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authorAdam Frisby2007-04-06 18:48:23 +0000
committerAdam Frisby2007-04-06 18:48:23 +0000
commitfb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch)
tree28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.Physics/OdePlugin/OdePlugin.cs
parentAnd now for some solution files... (diff)
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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to 'OpenSim.Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim.Physics/OdePlugin/OdePlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim.Physics/OdePlugin/OdePlugin.cs
index 325e2fd..7c9c684 100644
--- a/OpenSim.Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim.Physics/OdePlugin/OdePlugin.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Physics.OdePlugin
173 } 173 }
174 } 174 }
175 175
176 public override void SetTerrain(float[] heightMap) 176 public override void SetTerrain(float[,] heightMap)
177 { 177 {
178 for (int i = 0; i < 65536; i++) 178 for (int i = 0; i < 65536; i++)
179 { 179 {