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authorAdam Frisby2007-04-06 18:48:23 +0000
committerAdam Frisby2007-04-06 18:48:23 +0000
commitfb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch)
tree28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.Framework
parentAnd now for some solution files... (diff)
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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to 'OpenSim.Framework')
-rw-r--r--OpenSim.Framework/ILocalStorage.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim.Framework/ILocalStorage.cs b/OpenSim.Framework/ILocalStorage.cs
index 2c45baa..bc11d8f 100644
--- a/OpenSim.Framework/ILocalStorage.cs
+++ b/OpenSim.Framework/ILocalStorage.cs
@@ -39,8 +39,8 @@ namespace OpenSim.Framework.Interfaces
39 void StorePrim(PrimData prim); 39 void StorePrim(PrimData prim);
40 void RemovePrim(LLUUID primID); 40 void RemovePrim(LLUUID primID);
41 void LoadPrimitives(ILocalStorageReceiver receiver); 41 void LoadPrimitives(ILocalStorageReceiver receiver);
42 float[] LoadWorld(); 42 float[,] LoadWorld();
43 void SaveMap(float[] heightmap); 43 void SaveMap(float[,] heightmap);
44 void ShutDown(); 44 void ShutDown();
45 } 45 }
46 46