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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /Common | |
parent | * SimpleApp: (diff) | |
download | opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'Common')
-rw-r--r-- | Common/OpenSim.Framework/Types/EstateSettings.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Types/EstateSettings.cs b/Common/OpenSim.Framework/Types/EstateSettings.cs index baa3eef..778c893 100644 --- a/Common/OpenSim.Framework/Types/EstateSettings.cs +++ b/Common/OpenSim.Framework/Types/EstateSettings.cs | |||
@@ -91,6 +91,7 @@ namespace OpenSim.Framework.Types | |||
91 | public double terrainMultiplier = 60.0; | 91 | public double terrainMultiplier = 60.0; |
92 | public float waterHeight = (float)20.0; | 92 | public float waterHeight = (float)20.0; |
93 | 93 | ||
94 | public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region | ||
94 | 95 | ||
95 | } | 96 | } |
96 | } | 97 | } |