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author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /Common/OpenSim.Framework/SimProfile.cs | |
parent | Goodbye World (diff) | |
download | opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'Common/OpenSim.Framework/SimProfile.cs')
-rw-r--r-- | Common/OpenSim.Framework/SimProfile.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Common/OpenSim.Framework/SimProfile.cs b/Common/OpenSim.Framework/SimProfile.cs index 8acb20b..6b3742a 100644 --- a/Common/OpenSim.Framework/SimProfile.cs +++ b/Common/OpenSim.Framework/SimProfile.cs | |||
@@ -37,7 +37,7 @@ namespace OpenSim.Framework.Sims | |||
37 | } | 37 | } |
38 | catch (Exception e) | 38 | catch (Exception e) |
39 | { | 39 | { |
40 | Console.WriteLine(e.ToString()); | 40 | System.Console.WriteLine(e.ToString()); |
41 | } | 41 | } |
42 | return this; | 42 | return this; |
43 | } | 43 | } |
@@ -69,7 +69,7 @@ namespace OpenSim.Framework.Sims | |||
69 | } | 69 | } |
70 | catch (Exception e) | 70 | catch (Exception e) |
71 | { | 71 | { |
72 | Console.WriteLine(e.ToString()); | 72 | System.Console.WriteLine(e.ToString()); |
73 | } | 73 | } |
74 | return this; | 74 | return this; |
75 | } | 75 | } |