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authorMW2007-06-24 15:24:02 +0000
committerMW2007-06-24 15:24:02 +0000
commit38a800400ae8c61eef0770b8c49aa6e637478e58 (patch)
tree2d53e3c67a0990bf199e8594240cdee8dc1a8494 /Common/OpenSim.Servers/CheckSumServer.cs
parentMore work on CAPS handler. (diff)
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Disabled the CheckSum Server as it seems that isn't used by viewer 1.18.
Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt). Started to cleanup/rewrite the AssetCache. Fixed bug in MapBlock requests, where data for some regions wasn't being sent. Renamed PrimData's Texture to TextureEntry. most likely a few other small changes.
Diffstat (limited to 'Common/OpenSim.Servers/CheckSumServer.cs')
-rw-r--r--Common/OpenSim.Servers/CheckSumServer.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/Common/OpenSim.Servers/CheckSumServer.cs b/Common/OpenSim.Servers/CheckSumServer.cs
index 14ac11b..a359205 100644
--- a/Common/OpenSim.Servers/CheckSumServer.cs
+++ b/Common/OpenSim.Servers/CheckSumServer.cs
@@ -42,7 +42,7 @@ using OpenSim.Framework.Console;
42 42
43namespace OpenSim.Servers 43namespace OpenSim.Servers
44{ 44{
45 public class CheckSumServer : UDPServerBase 45/* public class CheckSumServer : UDPServerBase
46 { 46 {
47 //protected ConsoleBase m_log; 47 //protected ConsoleBase m_log;
48 48
@@ -79,7 +79,7 @@ namespace OpenSim.Servers
79 SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket(); 79 SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket();
80 checkrequest.TokenBlock.Token = checksum.TokenBlock.Token; 80 checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
81 this.SendPacket(checkrequest, epSender); 81 this.SendPacket(checkrequest, epSender);
82 */ 82
83 } 83 }
84 else if (packet.Type == PacketType.TemplateChecksumReply) 84 else if (packet.Type == PacketType.TemplateChecksumReply)
85 { 85 {
@@ -136,5 +136,6 @@ namespace OpenSim.Servers
136 { 136 {
137 this.Server.SendTo(buffer, size, flags, endp); 137 this.Server.SendTo(buffer, size, flags, endp);
138 } 138 }
139 } 139 *
140 }*/
140} \ No newline at end of file 141} \ No newline at end of file