diff options
author | mingchen | 2007-06-07 14:23:19 +0000 |
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committer | mingchen | 2007-06-07 14:23:19 +0000 |
commit | f88a4777f9e9b23795aed5a7f364a93a73e9ed15 (patch) | |
tree | 7acf567aed35932ae0bcc5410698379bbb6087c0 /Common/OpenSim.Framework | |
parent | *When avatar crosses parcel, it updates successfully in the viewer (diff) | |
download | opensim-SC-f88a4777f9e9b23795aed5a7f364a93a73e9ed15.zip opensim-SC-f88a4777f9e9b23795aed5a7f364a93a73e9ed15.tar.gz opensim-SC-f88a4777f9e9b23795aed5a7f364a93a73e9ed15.tar.bz2 opensim-SC-f88a4777f9e9b23795aed5a7f364a93a73e9ed15.tar.xz |
*Cleaned up namespaces, filenames, etc in OpenSim.RegionServer
NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
Diffstat (limited to 'Common/OpenSim.Framework')
-rw-r--r-- | Common/OpenSim.Framework/OpenSim.Framework.csproj | 6 | ||||
-rw-r--r-- | Common/OpenSim.Framework/OpenSim.Framework.dll.build | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.csproj b/Common/OpenSim.Framework/OpenSim.Framework.csproj index 8e33dd9..7634f16 100644 --- a/Common/OpenSim.Framework/OpenSim.Framework.csproj +++ b/Common/OpenSim.Framework/OpenSim.Framework.csproj | |||
@@ -162,9 +162,6 @@ | |||
162 | <Compile Include="Types\NeighbourInfo.cs"> | 162 | <Compile Include="Types\NeighbourInfo.cs"> |
163 | <SubType>Code</SubType> | 163 | <SubType>Code</SubType> |
164 | </Compile> | 164 | </Compile> |
165 | <Compile Include="Types\ParcelData.cs"> | ||
166 | <SubType>Code</SubType> | ||
167 | </Compile> | ||
168 | <Compile Include="Types\PrimData.cs"> | 165 | <Compile Include="Types\PrimData.cs"> |
169 | <SubType>Code</SubType> | 166 | <SubType>Code</SubType> |
170 | </Compile> | 167 | </Compile> |
@@ -186,6 +183,9 @@ | |||
186 | <Compile Include="Types\AssetBase.cs"> | 183 | <Compile Include="Types\AssetBase.cs"> |
187 | <SubType>Code</SubType> | 184 | <SubType>Code</SubType> |
188 | </Compile> | 185 | </Compile> |
186 | <Compile Include="Types\ParcelData.cs"> | ||
187 | <SubType>Code</SubType> | ||
188 | </Compile> | ||
189 | </ItemGroup> | 189 | </ItemGroup> |
190 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | 190 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> |
191 | <PropertyGroup> | 191 | <PropertyGroup> |
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.dll.build b/Common/OpenSim.Framework/OpenSim.Framework.dll.build index 8da7748..2cf899d 100644 --- a/Common/OpenSim.Framework/OpenSim.Framework.dll.build +++ b/Common/OpenSim.Framework/OpenSim.Framework.dll.build | |||
@@ -37,7 +37,6 @@ | |||
37 | <include name="Interfaces/ILocalStorage.cs" /> | 37 | <include name="Interfaces/ILocalStorage.cs" /> |
38 | <include name="Properties/AssemblyInfo.cs" /> | 38 | <include name="Properties/AssemblyInfo.cs" /> |
39 | <include name="Types/NeighbourInfo.cs" /> | 39 | <include name="Types/NeighbourInfo.cs" /> |
40 | <include name="Types/ParcelData.cs" /> | ||
41 | <include name="Types/PrimData.cs" /> | 40 | <include name="Types/PrimData.cs" /> |
42 | <include name="Types/AssetStorage.cs" /> | 41 | <include name="Types/AssetStorage.cs" /> |
43 | <include name="Types/OSVector3.cs" /> | 42 | <include name="Types/OSVector3.cs" /> |
@@ -45,6 +44,7 @@ | |||
45 | <include name="Types/Login.cs" /> | 44 | <include name="Types/Login.cs" /> |
46 | <include name="Types/AssetLandmark.cs" /> | 45 | <include name="Types/AssetLandmark.cs" /> |
47 | <include name="Types/AssetBase.cs" /> | 46 | <include name="Types/AssetBase.cs" /> |
47 | <include name="Types/ParcelData.cs" /> | ||
48 | </sources> | 48 | </sources> |
49 | <references basedir="${project::get-base-directory()}"> | 49 | <references basedir="${project::get-base-directory()}"> |
50 | <lib> | 50 | <lib> |