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authorJustin Clark-Casey (justincc)2011-07-11 03:47:49 +0100
committerJustin Clark-Casey (justincc)2011-07-11 03:47:49 +0100
commit8e44a8e2b9a318143e8e5f8bb235356c6be5c5e5 (patch)
tree707861e7089e20b2bfb9ccaf1ce05ee6156ddc0d /LICENSE.txt
parentrefactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall... (diff)
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Properly regenerate physics proxy when a mesh is resized.
This is done in SOP.Resize(). More common code from callers needs to be refactored into this method to reduce confusing copy/pasting
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