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author | nlin | 2009-07-15 10:09:37 +0000 |
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committer | nlin | 2009-07-15 10:09:37 +0000 |
commit | 56d295cfb5af59c7aecafcc817dc0ec2a90a035c (patch) | |
tree | e28edb68ddcaee8224c06ac3daac1b4ac8f2ef22 /LICENSE.txt | |
parent | Bump version in Framework/Servers/VersionInfo to 0.6.6. (diff) | |
download | opensim-SC-56d295cfb5af59c7aecafcc817dc0ec2a90a035c.zip opensim-SC-56d295cfb5af59c7aecafcc817dc0ec2a90a035c.tar.gz opensim-SC-56d295cfb5af59c7aecafcc817dc0ec2a90a035c.tar.bz2 opensim-SC-56d295cfb5af59c7aecafcc817dc0ec2a90a035c.tar.xz |
Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #2905
This fix re-introduces a small tilt into the capsule to prevent
avatar falling through terrain. Re-introduction of the tilt means
that some direction-dependent behavior when walking over prims, but
I have tried to minimize this.
Additionally this commit allows the capsule to wobble slightly when
being pushed around the terrain. This should make walking over prims
easier, as the capsule can wobble and glide diagonally over the prim's
edge, instead of rigidly being stopped vertically against the prim's
face.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions