diff options
author | gareth | 2007-03-22 10:11:15 +0000 |
---|---|---|
committer | gareth | 2007-03-22 10:11:15 +0000 |
commit | 7daa3955bc3a1918e40962851f9e8d38597a245e (patch) | |
tree | bee3e1372a7eed0c1b220a8a49f7bee7d29a6b91 /OpenSim.Physics | |
parent | Load XML for neighbourinfo from grid (diff) | |
download | opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.zip opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.gz opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.bz2 opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.xz |
brought zircon branch into trunk
Diffstat (limited to '')
16 files changed, 1022 insertions, 18 deletions
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs new file mode 100644 index 0000000..0c9c06c --- /dev/null +++ b/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // Information about this assembly is defined by the following | ||
6 | // attributes. | ||
7 | // | ||
8 | // change them to the information which is associated with the assembly | ||
9 | // you compile. | ||
10 | |||
11 | [assembly: AssemblyTitle("PhysXplugin")] | ||
12 | [assembly: AssemblyDescription("")] | ||
13 | [assembly: AssemblyConfiguration("")] | ||
14 | [assembly: AssemblyCompany("")] | ||
15 | [assembly: AssemblyProduct("PhysXplugin")] | ||
16 | [assembly: AssemblyCopyright("")] | ||
17 | [assembly: AssemblyTrademark("")] | ||
18 | [assembly: AssemblyCulture("")] | ||
19 | |||
20 | // This sets the default COM visibility of types in the assembly to invisible. | ||
21 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
22 | [assembly: ComVisible(false)] | ||
23 | |||
24 | // The assembly version has following format : | ||
25 | // | ||
26 | // Major.Minor.Build.Revision | ||
27 | // | ||
28 | // You can specify all values by your own or you can build default build and revision | ||
29 | // numbers with the '*' character (the default): | ||
30 | |||
31 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/src/physics/plugins/PhysXplugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 8c09dc8..deff803 100644 --- a/src/physics/plugins/PhysXplugin.cs +++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -26,18 +26,18 @@ | |||
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using PhysicsSystem; | 29 | using OpenSim.Physics.Manager; |
30 | 30 | ||
31 | namespace PhysXplugin | 31 | namespace OpenSim.Physics.BasicPhysicsPlugin |
32 | { | 32 | { |
33 | /// <summary> | 33 | /// <summary> |
34 | /// Will be the PhysX plugin but for now will be a very basic physics engine | 34 | /// Will be the PhysX plugin but for now will be a very basic physics engine |
35 | /// </summary> | 35 | /// </summary> |
36 | public class PhysXPlugin : IPhysicsPlugin | 36 | public class BasicPhysicsPlugin : IPhysicsPlugin |
37 | { | 37 | { |
38 | private PhysXScene _mScene; | 38 | private BasicScene _mScene; |
39 | 39 | ||
40 | public PhysXPlugin() | 40 | public BasicPhysicsPlugin() |
41 | { | 41 | { |
42 | 42 | ||
43 | } | 43 | } |
@@ -51,14 +51,14 @@ namespace PhysXplugin | |||
51 | { | 51 | { |
52 | if(_mScene == null) | 52 | if(_mScene == null) |
53 | { | 53 | { |
54 | _mScene = new PhysXScene(); | 54 | _mScene = new BasicScene(); |
55 | } | 55 | } |
56 | return(_mScene); | 56 | return(_mScene); |
57 | } | 57 | } |
58 | 58 | ||
59 | public string GetName() | 59 | public string GetName() |
60 | { | 60 | { |
61 | return("PhysX"); | 61 | return("basicphysics"); |
62 | } | 62 | } |
63 | 63 | ||
64 | public void Dispose() | 64 | public void Dispose() |
@@ -67,19 +67,19 @@ namespace PhysXplugin | |||
67 | } | 67 | } |
68 | } | 68 | } |
69 | 69 | ||
70 | public class PhysXScene :PhysicsScene | 70 | public class BasicScene :PhysicsScene |
71 | { | 71 | { |
72 | private List<PhysXActor> _actors = new List<PhysXActor>(); | 72 | private List<BasicActor> _actors = new List<BasicActor>(); |
73 | private float[] _heightMap; | 73 | private float[] _heightMap; |
74 | 74 | ||
75 | public PhysXScene() | 75 | public BasicScene() |
76 | { | 76 | { |
77 | 77 | ||
78 | } | 78 | } |
79 | 79 | ||
80 | public override PhysicsActor AddAvatar(PhysicsVector position) | 80 | public override PhysicsActor AddAvatar(PhysicsVector position) |
81 | { | 81 | { |
82 | PhysXActor act = new PhysXActor(); | 82 | BasicActor act = new BasicActor(); |
83 | act.Position = position; | 83 | act.Position = position; |
84 | _actors.Add(act); | 84 | _actors.Add(act); |
85 | return act; | 85 | return act; |
@@ -92,7 +92,7 @@ namespace PhysXplugin | |||
92 | 92 | ||
93 | public override void Simulate(float timeStep) | 93 | public override void Simulate(float timeStep) |
94 | { | 94 | { |
95 | foreach (PhysXActor actor in _actors) | 95 | foreach (BasicActor actor in _actors) |
96 | { | 96 | { |
97 | actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); | 97 | actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); |
98 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); | 98 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); |
@@ -151,13 +151,13 @@ namespace PhysXplugin | |||
151 | } | 151 | } |
152 | } | 152 | } |
153 | 153 | ||
154 | public class PhysXActor : PhysicsActor | 154 | public class BasicActor : PhysicsActor |
155 | { | 155 | { |
156 | private PhysicsVector _position; | 156 | private PhysicsVector _position; |
157 | private PhysicsVector _velocity; | 157 | private PhysicsVector _velocity; |
158 | private PhysicsVector _acceleration; | 158 | private PhysicsVector _acceleration; |
159 | private bool flying; | 159 | private bool flying; |
160 | public PhysXActor() | 160 | public BasicActor() |
161 | { | 161 | { |
162 | _velocity = new PhysicsVector(); | 162 | _velocity = new PhysicsVector(); |
163 | _position = new PhysicsVector(); | 163 | _position = new PhysicsVector(); |
@@ -200,6 +200,18 @@ namespace PhysXplugin | |||
200 | } | 200 | } |
201 | } | 201 | } |
202 | 202 | ||
203 | public override Axiom.MathLib.Quaternion Orientation | ||
204 | { | ||
205 | get | ||
206 | { | ||
207 | return Axiom.MathLib.Quaternion.Identity; | ||
208 | } | ||
209 | set | ||
210 | { | ||
211 | |||
212 | } | ||
213 | } | ||
214 | |||
203 | public override PhysicsVector Acceleration | 215 | public override PhysicsVector Acceleration |
204 | { | 216 | { |
205 | get | 217 | get |
@@ -208,6 +220,18 @@ namespace PhysXplugin | |||
208 | } | 220 | } |
209 | 221 | ||
210 | } | 222 | } |
223 | |||
224 | public override bool Kinematic | ||
225 | { | ||
226 | get | ||
227 | { | ||
228 | return true; | ||
229 | } | ||
230 | set | ||
231 | { | ||
232 | |||
233 | } | ||
234 | } | ||
211 | public void SetAcceleration (PhysicsVector accel) | 235 | public void SetAcceleration (PhysicsVector accel) |
212 | { | 236 | { |
213 | this._acceleration = accel; | 237 | this._acceleration = accel; |
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj new file mode 100644 index 0000000..dbfebd3 --- /dev/null +++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj | |||
@@ -0,0 +1,90 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <ProjectType>Local</ProjectType> | ||
4 | <ProductVersion>8.0.50727</ProductVersion> | ||
5 | <SchemaVersion>2.0</SchemaVersion> | ||
6 | <ProjectGuid>{00594B9E-29A5-4B9C-AEBD-0AD08C73CFE8}</ProjectGuid> | ||
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
9 | <ApplicationIcon></ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | ||
11 | </AssemblyKeyContainerName> | ||
12 | <AssemblyName>OpenSim.Physics.BasicPhysicsPlugin</AssemblyName> | ||
13 | <DefaultClientScript>JScript</DefaultClientScript> | ||
14 | <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> | ||
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | ||
16 | <DelaySign>false</DelaySign> | ||
17 | <OutputType>Library</OutputType> | ||
18 | <AppDesignerFolder></AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.Physics.BasicPhysicsPlugin</RootNamespace> | ||
20 | <StartupObject></StartupObject> | ||
21 | <FileUpgradeFlags> | ||
22 | </FileUpgradeFlags> | ||
23 | </PropertyGroup> | ||
24 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
25 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
26 | <BaseAddress>285212672</BaseAddress> | ||
27 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
28 | <ConfigurationOverrideFile> | ||
29 | </ConfigurationOverrideFile> | ||
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | ||
31 | <DocumentationFile></DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | ||
33 | <FileAlignment>4096</FileAlignment> | ||
34 | <Optimize>False</Optimize> | ||
35 | <OutputPath>..\..\bin\Physics\</OutputPath> | ||
36 | <RegisterForComInterop>False</RegisterForComInterop> | ||
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
39 | <WarningLevel>4</WarningLevel> | ||
40 | <NoWarn></NoWarn> | ||
41 | </PropertyGroup> | ||
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
44 | <BaseAddress>285212672</BaseAddress> | ||
45 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
46 | <ConfigurationOverrideFile> | ||
47 | </ConfigurationOverrideFile> | ||
48 | <DefineConstants>TRACE</DefineConstants> | ||
49 | <DocumentationFile></DocumentationFile> | ||
50 | <DebugSymbols>False</DebugSymbols> | ||
51 | <FileAlignment>4096</FileAlignment> | ||
52 | <Optimize>True</Optimize> | ||
53 | <OutputPath>..\..\bin\Physics\</OutputPath> | ||
54 | <RegisterForComInterop>False</RegisterForComInterop> | ||
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
57 | <WarningLevel>4</WarningLevel> | ||
58 | <NoWarn></NoWarn> | ||
59 | </PropertyGroup> | ||
60 | <ItemGroup> | ||
61 | <Reference Include="System" > | ||
62 | <HintPath>\System.dll</HintPath> | ||
63 | </Reference> | ||
64 | <Reference Include="Axiom.MathLib.dll" > | ||
65 | <HintPath>\Axiom.MathLib.dll.dll</HintPath> | ||
66 | </Reference> | ||
67 | </ItemGroup> | ||
68 | <ItemGroup> | ||
69 | <ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj"> | ||
70 | <Name>OpenSim.Physics.Manager</Name> | ||
71 | <Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project> | ||
72 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | ||
73 | </ProjectReference> | ||
74 | </ItemGroup> | ||
75 | <ItemGroup> | ||
76 | <Compile Include="AssemblyInfo.cs"> | ||
77 | <SubType>Code</SubType> | ||
78 | </Compile> | ||
79 | <Compile Include="BasicPhysicsPlugin.cs"> | ||
80 | <SubType>Code</SubType> | ||
81 | </Compile> | ||
82 | </ItemGroup> | ||
83 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | ||
84 | <PropertyGroup> | ||
85 | <PreBuildEvent> | ||
86 | </PreBuildEvent> | ||
87 | <PostBuildEvent> | ||
88 | </PostBuildEvent> | ||
89 | </PropertyGroup> | ||
90 | </Project> | ||
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user new file mode 100644 index 0000000..13e65a8 --- /dev/null +++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user | |||
@@ -0,0 +1,12 @@ | |||
1 | <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
4 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
5 | <ReferencePath>C:\Documents and Settings\Stefan\My Documents\Projects\source\opensim\branches\zircon\bin\</ReferencePath> | ||
6 | <LastOpenVersion>8.0.50727</LastOpenVersion> | ||
7 | <ProjectView>ProjectFiles</ProjectView> | ||
8 | <ProjectTrust>0</ProjectTrust> | ||
9 | </PropertyGroup> | ||
10 | <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " /> | ||
11 | <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " /> | ||
12 | </Project> | ||
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build new file mode 100644 index 0000000..f146733 --- /dev/null +++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build | |||
@@ -0,0 +1,42 @@ | |||
1 | <?xml version="1.0" ?> | ||
2 | <project name="OpenSim.Physics.BasicPhysicsPlugin" default="build"> | ||
3 | <target name="build"> | ||
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | ||
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | ||
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | ||
7 | <fileset basedir="${project::get-base-directory()}"> | ||
8 | </fileset> | ||
9 | </copy> | ||
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | ||
11 | <resources prefix="OpenSim.Physics.BasicPhysicsPlugin" dynamicprefix="true" > | ||
12 | </resources> | ||
13 | <sources failonempty="true"> | ||
14 | <include name="AssemblyInfo.cs" /> | ||
15 | <include name="BasicPhysicsPlugin.cs" /> | ||
16 | </sources> | ||
17 | <references basedir="${project::get-base-directory()}"> | ||
18 | <lib> | ||
19 | <include name="${project::get-base-directory()}" /> | ||
20 | <include name="${project::get-base-directory()}/${build.dir}" /> | ||
21 | </lib> | ||
22 | <include name="System.dll" /> | ||
23 | <include name="../../bin/Axiom.MathLib.dll" /> | ||
24 | <include name="../Manager/${build.dir}/OpenSim.Physics.Manager.dll" /> | ||
25 | </references> | ||
26 | </csc> | ||
27 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" /> | ||
28 | <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/> | ||
29 | <copy todir="${project::get-base-directory()}/../../bin/Physics/"> | ||
30 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | ||
31 | <include name="*.dll"/> | ||
32 | <include name="*.exe"/> | ||
33 | </fileset> | ||
34 | </copy> | ||
35 | </target> | ||
36 | <target name="clean"> | ||
37 | <delete dir="${bin.dir}" failonerror="false" /> | ||
38 | <delete dir="${obj.dir}" failonerror="false" /> | ||
39 | </target> | ||
40 | <target name="doc" description="Creates documentation."> | ||
41 | </target> | ||
42 | </project> | ||
diff --git a/OpenSim.Physics/Manager/AssemblyInfo.cs b/OpenSim.Physics/Manager/AssemblyInfo.cs new file mode 100644 index 0000000..57a8913 --- /dev/null +++ b/OpenSim.Physics/Manager/AssemblyInfo.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // Information about this assembly is defined by the following | ||
6 | // attributes. | ||
7 | // | ||
8 | // change them to the information which is associated with the assembly | ||
9 | // you compile. | ||
10 | |||
11 | [assembly: AssemblyTitle("PhysicsManager")] | ||
12 | [assembly: AssemblyDescription("")] | ||
13 | [assembly: AssemblyConfiguration("")] | ||
14 | [assembly: AssemblyCompany("")] | ||
15 | [assembly: AssemblyProduct("PhysicsManager")] | ||
16 | [assembly: AssemblyCopyright("")] | ||
17 | [assembly: AssemblyTrademark("")] | ||
18 | [assembly: AssemblyCulture("")] | ||
19 | |||
20 | // This sets the default COM visibility of types in the assembly to invisible. | ||
21 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
22 | [assembly: ComVisible(false)] | ||
23 | |||
24 | // The assembly version has following format : | ||
25 | // | ||
26 | // Major.Minor.Build.Revision | ||
27 | // | ||
28 | // You can specify all values by your own or you can build default build and revision | ||
29 | // numbers with the '*' character (the default): | ||
30 | |||
31 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj new file mode 100644 index 0000000..728686e --- /dev/null +++ b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj | |||
@@ -0,0 +1,102 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <ProjectType>Local</ProjectType> | ||
4 | <ProductVersion>8.0.50727</ProductVersion> | ||
5 | <SchemaVersion>2.0</SchemaVersion> | ||
6 | <ProjectGuid>{58360A80-9333-4E0F-8F83-3CF937E51633}</ProjectGuid> | ||
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
9 | <ApplicationIcon></ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | ||
11 | </AssemblyKeyContainerName> | ||
12 | <AssemblyName>OpenSim.Physics.Manager</AssemblyName> | ||
13 | <DefaultClientScript>JScript</DefaultClientScript> | ||
14 | <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> | ||
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | ||
16 | <DelaySign>false</DelaySign> | ||
17 | <OutputType>Library</OutputType> | ||
18 | <AppDesignerFolder></AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.Physics.Manager</RootNamespace> | ||
20 | <StartupObject></StartupObject> | ||
21 | <FileUpgradeFlags> | ||
22 | </FileUpgradeFlags> | ||
23 | </PropertyGroup> | ||
24 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
25 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
26 | <BaseAddress>285212672</BaseAddress> | ||
27 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
28 | <ConfigurationOverrideFile> | ||
29 | </ConfigurationOverrideFile> | ||
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | ||
31 | <DocumentationFile></DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | ||
33 | <FileAlignment>4096</FileAlignment> | ||
34 | <Optimize>False</Optimize> | ||
35 | <OutputPath>..\..\bin\</OutputPath> | ||
36 | <RegisterForComInterop>False</RegisterForComInterop> | ||
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
39 | <WarningLevel>4</WarningLevel> | ||
40 | <NoWarn></NoWarn> | ||
41 | </PropertyGroup> | ||
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
44 | <BaseAddress>285212672</BaseAddress> | ||
45 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
46 | <ConfigurationOverrideFile> | ||
47 | </ConfigurationOverrideFile> | ||
48 | <DefineConstants>TRACE</DefineConstants> | ||
49 | <DocumentationFile></DocumentationFile> | ||
50 | <DebugSymbols>False</DebugSymbols> | ||
51 | <FileAlignment>4096</FileAlignment> | ||
52 | <Optimize>True</Optimize> | ||
53 | <OutputPath>..\..\bin\</OutputPath> | ||
54 | <RegisterForComInterop>False</RegisterForComInterop> | ||
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
57 | <WarningLevel>4</WarningLevel> | ||
58 | <NoWarn></NoWarn> | ||
59 | </PropertyGroup> | ||
60 | <ItemGroup> | ||
61 | <Reference Include="System" > | ||
62 | <HintPath>\System.dll</HintPath> | ||
63 | </Reference> | ||
64 | <Reference Include="System.Xml.dll" > | ||
65 | <HintPath>\System.Xml.dll.dll</HintPath> | ||
66 | </Reference> | ||
67 | <Reference Include="Axiom.MathLib.dll" > | ||
68 | <HintPath>\Axiom.MathLib.dll.dll</HintPath> | ||
69 | </Reference> | ||
70 | </ItemGroup> | ||
71 | <ItemGroup> | ||
72 | <ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> | ||
73 | <Name>OpenSim.Framework.Console</Name> | ||
74 | <Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project> | ||
75 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | ||
76 | </ProjectReference> | ||
77 | </ItemGroup> | ||
78 | <ItemGroup> | ||
79 | <Compile Include="AssemblyInfo.cs"> | ||
80 | <SubType>Code</SubType> | ||
81 | </Compile> | ||
82 | <Compile Include="PhysicsActor.cs"> | ||
83 | <SubType>Code</SubType> | ||
84 | </Compile> | ||
85 | <Compile Include="PhysicsManager.cs"> | ||
86 | <SubType>Code</SubType> | ||
87 | </Compile> | ||
88 | <Compile Include="PhysicsScene.cs"> | ||
89 | <SubType>Code</SubType> | ||
90 | </Compile> | ||
91 | <Compile Include="PhysicsVector.cs"> | ||
92 | <SubType>Code</SubType> | ||
93 | </Compile> | ||
94 | </ItemGroup> | ||
95 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | ||
96 | <PropertyGroup> | ||
97 | <PreBuildEvent> | ||
98 | </PreBuildEvent> | ||
99 | <PostBuildEvent> | ||
100 | </PostBuildEvent> | ||
101 | </PropertyGroup> | ||
102 | </Project> | ||
diff --git a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build new file mode 100644 index 0000000..0f6565b --- /dev/null +++ b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build | |||
@@ -0,0 +1,46 @@ | |||
1 | <?xml version="1.0" ?> | ||
2 | <project name="OpenSim.Physics.Manager" default="build"> | ||
3 | <target name="build"> | ||
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | ||
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | ||
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | ||
7 | <fileset basedir="${project::get-base-directory()}"> | ||
8 | </fileset> | ||
9 | </copy> | ||
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | ||
11 | <resources prefix="OpenSim.Physics.Manager" dynamicprefix="true" > | ||
12 | </resources> | ||
13 | <sources failonempty="true"> | ||
14 | <include name="AssemblyInfo.cs" /> | ||
15 | <include name="PhysicsActor.cs" /> | ||
16 | <include name="PhysicsManager.cs" /> | ||
17 | <include name="PhysicsScene.cs" /> | ||
18 | <include name="PhysicsVector.cs" /> | ||
19 | </sources> | ||
20 | <references basedir="${project::get-base-directory()}"> | ||
21 | <lib> | ||
22 | <include name="${project::get-base-directory()}" /> | ||
23 | <include name="${project::get-base-directory()}/${build.dir}" /> | ||
24 | </lib> | ||
25 | <include name="System.dll" /> | ||
26 | <include name="System.Xml.dll.dll" /> | ||
27 | <include name="../../bin/Axiom.MathLib.dll" /> | ||
28 | <include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" /> | ||
29 | </references> | ||
30 | </csc> | ||
31 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> | ||
32 | <mkdir dir="${project::get-base-directory()}/../../bin/"/> | ||
33 | <copy todir="${project::get-base-directory()}/../../bin/"> | ||
34 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | ||
35 | <include name="*.dll"/> | ||
36 | <include name="*.exe"/> | ||
37 | </fileset> | ||
38 | </copy> | ||
39 | </target> | ||
40 | <target name="clean"> | ||
41 | <delete dir="${bin.dir}" failonerror="false" /> | ||
42 | <delete dir="${obj.dir}" failonerror="false" /> | ||
43 | </target> | ||
44 | <target name="doc" description="Creates documentation."> | ||
45 | </target> | ||
46 | </project> | ||
diff --git a/OpenSim.Physics/Manager/PhysicsActor.cs b/OpenSim.Physics/Manager/PhysicsActor.cs new file mode 100644 index 0000000..a0b6c21 --- /dev/null +++ b/OpenSim.Physics/Manager/PhysicsActor.cs | |||
@@ -0,0 +1,161 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Physics.Manager | ||
33 | { | ||
34 | public abstract class PhysicsActor | ||
35 | { | ||
36 | public static PhysicsActor Null | ||
37 | { | ||
38 | get | ||
39 | { | ||
40 | return new NullPhysicsActor(); | ||
41 | } | ||
42 | } | ||
43 | |||
44 | public abstract PhysicsVector Position | ||
45 | { | ||
46 | get; | ||
47 | set; | ||
48 | } | ||
49 | |||
50 | public abstract PhysicsVector Velocity | ||
51 | { | ||
52 | get; | ||
53 | set; | ||
54 | } | ||
55 | |||
56 | public abstract PhysicsVector Acceleration | ||
57 | { | ||
58 | get; | ||
59 | } | ||
60 | |||
61 | public abstract Axiom.MathLib.Quaternion Orientation | ||
62 | { | ||
63 | get; | ||
64 | set; | ||
65 | } | ||
66 | |||
67 | public abstract bool Flying | ||
68 | { | ||
69 | get; | ||
70 | set; | ||
71 | } | ||
72 | |||
73 | public abstract bool Kinematic | ||
74 | { | ||
75 | get; | ||
76 | set; | ||
77 | } | ||
78 | |||
79 | public abstract void AddForce(PhysicsVector force); | ||
80 | |||
81 | public abstract void SetMomentum(PhysicsVector momentum); | ||
82 | } | ||
83 | |||
84 | public class NullPhysicsActor : PhysicsActor | ||
85 | { | ||
86 | public override PhysicsVector Position | ||
87 | { | ||
88 | get | ||
89 | { | ||
90 | return PhysicsVector.Zero; | ||
91 | } | ||
92 | set | ||
93 | { | ||
94 | return; | ||
95 | } | ||
96 | } | ||
97 | |||
98 | public override PhysicsVector Velocity | ||
99 | { | ||
100 | get | ||
101 | { | ||
102 | return PhysicsVector.Zero; | ||
103 | } | ||
104 | set | ||
105 | { | ||
106 | return; | ||
107 | } | ||
108 | } | ||
109 | |||
110 | public override Axiom.MathLib.Quaternion Orientation | ||
111 | { | ||
112 | get | ||
113 | { | ||
114 | return Axiom.MathLib.Quaternion.Identity; | ||
115 | } | ||
116 | set | ||
117 | { | ||
118 | |||
119 | } | ||
120 | } | ||
121 | |||
122 | public override PhysicsVector Acceleration | ||
123 | { | ||
124 | get { return PhysicsVector.Zero; } | ||
125 | } | ||
126 | |||
127 | public override bool Flying | ||
128 | { | ||
129 | get | ||
130 | { | ||
131 | return false; | ||
132 | } | ||
133 | set | ||
134 | { | ||
135 | return; | ||
136 | } | ||
137 | } | ||
138 | |||
139 | public override bool Kinematic | ||
140 | { | ||
141 | get | ||
142 | { | ||
143 | return true; | ||
144 | } | ||
145 | set | ||
146 | { | ||
147 | return; | ||
148 | } | ||
149 | } | ||
150 | |||
151 | public override void AddForce(PhysicsVector force) | ||
152 | { | ||
153 | return; | ||
154 | } | ||
155 | |||
156 | public override void SetMomentum(PhysicsVector momentum) | ||
157 | { | ||
158 | return; | ||
159 | } | ||
160 | } | ||
161 | } | ||
diff --git a/OpenSim.Physics/Manager/PhysicsManager.cs b/OpenSim.Physics/Manager/PhysicsManager.cs new file mode 100644 index 0000000..616682b --- /dev/null +++ b/OpenSim.Physics/Manager/PhysicsManager.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Collections; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using Axiom.MathLib; | ||
33 | |||
34 | namespace OpenSim.Physics.Manager | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Description of MyClass. | ||
38 | /// </summary> | ||
39 | public class PhysicsManager | ||
40 | { | ||
41 | private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>(); | ||
42 | |||
43 | public PhysicsManager() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | public PhysicsScene GetPhysicsScene(string engineName) | ||
49 | { | ||
50 | if (String.IsNullOrEmpty(engineName)) | ||
51 | { | ||
52 | return new NullPhysicsScene(); | ||
53 | } | ||
54 | |||
55 | if(_plugins.ContainsKey(engineName)) | ||
56 | { | ||
57 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("creating "+engineName); | ||
58 | return _plugins[engineName].GetScene(); | ||
59 | } | ||
60 | else | ||
61 | { | ||
62 | string error = String.Format("couldn't find physicsEngine: {0}", engineName); | ||
63 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(error); | ||
64 | throw new ArgumentException(error); | ||
65 | } | ||
66 | } | ||
67 | |||
68 | public void LoadPlugins() | ||
69 | { | ||
70 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); | ||
71 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
72 | |||
73 | |||
74 | for(int i= 0; i<pluginFiles.Length; i++) | ||
75 | { | ||
76 | this.AddPlugin(pluginFiles[i]); | ||
77 | } | ||
78 | } | ||
79 | |||
80 | private void AddPlugin(string FileName) | ||
81 | { | ||
82 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
83 | |||
84 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
85 | { | ||
86 | if (pluginType.IsPublic) | ||
87 | { | ||
88 | if (!pluginType.IsAbstract) | ||
89 | { | ||
90 | Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true); | ||
91 | |||
92 | if (typeInterface != null) | ||
93 | { | ||
94 | IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
95 | plug.Init(); | ||
96 | this._plugins.Add(plug.GetName(),plug); | ||
97 | |||
98 | } | ||
99 | |||
100 | typeInterface = null; | ||
101 | } | ||
102 | } | ||
103 | } | ||
104 | |||
105 | pluginAssembly = null; | ||
106 | } | ||
107 | } | ||
108 | |||
109 | public interface IPhysicsPlugin | ||
110 | { | ||
111 | bool Init(); | ||
112 | PhysicsScene GetScene(); | ||
113 | string GetName(); | ||
114 | void Dispose(); | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs new file mode 100644 index 0000000..35c961e --- /dev/null +++ b/OpenSim.Physics/Manager/PhysicsScene.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Physics.Manager | ||
33 | { | ||
34 | public abstract class PhysicsScene | ||
35 | { | ||
36 | public static PhysicsScene Null | ||
37 | { | ||
38 | get | ||
39 | { | ||
40 | return new NullPhysicsScene(); | ||
41 | } | ||
42 | } | ||
43 | |||
44 | public abstract PhysicsActor AddAvatar(PhysicsVector position); | ||
45 | |||
46 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); | ||
47 | |||
48 | public abstract void Simulate(float timeStep); | ||
49 | |||
50 | public abstract void GetResults(); | ||
51 | |||
52 | public abstract void SetTerrain(float[] heightMap); | ||
53 | |||
54 | public abstract bool IsThreaded | ||
55 | { | ||
56 | get; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public class NullPhysicsScene : PhysicsScene | ||
61 | { | ||
62 | private static int m_workIndicator; | ||
63 | |||
64 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
65 | { | ||
66 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position); | ||
67 | return PhysicsActor.Null; | ||
68 | } | ||
69 | |||
70 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
71 | { | ||
72 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
73 | return PhysicsActor.Null; | ||
74 | } | ||
75 | |||
76 | public override void Simulate(float timeStep) | ||
77 | { | ||
78 | m_workIndicator = (m_workIndicator + 1) % 10; | ||
79 | |||
80 | OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString()); | ||
81 | } | ||
82 | |||
83 | public override void GetResults() | ||
84 | { | ||
85 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()"); | ||
86 | } | ||
87 | |||
88 | public override void SetTerrain(float[] heightMap) | ||
89 | { | ||
90 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | ||
91 | } | ||
92 | |||
93 | public override bool IsThreaded | ||
94 | { | ||
95 | get { return false; } | ||
96 | } | ||
97 | } | ||
98 | } | ||
diff --git a/OpenSim.Physics/Manager/PhysicsVector.cs b/OpenSim.Physics/Manager/PhysicsVector.cs new file mode 100644 index 0000000..3c824d0 --- /dev/null +++ b/OpenSim.Physics/Manager/PhysicsVector.cs | |||
@@ -0,0 +1,54 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Physics.Manager | ||
33 | { | ||
34 | public class PhysicsVector | ||
35 | { | ||
36 | public float X; | ||
37 | public float Y; | ||
38 | public float Z; | ||
39 | |||
40 | public PhysicsVector() | ||
41 | { | ||
42 | |||
43 | } | ||
44 | |||
45 | public PhysicsVector(float x, float y, float z) | ||
46 | { | ||
47 | X = x; | ||
48 | Y = y; | ||
49 | Z = z; | ||
50 | } | ||
51 | |||
52 | public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f); | ||
53 | } | ||
54 | } | ||
diff --git a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs b/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs index 913aae7..913aae7 100644 --- a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs +++ b/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs | |||
diff --git a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj new file mode 100644 index 0000000..e1e8eea --- /dev/null +++ b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj | |||
@@ -0,0 +1,93 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <ProjectType>Local</ProjectType> | ||
4 | <ProductVersion>8.0.50727</ProductVersion> | ||
5 | <SchemaVersion>2.0</SchemaVersion> | ||
6 | <ProjectGuid>{CBE1E31D-D7E3-4791-A616-F00173BBC26A}</ProjectGuid> | ||
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
9 | <ApplicationIcon></ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | ||
11 | </AssemblyKeyContainerName> | ||
12 | <AssemblyName>OpenSim.Physics.PhysXPlugin</AssemblyName> | ||
13 | <DefaultClientScript>JScript</DefaultClientScript> | ||
14 | <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> | ||
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | ||
16 | <DelaySign>false</DelaySign> | ||
17 | <OutputType>Library</OutputType> | ||
18 | <AppDesignerFolder></AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.Physics.PhysXPlugin</RootNamespace> | ||
20 | <StartupObject></StartupObject> | ||
21 | <FileUpgradeFlags> | ||
22 | </FileUpgradeFlags> | ||
23 | </PropertyGroup> | ||
24 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
25 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
26 | <BaseAddress>285212672</BaseAddress> | ||
27 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
28 | <ConfigurationOverrideFile> | ||
29 | </ConfigurationOverrideFile> | ||
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | ||
31 | <DocumentationFile></DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | ||
33 | <FileAlignment>4096</FileAlignment> | ||
34 | <Optimize>False</Optimize> | ||
35 | <OutputPath>..\..\bin\Physics\</OutputPath> | ||
36 | <RegisterForComInterop>False</RegisterForComInterop> | ||
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
39 | <WarningLevel>4</WarningLevel> | ||
40 | <NoWarn></NoWarn> | ||
41 | </PropertyGroup> | ||
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
44 | <BaseAddress>285212672</BaseAddress> | ||
45 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
46 | <ConfigurationOverrideFile> | ||
47 | </ConfigurationOverrideFile> | ||
48 | <DefineConstants>TRACE</DefineConstants> | ||
49 | <DocumentationFile></DocumentationFile> | ||
50 | <DebugSymbols>False</DebugSymbols> | ||
51 | <FileAlignment>4096</FileAlignment> | ||
52 | <Optimize>True</Optimize> | ||
53 | <OutputPath>..\..\bin\Physics\</OutputPath> | ||
54 | <RegisterForComInterop>False</RegisterForComInterop> | ||
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
57 | <WarningLevel>4</WarningLevel> | ||
58 | <NoWarn></NoWarn> | ||
59 | </PropertyGroup> | ||
60 | <ItemGroup> | ||
61 | <Reference Include="System" > | ||
62 | <HintPath>\System.dll</HintPath> | ||
63 | </Reference> | ||
64 | <Reference Include="Axiom.MathLib.dll" > | ||
65 | <HintPath>\Axiom.MathLib.dll.dll</HintPath> | ||
66 | </Reference> | ||
67 | <Reference Include="PhysX_Wrapper_Dotnet.dll" > | ||
68 | <HintPath>\PhysX_Wrapper_Dotnet.dll.dll</HintPath> | ||
69 | </Reference> | ||
70 | </ItemGroup> | ||
71 | <ItemGroup> | ||
72 | <ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj"> | ||
73 | <Name>OpenSim.Physics.Manager</Name> | ||
74 | <Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project> | ||
75 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | ||
76 | </ProjectReference> | ||
77 | </ItemGroup> | ||
78 | <ItemGroup> | ||
79 | <Compile Include="AssemblyInfo.cs"> | ||
80 | <SubType>Code</SubType> | ||
81 | </Compile> | ||
82 | <Compile Include="PhysXPlugin.cs"> | ||
83 | <SubType>Code</SubType> | ||
84 | </Compile> | ||
85 | </ItemGroup> | ||
86 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | ||
87 | <PropertyGroup> | ||
88 | <PreBuildEvent> | ||
89 | </PreBuildEvent> | ||
90 | <PostBuildEvent> | ||
91 | </PostBuildEvent> | ||
92 | </PropertyGroup> | ||
93 | </Project> | ||
diff --git a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build new file mode 100644 index 0000000..8f9e7dc --- /dev/null +++ b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build | |||
@@ -0,0 +1,43 @@ | |||
1 | <?xml version="1.0" ?> | ||
2 | <project name="OpenSim.Physics.PhysXPlugin" default="build"> | ||
3 | <target name="build"> | ||
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | ||
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | ||
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | ||
7 | <fileset basedir="${project::get-base-directory()}"> | ||
8 | </fileset> | ||
9 | </copy> | ||
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | ||
11 | <resources prefix="OpenSim.Physics.PhysXPlugin" dynamicprefix="true" > | ||
12 | </resources> | ||
13 | <sources failonempty="true"> | ||
14 | <include name="AssemblyInfo.cs" /> | ||
15 | <include name="PhysXPlugin.cs" /> | ||
16 | </sources> | ||
17 | <references basedir="${project::get-base-directory()}"> | ||
18 | <lib> | ||
19 | <include name="${project::get-base-directory()}" /> | ||
20 | <include name="${project::get-base-directory()}/${build.dir}" /> | ||
21 | </lib> | ||
22 | <include name="System.dll" /> | ||
23 | <include name="../../bin/Axiom.MathLib.dll" /> | ||
24 | <include name="../../bin/PhysX_Wrapper_Dotnet.dll" /> | ||
25 | <include name="../Manager/${build.dir}/OpenSim.Physics.Manager.dll" /> | ||
26 | </references> | ||
27 | </csc> | ||
28 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" /> | ||
29 | <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/> | ||
30 | <copy todir="${project::get-base-directory()}/../../bin/Physics/"> | ||
31 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | ||
32 | <include name="*.dll"/> | ||
33 | <include name="*.exe"/> | ||
34 | </fileset> | ||
35 | </copy> | ||
36 | </target> | ||
37 | <target name="clean"> | ||
38 | <delete dir="${bin.dir}" failonerror="false" /> | ||
39 | <delete dir="${obj.dir}" failonerror="false" /> | ||
40 | </target> | ||
41 | <target name="doc" description="Creates documentation."> | ||
42 | </target> | ||
43 | </project> | ||
diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs index 9576a40..043c2f1 100644 --- a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs +++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -52,10 +52,10 @@ | |||
52 | */ | 52 | */ |
53 | using System; | 53 | using System; |
54 | using System.Collections.Generic; | 54 | using System.Collections.Generic; |
55 | using PhysicsSystem; | 55 | using OpenSim.Physics.Manager; |
56 | using PhysXWrapper; | 56 | using PhysXWrapper; |
57 | 57 | ||
58 | namespace PhysXplugin | 58 | namespace OpenSim.Physics.PhysXPlugin |
59 | { | 59 | { |
60 | /// <summary> | 60 | /// <summary> |
61 | /// Will be the PhysX plugin but for now will be a very basic physics engine | 61 | /// Will be the PhysX plugin but for now will be a very basic physics engine |
@@ -105,6 +105,7 @@ namespace PhysXplugin | |||
105 | public PhysXScene() | 105 | public PhysXScene() |
106 | { | 106 | { |
107 | mySdk = NxPhysicsSDK.CreateSDK(); | 107 | mySdk = NxPhysicsSDK.CreateSDK(); |
108 | Console.WriteLine("Sdk created - now creating scene"); | ||
108 | scene = mySdk.CreateScene(); | 109 | scene = mySdk.CreateScene(); |
109 | 110 | ||
110 | } | 111 | } |
@@ -179,6 +180,7 @@ namespace PhysXplugin | |||
179 | private PhysicsVector _acceleration; | 180 | private PhysicsVector _acceleration; |
180 | private NxCharacter _character; | 181 | private NxCharacter _character; |
181 | private bool flying; | 182 | private bool flying; |
183 | private float gravityAccel; | ||
182 | 184 | ||
183 | public PhysXCharacter(NxCharacter character) | 185 | public PhysXCharacter(NxCharacter character) |
184 | { | 186 | { |
@@ -224,6 +226,30 @@ namespace PhysXplugin | |||
224 | } | 226 | } |
225 | } | 227 | } |
226 | 228 | ||
229 | public override bool Kinematic | ||
230 | { | ||
231 | get | ||
232 | { | ||
233 | return false; | ||
234 | } | ||
235 | set | ||
236 | { | ||
237 | |||
238 | } | ||
239 | } | ||
240 | |||
241 | public override Axiom.MathLib.Quaternion Orientation | ||
242 | { | ||
243 | get | ||
244 | { | ||
245 | return Axiom.MathLib.Quaternion.Identity; | ||
246 | } | ||
247 | set | ||
248 | { | ||
249 | |||
250 | } | ||
251 | } | ||
252 | |||
227 | public override PhysicsVector Acceleration | 253 | public override PhysicsVector Acceleration |
228 | { | 254 | { |
229 | get | 255 | get |
@@ -258,9 +284,14 @@ namespace PhysXplugin | |||
258 | } | 284 | } |
259 | else | 285 | else |
260 | { | 286 | { |
261 | vec.Z = (-9.8f + this._velocity.Z) * timeStep; | 287 | gravityAccel+= -9.8f; |
288 | vec.Z = (gravityAccel + this._velocity.Z) * timeStep; | ||
289 | } | ||
290 | int res = this._character.Move(vec); | ||
291 | if(res == 1) | ||
292 | { | ||
293 | gravityAccel = 0; | ||
262 | } | 294 | } |
263 | this._character.Move(vec); | ||
264 | } | 295 | } |
265 | 296 | ||
266 | public void UpdatePosition() | 297 | public void UpdatePosition() |
@@ -332,6 +363,36 @@ namespace PhysXplugin | |||
332 | } | 363 | } |
333 | } | 364 | } |
334 | 365 | ||
366 | public override bool Kinematic | ||
367 | { | ||
368 | get | ||
369 | { | ||
370 | return this._prim.Kinematic; | ||
371 | } | ||
372 | set | ||
373 | { | ||
374 | this._prim.Kinematic = value; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | public override Axiom.MathLib.Quaternion Orientation | ||
379 | { | ||
380 | get | ||
381 | { | ||
382 | Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); | ||
383 | PhysXWrapper.Quaternion quat = this._prim.GetOrientation(); | ||
384 | res.w = quat.W; | ||
385 | res.x = quat.X; | ||
386 | res.y = quat.Y; | ||
387 | res.z = quat.Z; | ||
388 | return res; | ||
389 | } | ||
390 | set | ||
391 | { | ||
392 | |||
393 | } | ||
394 | } | ||
395 | |||
335 | public override PhysicsVector Acceleration | 396 | public override PhysicsVector Acceleration |
336 | { | 397 | { |
337 | get | 398 | get |