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authorgareth2007-03-22 10:11:15 +0000
committergareth2007-03-22 10:11:15 +0000
commit7daa3955bc3a1918e40962851f9e8d38597a245e (patch)
treebee3e1372a7eed0c1b220a8a49f7bee7d29a6b91 /OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
parentLoad XML for neighbourinfo from grid (diff)
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brought zircon branch into trunk
Diffstat (limited to '')
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs (renamed from src/physics/plugins/PhysXplugin.cs)52
1 files changed, 38 insertions, 14 deletions
diff --git a/src/physics/plugins/PhysXplugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 8c09dc8..deff803 100644
--- a/src/physics/plugins/PhysXplugin.cs
+++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -26,18 +26,18 @@
26*/ 26*/
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using PhysicsSystem; 29using OpenSim.Physics.Manager;
30 30
31namespace PhysXplugin 31namespace OpenSim.Physics.BasicPhysicsPlugin
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Will be the PhysX plugin but for now will be a very basic physics engine 34 /// Will be the PhysX plugin but for now will be a very basic physics engine
35 /// </summary> 35 /// </summary>
36 public class PhysXPlugin : IPhysicsPlugin 36 public class BasicPhysicsPlugin : IPhysicsPlugin
37 { 37 {
38 private PhysXScene _mScene; 38 private BasicScene _mScene;
39 39
40 public PhysXPlugin() 40 public BasicPhysicsPlugin()
41 { 41 {
42 42
43 } 43 }
@@ -51,14 +51,14 @@ namespace PhysXplugin
51 { 51 {
52 if(_mScene == null) 52 if(_mScene == null)
53 { 53 {
54 _mScene = new PhysXScene(); 54 _mScene = new BasicScene();
55 } 55 }
56 return(_mScene); 56 return(_mScene);
57 } 57 }
58 58
59 public string GetName() 59 public string GetName()
60 { 60 {
61 return("PhysX"); 61 return("basicphysics");
62 } 62 }
63 63
64 public void Dispose() 64 public void Dispose()
@@ -67,19 +67,19 @@ namespace PhysXplugin
67 } 67 }
68 } 68 }
69 69
70 public class PhysXScene :PhysicsScene 70 public class BasicScene :PhysicsScene
71 { 71 {
72 private List<PhysXActor> _actors = new List<PhysXActor>(); 72 private List<BasicActor> _actors = new List<BasicActor>();
73 private float[] _heightMap; 73 private float[] _heightMap;
74 74
75 public PhysXScene() 75 public BasicScene()
76 { 76 {
77 77
78 } 78 }
79 79
80 public override PhysicsActor AddAvatar(PhysicsVector position) 80 public override PhysicsActor AddAvatar(PhysicsVector position)
81 { 81 {
82 PhysXActor act = new PhysXActor(); 82 BasicActor act = new BasicActor();
83 act.Position = position; 83 act.Position = position;
84 _actors.Add(act); 84 _actors.Add(act);
85 return act; 85 return act;
@@ -92,7 +92,7 @@ namespace PhysXplugin
92 92
93 public override void Simulate(float timeStep) 93 public override void Simulate(float timeStep)
94 { 94 {
95 foreach (PhysXActor actor in _actors) 95 foreach (BasicActor actor in _actors)
96 { 96 {
97 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); 97 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
98 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); 98 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
@@ -151,13 +151,13 @@ namespace PhysXplugin
151 } 151 }
152 } 152 }
153 153
154 public class PhysXActor : PhysicsActor 154 public class BasicActor : PhysicsActor
155 { 155 {
156 private PhysicsVector _position; 156 private PhysicsVector _position;
157 private PhysicsVector _velocity; 157 private PhysicsVector _velocity;
158 private PhysicsVector _acceleration; 158 private PhysicsVector _acceleration;
159 private bool flying; 159 private bool flying;
160 public PhysXActor() 160 public BasicActor()
161 { 161 {
162 _velocity = new PhysicsVector(); 162 _velocity = new PhysicsVector();
163 _position = new PhysicsVector(); 163 _position = new PhysicsVector();
@@ -200,6 +200,18 @@ namespace PhysXplugin
200 } 200 }
201 } 201 }
202 202
203 public override Axiom.MathLib.Quaternion Orientation
204 {
205 get
206 {
207 return Axiom.MathLib.Quaternion.Identity;
208 }
209 set
210 {
211
212 }
213 }
214
203 public override PhysicsVector Acceleration 215 public override PhysicsVector Acceleration
204 { 216 {
205 get 217 get
@@ -208,6 +220,18 @@ namespace PhysXplugin
208 } 220 }
209 221
210 } 222 }
223
224 public override bool Kinematic
225 {
226 get
227 {
228 return true;
229 }
230 set
231 {
232
233 }
234 }
211 public void SetAcceleration (PhysicsVector accel) 235 public void SetAcceleration (PhysicsVector accel)
212 { 236 {
213 this._acceleration = accel; 237 this._acceleration = accel;