
431 | /// </summary> | ||
432 | /// <param name="userInfo"></param> | ||
433 | /// <param name="imageID"></param> | ||
434 | public void AddTextureRequest(SimClient userInfo, LLUUID imageID) | ||
435 | { | ||
436 | if (imageID == new LLUUID("00000000-0000-0000-5005-000000000005")) | ||
437 | Console.WriteLine("request base prim texture "); | ||
438 | |||
439 | //check to see if texture is in local cache, if not request from asset server | ||
440 | if (!this.Textures.ContainsKey(imageID)) | ||
441 | { | ||
442 | if (!this.RequestedTextures.ContainsKey(imageID)) | ||
443 | { | ||
444 | //not is cache so request from asset server | ||
445 | AssetRequest request = new AssetRequest(); | ||
446 | request.RequestUser = userInfo; | ||
447 | request.RequestAssetID = imageID; | ||
448 | request.IsTextureRequest = true; | ||
449 | this.RequestedTextures.Add(imageID, request); | ||
450 | this._assetServer.RequestAsset(imageID, true); | ||
451 | } | ||
452 | return; | ||
453 | } | ||
454 | |||
455 | TextureImage imag = this.Textures[imageID]; | ||
456 | AssetRequest req = new AssetRequest(); | ||
457 | req.RequestUser = userInfo; | ||
458 | req.RequestAssetID = imageID; | ||
459 | req.IsTextureRequest = true; | ||
460 | req.ImageInfo = imag; | ||
461 | |||
462 | if (imag.Data.LongLength > 600) | ||
463 | { | ||
464 | //over 600 bytes so split up file | ||
465 | req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; | ||
466 | } | ||
467 | else | ||
468 | { | ||
469 | req.NumPackets = 1; | ||
470 | } | ||
471 | |||
472 | this.TextureRequests.Add(req); | ||
473 | } | ||
474 | |||
475 | public TextureImage CloneImage(LLUUID newOwner, TextureImage source) | ||
476 | { | ||
477 | TextureImage newImage = new TextureImage(); | ||
478 | newImage.Data = new byte[source.Data.Length]; | ||
479 | Array.Copy(source.Data, newImage.Data, source.Data.Length); | ||
480 | //newImage.filename = source.filename; | ||
481 | newImage.FullID = LLUUID.Random(); | ||
482 | newImage.Name = source.Name; | ||
483 | return (newImage); | ||
484 | } | ||
485 | #endregion | ||
486 | |||
487 | #region viewer asset uploading | ||
488 | public AssetBase UploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) | ||
489 | { | ||
490 | |||
491 | AssetBase asset = null; | ||
492 | if (pack.AssetBlock.Type == 0) | ||
493 | { | ||
494 | if (pack.AssetBlock.AssetData.Length > 0) | ||
495 | { | ||
496 | //first packet for transaction | ||
497 | asset = new AssetBase(); | ||
498 | asset.FullID = assetID; | ||
499 | asset.Type = pack.AssetBlock.Type; | ||
500 | asset.InvType = asset.Type; | ||
501 | asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
502 | asset.Data = pack.AssetBlock.AssetData; | ||
503 | this._assetServer.UploadNewAsset(asset); | ||
504 | TextureImage image = new TextureImage(asset); | ||
505 | this.Textures.Add(image.FullID, image); | ||
506 | } | ||
507 | } | ||
508 | |||
509 | return asset; | ||
510 | } | ||
511 | |||
512 | /* | ||
513 | public AssetBase TransactionComplete(LLUUID transactionID) | ||
514 | { | ||
515 | AssetBase asset = null; | ||
516 | if(this.IncomingAssets.ContainsKey(transactionID)) | ||
517 | { | ||
518 | // not the first packet of this transaction | ||
519 | asset = this.IncomingAssets[transactionID]; | ||
520 | if(asset.Type == 0) | ||
521 | { | ||
522 | TextureImage image = new TextureImage(asset); | ||
523 | this.Textures.Add(image.FullID, image); | ||
524 | } | ||
525 | } | ||
526 | return asset; | ||
527 | }*/ | ||
528 | |||
529 | #endregion | ||
530 | |||
531 | } | ||
532 | |||
533 | public class AssetRequest | ||
534 | { | ||
535 | public SimClient RequestUser; | ||
536 | public LLUUID RequestAssetID; | ||
537 | public AssetInfo AssetInf; | ||
538 | public TextureImage ImageInfo; | ||
539 | public LLUUID TransferRequestID; | ||
540 | public long DataPointer = 0; | ||
541 | public int NumPackets = 0; | ||
542 | public int PacketCounter = 0; | ||
543 | public bool IsTextureRequest; | ||
544 | //public bool AssetInCache; | ||
545 | //public int TimeRequested; | ||
546 | |||
547 | public AssetRequest() | ||
548 | { | ||
549 | |||
550 | } | ||
551 | } | ||
552 | |||
553 | public class AssetInfo : AssetBase | ||
554 | { | ||
555 | public AssetInfo() | ||
556 | { | ||
557 | |||
558 | } | ||
559 | |||
560 | public AssetInfo(AssetBase aBase) | ||
561 | { | ||
562 | Data = aBase.Data; | ||
563 | FullID = aBase.FullID; | ||
564 | Type = aBase.Type; | ||
565 | InvType = aBase.InvType; | ||
566 | Name = aBase.Name; | ||
567 | Description = aBase.Description; | ||
568 | } | ||
569 | } | ||
570 | |||
571 | public class TextureImage : AssetBase | ||
572 | { | ||
573 | public TextureImage() | ||
574 | { | ||
575 | |||
576 | } | ||
577 | |||
578 | public TextureImage(AssetBase aBase) | ||
579 | { | ||
580 | Data = aBase.Data; | ||
581 | FullID = aBase.FullID; | ||
582 | Type = aBase.Type; | ||
583 | InvType = aBase.InvType; | ||
584 | Name = aBase.Name; | ||
585 | Description = aBase.Description; | ||
586 | } | ||
587 | } | ||
588 | |||
589 | } | ||