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authorUbitUmarov2015-10-02 17:56:02 +0100
committerUbitUmarov2015-10-02 17:56:02 +0100
commitde51b7af8536d43ff73b5562843e1a8f7356a338 (patch)
tree0c5b9373bebefdff4295d531d6db7e57172f2d25
parent change llSetContentType to master version, but removing IP check (diff)
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do group SetPos sync as master, script thread does need to wait for it to be done. This needs improvement, doing it async again with script thread waiting watching coop
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 413bfc7..694f8a1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2688,9 +2688,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2688 SceneObjectGroup parent = part.ParentGroup; 2688 SceneObjectGroup parent = part.ParentGroup;
2689 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) 2689 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2690 return; 2690 return;
2691 Util.FireAndForget(delegate(object x) { 2691 parent.UpdateGroupPosition((Vector3)toPos);
2692 parent.UpdateGroupPosition((Vector3)toPos);
2693 });
2694 } 2692 }
2695 else 2693 else
2696 { 2694 {