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authorMelanie2012-01-06 17:43:35 +0000
committerMelanie2012-01-06 17:43:35 +0000
commitf8c15d38a614ca7fcfc78a0c2883831ea6cf8137 (patch)
tree3cb565859ea9d31f02504622e4701c68ea62cb43
parentAdd ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling (diff)
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If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs55
1 files changed, 39 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b62023b..2444367 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -979,25 +979,40 @@ namespace OpenSim.Region.Framework.Scenes
979 public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) 979 public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)
980 { 980 {
981 SceneObjectPart part = GetSceneObjectPart(localID); 981 SceneObjectPart part = GetSceneObjectPart(localID);
982 if (part == null) 982 SceneObjectGroup group = null;
983 return; 983 if (part != null)
984 {
985 group = part.ParentGroup;
986 }
987 if (part != null && group != null)
988 {
989 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
990 return;
984 991
985 SceneObjectGroup group = part.ParentGroup; 992 TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
986 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) 993 if (item == null)
987 return; 994 return;
988
989 TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
990 if (item == null)
991 return;
992 995
993 if (item.Type == 10) 996 InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
994 { 997
995 part.RemoveScriptEvents(itemID); 998 // Move the item to trash. If this is a copiable item, only
996 EventManager.TriggerRemoveScript(localID, itemID); 999 // a copy will be moved and we will still need to delete
1000 // the item from the prim. If it was no copy, is will be
1001 // deleted by this method.
1002 MoveTaskInventoryItem(remoteClient, destFolder.ID, part, itemID);
1003
1004 if (group.GetInventoryItem(localID, itemID) != null)
1005 {
1006 if (item.Type == 10)
1007 {
1008 part.RemoveScriptEvents(itemID);
1009 EventManager.TriggerRemoveScript(localID, itemID);
1010 }
1011
1012 group.RemoveInventoryItem(localID, itemID);
1013 }
1014 part.SendPropertiesToClient(remoteClient);
997 } 1015 }
998
999 group.RemoveInventoryItem(localID, itemID);
1000 part.SendPropertiesToClient(remoteClient);
1001 } 1016 }
1002 1017
1003 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) 1018 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
@@ -1058,7 +1073,15 @@ namespace OpenSim.Region.Framework.Scenes
1058 if (!Permissions.BypassPermissions()) 1073 if (!Permissions.BypassPermissions())
1059 { 1074 {
1060 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1075 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1076 {
1077 if (taskItem.Type == 10)
1078 {
1079 part.RemoveScriptEvents(itemId);
1080 EventManager.TriggerRemoveScript(part.LocalId, itemId);
1081 }
1082
1061 part.Inventory.RemoveInventoryItem(itemId); 1083 part.Inventory.RemoveInventoryItem(itemId);
1084 }
1062 } 1085 }
1063 1086
1064 return agentItem; 1087 return agentItem;