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authorMW2007-05-27 18:52:42 +0000
committerMW2007-05-27 18:52:42 +0000
commitc746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch)
tree54d23af3d168958bfec995cf2987cf5af79ac149 /Common/OpenSim.Framework/Interfaces/Scripting
parentGoodbye World (diff)
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'Common/OpenSim.Framework/Interfaces/Scripting')
-rw-r--r--Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs14
-rw-r--r--Common/OpenSim.Framework/Interfaces/Scripting/IScriptEngine.cs14
2 files changed, 28 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs
new file mode 100644
index 0000000..3ad0f06
--- /dev/null
+++ b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs
@@ -0,0 +1,14 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Types;
5
6namespace OpenSim.Framework.Interfaces
7{
8 public interface IScriptAPI
9 {
10 OSVector3 GetEntityPosition(uint localID);
11 void SetEntityPosition(uint localID, float x, float y, float z);
12 uint GetRandomAvatarID();
13 }
14}
diff --git a/Common/OpenSim.Framework/Interfaces/Scripting/IScriptEngine.cs b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptEngine.cs
new file mode 100644
index 0000000..ed8974c
--- /dev/null
+++ b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptEngine.cs
@@ -0,0 +1,14 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Framework.Interfaces
6{
7 public interface IScriptEngine
8 {
9 bool Init(IScriptAPI api);
10 string GetName();
11 void LoadScript(string script, string scriptName, uint entityID);
12 void OnFrame();
13 }
14}