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authorJustin Clark-Casey (justincc)2012-05-26 01:03:53 +0100
committerJustin Clark-Casey (justincc)2012-05-26 01:03:53 +0100
commitd6476b627752c99a6aea5093d080d3633aa6dde8 (patch)
tree7bdd8ec1246efc78174a0cb279e4632c708dd9f6
parentUse SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation i... (diff)
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Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).
Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs24
1 files changed, 7 insertions, 17 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9908a39..6438bcc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -284,23 +284,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
284 284
285 protected UUID InventoryKey(string name, int type) 285 protected UUID InventoryKey(string name, int type)
286 { 286 {
287 m_host.AddScriptLPS(1); 287 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
288 288
289 lock (m_host.TaskInventory) 289 if (item != null && item.Type == type)
290 { 290 return item.AssetID;
291 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 291 else
292 { 292 return UUID.Zero;
293 if (inv.Value.Name == name)
294 {
295 if (inv.Value.Type != type)
296 return UUID.Zero;
297
298 return inv.Value.AssetID;
299 }
300 }
301 }
302
303 return UUID.Zero;
304 } 293 }
305 294
306 /// <summary> 295 /// <summary>
@@ -1707,14 +1696,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1707 1696
1708 return rgb; 1697 return rgb;
1709 } 1698 }
1699
1710 if (face >= 0 && face < GetNumberOfSides(part)) 1700 if (face >= 0 && face < GetNumberOfSides(part))
1711 { 1701 {
1712 texcolor = tex.GetFace((uint)face).RGBA; 1702 texcolor = tex.GetFace((uint)face).RGBA;
1713 rgb.x = texcolor.R; 1703 rgb.x = texcolor.R;
1714 rgb.y = texcolor.G; 1704 rgb.y = texcolor.G;
1715 rgb.z = texcolor.B; 1705 rgb.z = texcolor.B;
1706
1716 return rgb; 1707 return rgb;
1717
1718 } 1708 }
1719 else 1709 else
1720 { 1710 {