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authorMW2007-05-13 12:48:42 +0000
committerMW2007-05-13 12:48:42 +0000
commit98705e621112d517c63c6f937e1f398e69ad3425 (patch)
tree0caada8484dced975195a887ccf84c0e787a5212 /OpenSim.GridInterfaces/Local/LocalAssetServer.cs
parentAdded very basic support for maps (likely to only work in sandbox mode due to... (diff)
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Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
Diffstat (limited to 'OpenSim.GridInterfaces/Local/LocalAssetServer.cs')
-rw-r--r--OpenSim.GridInterfaces/Local/LocalAssetServer.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
index 5c98377..5f75821 100644
--- a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
+++ b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
@@ -210,6 +210,28 @@ namespace OpenSim.GridInterfaces.Local
210 db.Commit(); 210 db.Commit();
211 211
212 Image = new AssetBase(); 212 Image = new AssetBase();
213 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
214 Image.Name = "Map Base Texture";
215 this.LoadAsset(Image, true, "map_base.jp2");
216 store = new AssetStorage();
217 store.Data = Image.Data;
218 store.Name = Image.Name;
219 store.UUID = Image.FullID;
220 db.Set(store);
221 db.Commit();
222
223 Image = new AssetBase();
224 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
225 Image.Name = "Map Texture";
226 this.LoadAsset(Image, true, "map1.jp2");
227 store = new AssetStorage();
228 store.Data = Image.Data;
229 store.Name = Image.Name;
230 store.UUID = Image.FullID;
231 db.Set(store);
232 db.Commit();
233
234 Image = new AssetBase();
213 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 235 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
214 Image.Name = "Shape"; 236 Image.Name = "Shape";
215 this.LoadAsset(Image, false, "base_shape.dat"); 237 this.LoadAsset(Image, false, "base_shape.dat");