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authorMW2007-04-02 10:46:59 +0000
committerMW2007-04-02 10:46:59 +0000
commit1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210 (patch)
tree4022048c8ad28d31a2dd9c87f27bab213a731468 /OpenSim.Framework/ILocalStorage.cs
parentFinished putting user server config into Db4o (diff)
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Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
Diffstat (limited to 'OpenSim.Framework/ILocalStorage.cs')
-rw-r--r--OpenSim.Framework/ILocalStorage.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim.Framework/ILocalStorage.cs b/OpenSim.Framework/ILocalStorage.cs
index e9aa1a2..2c45baa 100644
--- a/OpenSim.Framework/ILocalStorage.cs
+++ b/OpenSim.Framework/ILocalStorage.cs
@@ -39,6 +39,8 @@ namespace OpenSim.Framework.Interfaces
39 void StorePrim(PrimData prim); 39 void StorePrim(PrimData prim);
40 void RemovePrim(LLUUID primID); 40 void RemovePrim(LLUUID primID);
41 void LoadPrimitives(ILocalStorageReceiver receiver); 41 void LoadPrimitives(ILocalStorageReceiver receiver);
42 float[] LoadWorld();
43 void SaveMap(float[] heightmap);
42 void ShutDown(); 44 void ShutDown();
43 } 45 }
44 46