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author | MW | 2007-04-02 10:46:59 +0000 |
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committer | MW | 2007-04-02 10:46:59 +0000 |
commit | 1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210 (patch) | |
tree | 4022048c8ad28d31a2dd9c87f27bab213a731468 /OpenSim.Framework/AgentInventory.cs | |
parent | Finished putting user server config into Db4o (diff) | |
download | opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.zip opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.gz opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.bz2 opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.xz |
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
Diffstat (limited to 'OpenSim.Framework/AgentInventory.cs')
-rw-r--r-- | OpenSim.Framework/AgentInventory.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim.Framework/AgentInventory.cs b/OpenSim.Framework/AgentInventory.cs index 5c57020..e53d071 100644 --- a/OpenSim.Framework/AgentInventory.cs +++ b/OpenSim.Framework/AgentInventory.cs | |||
@@ -39,8 +39,7 @@ namespace OpenSim.Framework.Inventory | |||
39 | InventoryRoot.DefaultType = 8; | 39 | InventoryRoot.DefaultType = 8; |
40 | InventoryRoot.OwnerID = this.AgentID; | 40 | InventoryRoot.OwnerID = this.AgentID; |
41 | InventoryRoot.FolderName = "My Inventory"; | 41 | InventoryRoot.FolderName = "My Inventory"; |
42 | InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); | 42 | InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); |
43 | |||
44 | } | 43 | } |
45 | 44 | ||
46 | public bool CreateNewFolder(LLUUID folderID, ushort type) | 45 | public bool CreateNewFolder(LLUUID folderID, ushort type) |