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authorAdam Frisby2007-04-06 18:48:23 +0000
committerAdam Frisby2007-04-06 18:48:23 +0000
commitfb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch)
tree28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.Physics
parentAnd now for some solution files... (diff)
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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to 'OpenSim.Physics')
-rw-r--r--OpenSim.Physics/Manager/PhysicsScene.cs4
-rw-r--r--OpenSim.Physics/OdePlugin/OdePlugin.cs2
-rw-r--r--OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs2
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs
index 0b3dfd2..25e2104 100644
--- a/OpenSim.Physics/Manager/PhysicsScene.cs
+++ b/OpenSim.Physics/Manager/PhysicsScene.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Physics.Manager
49 49
50 public abstract void GetResults(); 50 public abstract void GetResults();
51 51
52 public abstract void SetTerrain(float[] heightMap); 52 public abstract void SetTerrain(float[,] heightMap);
53 53
54 public abstract void DeleteTerrain(); 54 public abstract void DeleteTerrain();
55 55
@@ -87,7 +87,7 @@ namespace OpenSim.Physics.Manager
87 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()"); 87 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
88 } 88 }
89 89
90 public override void SetTerrain(float[] heightMap) 90 public override void SetTerrain(float[,] heightMap)
91 { 91 {
92 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); 92 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
93 } 93 }
diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim.Physics/OdePlugin/OdePlugin.cs
index 325e2fd..7c9c684 100644
--- a/OpenSim.Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim.Physics/OdePlugin/OdePlugin.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Physics.OdePlugin
173 } 173 }
174 } 174 }
175 175
176 public override void SetTerrain(float[] heightMap) 176 public override void SetTerrain(float[,] heightMap)
177 { 177 {
178 for (int i = 0; i < 65536; i++) 178 for (int i = 0; i < 65536; i++)
179 { 179 {
diff --git a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
index 10e92fe..74e7cb8 100644
--- a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Physics.PhysXPlugin
173 } 173 }
174 } 174 }
175 175
176 public override void SetTerrain(float[] heightMap) 176 public override void SetTerrain(float[,] heightMap)
177 { 177 {
178 if (this._heightMap != null) 178 if (this._heightMap != null)
179 { 179 {