diff options
Renamed the new Directories. (removed the "-Source" from the end of them)
Diffstat (limited to 'OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs')
-rw-r--r-- | OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs | 232 |
1 files changed, 0 insertions, 232 deletions
diff --git a/OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs deleted file mode 100644 index dd2b2a9..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs +++ /dev/null | |||
@@ -1,232 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Assets; | ||
5 | using OpenSim.Framework.Types; | ||
6 | using OpenSim.Framework.Utilities; | ||
7 | using libsecondlife; | ||
8 | using libsecondlife.Packets; | ||
9 | |||
10 | namespace OpenSim | ||
11 | { | ||
12 | public class AgentAssetUpload | ||
13 | { | ||
14 | private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>(); | ||
15 | private ClientView ourClient; | ||
16 | private AssetCache m_assetCache; | ||
17 | private InventoryCache m_inventoryCache; | ||
18 | |||
19 | public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache) | ||
20 | { | ||
21 | this.ourClient = client; | ||
22 | m_assetCache = assetCache; | ||
23 | m_inventoryCache = inventoryCache; | ||
24 | } | ||
25 | |||
26 | public void AddUpload(LLUUID transactionID, AssetBase asset) | ||
27 | { | ||
28 | AssetTransaction upload = new AssetTransaction(); | ||
29 | lock (this.transactions) | ||
30 | { | ||
31 | upload.Asset = asset; | ||
32 | upload.TransactionID = transactionID; | ||
33 | this.transactions.Add(transactionID, upload); | ||
34 | } | ||
35 | if (upload.Asset.Data.Length > 2) | ||
36 | { | ||
37 | //is complete | ||
38 | upload.UploadComplete = true; | ||
39 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
40 | response.AssetBlock.Type = asset.Type; | ||
41 | response.AssetBlock.Success = true; | ||
42 | response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); | ||
43 | this.ourClient.OutPacket(response); | ||
44 | m_assetCache.AddAsset(asset); | ||
45 | } | ||
46 | else | ||
47 | { | ||
48 | upload.UploadComplete = false; | ||
49 | upload.XferID = Util.GetNextXferID(); | ||
50 | RequestXferPacket xfer = new RequestXferPacket(); | ||
51 | xfer.XferID.ID = upload.XferID; | ||
52 | xfer.XferID.VFileType = upload.Asset.Type; | ||
53 | xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID); | ||
54 | xfer.XferID.FilePath = 0; | ||
55 | xfer.XferID.Filename = new byte[0]; | ||
56 | this.ourClient.OutPacket(xfer); | ||
57 | } | ||
58 | |||
59 | } | ||
60 | |||
61 | public AssetBase GetUpload(LLUUID transactionID) | ||
62 | { | ||
63 | if (this.transactions.ContainsKey(transactionID)) | ||
64 | { | ||
65 | return this.transactions[transactionID].Asset; | ||
66 | } | ||
67 | |||
68 | return null; | ||
69 | } | ||
70 | |||
71 | public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) | ||
72 | { | ||
73 | // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString()); | ||
74 | AssetBase asset = null; | ||
75 | if (pack.AssetBlock.Type == 0) | ||
76 | { | ||
77 | |||
78 | //first packet for transaction | ||
79 | asset = new AssetBase(); | ||
80 | asset.FullID = assetID; | ||
81 | asset.Type = pack.AssetBlock.Type; | ||
82 | asset.InvType = asset.Type; | ||
83 | asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
84 | asset.Data = pack.AssetBlock.AssetData; | ||
85 | |||
86 | |||
87 | } | ||
88 | else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) | ||
89 | { | ||
90 | |||
91 | asset = new AssetBase(); | ||
92 | asset.FullID = assetID; | ||
93 | // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); | ||
94 | asset.Type = pack.AssetBlock.Type; | ||
95 | asset.InvType = asset.Type; | ||
96 | asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
97 | asset.Data = pack.AssetBlock.AssetData; | ||
98 | |||
99 | |||
100 | } | ||
101 | |||
102 | if (asset != null) | ||
103 | { | ||
104 | this.AddUpload(pack.AssetBlock.TransactionID, asset); | ||
105 | } | ||
106 | else | ||
107 | { | ||
108 | |||
109 | //currently we don't support this asset type | ||
110 | //so lets just tell the client that the upload is complete | ||
111 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
112 | response.AssetBlock.Type = pack.AssetBlock.Type; | ||
113 | response.AssetBlock.Success = true; | ||
114 | response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID); | ||
115 | this.ourClient.OutPacket(response); | ||
116 | } | ||
117 | |||
118 | } | ||
119 | |||
120 | #region Xfer packet system for larger uploads | ||
121 | |||
122 | public void HandleXferPacket(SendXferPacketPacket xferPacket) | ||
123 | { | ||
124 | lock (this.transactions) | ||
125 | { | ||
126 | foreach (AssetTransaction trans in this.transactions.Values) | ||
127 | { | ||
128 | if (trans.XferID == xferPacket.XferID.ID) | ||
129 | { | ||
130 | if (trans.Asset.Data.Length > 1) | ||
131 | { | ||
132 | byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length]; | ||
133 | Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length); | ||
134 | Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length); | ||
135 | trans.Asset.Data = newArray; | ||
136 | } | ||
137 | else | ||
138 | { | ||
139 | byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4]; | ||
140 | Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4); | ||
141 | trans.Asset.Data = newArray; | ||
142 | } | ||
143 | |||
144 | if ((xferPacket.XferID.Packet & 2147483648) != 0) | ||
145 | { | ||
146 | //end of transfer | ||
147 | trans.UploadComplete = true; | ||
148 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
149 | response.AssetBlock.Type = trans.Asset.Type; | ||
150 | response.AssetBlock.Success = true; | ||
151 | response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); | ||
152 | this.ourClient.OutPacket(response); | ||
153 | |||
154 | m_assetCache.AddAsset(trans.Asset); | ||
155 | //check if we should add it to inventory | ||
156 | if (trans.AddToInventory) | ||
157 | { | ||
158 | // m_assetCache.AddAsset(trans.Asset); | ||
159 | m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); | ||
160 | } | ||
161 | |||
162 | |||
163 | } | ||
164 | break; | ||
165 | } | ||
166 | |||
167 | } | ||
168 | } | ||
169 | |||
170 | ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); | ||
171 | confirmXfer.XferID.ID = xferPacket.XferID.ID; | ||
172 | confirmXfer.XferID.Packet = xferPacket.XferID.Packet; | ||
173 | this.ourClient.OutPacket(confirmXfer); | ||
174 | } | ||
175 | |||
176 | #endregion | ||
177 | |||
178 | public AssetBase AddUploadToAssetCache(LLUUID transactionID) | ||
179 | { | ||
180 | AssetBase asset = null; | ||
181 | if (this.transactions.ContainsKey(transactionID)) | ||
182 | { | ||
183 | AssetTransaction trans = this.transactions[transactionID]; | ||
184 | if (trans.UploadComplete) | ||
185 | { | ||
186 | m_assetCache.AddAsset(trans.Asset); | ||
187 | asset = trans.Asset; | ||
188 | } | ||
189 | } | ||
190 | |||
191 | return asset; | ||
192 | } | ||
193 | |||
194 | public void CreateInventoryItem(CreateInventoryItemPacket packet) | ||
195 | { | ||
196 | if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID)) | ||
197 | { | ||
198 | AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID]; | ||
199 | trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description); | ||
200 | trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name); | ||
201 | trans.Asset.Type = packet.InventoryBlock.Type; | ||
202 | trans.Asset.InvType = packet.InventoryBlock.InvType; | ||
203 | if (trans.UploadComplete) | ||
204 | { | ||
205 | //already complete so we can add it to the inventory | ||
206 | //m_assetCache.AddAsset(trans.Asset); | ||
207 | m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); | ||
208 | } | ||
209 | else | ||
210 | { | ||
211 | trans.AddToInventory = true; | ||
212 | trans.InventFolder = packet.InventoryBlock.FolderID; | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | |||
217 | private class AssetTransaction | ||
218 | { | ||
219 | public uint XferID; | ||
220 | public AssetBase Asset; | ||
221 | public bool AddToInventory; | ||
222 | public LLUUID InventFolder = LLUUID.Zero; | ||
223 | public bool UploadComplete = false; | ||
224 | public LLUUID TransactionID = LLUUID.Zero; | ||
225 | |||
226 | public AssetTransaction() | ||
227 | { | ||
228 | |||
229 | } | ||
230 | } | ||
231 | } | ||
232 | } | ||