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authorMW2007-03-31 15:54:16 +0000
committerMW2007-03-31 15:54:16 +0000
commitaf93263a3bf033188a18f0f49050393a612d2831 (patch)
tree74c0e035bd10d2dc5a0695038a7c329078c9c7d9 /OpenSim.Framework
parent* fixed some Framework refs (diff)
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Can now Rez and DeRez objects (take to and from inventory).
Very much a work in progress and likely to be a number of bugs.
Diffstat (limited to 'OpenSim.Framework')
-rw-r--r--OpenSim.Framework/AgentInventory.cs21
-rw-r--r--OpenSim.Framework/PrimData.cs121
2 files changed, 141 insertions, 1 deletions
diff --git a/OpenSim.Framework/AgentInventory.cs b/OpenSim.Framework/AgentInventory.cs
index f1f5847..5c57020 100644
--- a/OpenSim.Framework/AgentInventory.cs
+++ b/OpenSim.Framework/AgentInventory.cs
@@ -157,6 +157,27 @@ namespace OpenSim.Framework.Inventory
157 return (null); 157 return (null);
158 } 158 }
159 } 159 }
160
161 public bool DeleteFromInventory(LLUUID itemID)
162 {
163 bool res = false;
164 if (this.InventoryItems.ContainsKey(itemID))
165 {
166 InventoryItem item = this.InventoryItems[itemID];
167 this.InventoryItems.Remove(itemID);
168 foreach (InventoryFolder fold in InventoryFolders.Values)
169 {
170 if (fold.Items.Contains(item))
171 {
172 fold.Items.Remove(item);
173 break;
174 }
175 }
176 res = true;
177
178 }
179 return res;
180 }
160 } 181 }
161 182
162 public class InventoryFolder 183 public class InventoryFolder
diff --git a/OpenSim.Framework/PrimData.cs b/OpenSim.Framework/PrimData.cs
index 175a014..ce53c28 100644
--- a/OpenSim.Framework/PrimData.cs
+++ b/OpenSim.Framework/PrimData.cs
@@ -7,6 +7,8 @@ namespace OpenSim.Framework.Assets
7{ 7{
8 public class PrimData 8 public class PrimData
9 { 9 {
10 private const uint FULL_MASK_PERMISSIONS = 2147483647;
11
10 public LLUUID OwnerID; 12 public LLUUID OwnerID;
11 public byte PCode; 13 public byte PCode;
12 public byte PathBegin; 14 public byte PathBegin;
@@ -30,10 +32,18 @@ namespace OpenSim.Framework.Assets
30 public sbyte PathTwist; 32 public sbyte PathTwist;
31 public sbyte PathTwistBegin; 33 public sbyte PathTwistBegin;
32 public byte[] Texture; 34 public byte[] Texture;
35
36
37 public Int32 CreationDate;
38 public uint OwnerMask = FULL_MASK_PERMISSIONS;
39 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
40 public uint GroupMask = FULL_MASK_PERMISSIONS;
41 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
42 public uint BaseMask = FULL_MASK_PERMISSIONS;
33 43
34 //following only used during prim storage 44 //following only used during prim storage
35 public LLVector3 Position; 45 public LLVector3 Position;
36 public LLQuaternion Rotation; 46 public LLQuaternion Rotation = new LLQuaternion(0,1,0,0);
37 public uint LocalID; 47 public uint LocalID;
38 public LLUUID FullID; 48 public LLUUID FullID;
39 49
@@ -41,5 +51,114 @@ namespace OpenSim.Framework.Assets
41 { 51 {
42 52
43 } 53 }
54
55 public PrimData(byte[] data)
56 {
57 int i =0;
58
59 this.OwnerID = new LLUUID(data, i); i += 16;
60 this.PCode = data[i++];
61 this.PathBegin = data[i++];
62 this.PathEnd = data[i++];
63 this.PathScaleX = data[i++];
64 this.PathScaleY = data[i++];
65 this.PathShearX = data[i++];
66 this.PathShearY = data[i++];
67 this.PathSkew = (sbyte)data[i++];
68 this.ProfileBegin = data[i++];
69 this.ProfileEnd = data[i++];
70 this.Scale = new LLVector3(data, i); i += 12;
71 this.PathCurve = data[i++];
72 this.ProfileCurve = data[i++];
73 this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
74 this.ProfileHollow = data[i++];
75 this.PathRadiusOffset = (sbyte)data[i++];
76 this.PathRevolutions = data[i++];
77 this.PathTaperX = (sbyte)data[i++];
78 this.PathTaperY =(sbyte) data[i++];
79 this.PathTwist = (sbyte) data[i++];
80 this.PathTwistBegin = (sbyte) data[i++];
81 ushort length = (ushort)(data[i++] + (data[i++] << 8));
82 this.Texture = new byte[length];
83 Array.Copy(data, i, Texture, 0, length); i += length;
84 this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
85 this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
86 this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
87 this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
88 this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
89 this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
90 this.Position = new LLVector3(data, i); i += 12;
91 this.Rotation = new LLQuaternion(data,i, true); i += 12;
92 this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
93 this.FullID = new LLUUID(data, i); i += 16;
94
95 }
96
97 public byte[] ToBytes()
98 {
99 int i = 0;
100 byte[] bytes = new byte[121 + Texture.Length];
101 Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16;
102 bytes[i++] = this.PCode;
103 bytes[i++] = this.PathBegin;
104 bytes[i++] = this.PathEnd;
105 bytes[i++] = this.PathScaleX;
106 bytes[i++] = this.PathScaleY;
107 bytes[i++] = this.PathShearX;
108 bytes[i++] = this.PathShearY;
109 bytes[i++] = (byte)this.PathSkew;
110 bytes[i++] = this.ProfileBegin;
111 bytes[i++] = this.ProfileEnd;
112 Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12;
113 bytes[i++] = this.PathCurve;
114 bytes[i++] = this.ProfileCurve;
115 bytes[i++] = (byte)(ParentID % 256);
116 bytes[i++] = (byte)((ParentID >> 8) % 256);
117 bytes[i++] = (byte)((ParentID >> 16) % 256);
118 bytes[i++] = (byte)((ParentID >> 24) % 256);
119 bytes[i++] = this.ProfileHollow;
120 bytes[i++] = ((byte)this.PathRadiusOffset);
121 bytes[i++] = this.PathRevolutions;
122 bytes[i++] = ((byte) this.PathTaperX);
123 bytes[i++] = ((byte) this.PathTaperY);
124 bytes[i++] = ((byte) this.PathTwist);
125 bytes[i++] = ((byte) this.PathTwistBegin);
126 bytes[i++] = (byte)(Texture.Length % 256);
127 bytes[i++] = (byte)((Texture.Length >> 8) % 256);
128 Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length;
129 bytes[i++] = (byte)(this.CreationDate % 256);
130 bytes[i++] = (byte)((this.CreationDate >> 8) % 256);
131 bytes[i++] = (byte)((this.CreationDate >> 16) % 256);
132 bytes[i++] = (byte)((this.CreationDate >> 24) % 256);
133 bytes[i++] = (byte)(this.OwnerMask % 256);
134 bytes[i++] = (byte)((this.OwnerMask >> 8) % 256);
135 bytes[i++] = (byte)((this.OwnerMask >> 16) % 256);
136 bytes[i++] = (byte)((this.OwnerMask >> 24) % 256);
137 bytes[i++] = (byte)(this.NextOwnerMask % 256);
138 bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256);
139 bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256);
140 bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256);
141 bytes[i++] = (byte)(this.GroupMask % 256);
142 bytes[i++] = (byte)((this.GroupMask >> 8) % 256);
143 bytes[i++] = (byte)((this.GroupMask >> 16) % 256);
144 bytes[i++] = (byte)((this.GroupMask >> 24) % 256);
145 bytes[i++] = (byte)(this.EveryoneMask % 256);
146 bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256);
147 bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256);
148 bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256);
149 bytes[i++] = (byte)(this.BaseMask % 256);
150 bytes[i++] = (byte)((this.BaseMask >> 8) % 256);
151 bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
152 bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
153 Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
154 Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
155 bytes[i++] = (byte)(this.LocalID % 256);
156 bytes[i++] = (byte)((this.LocalID >> 8) % 256);
157 bytes[i++] = (byte)((this.LocalID >> 16) % 256);
158 bytes[i++] = (byte)((this.LocalID >> 24) % 256);
159 Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16;
160
161 return bytes;
162 }
44 } 163 }
45} 164}