diff options
Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server.
Diffstat (limited to 'OpenSim.Framework/AgentInventory.cs')
-rw-r--r-- | OpenSim.Framework/AgentInventory.cs | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/OpenSim.Framework/AgentInventory.cs b/OpenSim.Framework/AgentInventory.cs deleted file mode 100644 index b28645e..0000000 --- a/OpenSim.Framework/AgentInventory.cs +++ /dev/null | |||
@@ -1,251 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Framework.Types; | ||
7 | using OpenSim.Framework.Utilities; | ||
8 | |||
9 | namespace OpenSim.Framework.Inventory | ||
10 | { | ||
11 | public class AgentInventory | ||
12 | { | ||
13 | //Holds the local copy of Inventory info for a agent | ||
14 | public Dictionary<LLUUID, InventoryFolder> InventoryFolders; | ||
15 | public Dictionary<LLUUID, InventoryItem> InventoryItems; | ||
16 | public InventoryFolder InventoryRoot; | ||
17 | public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server | ||
18 | public LLUUID AgentID; | ||
19 | public AvatarWearable[] Wearables; | ||
20 | |||
21 | public AgentInventory() | ||
22 | { | ||
23 | InventoryFolders = new Dictionary<LLUUID, InventoryFolder>(); | ||
24 | InventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
25 | this.Initialise(); | ||
26 | } | ||
27 | |||
28 | public virtual void Initialise() | ||
29 | { | ||
30 | Wearables = new AvatarWearable[13]; //should be 12 of these | ||
31 | for (int i = 0; i < 13; i++) | ||
32 | { | ||
33 | Wearables[i] = new AvatarWearable(); | ||
34 | } | ||
35 | |||
36 | } | ||
37 | |||
38 | public bool CreateNewFolder(LLUUID folderID, ushort type) | ||
39 | { | ||
40 | InventoryFolder Folder = new InventoryFolder(); | ||
41 | Folder.FolderID = folderID; | ||
42 | Folder.OwnerID = this.AgentID; | ||
43 | Folder.DefaultType = type; | ||
44 | this.InventoryFolders.Add(Folder.FolderID, Folder); | ||
45 | return (true); | ||
46 | } | ||
47 | |||
48 | public void CreateRootFolder(LLUUID newAgentID, bool createTextures) | ||
49 | { | ||
50 | this.AgentID = newAgentID; | ||
51 | InventoryRoot = new InventoryFolder(); | ||
52 | InventoryRoot.FolderID = LLUUID.Random(); | ||
53 | InventoryRoot.ParentID = new LLUUID(); | ||
54 | InventoryRoot.Version = 1; | ||
55 | InventoryRoot.DefaultType = 8; | ||
56 | InventoryRoot.OwnerID = this.AgentID; | ||
57 | InventoryRoot.FolderName = "My Inventory"; | ||
58 | InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); | ||
59 | InventoryRoot.OwnerID = this.AgentID; | ||
60 | if (createTextures) | ||
61 | { | ||
62 | this.CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID); | ||
63 | } | ||
64 | } | ||
65 | |||
66 | public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName) | ||
67 | { | ||
68 | InventoryFolder Folder = new InventoryFolder(); | ||
69 | Folder.FolderID = folderID; | ||
70 | Folder.OwnerID = this.AgentID; | ||
71 | Folder.DefaultType = type; | ||
72 | Folder.FolderName = folderName; | ||
73 | this.InventoryFolders.Add(Folder.FolderID, Folder); | ||
74 | |||
75 | return (true); | ||
76 | } | ||
77 | |||
78 | public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent) | ||
79 | { | ||
80 | if (!this.InventoryFolders.ContainsKey(folderID)) | ||
81 | { | ||
82 | Console.WriteLine("creating new folder called " + folderName + " in agents inventory"); | ||
83 | InventoryFolder Folder = new InventoryFolder(); | ||
84 | Folder.FolderID = folderID; | ||
85 | Folder.OwnerID = this.AgentID; | ||
86 | Folder.DefaultType = type; | ||
87 | Folder.FolderName = folderName; | ||
88 | Folder.ParentID = parent; | ||
89 | this.InventoryFolders.Add(Folder.FolderID, Folder); | ||
90 | } | ||
91 | |||
92 | return (true); | ||
93 | } | ||
94 | |||
95 | public bool HasFolder(LLUUID folderID) | ||
96 | { | ||
97 | if (this.InventoryFolders.ContainsKey(folderID)) | ||
98 | { | ||
99 | return true; | ||
100 | } | ||
101 | return false; | ||
102 | } | ||
103 | |||
104 | public LLUUID GetFolderID(string folderName) | ||
105 | { | ||
106 | foreach (InventoryFolder inv in this.InventoryFolders.Values) | ||
107 | { | ||
108 | if (inv.FolderName == folderName) | ||
109 | { | ||
110 | return inv.FolderID; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | return LLUUID.Zero; | ||
115 | } | ||
116 | |||
117 | public bool UpdateItemAsset(LLUUID itemID, AssetBase asset) | ||
118 | { | ||
119 | if(this.InventoryItems.ContainsKey(itemID)) | ||
120 | { | ||
121 | InventoryItem Item = this.InventoryItems[itemID]; | ||
122 | Item.AssetID = asset.FullID; | ||
123 | Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated()); | ||
124 | //TODO need to update the rest of the info | ||
125 | } | ||
126 | return true; | ||
127 | } | ||
128 | |||
129 | public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) | ||
130 | { | ||
131 | Console.WriteLine("updating inventory item details"); | ||
132 | if (this.InventoryItems.ContainsKey(itemID)) | ||
133 | { | ||
134 | Console.WriteLine("changing name to "+ Util.FieldToString(packet.Name)); | ||
135 | InventoryItem Item = this.InventoryItems[itemID]; | ||
136 | Item.Name = Util.FieldToString(packet.Name); | ||
137 | Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); | ||
138 | //TODO need to update the rest of the info | ||
139 | } | ||
140 | return true; | ||
141 | } | ||
142 | |||
143 | public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) | ||
144 | { | ||
145 | if (this.InventoryFolders.ContainsKey(folderID)) | ||
146 | { | ||
147 | LLUUID NewItemID = LLUUID.Random(); | ||
148 | |||
149 | InventoryItem Item = new InventoryItem(); | ||
150 | Item.FolderID = folderID; | ||
151 | Item.OwnerID = AgentID; | ||
152 | Item.AssetID = asset.FullID; | ||
153 | Item.ItemID = NewItemID; | ||
154 | Item.Type = asset.Type; | ||
155 | Item.Name = asset.Name; | ||
156 | Item.Description = asset.Description; | ||
157 | Item.InvType = asset.InvType; | ||
158 | this.InventoryItems.Add(Item.ItemID, Item); | ||
159 | InventoryFolder Folder = InventoryFolders[Item.FolderID]; | ||
160 | Folder.Items.Add(Item); | ||
161 | return (Item.ItemID); | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | return (null); | ||
166 | } | ||
167 | } | ||
168 | |||
169 | public bool DeleteFromInventory(LLUUID itemID) | ||
170 | { | ||
171 | bool res = false; | ||
172 | if (this.InventoryItems.ContainsKey(itemID)) | ||
173 | { | ||
174 | InventoryItem item = this.InventoryItems[itemID]; | ||
175 | this.InventoryItems.Remove(itemID); | ||
176 | foreach (InventoryFolder fold in InventoryFolders.Values) | ||
177 | { | ||
178 | if (fold.Items.Contains(item)) | ||
179 | { | ||
180 | fold.Items.Remove(item); | ||
181 | break; | ||
182 | } | ||
183 | } | ||
184 | res = true; | ||
185 | |||
186 | } | ||
187 | return res; | ||
188 | } | ||
189 | } | ||
190 | |||
191 | public class InventoryFolder | ||
192 | { | ||
193 | public List<InventoryItem> Items; | ||
194 | //public List<InventoryFolder> Subfolders; | ||
195 | public LLUUID FolderID; | ||
196 | public LLUUID OwnerID; | ||
197 | public LLUUID ParentID = LLUUID.Zero; | ||
198 | public string FolderName; | ||
199 | public ushort DefaultType; | ||
200 | public ushort Version; | ||
201 | |||
202 | public InventoryFolder() | ||
203 | { | ||
204 | Items = new List<InventoryItem>(); | ||
205 | //Subfolders = new List<InventoryFolder>(); | ||
206 | } | ||
207 | |||
208 | } | ||
209 | |||
210 | public class InventoryItem | ||
211 | { | ||
212 | public LLUUID FolderID; | ||
213 | public LLUUID OwnerID; | ||
214 | public LLUUID ItemID; | ||
215 | public LLUUID AssetID; | ||
216 | public LLUUID CreatorID; | ||
217 | public sbyte InvType; | ||
218 | public sbyte Type; | ||
219 | public string Name =""; | ||
220 | public string Description; | ||
221 | |||
222 | public InventoryItem() | ||
223 | { | ||
224 | this.CreatorID = LLUUID.Zero; | ||
225 | } | ||
226 | |||
227 | public string ExportString() | ||
228 | { | ||
229 | string typ = "notecard"; | ||
230 | string result = ""; | ||
231 | result += "\tinv_object\t0\n\t{\n"; | ||
232 | result += "\t\tobj_id\t%s\n"; | ||
233 | result += "\t\tparent_id\t"+ ItemID.ToString() +"\n"; | ||
234 | result += "\t\ttype\t"+ typ +"\n"; | ||
235 | result += "\t\tname\t" + Name+"|\n"; | ||
236 | result += "\t}\n"; | ||
237 | return result; | ||
238 | } | ||
239 | } | ||
240 | |||
241 | public class AvatarWearable | ||
242 | { | ||
243 | public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
244 | public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
245 | |||
246 | public AvatarWearable() | ||
247 | { | ||
248 | |||
249 | } | ||
250 | } | ||
251 | } | ||