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authorUbitUmarov2015-11-17 07:59:11 +0000
committerUbitUmarov2015-11-17 07:59:11 +0000
commitf7f5aba597d359d28a2bce10e645f9c9827ced9a (patch)
treef2b3bdfbeefdfb123627262e4e30b293b7858601
parent work around some 'tests' errors: fix wrong parameters (diff)
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remove unused parameter
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs3
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
5 files changed, 10 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 852d662..3971da0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
200 Assert.That(so.Backup, Is.True); 200 Assert.That(so.Backup, Is.True);
201 201
202 m_numberOfAttachEventsFired = 0; 202 m_numberOfAttachEventsFired = 0;
203 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, true, false); 203 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false);
204 204
205 // Check status on scene presence 205 // Check status on scene presence
206 Assert.That(sp.HasAttachments(), Is.True); 206 Assert.That(sp.HasAttachments(), Is.True);
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
248 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); 248 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
249 249
250 m_numberOfAttachEventsFired = 0; 250 m_numberOfAttachEventsFired = 0;
251 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, true, false); 251 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false);
252 252
253 // Check status on scene presence 253 // Check status on scene presence
254 Assert.That(sp.HasAttachments(), Is.True); 254 Assert.That(sp.HasAttachments(), Is.True);
@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
281 281
282 // Test wearing a different attachment from the ground. 282 // Test wearing a different attachment from the ground.
283 { 283 {
284 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, true, false); 284 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false);
285 285
286 // Check status on scene presence 286 // Check status on scene presence
287 Assert.That(sp.HasAttachments(), Is.True); 287 Assert.That(sp.HasAttachments(), Is.True);
@@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
314 314
315 // Test rewearing an already worn attachment from ground. Nothing should happen. 315 // Test rewearing an already worn attachment from ground. Nothing should happen.
316 { 316 {
317 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, true, false); 317 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false);
318 318
319 // Check status on scene presence 319 // Check status on scene presence
320 Assert.That(sp.HasAttachments(), Is.True); 320 Assert.That(sp.HasAttachments(), Is.True);
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
372 sp2.AbsolutePosition = new Vector3(0, 0, 0); 372 sp2.AbsolutePosition = new Vector3(0, 0, 0);
373 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 373 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
374 374
375 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, true, false); 375 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false);
376 376
377 Assert.That(sp.HasAttachments(), Is.False); 377 Assert.That(sp.HasAttachments(), Is.False);
378 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 378 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 3c1247f..b008068 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -90,7 +90,8 @@ namespace OpenSim.Region.Framework.Interfaces
90 /// <param name="addToInventory">If true then add object to user inventory</param> 90 /// <param name="addToInventory">If true then add object to user inventory</param>
91 /// <param name="append">Append to attachment point rather than replace.</param> 91 /// <param name="append">Append to attachment point rather than replace.</param>
92 /// <returns>true if the object was successfully attached, false otherwise</returns> 92 /// <returns>true if the object was successfully attached, false otherwise</returns>
93 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append); 93 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent,
94 bool addToInventory, bool append);
94 95
95 /// <summary> 96 /// <summary>
96 /// Rez an attachment from user inventory and change inventory status to match. 97 /// Rez an attachment from user inventory and change inventory status to match.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2a917a9..837a994 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3035,7 +3035,7 @@ namespace OpenSim.Region.Framework.Scenes
3035 // information that this is due to a teleport/border cross rather than an ordinary attachment. 3035 // information that this is due to a teleport/border cross rather than an ordinary attachment.
3036 // We currently do this in Scene.MakeRootAgent() instead. 3036 // We currently do this in Scene.MakeRootAgent() instead.
3037 if (AttachmentsModule != null) 3037 if (AttachmentsModule != null)
3038 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true); 3038 AttachmentsModule.AttachObject(sp, grp, 0, false, false, true);
3039 } 3039 }
3040 else 3040 else
3041 { 3041 {
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
index c53a762..535bf67 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
184 hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); 184 hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
185 } 185 }
186 186
187 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, false, true) ? 1 : 0; 187 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, true) ? 1 : 0;
188 } 188 }
189 } 189 }
190} 190}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index f7b1392..4778cf8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3719,7 +3719,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3719 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3719 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3720 3720
3721 if (attachmentsModule != null) 3721 if (attachmentsModule != null)
3722 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); 3722 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true);
3723 else 3723 else
3724 return false; 3724 return false;
3725 } 3725 }