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author | Robert Adams | 2012-09-27 08:23:29 -0700 |
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committer | Robert Adams | 2012-09-27 22:01:52 -0700 |
commit | f82b903deeaaf8eaa7ae5c4d4b7e917dd0a6ce7b (patch) | |
tree | 3d355254a7bcb8c447fbfef901784af7062763d4 /BUILDING.md | |
parent | BulletSim: Terrain sets proper collision flags on creation. (diff) | |
download | opensim-SC-f82b903deeaaf8eaa7ae5c4d4b7e917dd0a6ce7b.zip opensim-SC-f82b903deeaaf8eaa7ae5c4d4b7e917dd0a6ce7b.tar.gz opensim-SC-f82b903deeaaf8eaa7ae5c4d4b7e917dd0a6ce7b.tar.bz2 opensim-SC-f82b903deeaaf8eaa7ae5c4d4b7e917dd0a6ce7b.tar.xz |
BulletSim: Fix linkset crash. Caused by the different body and shape
pointers at runtime and at taint-time. Now passes the body into the
taint.
Vehicles zero inertia when active to eliminate Bullet's contribution
to vehicle motion.
Diffstat (limited to 'BUILDING.md')
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