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authorBlueWall2013-03-05 15:30:54 -0500
committerBlueWall2013-03-05 15:30:54 -0500
commitf676408e2a45101bcab0a33f598ea9047f02036a (patch)
treeeb34ea8fb0a783ee466873462285eba629ab6405
parentAdd method to remove JsonRpc Handlers from the server (diff)
parent* Add a Max Payload size property to the Websocket Server Handler. If you ... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs24
-rw-r--r--OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs17
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs54
-rw-r--r--OpenSim/Region/DataSnapshot/DataSnapshotManager.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs3
-rw-r--r--OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs3
-rw-r--r--OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs13
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs5
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs4
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs20
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs47
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs43
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs270
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs2
-rw-r--r--OpenSim/Server/Base/ServicesServerBase.cs4
-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs32
-rw-r--r--OpenSim/Tests/Common/Mock/MockScriptEngine.cs31
-rw-r--r--OpenSim/Tests/Common/TestHelpers.cs21
-rw-r--r--OpenSim/Tests/ConfigurationLoaderTest.cs2
-rwxr-xr-xbin/OpenMetaverse.StructuredData.dllbin102400 -> 114688 bytes
-rwxr-xr-xbin/OpenMetaverse.dllbin1765376 -> 1925120 bytes
-rwxr-xr-xbin/OpenMetaverseTypes.dllbin114688 -> 122880 bytes
-rw-r--r--bin/OpenSim.ini.example96
-rw-r--r--bin/OpenSimDefaults.ini101
-rw-r--r--bin/Robust.HG.ini.example1
-rw-r--r--prebuild.xml1
34 files changed, 664 insertions, 215 deletions
diff --git a/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs b/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
index 633d005..510be37 100644
--- a/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
@@ -85,16 +85,26 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
85 if (modulesConfig == null) 85 if (modulesConfig == null)
86 modulesConfig = m_openSim.ConfigSource.Source.AddConfig("Modules"); 86 modulesConfig = m_openSim.ConfigSource.Source.AddConfig("Modules");
87 87
88 Dictionary<RuntimeAddin, IList<int>> loadedModules = new Dictionary<RuntimeAddin, IList<int>>();
89
88 // Scan modules and load all that aren't disabled 90 // Scan modules and load all that aren't disabled
89 foreach (TypeExtensionNode node in 91 foreach (TypeExtensionNode node in
90 AddinManager.GetExtensionNodes("/OpenSim/RegionModules")) 92 AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
91 { 93 {
94 IList<int> loadedModuleData;
95
96 if (!loadedModules.ContainsKey(node.Addin))
97 loadedModules.Add(node.Addin, new List<int> { 0, 0, 0 });
98
99 loadedModuleData = loadedModules[node.Addin];
100
92 if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null) 101 if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
93 { 102 {
94 if (CheckModuleEnabled(node, modulesConfig)) 103 if (CheckModuleEnabled(node, modulesConfig))
95 { 104 {
96 m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type); 105 m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
97 m_sharedModules.Add(node); 106 m_sharedModules.Add(node);
107 loadedModuleData[0]++;
98 } 108 }
99 } 109 }
100 else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null) 110 else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
@@ -103,14 +113,26 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
103 { 113 {
104 m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type); 114 m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
105 m_nonSharedModules.Add(node); 115 m_nonSharedModules.Add(node);
116 loadedModuleData[1]++;
106 } 117 }
107 } 118 }
108 else 119 else
109 { 120 {
110 m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type); 121 m_log.WarnFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
122 loadedModuleData[2]++;
111 } 123 }
112 } 124 }
113 125
126 foreach (KeyValuePair<RuntimeAddin, IList<int>> loadedModuleData in loadedModules)
127 {
128 m_log.InfoFormat(
129 "[REGIONMODULES]: From plugin {0}, (version {1}), loaded {2} modules, {3} shared, {4} non-shared {5} unknown",
130 loadedModuleData.Key.Id,
131 loadedModuleData.Key.Version,
132 loadedModuleData.Value[0] + loadedModuleData.Value[1] + loadedModuleData.Value[2],
133 loadedModuleData.Value[0], loadedModuleData.Value[1], loadedModuleData.Value[2]);
134 }
135
114 // Load and init the module. We try a constructor with a port 136 // Load and init the module. We try a constructor with a port
115 // if a port was given, fall back to one without if there is 137 // if a port was given, fall back to one without if there is
116 // no port or the more specific constructor fails. 138 // no port or the more specific constructor fails.
diff --git a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs
index bb8825b..ee96b47 100644
--- a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs
@@ -108,6 +108,7 @@ namespace OpenSim.Framework.Servers.HttpServer
108 private int _bufferLength; 108 private int _bufferLength;
109 private bool _closing; 109 private bool _closing;
110 private bool _upgraded; 110 private bool _upgraded;
111 private int _maxPayloadBytes = 41943040;
111 112
112 private const string HandshakeAcceptText = 113 private const string HandshakeAcceptText =
113 "HTTP/1.1 101 Switching Protocols\r\n" + 114 "HTTP/1.1 101 Switching Protocols\r\n" +
@@ -196,6 +197,15 @@ namespace OpenSim.Framework.Servers.HttpServer
196 } 197 }
197 198
198 /// <summary> 199 /// <summary>
200 /// Max Payload Size in bytes. Defaults to 40MB, but could be set upon connection before calling handshake and upgrade.
201 /// </summary>
202 public int MaxPayloadSize
203 {
204 get { return _maxPayloadBytes; }
205 set { _maxPayloadBytes = value; }
206 }
207
208 /// <summary>
199 /// This triggers the websocket start the upgrade process 209 /// This triggers the websocket start the upgrade process
200 /// </summary> 210 /// </summary>
201 public void HandshakeAndUpgrade() 211 public void HandshakeAndUpgrade()
@@ -367,7 +377,12 @@ namespace OpenSim.Framework.Servers.HttpServer
367 if (headerread) 377 if (headerread)
368 { 378 {
369 _socketState.FrameComplete = false; 379 _socketState.FrameComplete = false;
370 380 if (pheader.PayloadLen > (ulong) _maxPayloadBytes)
381 {
382 Close("Invalid Payload size");
383
384 return;
385 }
371 if (pheader.PayloadLen > 0) 386 if (pheader.PayloadLen > 0)
372 { 387 {
373 if ((int) pheader.PayloadLen > _bufferPosition - offset) 388 if ((int) pheader.PayloadLen > _bufferPosition - offset)
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index c555915..137bd81 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -134,6 +134,10 @@ namespace OpenSim
134 /// <param name="configSource"></param> 134 /// <param name="configSource"></param>
135 public OpenSimBase(IConfigSource configSource) : base() 135 public OpenSimBase(IConfigSource configSource) : base()
136 { 136 {
137 // FIXME: This should be done down in ServerBase but we need to sort out and refactor the log4net
138 // XmlConfigurator calls first accross servers.
139 m_log.InfoFormat("[SERVER BASE]: Starting in {0}", m_startupDirectory);
140
137 LoadConfigSettings(configSource); 141 LoadConfigSettings(configSource);
138 } 142 }
139 143
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 33b1f77..45d33cd 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -57,7 +57,6 @@ namespace OpenSim.Region.ClientStack.Linden
57 public bool Enabled { get; private set; } 57 public bool Enabled { get; private set; }
58 58
59 private Scene m_scene; 59 private Scene m_scene;
60 private UUID m_agentID;
61 60
62 #region ISharedRegionModule Members 61 #region ISharedRegionModule Members
63 62
@@ -118,25 +117,26 @@ namespace OpenSim.Region.ClientStack.Linden
118 public void RegisterCaps(UUID agentID, Caps caps) 117 public void RegisterCaps(UUID agentID, Caps caps)
119 { 118 {
120 IRequestHandler reqHandler 119 IRequestHandler reqHandler
121 = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag, "MeshUploadFlag", agentID.ToString()); 120 = new RestHTTPHandler(
121 "GET", "/CAPS/" + UUID.Random(), ht => MeshUploadFlag(ht, agentID), "MeshUploadFlag", agentID.ToString());
122 122
123 caps.RegisterHandler("MeshUploadFlag", reqHandler); 123 caps.RegisterHandler("MeshUploadFlag", reqHandler);
124 m_agentID = agentID; 124
125 } 125 }
126 126
127 private Hashtable MeshUploadFlag(Hashtable mDhttpMethod) 127 private Hashtable MeshUploadFlag(Hashtable mDhttpMethod, UUID agentID)
128 { 128 {
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132 ScenePresence sp = m_scene.GetScenePresence(agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133 data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134 data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135 data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137 data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138 data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139 data["id"] = agentID;
140 data["is_display_name_default"] = true; 140 data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 5675870..6742d99 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -790,7 +790,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
790 handshake.RegionInfo3.ColoName = Utils.EmptyBytes; 790 handshake.RegionInfo3.ColoName = Utils.EmptyBytes;
791 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 791 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
792 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 792 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
793 793 handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0];
794
794 OutPacket(handshake, ThrottleOutPacketType.Task); 795 OutPacket(handshake, ThrottleOutPacketType.Task);
795 } 796 }
796 797
@@ -3571,6 +3572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3571 3572
3572 avp.Sender.IsTrial = false; 3573 avp.Sender.IsTrial = false;
3573 avp.Sender.ID = agentID; 3574 avp.Sender.ID = agentID;
3575 avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0];
3574 //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); 3576 //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
3575 OutPacket(avp, ThrottleOutPacketType.Task); 3577 OutPacket(avp, ThrottleOutPacketType.Task);
3576 } 3578 }
@@ -4192,7 +4194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4192 pack.Stat = stats.StatsBlock; 4194 pack.Stat = stats.StatsBlock;
4193 4195
4194 pack.Header.Reliable = false; 4196 pack.Header.Reliable = false;
4195 4197 pack.RegionInfo = new SimStatsPacket.RegionInfoBlock[0];
4196 OutPacket(pack, ThrottleOutPacketType.Task); 4198 OutPacket(pack, ThrottleOutPacketType.Task);
4197 } 4199 }
4198 4200
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index ddaa227..121fb2a 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -156,9 +156,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
156 156
157 public void Initialise(IConfigSource config) 157 public void Initialise(IConfigSource config)
158 { 158 {
159 IConfig myConfig = config.Configs["Startup"]; 159 string permissionModules = Util.GetConfigVarFromSections<string>(config, "permissionmodules",
160 160 new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule");
161 string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
162 161
163 List<string> modules = new List<string>(permissionModules.Split(',')); 162 List<string> modules = new List<string>(permissionModules.Split(','));
164 163
@@ -167,26 +166,34 @@ namespace OpenSim.Region.CoreModules.World.Permissions
167 166
168 m_Enabled = true; 167 m_Enabled = true;
169 168
170 m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false); 169 m_allowGridGods = Util.GetConfigVarFromSections<bool>(config, "allow_grid_gods",
171 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true); 170 new string[] { "Startup", "Permissions" }, false);
172 m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true); 171 m_bypassPermissions = !Util.GetConfigVarFromSections<bool>(config, "serverside_object_permissions",
173 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); 172 new string[] { "Startup", "Permissions" }, true);
174 m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false); 173 m_propagatePermissions = Util.GetConfigVarFromSections<bool>(config, "propagate_permissions",
175 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); 174 new string[] { "Startup", "Permissions" }, true);
176 175 m_RegionOwnerIsGod = Util.GetConfigVarFromSections<bool>(config, "region_owner_is_god",
177 m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false); 176 new string[] { "Startup", "Permissions" }, true);
177 m_RegionManagerIsGod = Util.GetConfigVarFromSections<bool>(config, "region_manager_is_god",
178 new string[] { "Startup", "Permissions" }, false);
179 m_ParcelOwnerIsGod = Util.GetConfigVarFromSections<bool>(config, "parcel_owner_is_god",
180 new string[] { "Startup", "Permissions" }, true);
181
182 m_SimpleBuildPermissions = Util.GetConfigVarFromSections<bool>(config, "simple_build_permissions",
183 new string[] { "Startup", "Permissions" }, false);
178 184
179 m_allowedScriptCreators 185 m_allowedScriptCreators
180 = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators); 186 = ParseUserSetConfigSetting(config, "allowed_script_creators", m_allowedScriptCreators);
181 m_allowedScriptEditors 187 m_allowedScriptEditors
182 = ParseUserSetConfigSetting(myConfig, "allowed_script_editors", m_allowedScriptEditors); 188 = ParseUserSetConfigSetting(config, "allowed_script_editors", m_allowedScriptEditors);
183 189
184 if (m_bypassPermissions) 190 if (m_bypassPermissions)
185 m_log.Info("[PERMISSIONS]: serverside_object_permissions = false in ini file so disabling all region service permission checks"); 191 m_log.Info("[PERMISSIONS]: serverside_object_permissions = false in ini file so disabling all region service permission checks");
186 else 192 else
187 m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks"); 193 m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks");
188 194
189 string grant = myConfig.GetString("GrantLSL", ""); 195 string grant = Util.GetConfigVarFromSections<string>(config, "GrantLSL",
196 new string[] { "Startup", "Permissions" }, string.Empty);
190 if (grant.Length > 0) 197 if (grant.Length > 0)
191 { 198 {
192 foreach (string uuidl in grant.Split(',')) 199 foreach (string uuidl in grant.Split(','))
@@ -196,7 +203,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
196 } 203 }
197 } 204 }
198 205
199 grant = myConfig.GetString("GrantCS", ""); 206 grant = Util.GetConfigVarFromSections<string>(config, "GrantCS",
207 new string[] { "Startup", "Permissions" }, string.Empty);
200 if (grant.Length > 0) 208 if (grant.Length > 0)
201 { 209 {
202 foreach (string uuidl in grant.Split(',')) 210 foreach (string uuidl in grant.Split(','))
@@ -206,7 +214,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
206 } 214 }
207 } 215 }
208 216
209 grant = myConfig.GetString("GrantVB", ""); 217 grant = Util.GetConfigVarFromSections<string>(config, "GrantVB",
218 new string[] { "Startup", "Permissions" }, string.Empty);
210 if (grant.Length > 0) 219 if (grant.Length > 0)
211 { 220 {
212 foreach (string uuidl in grant.Split(',')) 221 foreach (string uuidl in grant.Split(','))
@@ -216,7 +225,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
216 } 225 }
217 } 226 }
218 227
219 grant = myConfig.GetString("GrantJS", ""); 228 grant = Util.GetConfigVarFromSections<string>(config, "GrantJS",
229 new string[] { "Startup", "Permissions" }, string.Empty);
220 if (grant.Length > 0) 230 if (grant.Length > 0)
221 { 231 {
222 foreach (string uuidl in grant.Split(',')) 232 foreach (string uuidl in grant.Split(','))
@@ -226,7 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
226 } 236 }
227 } 237 }
228 238
229 grant = myConfig.GetString("GrantYP", ""); 239 grant = Util.GetConfigVarFromSections<string>(config, "GrantYP",
240 new string[] { "Startup", "Permissions" }, string.Empty);
230 if (grant.Length > 0) 241 if (grant.Length > 0)
231 { 242 {
232 foreach (string uuidl in grant.Split(',')) 243 foreach (string uuidl in grant.Split(','))
@@ -464,11 +475,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
464 /// <param name="settingName"></param> 475 /// <param name="settingName"></param>
465 /// <param name="defaultValue">The default value for this attribute</param> 476 /// <param name="defaultValue">The default value for this attribute</param>
466 /// <returns>The parsed value</returns> 477 /// <returns>The parsed value</returns>
467 private static UserSet ParseUserSetConfigSetting(IConfig config, string settingName, UserSet defaultValue) 478 private static UserSet ParseUserSetConfigSetting(IConfigSource config, string settingName, UserSet defaultValue)
468 { 479 {
469 UserSet userSet = defaultValue; 480 UserSet userSet = defaultValue;
470 481
471 string rawSetting = config.GetString(settingName, defaultValue.ToString()); 482 string rawSetting = Util.GetConfigVarFromSections<string>(config, settingName,
483 new string[] {"Startup", "Permissions"}, defaultValue.ToString());
472 484
473 // Temporary measure to allow 'gods' to be specified in config for consistency's sake. In the long term 485 // Temporary measure to allow 'gods' to be specified in config for consistency's sake. In the long term
474 // this should disappear. 486 // this should disappear.
diff --git a/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs b/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
index 32017a8..dd48dd5 100644
--- a/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
+++ b/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
@@ -148,8 +148,6 @@ namespace OpenSim.Region.DataSnapshot
148 return; 148 return;
149 } 149 }
150 150
151 if (m_enabled)
152 m_snapStore = new SnapshotStore(m_snapsDir, m_gridinfo, m_listener_port, m_hostname);
153 } 151 }
154 152
155 } 153 }
@@ -163,8 +161,22 @@ namespace OpenSim.Region.DataSnapshot
163 161
164 m_log.DebugFormat("[DATASNAPSHOT]: Module added to Scene {0}.", scene.RegionInfo.RegionName); 162 m_log.DebugFormat("[DATASNAPSHOT]: Module added to Scene {0}.", scene.RegionInfo.RegionName);
165 163
166 m_snapStore.AddScene(scene); 164 if (!m_servicesNotified)
165 {
166 m_hostname = scene.RegionInfo.ExternalHostName;
167 m_snapStore = new SnapshotStore(m_snapsDir, m_gridinfo, m_listener_port, m_hostname);
168
169 //Hand it the first scene, assuming that all scenes have the same BaseHTTPServer
170 new DataRequestHandler(scene, this);
171
172 if (m_dataServices != "" && m_dataServices != "noservices")
173 NotifyDataServices(m_dataServices, "online");
174
175 m_servicesNotified = true;
176 }
177
167 m_scenes.Add(scene); 178 m_scenes.Add(scene);
179 m_snapStore.AddScene(scene);
168 180
169 Assembly currentasm = Assembly.GetExecutingAssembly(); 181 Assembly currentasm = Assembly.GetExecutingAssembly();
170 182
@@ -189,22 +201,6 @@ namespace OpenSim.Region.DataSnapshot
189 } 201 }
190 } 202 }
191 203
192 // Must be done here because on shared modules, PostInitialise() will run
193 // BEFORE any scenes are registered. There is no "all scenes have been loaded"
194 // kind of callback because scenes may be created dynamically, so we cannot
195 // have that info, ever.
196 if (!m_servicesNotified)
197 {
198 //Hand it the first scene, assuming that all scenes have the same BaseHTTPServer
199 new DataRequestHandler(m_scenes[0], this);
200
201 m_hostname = m_scenes[0].RegionInfo.ExternalHostName;
202
203 if (m_dataServices != "" && m_dataServices != "noservices")
204 NotifyDataServices(m_dataServices, "online");
205
206 m_servicesNotified = true;
207 }
208 } 204 }
209 205
210 public void RemoveRegion(Scene scene) 206 public void RemoveRegion(Scene scene)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5b61538..14dac7a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -932,7 +932,12 @@ namespace OpenSim.Region.Framework.Scenes
932 } 932 }
933 } 933 }
934 934
935 string grant = startupConfig.GetString("AllowedClients", String.Empty); 935 string[] possibleAccessControlConfigSections = new string[] { "AccessControl", "Startup" };
936
937 string grant
938 = Util.GetConfigVarFromSections<string>(
939 config, "AllowedClients", possibleAccessControlConfigSections, "");
940
936 if (grant.Length > 0) 941 if (grant.Length > 0)
937 { 942 {
938 foreach (string viewer in grant.Split('|')) 943 foreach (string viewer in grant.Split('|'))
@@ -941,7 +946,10 @@ namespace OpenSim.Region.Framework.Scenes
941 } 946 }
942 } 947 }
943 948
944 grant = startupConfig.GetString("BannedClients", String.Empty); 949 grant
950 = Util.GetConfigVarFromSections<string>(
951 config, "BannedClients", possibleAccessControlConfigSections, "");
952
945 if (grant.Length > 0) 953 if (grant.Length > 0)
946 { 954 {
947 foreach (string viewer in grant.Split('|')) 955 foreach (string viewer in grant.Split('|'))
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index df819ec..6e0ea7d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Tests
130 SceneObjectPart sop1 = sog1.RootPart; 130 SceneObjectPart sop1 = sog1.RootPart;
131 TaskInventoryItem sopItem1 131 TaskInventoryItem sopItem1
132 = TaskInventoryHelpers.AddNotecard( 132 = TaskInventoryHelpers.AddNotecard(
133 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); 133 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
134 134
135 InventoryFolderBase folder 135 InventoryFolderBase folder
136 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; 136 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Framework.Tests
162 SceneObjectPart sop1 = sog1.RootPart; 162 SceneObjectPart sop1 = sog1.RootPart;
163 TaskInventoryItem sopItem1 163 TaskInventoryItem sopItem1
164 = TaskInventoryHelpers.AddNotecard( 164 = TaskInventoryHelpers.AddNotecard(
165 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); 165 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
166 166
167 // Perform test 167 // Perform test
168 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); 168 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
index d7fb272..1e7bc02 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
76 76
77 if (m_console != null) 77 if (m_console != null)
78 { 78 {
79 m_console.AddCommand("TempATtachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms); 79 m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner or estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
80 } 80 }
81 } 81 }
82 else 82 else
diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs
index ad2fc7a..0615036 100644
--- a/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs
+++ b/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs
@@ -33,10 +33,11 @@ using Nini.Config;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35 35
36// You will need to uncomment this line if you are adding a region module to some other assembly which does not already 36// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
37// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans 37// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
38// the available DLLs 38// the available DLLs
39//[assembly: Addin("MyModule", "1.0")] 39//[assembly: Addin("MyModule", "1.0")]
40//[assembly: AddinDependency("OpenSim", "0.5")]
40 41
41namespace OpenSim.Region.OptionalModules.Example.BareBonesNonShared 42namespace OpenSim.Region.OptionalModules.Example.BareBonesNonShared
42{ 43{
diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs
index bb9cbb7..811a263 100644
--- a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs
+++ b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs
@@ -33,10 +33,11 @@ using Nini.Config;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35 35
36// You will need to uncomment this line if you are adding a region module to some other assembly which does not already 36// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
37// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans 37// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
38// the available DLLs 38// the available DLLs
39//[assembly: Addin("MyModule", "1.0")] 39//[assembly: Addin("MyModule", "1.0")]
40//[assembly: AddinDependency("OpenSim", "0.5")]
40 41
41namespace OpenSim.Region.OptionalModules.Example.BareBonesShared 42namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
42{ 43{
diff --git a/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs b/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
index 112ba4e..5bf0ed4 100644
--- a/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
+++ b/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
45 public class WebSocketEchoModule : ISharedRegionModule 45 public class WebSocketEchoModule : ISharedRegionModule
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
48 private bool enabled; 49 private bool enabled;
49 public string Name { get { return "WebSocketEchoModule"; } } 50 public string Name { get { return "WebSocketEchoModule"; } }
50 51
@@ -55,9 +56,9 @@ namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
55 56
56 public void Initialise(IConfigSource pConfig) 57 public void Initialise(IConfigSource pConfig)
57 { 58 {
58 enabled =(pConfig.Configs["WebSocketEcho"] != null); 59 enabled = (pConfig.Configs["WebSocketEcho"] != null);
59 if (enabled) 60// if (enabled)
60 m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE"); 61// m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE");
61 } 62 }
62 63
63 /// <summary> 64 /// <summary>
@@ -158,17 +159,17 @@ namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
158 159
159 public void AddRegion(Scene scene) 160 public void AddRegion(Scene scene)
160 { 161 {
161 m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); 162// m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
162 } 163 }
163 164
164 public void RemoveRegion(Scene scene) 165 public void RemoveRegion(Scene scene)
165 { 166 {
166 m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); 167// m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
167 } 168 }
168 169
169 public void RegionLoaded(Scene scene) 170 public void RegionLoaded(Scene scene)
170 { 171 {
171 m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName); 172// m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName);
172 } 173 }
173 } 174 }
174} \ No newline at end of file 175} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index c1957e2..a6d43f1 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -57,9 +57,10 @@ namespace OpenSim.Region.OptionalModules
57 57
58 public void Initialise(IConfigSource config) 58 public void Initialise(IConfigSource config)
59 { 59 {
60 IConfig myConfig = config.Configs["Startup"]; 60 //IConfig myConfig = config.Configs["Startup"];
61 61
62 string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule"); 62 string permissionModules = Util.GetConfigVarFromSections<string>(config, "permissionmodules",
63 new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule");
63 64
64 List<string> modules=new List<string>(permissionModules.Split(',')); 65 List<string> modules=new List<string>(permissionModules.Split(','));
65 66
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index e6933f9..235cefc 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -961,13 +961,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin
961 // ================================================================== 961 // ==================================================================
962 // Clamp high or low velocities 962 // Clamp high or low velocities
963 float newVelocityLengthSq = VehicleVelocity.LengthSquared(); 963 float newVelocityLengthSq = VehicleVelocity.LengthSquared();
964 if (newVelocityLengthSq > BSParam.VehicleMaxLinearVelocitySq) 964 if (newVelocityLengthSq > BSParam.VehicleMaxLinearVelocitySquared)
965 { 965 {
966 Vector3 origVelW = VehicleVelocity; // DEBUG DEBUG 966 Vector3 origVelW = VehicleVelocity; // DEBUG DEBUG
967 VehicleVelocity /= VehicleVelocity.Length(); 967 VehicleVelocity /= VehicleVelocity.Length();
968 VehicleVelocity *= BSParam.VehicleMaxLinearVelocity; 968 VehicleVelocity *= BSParam.VehicleMaxLinearVelocity;
969 VDetailLog("{0}, MoveLinear,clampMax,origVelW={1},lenSq={2},maxVelSq={3},,newVelW={4}", 969 VDetailLog("{0}, MoveLinear,clampMax,origVelW={1},lenSq={2},maxVelSq={3},,newVelW={4}",
970 Prim.LocalID, origVelW, newVelocityLengthSq, BSParam.VehicleMaxLinearVelocitySq, VehicleVelocity); 970 Prim.LocalID, origVelW, newVelocityLengthSq, BSParam.VehicleMaxLinearVelocitySquared, VehicleVelocity);
971 } 971 }
972 else if (newVelocityLengthSq < 0.001f) 972 else if (newVelocityLengthSq < 0.001f)
973 VehicleVelocity = Vector3.Zero; 973 VehicleVelocity = Vector3.Zero;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index dc57b67..fa58109 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -47,12 +47,16 @@ public static class BSParam
47 public static float SculptLOD { get; private set; } 47 public static float SculptLOD { get; private set; }
48 48
49 public static int CrossingFailuresBeforeOutOfBounds { get; private set; } 49 public static int CrossingFailuresBeforeOutOfBounds { get; private set; }
50 public static float UpdateVelocityChangeThreshold { get; private set; }
50 51
51 public static float MinimumObjectMass { get; private set; } 52 public static float MinimumObjectMass { get; private set; }
52 public static float MaximumObjectMass { get; private set; } 53 public static float MaximumObjectMass { get; private set; }
53 public static float MaxLinearVelocity { get; private set; } 54 public static float MaxLinearVelocity { get; private set; }
55 public static float MaxLinearVelocitySquared { get; private set; }
54 public static float MaxAngularVelocity { get; private set; } 56 public static float MaxAngularVelocity { get; private set; }
57 public static float MaxAngularVelocitySquared { get; private set; }
55 public static float MaxAddForceMagnitude { get; private set; } 58 public static float MaxAddForceMagnitude { get; private set; }
59 public static float MaxAddForceMagnitudeSquared { get; private set; }
56 public static float DensityScaleFactor { get; private set; } 60 public static float DensityScaleFactor { get; private set; }
57 61
58 public static float LinearDamping { get; private set; } 62 public static float LinearDamping { get; private set; }
@@ -109,7 +113,7 @@ public static class BSParam
109 113
110 // Vehicle parameters 114 // Vehicle parameters
111 public static float VehicleMaxLinearVelocity { get; private set; } 115 public static float VehicleMaxLinearVelocity { get; private set; }
112 public static float VehicleMaxLinearVelocitySq { get; private set; } 116 public static float VehicleMaxLinearVelocitySquared { get; private set; }
113 public static float VehicleMaxAngularVelocity { get; private set; } 117 public static float VehicleMaxAngularVelocity { get; private set; }
114 public static float VehicleMaxAngularVelocitySq { get; private set; } 118 public static float VehicleMaxAngularVelocitySq { get; private set; }
115 public static float VehicleAngularDamping { get; private set; } 119 public static float VehicleAngularDamping { get; private set; }
@@ -265,7 +269,7 @@ public static class BSParam
265 // The single letter parameters for the delegates are: 269 // The single letter parameters for the delegates are:
266 // s = BSScene 270 // s = BSScene
267 // o = BSPhysObject 271 // o = BSPhysObject
268 // v = value (float) 272 // v = value (appropriate type)
269 private static ParameterDefnBase[] ParameterDefinitions = 273 private static ParameterDefnBase[] ParameterDefinitions =
270 { 274 {
271 new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties", 275 new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties",
@@ -289,6 +293,10 @@ public static class BSParam
289 5, 293 5,
290 (s) => { return CrossingFailuresBeforeOutOfBounds; }, 294 (s) => { return CrossingFailuresBeforeOutOfBounds; },
291 (s,v) => { CrossingFailuresBeforeOutOfBounds = v; } ), 295 (s,v) => { CrossingFailuresBeforeOutOfBounds = v; } ),
296 new ParameterDefn<float>("UpdateVelocityChangeThreshold", "Change in updated velocity required before reporting change to simulator",
297 0.1f,
298 (s) => { return UpdateVelocityChangeThreshold; },
299 (s,v) => { UpdateVelocityChangeThreshold = v; } ),
292 300
293 new ParameterDefn<float>("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", 301 new ParameterDefn<float>("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)",
294 32f, 302 32f,
@@ -343,16 +351,16 @@ public static class BSParam
343 new ParameterDefn<float>("MaxLinearVelocity", "Maximum velocity magnitude that can be assigned to an object", 351 new ParameterDefn<float>("MaxLinearVelocity", "Maximum velocity magnitude that can be assigned to an object",
344 1000.0f, 352 1000.0f,
345 (s) => { return MaxLinearVelocity; }, 353 (s) => { return MaxLinearVelocity; },
346 (s,v) => { MaxLinearVelocity = v; } ), 354 (s,v) => { MaxLinearVelocity = v; MaxLinearVelocitySquared = v * v; } ),
347 new ParameterDefn<float>("MaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to an object", 355 new ParameterDefn<float>("MaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to an object",
348 1000.0f, 356 1000.0f,
349 (s) => { return MaxAngularVelocity; }, 357 (s) => { return MaxAngularVelocity; },
350 (s,v) => { MaxAngularVelocity = v; } ), 358 (s,v) => { MaxAngularVelocity = v; MaxAngularVelocitySquared = v * v; } ),
351 // LL documentation says thie number should be 20f for llApplyImpulse and 200f for llRezObject 359 // LL documentation says thie number should be 20f for llApplyImpulse and 200f for llRezObject
352 new ParameterDefn<float>("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)", 360 new ParameterDefn<float>("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)",
353 20000.0f, 361 20000.0f,
354 (s) => { return MaxAddForceMagnitude; }, 362 (s) => { return MaxAddForceMagnitude; },
355 (s,v) => { MaxAddForceMagnitude = v; } ), 363 (s,v) => { MaxAddForceMagnitude = v; MaxAddForceMagnitudeSquared = v * v; } ),
356 // Density is passed around as 100kg/m3. This scales that to 1kg/m3. 364 // Density is passed around as 100kg/m3. This scales that to 1kg/m3.
357 new ParameterDefn<float>("DensityScaleFactor", "Conversion for simulator/viewer density (100kg/m3) to physical density (1kg/m3)", 365 new ParameterDefn<float>("DensityScaleFactor", "Conversion for simulator/viewer density (100kg/m3) to physical density (1kg/m3)",
358 0.01f, 366 0.01f,
@@ -505,7 +513,7 @@ public static class BSParam
505 new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", 513 new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle",
506 1000.0f, 514 1000.0f,
507 (s) => { return (float)VehicleMaxLinearVelocity; }, 515 (s) => { return (float)VehicleMaxLinearVelocity; },
508 (s,v) => { VehicleMaxLinearVelocity = v; VehicleMaxLinearVelocitySq = v * v; } ), 516 (s,v) => { VehicleMaxLinearVelocity = v; VehicleMaxLinearVelocitySquared = v * v; } ),
509 new ParameterDefn<float>("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle", 517 new ParameterDefn<float>("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle",
510 12.0f, 518 12.0f,
511 (s) => { return (float)VehicleMaxAngularVelocity; }, 519 (s) => { return (float)VehicleMaxAngularVelocity; },
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 8f660c4..a465613 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -108,6 +108,9 @@ public class BSPrim : BSPhysObject
108 // do the actual object creation at taint time 108 // do the actual object creation at taint time
109 PhysicsScene.TaintedObject("BSPrim.create", delegate() 109 PhysicsScene.TaintedObject("BSPrim.create", delegate()
110 { 110 {
111 // Make sure the object is being created with some sanity.
112 ExtremeSanityCheck(true /* inTaintTime */);
113
111 CreateGeomAndObject(true); 114 CreateGeomAndObject(true);
112 115
113 CurrentCollisionFlags = PhysicsScene.PE.GetCollisionFlags(PhysBody); 116 CurrentCollisionFlags = PhysicsScene.PE.GetCollisionFlags(PhysBody);
@@ -450,6 +453,38 @@ public class BSPrim : BSPhysObject
450 return ret; 453 return ret;
451 } 454 }
452 455
456 // Occasionally things will fly off and really get lost.
457 // Find the wanderers and bring them back.
458 // Return 'true' if some parameter need some sanity.
459 private bool ExtremeSanityCheck(bool inTaintTime)
460 {
461 bool ret = false;
462
463 uint wayOutThere = Constants.RegionSize * Constants.RegionSize;
464 // There have been instances of objects getting thrown way out of bounds and crashing
465 // the border crossing code.
466 if ( _position.X < -Constants.RegionSize || _position.X > wayOutThere
467 || _position.Y < -Constants.RegionSize || _position.Y > wayOutThere
468 || _position.Z < -Constants.RegionSize || _position.Z > wayOutThere)
469 {
470 _position = new OMV.Vector3(10, 10, 50);
471 ZeroMotion(inTaintTime);
472 ret = true;
473 }
474 if (_velocity.LengthSquared() > BSParam.MaxLinearVelocity)
475 {
476 _velocity = Util.ClampV(_velocity, BSParam.MaxLinearVelocity);
477 ret = true;
478 }
479 if (_rotationalVelocity.LengthSquared() > BSParam.MaxAngularVelocitySquared)
480 {
481 _rotationalVelocity = Util.ClampV(_rotationalVelocity, BSParam.MaxAngularVelocity);
482 ret = true;
483 }
484
485 return ret;
486 }
487
453 // Return the effective mass of the object. 488 // Return the effective mass of the object.
454 // The definition of this call is to return the mass of the prim. 489 // The definition of this call is to return the mass of the prim.
455 // If the simulator cares about the mass of the linkset, it will sum it itself. 490 // If the simulator cares about the mass of the linkset, it will sum it itself.
@@ -585,12 +620,12 @@ public class BSPrim : BSPhysObject
585 if (VehicleController.Type == Vehicle.TYPE_NONE) 620 if (VehicleController.Type == Vehicle.TYPE_NONE)
586 { 621 {
587 UnRegisterPreStepAction("BSPrim.Vehicle", LocalID); 622 UnRegisterPreStepAction("BSPrim.Vehicle", LocalID);
588 PhysicsScene.AfterStep -= VehicleController.PostStep; 623 UnRegisterPostStepAction("BSPrim.Vehicle", LocalID);
589 } 624 }
590 else 625 else
591 { 626 {
592 RegisterPreStepAction("BSPrim.Vehicle", LocalID, VehicleController.Step); 627 RegisterPreStepAction("BSPrim.Vehicle", LocalID, VehicleController.Step);
593 PhysicsScene.AfterStep += VehicleController.PostStep; 628 RegisterPostStepAction("BSPrim.Vehicle", LocalID, VehicleController.PostStep);
594 } 629 }
595 }); 630 });
596 } 631 }
@@ -732,7 +767,7 @@ public class BSPrim : BSPhysObject
732 set { 767 set {
733 PhysicsScene.AssertInTaintTime("BSPrim.ForceVelocity"); 768 PhysicsScene.AssertInTaintTime("BSPrim.ForceVelocity");
734 769
735 _velocity = value; 770 _velocity = Util.ClampV(value, BSParam.MaxLinearVelocity);
736 if (PhysBody.HasPhysicalBody) 771 if (PhysBody.HasPhysicalBody)
737 { 772 {
738 DetailLog("{0},BSPrim.ForceVelocity,taint,vel={1}", LocalID, _velocity); 773 DetailLog("{0},BSPrim.ForceVelocity,taint,vel={1}", LocalID, _velocity);
@@ -1098,7 +1133,7 @@ public class BSPrim : BSPhysObject
1098 return _rotationalVelocity; 1133 return _rotationalVelocity;
1099 } 1134 }
1100 set { 1135 set {
1101 _rotationalVelocity = value; 1136 _rotationalVelocity = Util.ClampV(value, BSParam.MaxAngularVelocity);
1102 if (PhysBody.HasPhysicalBody) 1137 if (PhysBody.HasPhysicalBody)
1103 { 1138 {
1104 DetailLog("{0},BSPrim.ForceRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); 1139 DetailLog("{0},BSPrim.ForceRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity);
@@ -1230,6 +1265,7 @@ public class BSPrim : BSPhysObject
1230 1265
1231 RegisterPreStepAction("BSPrim.Hover", LocalID, delegate(float timeStep) 1266 RegisterPreStepAction("BSPrim.Hover", LocalID, delegate(float timeStep)
1232 { 1267 {
1268 // Don't do hovering while the object is selected.
1233 if (!IsPhysicallyActive) 1269 if (!IsPhysicallyActive)
1234 return; 1270 return;
1235 1271
@@ -1737,10 +1773,9 @@ public class BSPrim : BSPhysObject
1737 // Assign directly to the local variables so the normal set actions do not happen 1773 // Assign directly to the local variables so the normal set actions do not happen
1738 _position = entprop.Position; 1774 _position = entprop.Position;
1739 _orientation = entprop.Rotation; 1775 _orientation = entprop.Rotation;
1740 // _velocity = entprop.Velocity;
1741 // DEBUG DEBUG DEBUG -- smooth velocity changes a bit. The simulator seems to be 1776 // DEBUG DEBUG DEBUG -- smooth velocity changes a bit. The simulator seems to be
1742 // very sensitive to velocity changes. 1777 // very sensitive to velocity changes.
1743 if (entprop.Velocity == OMV.Vector3.Zero || !entprop.Velocity.ApproxEquals(_velocity, 0.1f)) 1778 if (entprop.Velocity == OMV.Vector3.Zero || !entprop.Velocity.ApproxEquals(_velocity, BSParam.UpdateVelocityChangeThreshold))
1744 _velocity = entprop.Velocity; 1779 _velocity = entprop.Velocity;
1745 _acceleration = entprop.Acceleration; 1780 _acceleration = entprop.Acceleration;
1746 _rotationalVelocity = entprop.RotationalVelocity; 1781 _rotationalVelocity = entprop.RotationalVelocity;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 4dc16f4..8a15abe 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -9,6 +9,9 @@ Enable vehicle border crossings (at least as poorly as ODE)
9Lock axis 9Lock axis
10Deleting a linkset while standing on the root will leave the physical shape of the root behind. 10Deleting a linkset while standing on the root will leave the physical shape of the root behind.
11 Not sure if it is because standing on it. Done with large prim linksets. 11 Not sure if it is because standing on it. Done with large prim linksets.
12Linkset child rotations.
13 Nebadon spiral tube has middle sections which are rotated wrong.
14 Select linked spiral tube. Delink and note where the middle section ends up.
12Vehicle angular vertical attraction 15Vehicle angular vertical attraction
13vehicle angular banking 16vehicle angular banking
14Center-of-gravity 17Center-of-gravity
@@ -68,6 +71,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation
68 71
69GENERAL TODO LIST: 72GENERAL TODO LIST:
70================================================= 73=================================================
74Explore btGImpactMeshShape as alternative to convex hulls for simplified physical objects.
75 Regular triangle meshes don't do physical collisions.
71Resitution of a prim works on another prim but not on terrain. 76Resitution of a prim works on another prim but not on terrain.
72 The dropped prim doesn't bounce properly on the terrain. 77 The dropped prim doesn't bounce properly on the terrain.
73Add a sanity check for PIDTarget location. 78Add a sanity check for PIDTarget location.
@@ -338,4 +343,4 @@ Avatar standing on a moving object should start to move with the object. (DONE 2
338Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE. 343Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE.
339 Verify that angular motion specified around Z moves in the vehicle coordinates. 344 Verify that angular motion specified around Z moves in the vehicle coordinates.
340 DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. 345 DONE 20130120: BulletSim properly applies force in vehicle relative coordinates.
341Nebadon vehicles turning funny in arena (DONE) \ No newline at end of file 346Nebadon vehicles turning funny in arena (DONE)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 6a31568..ab087af 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10806,14 +10806,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10806 return UUID.Zero.ToString(); 10806 return UUID.Zero.ToString();
10807 } 10807 }
10808 10808
10809 string reqIdentifier = UUID.Random().ToString();
10810
10809 // was: UUID tid = tid = AsyncCommands. 10811 // was: UUID tid = tid = AsyncCommands.
10810 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString()); 10812 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, reqIdentifier);
10811 10813
10812 if (NotecardCache.IsCached(assetID)) 10814 if (NotecardCache.IsCached(assetID))
10813 { 10815 {
10814 AsyncCommands. 10816 AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(assetID).ToString());
10815 DataserverPlugin.DataserverReply(assetID.ToString(), 10817
10816 NotecardCache.GetLines(assetID).ToString());
10817 ScriptSleep(100); 10818 ScriptSleep(100);
10818 return tid.ToString(); 10819 return tid.ToString();
10819 } 10820 }
@@ -10829,9 +10830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10829 string data = Encoding.UTF8.GetString(a.Data); 10830 string data = Encoding.UTF8.GetString(a.Data);
10830 //m_log.Debug(data); 10831 //m_log.Debug(data);
10831 NotecardCache.Cache(id, data); 10832 NotecardCache.Cache(id, data);
10832 AsyncCommands. 10833 AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(id).ToString());
10833 DataserverPlugin.DataserverReply(id.ToString(),
10834 NotecardCache.GetLines(id).ToString());
10835 }); 10834 });
10836 10835
10837 ScriptSleep(100); 10836 ScriptSleep(100);
@@ -10860,13 +10859,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10860 return UUID.Zero.ToString(); 10859 return UUID.Zero.ToString();
10861 } 10860 }
10862 10861
10862 string reqIdentifier = UUID.Random().ToString();
10863
10863 // was: UUID tid = tid = AsyncCommands. 10864 // was: UUID tid = tid = AsyncCommands.
10864 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString()); 10865 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, reqIdentifier);
10865 10866
10866 if (NotecardCache.IsCached(assetID)) 10867 if (NotecardCache.IsCached(assetID))
10867 { 10868 {
10868 AsyncCommands.DataserverPlugin.DataserverReply(assetID.ToString(), 10869 AsyncCommands.DataserverPlugin.DataserverReply(
10869 NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); 10870 reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
10871
10870 ScriptSleep(100); 10872 ScriptSleep(100);
10871 return tid.ToString(); 10873 return tid.ToString();
10872 } 10874 }
@@ -10882,8 +10884,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10882 string data = Encoding.UTF8.GetString(a.Data); 10884 string data = Encoding.UTF8.GetString(a.Data);
10883 //m_log.Debug(data); 10885 //m_log.Debug(data);
10884 NotecardCache.Cache(id, data); 10886 NotecardCache.Cache(id, data);
10885 AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(), 10887 AsyncCommands.DataserverPlugin.DataserverReply(
10886 NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax)); 10888 reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
10887 }); 10889 });
10888 10890
10889 ScriptSleep(100); 10891 ScriptSleep(100);
@@ -11687,7 +11689,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11687 11689
11688 public static void Cache(UUID assetID, string text) 11690 public static void Cache(UUID assetID, string text)
11689 { 11691 {
11690 CacheCheck(); 11692 CheckCache();
11691 11693
11692 lock (m_Notecards) 11694 lock (m_Notecards)
11693 { 11695 {
@@ -11772,14 +11774,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11772 return line; 11774 return line;
11773 } 11775 }
11774 11776
11775 public static void CacheCheck() 11777 public static void CheckCache()
11776 { 11778 {
11777 foreach (UUID key in new List<UUID>(m_Notecards.Keys)) 11779 lock (m_Notecards)
11778 { 11780 {
11779 Notecard nc = m_Notecards[key]; 11781 foreach (UUID key in new List<UUID>(m_Notecards.Keys))
11780 if (nc.lastRef.AddSeconds(30) < DateTime.Now) 11782 {
11781 m_Notecards.Remove(key); 11783 Notecard nc = m_Notecards[key];
11784 if (nc.lastRef.AddSeconds(30) < DateTime.Now)
11785 m_Notecards.Remove(key);
11786 }
11782 } 11787 }
11783 } 11788 }
11784 } 11789 }
11785} 11790} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
index 5b57bbe..ac9f93b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
93 // FIXME: This should really be a script item (with accompanying script) 93 // FIXME: This should really be a script item (with accompanying script)
94 TaskInventoryItem grp1Item 94 TaskInventoryItem grp1Item
95 = TaskInventoryHelpers.AddNotecard( 95 = TaskInventoryHelpers.AddNotecard(
96 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); 96 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
97 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 97 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
98 98
99 SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20); 99 SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20);
@@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
127 // FIXME: This should really be a script item (with accompanying script) 127 // FIXME: This should really be a script item (with accompanying script)
128 TaskInventoryItem grp1Item 128 TaskInventoryItem grp1Item
129 = TaskInventoryHelpers.AddNotecard( 129 = TaskInventoryHelpers.AddNotecard(
130 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); 130 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
131 131
132 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 132 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
133 133
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs
new file mode 100644
index 0000000..c92bcdb
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs
@@ -0,0 +1,270 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Net;
5using System.Reflection;
6using System.Text;
7using log4net;
8using Nini.Config;
9using NUnit.Framework;
10using OpenMetaverse;
11using OpenSim.Framework;
12using OpenSim.Framework.Servers;
13using OpenSim.Framework.Servers.HttpServer;
14using OpenSim.Region.CoreModules.Scripting.LSLHttp;
15using OpenSim.Region.Framework.Scenes;
16using OpenSim.Region.ScriptEngine.Shared;
17using OpenSim.Region.ScriptEngine.Shared.Api;
18using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
19using OpenSim.Services.Interfaces;
20using OpenSim.Tests.Common;
21using OpenSim.Tests.Common.Mock;
22
23namespace OpenSim.Region.ScriptEngine.Shared.Tests
24{
25 /// <summary>
26 /// Tests for notecard related functions in LSL
27 /// </summary>
28 [TestFixture]
29 public class LSL_ApiNotecardTests : OpenSimTestCase
30 {
31 private Scene m_scene;
32 private MockScriptEngine m_engine;
33
34 private SceneObjectGroup m_so;
35 private TaskInventoryItem m_scriptItem;
36 private LSL_Api m_lslApi;
37
38 [TestFixtureSetUp]
39 public void TestFixtureSetUp()
40 {
41 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
42 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
43 }
44
45 [TestFixtureTearDown]
46 public void TestFixureTearDown()
47 {
48 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
49 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
50 // tests really shouldn't).
51 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
52 }
53
54 [SetUp]
55 public override void SetUp()
56 {
57 base.SetUp();
58
59 m_engine = new MockScriptEngine();
60
61 m_scene = new SceneHelpers().SetupScene();
62 SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine);
63
64 m_so = SceneHelpers.AddSceneObject(m_scene);
65 m_scriptItem = TaskInventoryHelpers.AddScript(m_scene, m_so.RootPart);
66
67 // This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
68 // Possibly this could be done and we could obtain it directly from the MockScriptEngine.
69 m_lslApi = new LSL_Api();
70 m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem, null);
71 }
72
73 [Test]
74 public void TestLlGetNotecardLine()
75 {
76 TestHelpers.InMethod();
77
78 string[] ncLines = { "One", "Two", "Three" };
79
80 TaskInventoryItem ncItem
81 = TaskInventoryHelpers.AddNotecard(m_scene, m_so.RootPart, "nc", "1", "10", string.Join("\n", ncLines));
82
83 AssertValidNotecardLine(ncItem.Name, 0, ncLines[0]);
84 AssertValidNotecardLine(ncItem.Name, 2, ncLines[2]);
85 AssertValidNotecardLine(ncItem.Name, 3, ScriptBaseClass.EOF);
86 AssertValidNotecardLine(ncItem.Name, 4, ScriptBaseClass.EOF);
87
88 // XXX: Is this correct or do we really expect no dataserver event to fire at all?
89 AssertValidNotecardLine(ncItem.Name, -1, "");
90 AssertValidNotecardLine(ncItem.Name, -2, "");
91 }
92
93 [Test]
94 public void TestLlGetNotecardLine_NoNotecard()
95 {
96 TestHelpers.InMethod();
97
98 AssertInValidNotecardLine("nc", 0);
99 }
100
101 [Test]
102 public void TestLlGetNotecardLine_NotANotecard()
103 {
104 TestHelpers.InMethod();
105
106 TaskInventoryItem ncItem = TaskInventoryHelpers.AddScript(m_scene, m_so.RootPart, "nc1", "Not important");
107
108 AssertInValidNotecardLine(ncItem.Name, 0);
109 }
110
111 private void AssertValidNotecardLine(string ncName, int lineNumber, string assertLine)
112 {
113 string key = m_lslApi.llGetNotecardLine(ncName, lineNumber);
114 Assert.That(key, Is.Not.EqualTo(UUID.Zero.ToString()));
115
116 Assert.That(m_engine.PostedEvents.Count, Is.EqualTo(1));
117 Assert.That(m_engine.PostedEvents.ContainsKey(m_scriptItem.ItemID));
118
119 List<EventParams> events = m_engine.PostedEvents[m_scriptItem.ItemID];
120 Assert.That(events.Count, Is.EqualTo(1));
121 EventParams eventParams = events[0];
122
123 Assert.That(eventParams.EventName, Is.EqualTo("dataserver"));
124 Assert.That(eventParams.Params[0].ToString(), Is.EqualTo(key));
125 Assert.That(eventParams.Params[1].ToString(), Is.EqualTo(assertLine));
126
127 m_engine.ClearPostedEvents();
128 }
129
130 private void AssertInValidNotecardLine(string ncName, int lineNumber)
131 {
132 string key = m_lslApi.llGetNotecardLine(ncName, lineNumber);
133 Assert.That(key, Is.EqualTo(UUID.Zero.ToString()));
134
135 Assert.That(m_engine.PostedEvents.Count, Is.EqualTo(0));
136 }
137
138// [Test]
139// public void TestLlReleaseUrl()
140// {
141// TestHelpers.InMethod();
142//
143// m_lslApi.llRequestURL();
144// string returnedUri = m_engine.PostedEvents[m_scriptItem.ItemID][0].Params[2].ToString();
145//
146// {
147// // Check that the initial number of URLs is correct
148// Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls - 1));
149// }
150//
151// {
152// // Check releasing a non-url
153// m_lslApi.llReleaseURL("GARBAGE");
154// Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls - 1));
155// }
156//
157// {
158// // Check releasing a non-existing url
159// m_lslApi.llReleaseURL("http://example.com");
160// Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls - 1));
161// }
162//
163// {
164// // Check URL release
165// m_lslApi.llReleaseURL(returnedUri);
166// Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls));
167//
168// HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(returnedUri);
169//
170// bool gotExpectedException = false;
171//
172// try
173// {
174// using (HttpWebResponse webResponse = (HttpWebResponse)webRequest.GetResponse())
175// {}
176// }
177// catch (WebException e)
178// {
179// using (HttpWebResponse response = (HttpWebResponse)e.Response)
180// gotExpectedException = response.StatusCode == HttpStatusCode.NotFound;
181// }
182//
183// Assert.That(gotExpectedException, Is.True);
184// }
185//
186// {
187// // Check releasing the same URL again
188// m_lslApi.llReleaseURL(returnedUri);
189// Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls));
190// }
191// }
192//
193// [Test]
194// public void TestLlRequestUrl()
195// {
196// TestHelpers.InMethod();
197//
198// string requestId = m_lslApi.llRequestURL();
199// Assert.That(requestId, Is.Not.EqualTo(UUID.Zero.ToString()));
200// string returnedUri;
201//
202// {
203// // Check that URL is correctly set up
204// Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls - 1));
205//
206// Assert.That(m_engine.PostedEvents.ContainsKey(m_scriptItem.ItemID));
207//
208// List<EventParams> events = m_engine.PostedEvents[m_scriptItem.ItemID];
209// Assert.That(events.Count, Is.EqualTo(1));
210// EventParams eventParams = events[0];
211// Assert.That(eventParams.EventName, Is.EqualTo("http_request"));
212//
213// UUID returnKey;
214// string rawReturnKey = eventParams.Params[0].ToString();
215// string method = eventParams.Params[1].ToString();
216// returnedUri = eventParams.Params[2].ToString();
217//
218// Assert.That(UUID.TryParse(rawReturnKey, out returnKey), Is.True);
219// Assert.That(method, Is.EqualTo(ScriptBaseClass.URL_REQUEST_GRANTED));
220// Assert.That(Uri.IsWellFormedUriString(returnedUri, UriKind.Absolute), Is.True);
221// }
222//
223// {
224// // Check that request to URL works.
225// string testResponse = "Hello World";
226//
227// m_engine.ClearPostedEvents();
228// m_engine.PostEventHook
229// += (itemId, evp) => m_lslApi.llHTTPResponse(evp.Params[0].ToString(), 200, testResponse);
230//
231//// Console.WriteLine("Trying {0}", returnedUri);
232// HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(returnedUri);
233//
234// AssertHttpResponse(returnedUri, testResponse);
235//
236// Assert.That(m_engine.PostedEvents.ContainsKey(m_scriptItem.ItemID));
237//
238// List<EventParams> events = m_engine.PostedEvents[m_scriptItem.ItemID];
239// Assert.That(events.Count, Is.EqualTo(1));
240// EventParams eventParams = events[0];
241// Assert.That(eventParams.EventName, Is.EqualTo("http_request"));
242//
243// UUID returnKey;
244// string rawReturnKey = eventParams.Params[0].ToString();
245// string method = eventParams.Params[1].ToString();
246// string body = eventParams.Params[2].ToString();
247//
248// Assert.That(UUID.TryParse(rawReturnKey, out returnKey), Is.True);
249// Assert.That(method, Is.EqualTo("GET"));
250// Assert.That(body, Is.EqualTo(""));
251// }
252// }
253//
254// private void AssertHttpResponse(string uri, string expectedResponse)
255// {
256// HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri);
257//
258// using (HttpWebResponse webResponse = (HttpWebResponse)webRequest.GetResponse())
259// {
260// using (Stream stream = webResponse.GetResponseStream())
261// {
262// using (StreamReader reader = new StreamReader(stream))
263// {
264// Assert.That(reader.ReadToEnd(), Is.EqualTo(expectedResponse));
265// }
266// }
267// }
268// }
269 }
270} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
index b2803a1..e422f5b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
@@ -151,7 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
151 151
152 // Create an object embedded inside the first 152 // Create an object embedded inside the first
153 TaskInventoryHelpers.AddNotecard( 153 TaskInventoryHelpers.AddNotecard(
154 m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900)); 154 m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900), "Hello World!");
155 155
156 bool exceptionCaught = false; 156 bool exceptionCaught = false;
157 157
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs
index ecd69b0..5aff72a 100644
--- a/OpenSim/Server/Base/ServicesServerBase.cs
+++ b/OpenSim/Server/Base/ServicesServerBase.cs
@@ -186,6 +186,10 @@ namespace OpenSim.Server.Base
186 XmlConfigurator.Configure(); 186 XmlConfigurator.Configure();
187 } 187 }
188 188
189 // FIXME: This should be done down in ServerBase but we need to sort out and refactor the log4net
190 // XmlConfigurator calls first accross servers.
191 m_log.InfoFormat("[SERVER BASE]: Starting in {0}", m_startupDirectory);
192
189 RegisterCommonAppenders(startupConfig); 193 RegisterCommonAppenders(startupConfig);
190 194
191 if (startupConfig.GetString("PIDFile", String.Empty) != String.Empty) 195 if (startupConfig.GetString("PIDFile", String.Empty) != String.Empty)
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index 0a2b30a..bb4b55f 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -46,13 +46,32 @@ namespace OpenSim.Tests.Common
46 /// <param name="scene"></param> 46 /// <param name="scene"></param>
47 /// <param name="part"></param> 47 /// <param name="part"></param>
48 /// <param name="itemName"></param> 48 /// <param name="itemName"></param>
49 /// <param name="itemIDFrag">UUID or UUID stem</param>
50 /// <param name="assetIDFrag">UUID or UUID stem</param>
51 /// <param name="text">The tex to put in the notecard.</param>
52 /// <returns>The item that was added</returns>
53 public static TaskInventoryItem AddNotecard(
54 Scene scene, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text)
55 {
56 return AddNotecard(
57 scene, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text);
58 }
59
60 /// <summary>
61 /// Add a notecard item to the given part.
62 /// </summary>
63 /// <param name="scene"></param>
64 /// <param name="part"></param>
65 /// <param name="itemName"></param>
49 /// <param name="itemID"></param> 66 /// <param name="itemID"></param>
50 /// <param name="assetID"></param> 67 /// <param name="assetID"></param>
68 /// <param name="text">The tex to put in the notecard.</param>
51 /// <returns>The item that was added</returns> 69 /// <returns>The item that was added</returns>
52 public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID) 70 public static TaskInventoryItem AddNotecard(
71 Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text)
53 { 72 {
54 AssetNotecard nc = new AssetNotecard(); 73 AssetNotecard nc = new AssetNotecard();
55 nc.BodyText = "Hello World!"; 74 nc.BodyText = text;
56 nc.Encode(); 75 nc.Encode();
57 76
58 AssetBase ncAsset 77 AssetBase ncAsset
@@ -87,8 +106,8 @@ namespace OpenSim.Tests.Common
87 /// Add a simple script to the given part. 106 /// Add a simple script to the given part.
88 /// </summary> 107 /// </summary>
89 /// <remarks> 108 /// <remarks>
90 /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these 109 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather
91 /// functions more than once in a test. 110 /// than a random component.
92 /// </remarks> 111 /// </remarks>
93 /// <param name="scene"></param> 112 /// <param name="scene"></param>
94 /// <param name="part"></param> 113 /// <param name="part"></param>
@@ -102,8 +121,9 @@ namespace OpenSim.Tests.Common
102 ast.Source = scriptSource; 121 ast.Source = scriptSource;
103 ast.Encode(); 122 ast.Encode();
104 123
105 UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000"); 124 UUID assetUuid = UUID.Random();
106 UUID itemUuid = new UUID("00000000-0000-0000-1100-000000000000"); 125 UUID itemUuid = UUID.Random();
126
107 AssetBase asset 127 AssetBase asset
108 = AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero); 128 = AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero);
109 scene.AssetService.Store(asset); 129 scene.AssetService.Store(asset);
diff --git a/OpenSim/Tests/Common/Mock/MockScriptEngine.cs b/OpenSim/Tests/Common/Mock/MockScriptEngine.cs
index 6a53fe7..b444241 100644
--- a/OpenSim/Tests/Common/Mock/MockScriptEngine.cs
+++ b/OpenSim/Tests/Common/Mock/MockScriptEngine.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using Nini.Config; 32using Nini.Config;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
@@ -110,8 +111,11 @@ namespace OpenSim.Tests.Common
110 { 111 {
111// Console.WriteLine("Posting event {0} for {1}", name, itemID); 112// Console.WriteLine("Posting event {0} for {1}", name, itemID);
112 113
113 EventParams evParams = new EventParams(name, args, null); 114 return PostScriptEvent(itemID, new EventParams(name, args, null));
115 }
114 116
117 public bool PostScriptEvent(UUID itemID, EventParams evParams)
118 {
115 List<EventParams> eventsForItem; 119 List<EventParams> eventsForItem;
116 120
117 if (!PostedEvents.ContainsKey(itemID)) 121 if (!PostedEvents.ContainsKey(itemID))
@@ -132,9 +136,22 @@ namespace OpenSim.Tests.Common
132 return true; 136 return true;
133 } 137 }
134 138
139 public bool PostObjectEvent(uint localID, EventParams evParams)
140 {
141 return PostObjectEvent(m_scene.GetSceneObjectPart(localID), evParams);
142 }
143
135 public bool PostObjectEvent(UUID itemID, string name, object[] args) 144 public bool PostObjectEvent(UUID itemID, string name, object[] args)
136 { 145 {
137 throw new System.NotImplementedException (); 146 return PostObjectEvent(m_scene.GetSceneObjectPart(itemID), new EventParams(name, args, null));
147 }
148
149 private bool PostObjectEvent(SceneObjectPart part, EventParams evParams)
150 {
151 foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems(InventoryType.LSL))
152 PostScriptEvent(item.ItemID, evParams);
153
154 return true;
138 } 155 }
139 156
140 public void SuspendScript(UUID itemID) 157 public void SuspendScript(UUID itemID)
@@ -187,16 +204,6 @@ namespace OpenSim.Tests.Common
187 throw new System.NotImplementedException (); 204 throw new System.NotImplementedException ();
188 } 205 }
189 206
190 public bool PostScriptEvent(UUID itemID,EventParams parms)
191 {
192 throw new System.NotImplementedException ();
193 }
194
195 public bool PostObjectEvent (uint localID, EventParams parms)
196 {
197 throw new System.NotImplementedException ();
198 }
199
200 public DetectParams GetDetectParams(UUID item, int number) 207 public DetectParams GetDetectParams(UUID item, int number)
201 { 208 {
202 throw new System.NotImplementedException (); 209 throw new System.NotImplementedException ();
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs
index 57da802..a684d72 100644
--- a/OpenSim/Tests/Common/TestHelpers.cs
+++ b/OpenSim/Tests/Common/TestHelpers.cs
@@ -114,6 +114,27 @@ namespace OpenSim.Tests.Common
114 } 114 }
115 115
116 /// <summary> 116 /// <summary>
117 /// Parse a UUID stem into a full UUID.
118 /// </summary>
119 /// <remarks>
120 /// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
121 /// UUIDs are conceptually not hexadecmial numbers.
122 /// The fragment will come at the start of the UUID. The rest will be 0s
123 /// </remarks>
124 /// <returns></returns>
125 /// <param name='frag'>
126 /// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
127 /// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
128 /// given as the 'fragment'.
129 /// </param>
130 public static UUID ParseStem(string stem)
131 {
132 string rawUuid = stem.PadRight(32, '0');
133
134 return UUID.Parse(rawUuid);
135 }
136
137 /// <summary>
117 /// Parse tail section into full UUID. 138 /// Parse tail section into full UUID.
118 /// </summary> 139 /// </summary>
119 /// <param name="tail"></param> 140 /// <param name="tail"></param>
diff --git a/OpenSim/Tests/ConfigurationLoaderTest.cs b/OpenSim/Tests/ConfigurationLoaderTest.cs
index 9d63324..a409a13 100644
--- a/OpenSim/Tests/ConfigurationLoaderTest.cs
+++ b/OpenSim/Tests/ConfigurationLoaderTest.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Tests
45 /// Set up a test directory. 45 /// Set up a test directory.
46 /// </summary> 46 /// </summary>
47 [SetUp] 47 [SetUp]
48 public void SetUp() 48 public override void SetUp()
49 { 49 {
50 base.SetUp(); 50 base.SetUp();
51 51
diff --git a/bin/OpenMetaverse.StructuredData.dll b/bin/OpenMetaverse.StructuredData.dll
index 5c0b3c6..c7216ce 100755
--- a/bin/OpenMetaverse.StructuredData.dll
+++ b/bin/OpenMetaverse.StructuredData.dll
Binary files differ
diff --git a/bin/OpenMetaverse.dll b/bin/OpenMetaverse.dll
index 511096e..3e210ba 100755
--- a/bin/OpenMetaverse.dll
+++ b/bin/OpenMetaverse.dll
Binary files differ
diff --git a/bin/OpenMetaverseTypes.dll b/bin/OpenMetaverseTypes.dll
index 8bc8885..6cc4c5a 100755
--- a/bin/OpenMetaverseTypes.dll
+++ b/bin/OpenMetaverseTypes.dll
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index f89606f..eab1fce 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -220,50 +220,6 @@
220 ; physics = basicphysics 220 ; physics = basicphysics
221 ; physics = POS 221 ; physics = POS
222 222
223 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
224 ;; Permission modules to use, separated by comma.
225 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
226 ; permissionmodules = DefaultPermissionsModule
227
228 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
229 ;; These are the parameters for the default permissions module
230 ;;
231 ;; If set to false, then, in theory, the server never carries out
232 ;; permission checks (allowing anybody to copy
233 ;; any item, etc. This may not yet be implemented uniformally.
234 ;; If set to true, then all permissions checks are carried out
235 ; serverside_object_permissions = true
236
237 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
238 ;; This allows users with a UserLevel of 200 or more to assume god
239 ;; powers in the regions in this simulator.
240 ; allow_grid_gods = false
241
242 ;; This allows some control over permissions
243 ;; please note that this still doesn't duplicate SL, and is not intended to
244 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
245 ;; Allow region owners to assume god powers in their regions
246 ; region_owner_is_god = true
247
248 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
249 ;; Allow region managers to assume god powers in regions they manage
250 ; region_manager_is_god = false
251
252 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
253 ;; Allow parcel owners to assume god powers in their parcels
254 ; parcel_owner_is_god = true
255
256 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
257 ;; More control over permissions
258 ;; This is definitely not SL!
259 ;; Provides a simple control for land owners to give build rights to
260 ;; specific avatars in publicly accessible parcels that disallow object
261 ;; creation in general.
262 ;; Owners specific avatars by adding them to the Access List of the parcel
263 ;; without having to use the Groups feature
264 ; simple_build_permissions = false
265
266
267 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine 223 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
268 ;; Default script engine to use. Currently, we only have XEngine 224 ;; Default script engine to use. Currently, we only have XEngine
269 ; DefaultScriptEngine = "XEngine" 225 ; DefaultScriptEngine = "XEngine"
@@ -300,6 +256,8 @@
300 ;; default is false 256 ;; default is false
301 ; TelehubAllowLandmark = false 257 ; TelehubAllowLandmark = false
302 258
259
260[AccessControl]
303 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} 261 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
304 ;; Bar (|) separated list of viewers which may gain access to the regions. 262 ;; Bar (|) separated list of viewers which may gain access to the regions.
305 ;; One can use a substring of the viewer name to enable only certain 263 ;; One can use a substring of the viewer name to enable only certain
@@ -308,7 +266,7 @@
308 ;; - "Imprudence" has access 266 ;; - "Imprudence" has access
309 ;; - "Imprudence 1.3" has access 267 ;; - "Imprudence 1.3" has access
310 ;; - "Imprudence 1.3.1" has no access 268 ;; - "Imprudence 1.3.1" has no access
311 ; AllowedViewerList = 269 ; AllowedClients =
312 270
313 ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} 271 ;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
314 ;# Bar (|) separated list of viewers which may not gain access to the regions. 272 ;# Bar (|) separated list of viewers which may not gain access to the regions.
@@ -318,7 +276,8 @@
318 ;; - "Imprudence" has no access 276 ;; - "Imprudence" has no access
319 ;; - "Imprudence 1.3" has no access 277 ;; - "Imprudence 1.3" has no access
320 ;; - "Imprudence 1.3.1" has access 278 ;; - "Imprudence 1.3.1" has access
321 ; BannedViewerList = 279 ; BannedClients =
280
322 281
323[Map] 282[Map]
324 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true 283 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
@@ -355,6 +314,51 @@
355 ; DrawPrimOnMapTile = true 314 ; DrawPrimOnMapTile = true
356 315
357 316
317[Permissions]
318 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
319 ;; Permission modules to use, separated by comma.
320 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
321 ; permissionmodules = DefaultPermissionsModule
322
323 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
324 ;; These are the parameters for the default permissions module
325 ;;
326 ;; If set to false, then, in theory, the server never carries out
327 ;; permission checks (allowing anybody to copy
328 ;; any item, etc. This may not yet be implemented uniformally.
329 ;; If set to true, then all permissions checks are carried out
330 ; serverside_object_permissions = true
331
332 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
333 ;; This allows users with a UserLevel of 200 or more to assume god
334 ;; powers in the regions in this simulator.
335 ; allow_grid_gods = false
336
337 ;; This allows some control over permissions
338 ;; please note that this still doesn't duplicate SL, and is not intended to
339 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
340 ;; Allow region owners to assume god powers in their regions
341 ; region_owner_is_god = true
342
343 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
344 ;; Allow region managers to assume god powers in regions they manage
345 ; region_manager_is_god = false
346
347 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
348 ;; Allow parcel owners to assume god powers in their parcels
349 ; parcel_owner_is_god = true
350
351 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
352 ;; More control over permissions
353 ;; This is definitely not SL!
354 ;; Provides a simple control for land owners to give build rights to
355 ;; specific avatars in publicly accessible parcels that disallow object
356 ;; creation in general.
357 ;; Owners specific avatars by adding them to the Access List of the parcel
358 ;; without having to use the Groups feature
359 ; simple_build_permissions = false
360
361
358[Estates] 362[Estates]
359 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). 363 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
360 ; If these values are uncommented then they will be used to create a default estate as necessary. 364 ; If these values are uncommented then they will be used to create a default estate as necessary.
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 6ecb5df..417150a 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -231,54 +231,6 @@
231 ;physics = BulletSim 231 ;physics = BulletSim
232 232
233 ; ## 233 ; ##
234 ; ## PERMISSIONS
235 ; ##
236
237 ;permissionmodules = "DefaultPermissionsModule"
238
239 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
240 ; any item, etc. This may not yet be implemented uniformally.
241 ; If set to true, then all permissions checks are carried out
242 ; Default is true
243 serverside_object_permissions = true
244
245 allow_grid_gods = false
246
247 ; This allows somne control over permissions
248 ; please note that this still doesn't duplicate SL, and is not intended to
249 ;region_owner_is_god = true
250 ;region_manager_is_god = false
251 ;parcel_owner_is_god = true
252
253 ; Control user types that are allowed to create new scripts
254 ; Only enforced if serviceside_object_permissions is true
255 ;
256 ; Current possible values are
257 ; all - anyone can create scripts (subject to normal permissions)
258 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
259 ; Default value is all
260 ; allowed_script_creators = all
261
262 ; Control user types that are allowed to edit (save) scripts
263 ; Only enforced if serviceside_object_permissions is true
264 ;
265 ; Current possible values are
266 ; all - anyone can edit scripts (subject to normal permissions)
267 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
268 ; Default value is all
269 ; allowed_script_editors = all
270
271 ; Provides a simple control for land owners to give build rights to specific avatars
272 ; in publicly accessible parcels that disallow object creation in general.
273 ; Owners specific avatars by adding them to the Access List of the parcel
274 ; without having to use the Groups feature
275 ; Disabled by default
276 ; simple_build_permissions = False
277
278 ; Minimum user level required to upload assets
279 ;LevelUpload = 0
280
281 ; ##
282 ; ## SCRIPT ENGINE 234 ; ## SCRIPT ENGINE
283 ; ## 235 ; ##
284 236
@@ -344,6 +296,55 @@
344 ; Use terrain texture for maptiles if true, use shaded green if false 296 ; Use terrain texture for maptiles if true, use shaded green if false
345 TextureOnMapTile = true 297 TextureOnMapTile = true
346 298
299[Permissions]
300 ; ##
301 ; ## PERMISSIONS
302 ; ##
303
304 ;permissionmodules = "DefaultPermissionsModule"
305
306 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
307 ; any item, etc. This may not yet be implemented uniformally.
308 ; If set to true, then all permissions checks are carried out
309 ; Default is true
310 serverside_object_permissions = true
311
312 allow_grid_gods = false
313
314 ; This allows somne control over permissions
315 ; please note that this still doesn't duplicate SL, and is not intended to
316 ;region_owner_is_god = true
317 ;region_manager_is_god = false
318 ;parcel_owner_is_god = true
319
320 ; Control user types that are allowed to create new scripts
321 ; Only enforced if serviceside_object_permissions is true
322 ;
323 ; Current possible values are
324 ; all - anyone can create scripts (subject to normal permissions)
325 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
326 ; Default value is all
327 ; allowed_script_creators = all
328
329 ; Control user types that are allowed to edit (save) scripts
330 ; Only enforced if serviceside_object_permissions is true
331 ;
332 ; Current possible values are
333 ; all - anyone can edit scripts (subject to normal permissions)
334 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
335 ; Default value is all
336 ; allowed_script_editors = all
337
338 ; Provides a simple control for land owners to give build rights to specific avatars
339 ; in publicly accessible parcels that disallow object creation in general.
340 ; Owners specific avatars by adding them to the Access List of the parcel
341 ; without having to use the Groups feature
342 ; Disabled by default
343 ; simple_build_permissions = False
344
345 ; Minimum user level required to upload assets
346 ;LevelUpload = 0
347
347 348
348[RegionReady] 349[RegionReady]
349 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled 350 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
@@ -1399,6 +1400,10 @@
1399 ; up the system to malicious scripters 1400 ; up the system to malicious scripters
1400 ; NotecardLineReadCharsMax = 255 1401 ; NotecardLineReadCharsMax = 255
1401 1402
1403 ; Minimum settable timer interval. Any timer setting less than this is
1404 ; rounded up to this minimum interval.
1405 ; MinTimerInterval = 0.5
1406
1402 ; Sensor settings 1407 ; Sensor settings
1403 SensorMaxRange = 96.0 1408 SensorMaxRange = 96.0
1404 SensorMaxResults = 16 1409 SensorMaxResults = 16
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index 91dea8c..7746ebc 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -431,6 +431,7 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
431 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" 431 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
432 UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" 432 UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
433 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" 433 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
434 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
434 GridService = "OpenSim.Services.GridService.dll:GridService" 435 GridService = "OpenSim.Services.GridService.dll:GridService"
435 AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector" 436 AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
436 SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" 437 SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
diff --git a/prebuild.xml b/prebuild.xml
index 0e58792..2b8e963 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -3387,6 +3387,7 @@
3387 3387
3388 <ReferencePath>../../../bin/</ReferencePath> 3388 <ReferencePath>../../../bin/</ReferencePath>
3389 <Reference name="System"/> 3389 <Reference name="System"/>
3390 <Reference name="System.Core"/>
3390 <Reference name="System.Xml"/> 3391 <Reference name="System.Xml"/>
3391 <Reference name="OpenSim.Framework"/> 3392 <Reference name="OpenSim.Framework"/>
3392 <Reference name="OpenSim.Framework.Communications"/> 3393 <Reference name="OpenSim.Framework.Communications"/>