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authorSean McNamara2011-04-23 18:33:08 -0400
committerSean McNamara2011-04-23 18:33:08 -0400
commitd287e0ac683acb0cab51bf0dbbc9d1fd08bd6bc9 (patch)
tree30a24bf66050c66ebe74b68745c4f1764fe09181
parentAutoBackup: Removed unneeded imports. (diff)
parentAdded MaxAgents configuration option to RegionConfig.ini allowing region host... (diff)
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Merge git://opensimulator.org/git/opensim
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs252
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs4
-rw-r--r--OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs15
-rwxr-xr-xOpenSim/Data/Null/NullEstateData.cs6
-rw-r--r--OpenSim/Framework/Console/CommandConsole.cs4
-rw-r--r--OpenSim/Framework/IClientAPI.cs44
-rw-r--r--OpenSim/Framework/RegionInfo.cs17
-rw-r--r--OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs192
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs131
-rw-r--r--OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs122
-rw-r--r--OpenSim/Framework/WebUtil.cs339
-rw-r--r--OpenSim/Region/Application/OpenSim.cs18
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs566
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs110
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs245
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs297
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs54
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs57
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs79
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs674
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs174
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs42
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs46
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs54
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs12
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs18
-rw-r--r--OpenSim/Region/Framework/ModuleLoader.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs154
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs252
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs68
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs39
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs160
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs18
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs5
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs126
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs12
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs3
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs3
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMap.cs13
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs14
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs10
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Freeswitch/RemoteFreeswitchConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Land/LandServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs1
-rw-r--r--OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs1
-rw-r--r--OpenSim/Services/FreeswitchService/FreeswitchService.cs33
-rw-r--r--OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs2
-rw-r--r--OpenSim/Services/Interfaces/IAssetService.cs5
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs2
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetService.cs109
-rw-r--r--OpenSim/Tests/Common/Mock/MockInventoryService.cs186
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs11
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs38
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs98
-rw-r--r--bin/OpenSim.ini.example153
-rw-r--r--bin/OpenSimDefaults.ini69
-rw-r--r--bin/RegionConfig.ini.example1
-rw-r--r--bin/Robust.HG.ini.example38
-rw-r--r--bin/Robust.ini.example38
-rw-r--r--bin/config-include/StandaloneCommon.ini.example18
-rw-r--r--prebuild.xml2
111 files changed, 3284 insertions, 2273 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 1b4d1ea..5a011ce 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -94,7 +94,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
94 94
95 public void Initialise() 95 public void Initialise()
96 { 96 {
97 m_log.Info("[RADMIN]: " + Name + " cannot be default-initialized!"); 97 m_log.Error("[RADMIN]: " + Name + " cannot be default-initialized!");
98 throw new PluginNotInitialisedException(Name); 98 throw new PluginNotInitialisedException(Name);
99 } 99 }
100 100
@@ -111,7 +111,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
111 else 111 else
112 { 112 {
113 m_config = m_configSource.Configs["RemoteAdmin"]; 113 m_config = m_configSource.Configs["RemoteAdmin"];
114 m_log.Info("[RADMIN]: Remote Admin Plugin Enabled"); 114 m_log.Debug("[RADMIN]: Remote Admin Plugin Enabled");
115 m_requiredPassword = m_config.GetString("access_password", String.Empty); 115 m_requiredPassword = m_config.GetString("access_password", String.Empty);
116 int port = m_config.GetInt("port", 0); 116 int port = m_config.GetInt("port", 0);
117 117
@@ -130,6 +130,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
130 availableMethods["admin_broadcast"] = XmlRpcAlertMethod; 130 availableMethods["admin_broadcast"] = XmlRpcAlertMethod;
131 availableMethods["admin_restart"] = XmlRpcRestartMethod; 131 availableMethods["admin_restart"] = XmlRpcRestartMethod;
132 availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod; 132 availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
133 availableMethods["admin_save_heightmap"] = XmlRpcSaveHeightmapMethod;
133 // User management 134 // User management
134 availableMethods["admin_create_user"] = XmlRpcCreateUserMethod; 135 availableMethods["admin_create_user"] = XmlRpcCreateUserMethod;
135 availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod; 136 availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod;
@@ -230,8 +231,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
230 } 231 }
231 catch (Exception e) 232 catch (Exception e)
232 { 233 {
233 m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0}", e.Message); 234 m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace);
234 m_log.DebugFormat("[RADMIN]: Restart region: failed: {0}", e.ToString());
235 responseData["accepted"] = false; 235 responseData["accepted"] = false;
236 responseData["success"] = false; 236 responseData["success"] = false;
237 responseData["rebooting"] = false; 237 responseData["rebooting"] = false;
@@ -277,8 +277,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
277 } 277 }
278 catch (Exception e) 278 catch (Exception e)
279 { 279 {
280 m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message); 280 m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message, e.StackTrace);
281 m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
282 281
283 responseData["accepted"] = false; 282 responseData["accepted"] = false;
284 responseData["success"] = false; 283 responseData["success"] = false;
@@ -301,7 +300,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
301 { 300 {
302 Hashtable requestData = (Hashtable) request.Params[0]; 301 Hashtable requestData = (Hashtable) request.Params[0];
303 302
304 m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request.ToString()); 303 m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request);
305 // foreach (string k in requestData.Keys) 304 // foreach (string k in requestData.Keys)
306 // { 305 // {
307 // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}", 306 // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
@@ -348,8 +347,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
348 } 347 }
349 catch (Exception e) 348 catch (Exception e)
350 { 349 {
351 m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0}", e.Message); 350 m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0} {1}", e.Message, e.StackTrace);
352 m_log.DebugFormat("[RADMIN]: Terrain Loading: failed: {0}", e.ToString());
353 351
354 responseData["success"] = false; 352 responseData["success"] = false;
355 responseData["error"] = e.Message; 353 responseData["error"] = e.Message;
@@ -360,6 +358,61 @@ namespace OpenSim.ApplicationPlugins.RemoteController
360 return response; 358 return response;
361 } 359 }
362 360
361 public XmlRpcResponse XmlRpcSaveHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient)
362
363 {
364 XmlRpcResponse response = new XmlRpcResponse();
365 Hashtable responseData = new Hashtable();
366
367 m_log.Info("[RADMIN]: Save height maps request started");
368
369 try
370 {
371 Hashtable requestData = (Hashtable)request.Params[0];
372
373 m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString());
374
375 CheckStringParameters(request, new string[] { "password", "filename", "regionid" });
376
377 if (m_requiredPassword != String.Empty &&
378 (!requestData.Contains("password") || (string)requestData["password"] != m_requiredPassword))
379 throw new Exception("wrong password");
380
381 string file = (string)requestData["filename"];
382 UUID regionID = (UUID)(string)requestData["regionid"];
383 m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
384
385 responseData["accepted"] = true;
386
387 Scene region = null;
388
389 if (!m_application.SceneManager.TryGetScene(regionID, out region))
390 throw new Exception("1: unable to get a scene with that name");
391
392 ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
393 if (null == terrainModule) throw new Exception("terrain module not available");
394
395 terrainModule.SaveToFile(file);
396
397 responseData["success"] = false;
398
399 response.Value = responseData;
400 }
401 catch (Exception e)
402 {
403 m_log.ErrorFormat("[RADMIN]: Terrain Saving: failed: {0}", e.Message);
404 m_log.DebugFormat("[RADMIN]: Terrain Saving: failed: {0}", e.ToString());
405
406 responseData["success"] = false;
407 responseData["error"] = e.Message;
408
409 }
410
411 m_log.Info("[RADMIN]: Save height maps request complete");
412
413 return response;
414 }
415
363 public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request, IPEndPoint remoteClient) 416 public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request, IPEndPoint remoteClient)
364 { 417 {
365 m_log.Info("[RADMIN]: Received Shutdown Administrator Request"); 418 m_log.Info("[RADMIN]: Received Shutdown Administrator Request");
@@ -417,14 +470,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
417 } 470 }
418 catch (Exception e) 471 catch (Exception e)
419 { 472 {
420 m_log.ErrorFormat("[RADMIN] Shutdown: failed: {0}", e.Message); 473 m_log.ErrorFormat("[RADMIN]: Shutdown: failed: {0} {1}", e.Message, e.StackTrace);
421 m_log.DebugFormat("[RADMIN] Shutdown: failed: {0}", e.ToString());
422 474
423 responseData["accepted"] = false; 475 responseData["accepted"] = false;
424 responseData["error"] = e.Message; 476 responseData["error"] = e.Message;
425 477
426 response.Value = responseData; 478 response.Value = responseData;
427 } 479 }
480
428 m_log.Info("[RADMIN]: Shutdown Administrator Request complete"); 481 m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
429 return response; 482 return response;
430 } 483 }
@@ -725,8 +778,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
725 } 778 }
726 catch (Exception e) 779 catch (Exception e)
727 { 780 {
728 m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0}", e.Message); 781 m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0} {1}", e.Message, e.StackTrace);
729 m_log.DebugFormat("[RADMIN] CreateRegion: failed {0}", e.ToString());
730 782
731 responseData["success"] = false; 783 responseData["success"] = false;
732 responseData["error"] = e.Message; 784 responseData["error"] = e.Message;
@@ -792,8 +844,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
792 } 844 }
793 catch (Exception e) 845 catch (Exception e)
794 { 846 {
795 m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0}", e.Message); 847 m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0} {1}", e.Message, e.StackTrace);
796 m_log.DebugFormat("[RADMIN] DeleteRegion: failed {0}", e.ToString());
797 848
798 responseData["success"] = false; 849 responseData["success"] = false;
799 responseData["error"] = e.Message; 850 responseData["error"] = e.Message;
@@ -884,8 +935,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
884 } 935 }
885 catch (Exception e) 936 catch (Exception e)
886 { 937 {
887 m_log.ErrorFormat("[RADMIN] CloseRegion: failed {0}", e.Message); 938 m_log.ErrorFormat("[RADMIN]: CloseRegion: failed {0} {1}", e.Message, e.StackTrace);
888 m_log.DebugFormat("[RADMIN] CloseRegion: failed {0}", e.ToString());
889 939
890 responseData["success"] = false; 940 responseData["success"] = false;
891 responseData["error"] = e.Message; 941 responseData["error"] = e.Message;
@@ -982,8 +1032,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
982 } 1032 }
983 catch (Exception e) 1033 catch (Exception e)
984 { 1034 {
985 m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0}", e.Message); 1035 m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0} {1}", e.Message, e.StackTrace);
986 m_log.DebugFormat("[RADMIN] ModifyRegion: failed {0}", e.ToString());
987 1036
988 responseData["success"] = false; 1037 responseData["success"] = false;
989 responseData["error"] = e.Message; 1038 responseData["error"] = e.Message;
@@ -1106,8 +1155,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1106 } 1155 }
1107 catch (Exception e) 1156 catch (Exception e)
1108 { 1157 {
1109 m_log.ErrorFormat("[RADMIN] CreateUser: failed: {0}", e.Message); 1158 m_log.ErrorFormat("[RADMIN]: CreateUser: failed: {0} {1}", e.Message, e.StackTrace);
1110 m_log.DebugFormat("[RADMIN] CreateUser: failed: {0}", e.ToString());
1111 1159
1112 responseData["success"] = false; 1160 responseData["success"] = false;
1113 responseData["avatar_uuid"] = UUID.Zero.ToString(); 1161 responseData["avatar_uuid"] = UUID.Zero.ToString();
@@ -1198,8 +1246,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1198 } 1246 }
1199 catch (Exception e) 1247 catch (Exception e)
1200 { 1248 {
1201 m_log.ErrorFormat("[RADMIN] UserExists: failed: {0}", e.Message); 1249 m_log.ErrorFormat("[RADMIN]: UserExists: failed: {0} {1}", e.Message, e.StackTrace);
1202 m_log.DebugFormat("[RADMIN] UserExists: failed: {0}", e.ToString());
1203 1250
1204 responseData["success"] = false; 1251 responseData["success"] = false;
1205 responseData["error"] = e.Message; 1252 responseData["error"] = e.Message;
@@ -1372,9 +1419,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1372 } 1419 }
1373 catch (Exception e) 1420 catch (Exception e)
1374 { 1421 {
1375 1422 m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0} {1}", e.Message, e.StackTrace);
1376 m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
1377 m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
1378 1423
1379 responseData["success"] = false; 1424 responseData["success"] = false;
1380 responseData["avatar_uuid"] = UUID.Zero.ToString(); 1425 responseData["avatar_uuid"] = UUID.Zero.ToString();
@@ -1382,6 +1427,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1382 1427
1383 response.Value = responseData; 1428 response.Value = responseData;
1384 } 1429 }
1430
1385 m_log.Info("[RADMIN]: UpdateUserAccount: request complete"); 1431 m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
1386 return response; 1432 return response;
1387 } 1433 }
@@ -1397,7 +1443,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1397 1443
1398 private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid) 1444 private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
1399 { 1445 {
1400 m_log.DebugFormat("[RADMIN] updateUserAppearance"); 1446 m_log.DebugFormat("[RADMIN]: updateUserAppearance");
1401 1447
1402 string defaultMale = m_config.GetString("default_male", "Default Male"); 1448 string defaultMale = m_config.GetString("default_male", "Default Male");
1403 string defaultFemale = m_config.GetString("default_female", "Default Female"); 1449 string defaultFemale = m_config.GetString("default_female", "Default Female");
@@ -1437,16 +1483,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1437 1483
1438 if (String.IsNullOrEmpty(model)) 1484 if (String.IsNullOrEmpty(model))
1439 { 1485 {
1440 m_log.DebugFormat("[RADMIN] Appearance update not requested"); 1486 m_log.DebugFormat("[RADMIN]: Appearance update not requested");
1441 return; 1487 return;
1442 } 1488 }
1443 1489
1444 m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model <{1}>", userid, model); 1490 m_log.DebugFormat("[RADMIN]: Setting appearance for avatar {0}, using model <{1}>", userid, model);
1445 1491
1446 string[] modelSpecifiers = model.Split(); 1492 string[] modelSpecifiers = model.Split();
1447 if (modelSpecifiers.Length != 2) 1493 if (modelSpecifiers.Length != 2)
1448 { 1494 {
1449 m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model); 1495 m_log.WarnFormat("[RADMIN]: User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
1450 // modelSpecifiers = dmodel.Split(); 1496 // modelSpecifiers = dmodel.Split();
1451 return; 1497 return;
1452 } 1498 }
@@ -1457,7 +1503,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1457 1503
1458 if (modelProfile == null) 1504 if (modelProfile == null)
1459 { 1505 {
1460 m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model); 1506 m_log.WarnFormat("[RADMIN]: Requested model ({0}) not found. Appearance unchanged", model);
1461 return; 1507 return;
1462 } 1508 }
1463 1509
@@ -1467,7 +1513,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1467 1513
1468 EstablishAppearance(userid, modelProfile.PrincipalID); 1514 EstablishAppearance(userid, modelProfile.PrincipalID);
1469 1515
1470 m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}", 1516 m_log.DebugFormat("[RADMIN]: Finished setting appearance for avatar {0}, using model {1}",
1471 userid, model); 1517 userid, model);
1472 } 1518 }
1473 1519
@@ -1479,7 +1525,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1479 1525
1480 private void EstablishAppearance(UUID destination, UUID source) 1526 private void EstablishAppearance(UUID destination, UUID source)
1481 { 1527 {
1482 m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", destination, source); 1528 m_log.DebugFormat("[RADMIN]: Initializing inventory for {0} from {1}", destination, source);
1483 Scene scene = m_application.SceneManager.CurrentOrFirstScene; 1529 Scene scene = m_application.SceneManager.CurrentOrFirstScene;
1484 1530
1485 // If the model has no associated appearance we're done. 1531 // If the model has no associated appearance we're done.
@@ -1501,7 +1547,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1501 } 1547 }
1502 catch (Exception e) 1548 catch (Exception e)
1503 { 1549 {
1504 m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}", 1550 m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
1505 destination, e.Message); 1551 destination, e.Message);
1506 } 1552 }
1507 1553
@@ -1532,7 +1578,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1532 } 1578 }
1533 catch (Exception e) 1579 catch (Exception e)
1534 { 1580 {
1535 m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}", 1581 m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
1536 destination, e.Message); 1582 destination, e.Message);
1537 } 1583 }
1538 1584
@@ -1567,7 +1613,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1567 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; 1613 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
1568 destinationFolder.Version = 1; 1614 destinationFolder.Version = 1;
1569 inventoryService.AddFolder(destinationFolder); // store base record 1615 inventoryService.AddFolder(destinationFolder); // store base record
1570 m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source); 1616 m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
1571 } 1617 }
1572 1618
1573 // Wearables 1619 // Wearables
@@ -1587,6 +1633,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1587 { 1633 {
1588 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); 1634 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
1589 destinationItem.Name = item.Name; 1635 destinationItem.Name = item.Name;
1636 destinationItem.Owner = destination;
1590 destinationItem.Description = item.Description; 1637 destinationItem.Description = item.Description;
1591 destinationItem.InvType = item.InvType; 1638 destinationItem.InvType = item.InvType;
1592 destinationItem.CreatorId = item.CreatorId; 1639 destinationItem.CreatorId = item.CreatorId;
@@ -1606,6 +1653,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1606 destinationItem.Flags = item.Flags; 1653 destinationItem.Flags = item.Flags;
1607 destinationItem.CreationDate = item.CreationDate; 1654 destinationItem.CreationDate = item.CreationDate;
1608 destinationItem.Folder = destinationFolder.ID; 1655 destinationItem.Folder = destinationFolder.ID;
1656 ApplyNextOwnerPermissions(destinationItem);
1609 1657
1610 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); 1658 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
1611 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); 1659 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
@@ -1640,6 +1688,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1640 { 1688 {
1641 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); 1689 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
1642 destinationItem.Name = item.Name; 1690 destinationItem.Name = item.Name;
1691 destinationItem.Owner = destination;
1643 destinationItem.Description = item.Description; 1692 destinationItem.Description = item.Description;
1644 destinationItem.InvType = item.InvType; 1693 destinationItem.InvType = item.InvType;
1645 destinationItem.CreatorId = item.CreatorId; 1694 destinationItem.CreatorId = item.CreatorId;
@@ -1659,6 +1708,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1659 destinationItem.Flags = item.Flags; 1708 destinationItem.Flags = item.Flags;
1660 destinationItem.CreationDate = item.CreationDate; 1709 destinationItem.CreationDate = item.CreationDate;
1661 destinationItem.Folder = destinationFolder.ID; 1710 destinationItem.Folder = destinationFolder.ID;
1711 ApplyNextOwnerPermissions(destinationItem);
1662 1712
1663 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); 1713 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
1664 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); 1714 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
@@ -1716,13 +1766,17 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1716 { 1766 {
1717 destinationFolder = new InventoryFolderBase(); 1767 destinationFolder = new InventoryFolderBase();
1718 destinationFolder.ID = UUID.Random(); 1768 destinationFolder.ID = UUID.Random();
1719 destinationFolder.Name = assetType.ToString(); 1769 if (assetType == AssetType.Clothing) {
1770 destinationFolder.Name = "Clothing";
1771 } else {
1772 destinationFolder.Name = "Body Parts";
1773 }
1720 destinationFolder.Owner = destination; 1774 destinationFolder.Owner = destination;
1721 destinationFolder.Type = (short)assetType; 1775 destinationFolder.Type = (short)assetType;
1722 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; 1776 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
1723 destinationFolder.Version = 1; 1777 destinationFolder.Version = 1;
1724 inventoryService.AddFolder(destinationFolder); // store base record 1778 inventoryService.AddFolder(destinationFolder); // store base record
1725 m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source); 1779 m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
1726 } 1780 }
1727 1781
1728 InventoryFolderBase extraFolder; 1782 InventoryFolderBase extraFolder;
@@ -1740,7 +1794,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1740 extraFolder.ParentID = destinationFolder.ID; 1794 extraFolder.ParentID = destinationFolder.ID;
1741 inventoryService.AddFolder(extraFolder); 1795 inventoryService.AddFolder(extraFolder);
1742 1796
1743 m_log.DebugFormat("[RADMIN] Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID); 1797 m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
1744 1798
1745 List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items; 1799 List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
1746 1800
@@ -1748,6 +1802,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1748 { 1802 {
1749 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); 1803 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
1750 destinationItem.Name = item.Name; 1804 destinationItem.Name = item.Name;
1805 destinationItem.Owner = destination;
1751 destinationItem.Description = item.Description; 1806 destinationItem.Description = item.Description;
1752 destinationItem.InvType = item.InvType; 1807 destinationItem.InvType = item.InvType;
1753 destinationItem.CreatorId = item.CreatorId; 1808 destinationItem.CreatorId = item.CreatorId;
@@ -1767,6 +1822,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1767 destinationItem.Flags = item.Flags; 1822 destinationItem.Flags = item.Flags;
1768 destinationItem.CreationDate = item.CreationDate; 1823 destinationItem.CreationDate = item.CreationDate;
1769 destinationItem.Folder = extraFolder.ID; 1824 destinationItem.Folder = extraFolder.ID;
1825 ApplyNextOwnerPermissions(destinationItem);
1770 1826
1771 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); 1827 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
1772 inventoryMap.Add(item.ID, destinationItem.ID); 1828 inventoryMap.Add(item.ID, destinationItem.ID);
@@ -1784,6 +1840,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1784 } 1840 }
1785 1841
1786 /// <summary> 1842 /// <summary>
1843 /// Apply next owner permissions.
1844 /// </summary>
1845
1846 private void ApplyNextOwnerPermissions(InventoryItemBase item)
1847 {
1848 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1849 {
1850 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1851 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1852 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1853 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1854 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1855 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1856 }
1857 item.CurrentPermissions &= item.NextPermissions;
1858 item.BasePermissions &= item.NextPermissions;
1859 item.EveryOnePermissions &= item.NextPermissions;
1860 // item.OwnerChanged = true;
1861 // item.PermsMask = 0;
1862 // item.PermsGranter = UUID.Zero;
1863 }
1864
1865 /// <summary>
1787 /// This method is called if a given model avatar name can not be found. If the external 1866 /// This method is called if a given model avatar name can not be found. If the external
1788 /// file has already been loaded once, then control returns immediately. If not, then it 1867 /// file has already been loaded once, then control returns immediately. If not, then it
1789 /// looks for a default appearance file. This file contains XML definitions of zero or more named 1868 /// looks for a default appearance file. This file contains XML definitions of zero or more named
@@ -1792,7 +1871,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1792 /// indicate which outfit is the default, and this outfit will be automatically worn. The 1871 /// indicate which outfit is the default, and this outfit will be automatically worn. The
1793 /// other outfits are provided to allow "real" avatars a way to easily change their outfits. 1872 /// other outfits are provided to allow "real" avatars a way to easily change their outfits.
1794 /// </summary> 1873 /// </summary>
1795
1796 private bool CreateDefaultAvatars() 1874 private bool CreateDefaultAvatars()
1797 { 1875 {
1798 // Only load once 1876 // Only load once
@@ -1801,7 +1879,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1801 return false; 1879 return false;
1802 } 1880 }
1803 1881
1804 m_log.DebugFormat("[RADMIN] Creating default avatar entries"); 1882 m_log.DebugFormat("[RADMIN]: Creating default avatar entries");
1805 1883
1806 m_defaultAvatarsLoaded = true; 1884 m_defaultAvatarsLoaded = true;
1807 1885
@@ -1857,7 +1935,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1857 1935
1858 foreach (XmlElement avatar in avatars) 1936 foreach (XmlElement avatar in avatars)
1859 { 1937 {
1860 m_log.DebugFormat("[RADMIN] Loading appearance for {0}, gender = {1}", 1938 m_log.DebugFormat("[RADMIN]: Loading appearance for {0}, gender = {1}",
1861 GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?")); 1939 GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?"));
1862 1940
1863 // Create the user identified by the avatar entry 1941 // Create the user identified by the avatar entry
@@ -1879,7 +1957,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1879 account = CreateUser(scopeID, names[0], names[1], password, email); 1957 account = CreateUser(scopeID, names[0], names[1], password, email);
1880 if (null == account) 1958 if (null == account)
1881 { 1959 {
1882 m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", names[0], names[1]); 1960 m_log.ErrorFormat("[RADMIN]: Avatar {0} {1} was not created", names[0], names[1]);
1883 return false; 1961 return false;
1884 } 1962 }
1885 } 1963 }
@@ -1897,12 +1975,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1897 1975
1898 ID = account.PrincipalID; 1976 ID = account.PrincipalID;
1899 1977
1900 m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID); 1978 m_log.DebugFormat("[RADMIN]: User {0}[{1}] created or retrieved", name, ID);
1901 include = true; 1979 include = true;
1902 } 1980 }
1903 catch (Exception e) 1981 catch (Exception e)
1904 { 1982 {
1905 m_log.DebugFormat("[RADMIN] Error creating user {0} : {1}", name, e.Message); 1983 m_log.DebugFormat("[RADMIN]: Error creating user {0} : {1}", name, e.Message);
1906 include = false; 1984 include = false;
1907 } 1985 }
1908 1986
@@ -1942,7 +2020,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1942 clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID; 2020 clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
1943 clothingFolder.Version = 1; 2021 clothingFolder.Version = 1;
1944 inventoryService.AddFolder(clothingFolder); // store base record 2022 inventoryService.AddFolder(clothingFolder); // store base record
1945 m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID); 2023 m_log.ErrorFormat("[RADMIN]: Created clothing folder for {0}/{1}", name, ID);
1946 } 2024 }
1947 2025
1948 // OK, now we have an inventory for the user, read in the outfits from the 2026 // OK, now we have an inventory for the user, read in the outfits from the
@@ -1955,7 +2033,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1955 2033
1956 foreach (XmlElement outfit in outfits) 2034 foreach (XmlElement outfit in outfits)
1957 { 2035 {
1958 m_log.DebugFormat("[RADMIN] Loading outfit {0} for {1}", 2036 m_log.DebugFormat("[RADMIN]: Loading outfit {0} for {1}",
1959 GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?")); 2037 GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
1960 2038
1961 outfitName = GetStringAttribute(outfit,"name",""); 2039 outfitName = GetStringAttribute(outfit,"name","");
@@ -1979,7 +2057,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1979 // Otherwise, we must create the folder. 2057 // Otherwise, we must create the folder.
1980 if (extraFolder == null) 2058 if (extraFolder == null)
1981 { 2059 {
1982 m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", outfitName, name); 2060 m_log.DebugFormat("[RADMIN]: Creating outfit folder {0} for {1}", outfitName, name);
1983 extraFolder = new InventoryFolderBase(); 2061 extraFolder = new InventoryFolderBase();
1984 extraFolder.ID = UUID.Random(); 2062 extraFolder.ID = UUID.Random();
1985 extraFolder.Name = outfitName; 2063 extraFolder.Name = outfitName;
@@ -1988,7 +2066,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1988 extraFolder.Version = 1; 2066 extraFolder.Version = 1;
1989 extraFolder.ParentID = clothingFolder.ID; 2067 extraFolder.ParentID = clothingFolder.ID;
1990 inventoryService.AddFolder(extraFolder); 2068 inventoryService.AddFolder(extraFolder);
1991 m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID); 2069 m_log.DebugFormat("[RADMIN]: Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID);
1992 } 2070 }
1993 2071
1994 // Now get the pieces that make up the outfit 2072 // Now get the pieces that make up the outfit
@@ -2003,7 +2081,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2003 switch (child.Name) 2081 switch (child.Name)
2004 { 2082 {
2005 case "Permissions" : 2083 case "Permissions" :
2006 m_log.DebugFormat("[RADMIN] Permissions specified"); 2084 m_log.DebugFormat("[RADMIN]: Permissions specified");
2007 perms = child; 2085 perms = child;
2008 break; 2086 break;
2009 case "Asset" : 2087 case "Asset" :
@@ -2053,7 +2131,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2053 inventoryItem.Folder = extraFolder.ID; // Parent folder 2131 inventoryItem.Folder = extraFolder.ID; // Parent folder
2054 2132
2055 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem); 2133 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem);
2056 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID); 2134 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID);
2057 } 2135 }
2058 2136
2059 // Attach item, if attachpoint is specified 2137 // Attach item, if attachpoint is specified
@@ -2061,7 +2139,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2061 if (attachpoint != 0) 2139 if (attachpoint != 0)
2062 { 2140 {
2063 avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID); 2141 avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID);
2064 m_log.DebugFormat("[RADMIN] Attached {0}", inventoryItem.ID); 2142 m_log.DebugFormat("[RADMIN]: Attached {0}", inventoryItem.ID);
2065 } 2143 }
2066 2144
2067 // Record whether or not the item is to be initially worn 2145 // Record whether or not the item is to be initially worn
@@ -2074,32 +2152,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2074 } 2152 }
2075 catch (Exception e) 2153 catch (Exception e)
2076 { 2154 {
2077 m_log.WarnFormat("[RADMIN] Error wearing item {0} : {1}", inventoryItem.ID, e.Message); 2155 m_log.WarnFormat("[RADMIN]: Error wearing item {0} : {1}", inventoryItem.ID, e.Message);
2078 } 2156 }
2079 } // foreach item in outfit 2157 } // foreach item in outfit
2080 m_log.DebugFormat("[RADMIN] Outfit {0} load completed", outfitName); 2158 m_log.DebugFormat("[RADMIN]: Outfit {0} load completed", outfitName);
2081 } // foreach outfit 2159 } // foreach outfit
2082 m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name); 2160 m_log.DebugFormat("[RADMIN]: Inventory update complete for {0}", name);
2083 scene.AvatarService.SetAppearance(ID, avatarAppearance); 2161 scene.AvatarService.SetAppearance(ID, avatarAppearance);
2084 } 2162 }
2085 catch (Exception e) 2163 catch (Exception e)
2086 { 2164 {
2087 m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}", 2165 m_log.WarnFormat("[RADMIN]: Inventory processing incomplete for user {0} : {1}",
2088 name, e.Message); 2166 name, e.Message);
2089 } 2167 }
2090 } // End of include 2168 } // End of include
2091 } 2169 }
2092 m_log.DebugFormat("[RADMIN] Default avatar loading complete"); 2170 m_log.DebugFormat("[RADMIN]: Default avatar loading complete");
2093 } 2171 }
2094 else 2172 else
2095 { 2173 {
2096 m_log.DebugFormat("[RADMIN] No default avatar information available"); 2174 m_log.DebugFormat("[RADMIN]: No default avatar information available");
2097 return false; 2175 return false;
2098 } 2176 }
2099 } 2177 }
2100 catch (Exception e) 2178 catch (Exception e)
2101 { 2179 {
2102 m_log.WarnFormat("[RADMIN] Exception whilst loading default avatars ; {0}", e.Message); 2180 m_log.WarnFormat("[RADMIN]: Exception whilst loading default avatars ; {0}", e.Message);
2103 return false; 2181 return false;
2104 } 2182 }
2105 2183
@@ -2194,8 +2272,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2194 } 2272 }
2195 catch (Exception e) 2273 catch (Exception e)
2196 { 2274 {
2197 m_log.InfoFormat("[RADMIN] LoadOAR: {0}", e.Message); 2275 m_log.ErrorFormat("[RADMIN]: LoadOAR: {0} {1}", e.Message, e.StackTrace);
2198 m_log.DebugFormat("[RADMIN] LoadOAR: {0}", e.ToString());
2199 2276
2200 responseData["loaded"] = false; 2277 responseData["loaded"] = false;
2201 responseData["error"] = e.Message; 2278 responseData["error"] = e.Message;
@@ -2300,8 +2377,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2300 } 2377 }
2301 catch (Exception e) 2378 catch (Exception e)
2302 { 2379 {
2303 m_log.InfoFormat("[RADMIN] SaveOAR: {0}", e.Message); 2380 m_log.ErrorFormat("[RADMIN]: SaveOAR: {0} {1}", e.Message, e.StackTrace);
2304 m_log.DebugFormat("[RADMIN] SaveOAR: {0}", e.ToString());
2305 2381
2306 responseData["saved"] = false; 2382 responseData["saved"] = false;
2307 responseData["error"] = e.Message; 2383 responseData["error"] = e.Message;
@@ -2315,7 +2391,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2315 2391
2316 private void RemoteAdminOarSaveCompleted(Guid uuid, string name) 2392 private void RemoteAdminOarSaveCompleted(Guid uuid, string name)
2317 { 2393 {
2318 m_log.DebugFormat("[RADMIN] File processing complete for {0}", name); 2394 m_log.DebugFormat("[RADMIN]: File processing complete for {0}", name);
2319 lock (m_saveOarLock) Monitor.Pulse(m_saveOarLock); 2395 lock (m_saveOarLock) Monitor.Pulse(m_saveOarLock);
2320 } 2396 }
2321 2397
@@ -2353,14 +2429,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2353 UUID region_uuid = (UUID) (string) requestData["region_uuid"]; 2429 UUID region_uuid = (UUID) (string) requestData["region_uuid"];
2354 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) 2430 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
2355 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); 2431 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
2356 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); 2432 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
2357 } 2433 }
2358 else if (requestData.Contains("region_name")) 2434 else if (requestData.Contains("region_name"))
2359 { 2435 {
2360 string region_name = (string) requestData["region_name"]; 2436 string region_name = (string) requestData["region_name"];
2361 if (!m_application.SceneManager.TrySetCurrentScene(region_name)) 2437 if (!m_application.SceneManager.TrySetCurrentScene(region_name))
2362 throw new Exception(String.Format("failed to switch to region {0}", region_name)); 2438 throw new Exception(String.Format("failed to switch to region {0}", region_name));
2363 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); 2439 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
2364 } 2440 }
2365 else throw new Exception("neither region_name nor region_uuid given"); 2441 else throw new Exception("neither region_name nor region_uuid given");
2366 2442
@@ -2391,8 +2467,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2391 } 2467 }
2392 catch (Exception e) 2468 catch (Exception e)
2393 { 2469 {
2394 m_log.InfoFormat("[RADMIN] LoadXml: {0}", e.Message); 2470 m_log.ErrorFormat("[RADMIN] LoadXml: {0} {1}", e.Message, e.StackTrace);
2395 m_log.DebugFormat("[RADMIN] LoadXml: {0}", e.ToString());
2396 2471
2397 responseData["loaded"] = false; 2472 responseData["loaded"] = false;
2398 responseData["switched"] = false; 2473 responseData["switched"] = false;
@@ -2438,14 +2513,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2438 UUID region_uuid = (UUID) (string) requestData["region_uuid"]; 2513 UUID region_uuid = (UUID) (string) requestData["region_uuid"];
2439 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) 2514 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
2440 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); 2515 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
2441 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); 2516 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
2442 } 2517 }
2443 else if (requestData.Contains("region_name")) 2518 else if (requestData.Contains("region_name"))
2444 { 2519 {
2445 string region_name = (string) requestData["region_name"]; 2520 string region_name = (string) requestData["region_name"];
2446 if (!m_application.SceneManager.TrySetCurrentScene(region_name)) 2521 if (!m_application.SceneManager.TrySetCurrentScene(region_name))
2447 throw new Exception(String.Format("failed to switch to region {0}", region_name)); 2522 throw new Exception(String.Format("failed to switch to region {0}", region_name));
2448 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); 2523 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
2449 } 2524 }
2450 else throw new Exception("neither region_name nor region_uuid given"); 2525 else throw new Exception("neither region_name nor region_uuid given");
2451 2526
@@ -2477,8 +2552,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2477 } 2552 }
2478 catch (Exception e) 2553 catch (Exception e)
2479 { 2554 {
2480 m_log.InfoFormat("[RADMIN] SaveXml: {0}", e.Message); 2555 m_log.ErrorFormat("[RADMIN]: SaveXml: {0} {1}", e.Message, e.StackTrace);
2481 m_log.DebugFormat("[RADMIN] SaveXml: {0}", e.ToString());
2482 2556
2483 responseData["saved"] = false; 2557 responseData["saved"] = false;
2484 responseData["switched"] = false; 2558 responseData["switched"] = false;
@@ -2517,14 +2591,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2517 UUID region_uuid = (UUID) (string) requestData["region_uuid"]; 2591 UUID region_uuid = (UUID) (string) requestData["region_uuid"];
2518 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) 2592 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
2519 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); 2593 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
2520 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); 2594 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
2521 } 2595 }
2522 else if (requestData.Contains("region_name")) 2596 else if (requestData.Contains("region_name"))
2523 { 2597 {
2524 string region_name = (string) requestData["region_name"]; 2598 string region_name = (string) requestData["region_name"];
2525 if (!m_application.SceneManager.TrySetCurrentScene(region_name)) 2599 if (!m_application.SceneManager.TrySetCurrentScene(region_name))
2526 throw new Exception(String.Format("failed to switch to region {0}", region_name)); 2600 throw new Exception(String.Format("failed to switch to region {0}", region_name));
2527 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); 2601 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
2528 } 2602 }
2529 else throw new Exception("neither region_name nor region_uuid given"); 2603 else throw new Exception("neither region_name nor region_uuid given");
2530 2604
@@ -2536,7 +2610,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2536 } 2610 }
2537 catch (Exception e) 2611 catch (Exception e)
2538 { 2612 {
2539 m_log.InfoFormat("[RADMIN] RegionQuery: {0}", e.Message); 2613 m_log.InfoFormat("[RADMIN]: RegionQuery: {0}", e.Message);
2540 2614
2541 responseData["success"] = false; 2615 responseData["success"] = false;
2542 responseData["error"] = e.Message; 2616 responseData["error"] = e.Message;
@@ -2577,7 +2651,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2577 } 2651 }
2578 catch (Exception e) 2652 catch (Exception e)
2579 { 2653 {
2580 m_log.InfoFormat("[RADMIN] ConsoleCommand: {0}", e.Message); 2654 m_log.InfoFormat("[RADMIN]: ConsoleCommand: {0}", e.Message);
2581 2655
2582 responseData["success"] = false; 2656 responseData["success"] = false;
2583 responseData["error"] = e.Message; 2657 responseData["error"] = e.Message;
@@ -2614,14 +2688,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2614 UUID region_uuid = (UUID) (string) requestData["region_uuid"]; 2688 UUID region_uuid = (UUID) (string) requestData["region_uuid"];
2615 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) 2689 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
2616 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); 2690 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
2617 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); 2691 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
2618 } 2692 }
2619 else if (requestData.Contains("region_name")) 2693 else if (requestData.Contains("region_name"))
2620 { 2694 {
2621 string region_name = (string) requestData["region_name"]; 2695 string region_name = (string) requestData["region_name"];
2622 if (!m_application.SceneManager.TrySetCurrentScene(region_name)) 2696 if (!m_application.SceneManager.TrySetCurrentScene(region_name))
2623 throw new Exception(String.Format("failed to switch to region {0}", region_name)); 2697 throw new Exception(String.Format("failed to switch to region {0}", region_name));
2624 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); 2698 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
2625 } 2699 }
2626 else throw new Exception("neither region_name nor region_uuid given"); 2700 else throw new Exception("neither region_name nor region_uuid given");
2627 2701
@@ -2632,7 +2706,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2632 } 2706 }
2633 catch (Exception e) 2707 catch (Exception e)
2634 { 2708 {
2635 m_log.InfoFormat("[RADMIN] Access List Clear Request: {0}", e.Message); 2709 m_log.ErrorFormat("[RADMIN]: Access List Clear Request: {0} {1}", e.Message, e.StackTrace);
2636 2710
2637 responseData["success"] = false; 2711 responseData["success"] = false;
2638 responseData["error"] = e.Message; 2712 responseData["error"] = e.Message;
@@ -2671,14 +2745,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2671 UUID region_uuid = (UUID) (string) requestData["region_uuid"]; 2745 UUID region_uuid = (UUID) (string) requestData["region_uuid"];
2672 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) 2746 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
2673 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); 2747 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
2674 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); 2748 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
2675 } 2749 }
2676 else if (requestData.Contains("region_name")) 2750 else if (requestData.Contains("region_name"))
2677 { 2751 {
2678 string region_name = (string) requestData["region_name"]; 2752 string region_name = (string) requestData["region_name"];
2679 if (!m_application.SceneManager.TrySetCurrentScene(region_name)) 2753 if (!m_application.SceneManager.TrySetCurrentScene(region_name))
2680 throw new Exception(String.Format("failed to switch to region {0}", region_name)); 2754 throw new Exception(String.Format("failed to switch to region {0}", region_name));
2681 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); 2755 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
2682 } 2756 }
2683 else throw new Exception("neither region_name nor region_uuid given"); 2757 else throw new Exception("neither region_name nor region_uuid given");
2684 2758
@@ -2698,7 +2772,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2698 if (account != null) 2772 if (account != null)
2699 { 2773 {
2700 uuids.Add(account.PrincipalID); 2774 uuids.Add(account.PrincipalID);
2701 m_log.DebugFormat("[RADMIN] adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName); 2775 m_log.DebugFormat("[RADMIN]: adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName);
2702 } 2776 }
2703 } 2777 }
2704 List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess); 2778 List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
@@ -2719,7 +2793,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2719 } 2793 }
2720 catch (Exception e) 2794 catch (Exception e)
2721 { 2795 {
2722 m_log.InfoFormat("[RADMIN] Access List Add Request: {0}", e.Message); 2796 m_log.ErrorFormat("[RADMIN]: Access List Add Request: {0} {1}", e.Message, e.StackTrace);
2723 2797
2724 responseData["success"] = false; 2798 responseData["success"] = false;
2725 responseData["error"] = e.Message; 2799 responseData["error"] = e.Message;
@@ -2758,14 +2832,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2758 UUID region_uuid = (UUID) (string) requestData["region_uuid"]; 2832 UUID region_uuid = (UUID) (string) requestData["region_uuid"];
2759 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) 2833 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
2760 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); 2834 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
2761 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); 2835 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
2762 } 2836 }
2763 else if (requestData.Contains("region_name")) 2837 else if (requestData.Contains("region_name"))
2764 { 2838 {
2765 string region_name = (string) requestData["region_name"]; 2839 string region_name = (string) requestData["region_name"];
2766 if (!m_application.SceneManager.TrySetCurrentScene(region_name)) 2840 if (!m_application.SceneManager.TrySetCurrentScene(region_name))
2767 throw new Exception(String.Format("failed to switch to region {0}", region_name)); 2841 throw new Exception(String.Format("failed to switch to region {0}", region_name));
2768 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); 2842 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
2769 } 2843 }
2770 else throw new Exception("neither region_name nor region_uuid given"); 2844 else throw new Exception("neither region_name nor region_uuid given");
2771 2845
@@ -2806,7 +2880,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2806 } 2880 }
2807 catch (Exception e) 2881 catch (Exception e)
2808 { 2882 {
2809 m_log.InfoFormat("[RADMIN] Access List Remove Request: {0}", e.Message); 2883 m_log.ErrorFormat("[RADMIN]: Access List Remove Request: {0} {1}", e.Message, e.StackTrace);
2810 2884
2811 responseData["success"] = false; 2885 responseData["success"] = false;
2812 responseData["error"] = e.Message; 2886 responseData["error"] = e.Message;
@@ -2845,14 +2919,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2845 UUID region_uuid = (UUID) (string) requestData["region_uuid"]; 2919 UUID region_uuid = (UUID) (string) requestData["region_uuid"];
2846 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) 2920 if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
2847 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); 2921 throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
2848 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); 2922 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
2849 } 2923 }
2850 else if (requestData.Contains("region_name")) 2924 else if (requestData.Contains("region_name"))
2851 { 2925 {
2852 string region_name = (string) requestData["region_name"]; 2926 string region_name = (string) requestData["region_name"];
2853 if (!m_application.SceneManager.TrySetCurrentScene(region_name)) 2927 if (!m_application.SceneManager.TrySetCurrentScene(region_name))
2854 throw new Exception(String.Format("failed to switch to region {0}", region_name)); 2928 throw new Exception(String.Format("failed to switch to region {0}", region_name));
2855 m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); 2929 m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
2856 } 2930 }
2857 else throw new Exception("neither region_name nor region_uuid given"); 2931 else throw new Exception("neither region_name nor region_uuid given");
2858 2932
@@ -2874,7 +2948,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2874 } 2948 }
2875 catch (Exception e) 2949 catch (Exception e)
2876 { 2950 {
2877 m_log.InfoFormat("[RADMIN] Acces List List: {0}", e.Message); 2951 m_log.ErrorFormat("[RADMIN]: Access List List: {0} {1}", e.Message, e.StackTrace);
2878 2952
2879 responseData["success"] = false; 2953 responseData["success"] = false;
2880 responseData["error"] = e.Message; 2954 responseData["error"] = e.Message;
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index d1a0440..a604a2e 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -1337,12 +1337,12 @@ namespace OpenSim.Client.MXP.ClientStack
1337 // Need to translate to MXP somehow 1337 // Need to translate to MXP somehow
1338 } 1338 }
1339 1339
1340 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description) 1340 public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
1341 { 1341 {
1342 //throw new System.NotImplementedException(); 1342 //throw new System.NotImplementedException();
1343 } 1343 }
1344 1344
1345 public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice) 1345 public void SendObjectPropertiesReply(ISceneEntity entity)
1346 { 1346 {
1347 //throw new System.NotImplementedException(); 1347 //throw new System.NotImplementedException();
1348 } 1348 }
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
index fc27f01..d8cd0ac 100644
--- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
+++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
@@ -884,12 +884,12 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
884 throw new System.NotImplementedException(); 884 throw new System.NotImplementedException();
885 } 885 }
886 886
887 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description) 887 public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
888 { 888 {
889 throw new System.NotImplementedException(); 889 throw new System.NotImplementedException();
890 } 890 }
891 891
892 public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice) 892 public void SendObjectPropertiesReply(ISceneEntity entity)
893 { 893 {
894 throw new System.NotImplementedException(); 894 throw new System.NotImplementedException();
895 } 895 }
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index 8efe4e9..50b6dbe 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -39,6 +39,8 @@ namespace OpenSim.Data.MySQL
39{ 39{
40 public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new() 40 public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new()
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
42 protected Dictionary<string, FieldInfo> m_Fields = 44 protected Dictionary<string, FieldInfo> m_Fields =
43 new Dictionary<string, FieldInfo>(); 45 new Dictionary<string, FieldInfo>();
44 46
@@ -217,7 +219,6 @@ namespace OpenSim.Data.MySQL
217 { 219 {
218 using (MySqlCommand cmd = new MySqlCommand()) 220 using (MySqlCommand cmd = new MySqlCommand())
219 { 221 {
220
221 string query = ""; 222 string query = "";
222 List<String> names = new List<String>(); 223 List<String> names = new List<String>();
223 List<String> values = new List<String>(); 224 List<String> values = new List<String>();
@@ -226,6 +227,16 @@ namespace OpenSim.Data.MySQL
226 { 227 {
227 names.Add(fi.Name); 228 names.Add(fi.Name);
228 values.Add("?" + fi.Name); 229 values.Add("?" + fi.Name);
230
231 // Temporarily return more information about what field is unexpectedly null for
232 // http://opensimulator.org/mantis/view.php?id=5403. This might be due to a bug in the
233 // InventoryTransferModule or we may be required to substitute a DBNull here.
234 if (fi.GetValue(row) == null)
235 throw new NullReferenceException(
236 string.Format(
237 "[MYSQL GENERIC TABLE HANDLER]: Trying to store field {0} for {1} which is unexpectedly null",
238 fi.Name, row));
239
229 cmd.Parameters.AddWithValue(fi.Name, fi.GetValue(row).ToString()); 240 cmd.Parameters.AddWithValue(fi.Name, fi.GetValue(row).ToString());
230 } 241 }
231 242
@@ -268,4 +279,4 @@ namespace OpenSim.Data.MySQL
268 } 279 }
269 } 280 }
270 } 281 }
271} 282} \ No newline at end of file
diff --git a/OpenSim/Data/Null/NullEstateData.cs b/OpenSim/Data/Null/NullEstateData.cs
index 0cebff5..8db8064 100755
--- a/OpenSim/Data/Null/NullEstateData.cs
+++ b/OpenSim/Data/Null/NullEstateData.cs
@@ -38,9 +38,9 @@ namespace OpenSim.Data.Null
38{ 38{
39 public class NullEstateStore : IEstateDataStore 39 public class NullEstateStore : IEstateDataStore
40 { 40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 42
43 private string m_connectionString; 43// private string m_connectionString;
44 44
45 protected virtual Assembly Assembly 45 protected virtual Assembly Assembly
46 { 46 {
@@ -58,7 +58,7 @@ namespace OpenSim.Data.Null
58 58
59 public void Initialise(string connectionString) 59 public void Initialise(string connectionString)
60 { 60 {
61 m_connectionString = connectionString; 61// m_connectionString = connectionString;
62 } 62 }
63 63
64 private string[] FieldList 64 private string[] FieldList
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index 52bcd55..be36cf2 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -592,9 +592,7 @@ namespace OpenSim.Framework.Console
592 string line = ReadLine(m_defaultPrompt + "# ", true, true); 592 string line = ReadLine(m_defaultPrompt + "# ", true, true);
593 593
594 if (line != String.Empty) 594 if (line != String.Empty)
595 { 595 Output("Invalid command");
596 m_log.Info("[CONSOLE] Invalid command");
597 }
598 } 596 }
599 597
600 public void RunCommand(string cmd) 598 public void RunCommand(string cmd)
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 5bf0b7b..f573c32 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -570,16 +570,35 @@ namespace OpenSim.Framework
570 public float dwell; 570 public float dwell;
571 } 571 }
572 572
573 public class EntityUpdate 573 public class IEntityUpdate
574 { 574 {
575 public ISceneEntity Entity; 575 public ISceneEntity Entity;
576 public PrimUpdateFlags Flags; 576 public uint Flags;
577 public float TimeDilation;
578 577
579 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation) 578 public virtual void Update(IEntityUpdate update)
579 {
580 this.Flags |= update.Flags;
581 }
582
583 public IEntityUpdate(ISceneEntity entity, uint flags)
580 { 584 {
581 Entity = entity; 585 Entity = entity;
582 Flags = flags; 586 Flags = flags;
587 }
588 }
589
590
591 public class EntityUpdate : IEntityUpdate
592 {
593 // public ISceneEntity Entity;
594 // public PrimUpdateFlags Flags;
595 public float TimeDilation;
596
597 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation)
598 : base(entity,(uint)flags)
599 {
600 //Entity = entity;
601 // Flags = flags;
583 TimeDilation = timedilation; 602 TimeDilation = timedilation;
584 } 603 }
585 } 604 }
@@ -1211,20 +1230,9 @@ namespace OpenSim.Framework
1211 /// <param name="stats"></param> 1230 /// <param name="stats"></param>
1212 void SendSimStats(SimStats stats); 1231 void SendSimStats(SimStats stats);
1213 1232
1214 void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, 1233 void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags);
1215 uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, 1234
1216 uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, 1235 void SendObjectPropertiesReply(ISceneEntity Entity);
1217 uint Category,
1218 UUID LastOwnerID, string ObjectName, string Description);
1219
1220 void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID,
1221 UUID FromTaskUUID,
1222 UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
1223 UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle,
1224 string ItemName,
1225 string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask,
1226 uint EveryoneMask,
1227 uint BaseMask, byte saleType, int salePrice);
1228 1236
1229 void SendAgentOffline(UUID[] agentIDs); 1237 void SendAgentOffline(UUID[] agentIDs);
1230 1238
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index daf0a25..239ce3d 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -369,6 +369,7 @@ namespace OpenSim.Framework
369 private int m_physPrimMax = 0; 369 private int m_physPrimMax = 0;
370 private bool m_clampPrimSize = false; 370 private bool m_clampPrimSize = false;
371 private int m_objectCapacity = 0; 371 private int m_objectCapacity = 0;
372 private int m_agentCapacity = 0;
372 private string m_regionType = String.Empty; 373 private string m_regionType = String.Empty;
373 private RegionLightShareData m_windlight = new RegionLightShareData(); 374 private RegionLightShareData m_windlight = new RegionLightShareData();
374 protected uint m_httpPort; 375 protected uint m_httpPort;
@@ -547,6 +548,11 @@ namespace OpenSim.Framework
547 get { return m_objectCapacity; } 548 get { return m_objectCapacity; }
548 } 549 }
549 550
551 public int AgentCapacity
552 {
553 get { return m_agentCapacity; }
554 }
555
550 public byte AccessLevel 556 public byte AccessLevel
551 { 557 {
552 get { return (byte)Util.ConvertMaturityToAccessLevel((uint)RegionSettings.Maturity); } 558 get { return (byte)Util.ConvertMaturityToAccessLevel((uint)RegionSettings.Maturity); }
@@ -821,6 +827,8 @@ namespace OpenSim.Framework
821 827
822 m_objectCapacity = config.GetInt("MaxPrims", 15000); 828 m_objectCapacity = config.GetInt("MaxPrims", 15000);
823 829
830 m_agentCapacity = config.GetInt("MaxAgents", 100);
831
824 832
825 // Multi-tenancy 833 // Multi-tenancy
826 // 834 //
@@ -857,6 +865,9 @@ namespace OpenSim.Framework
857 if (m_objectCapacity != 0) 865 if (m_objectCapacity != 0)
858 config.Set("MaxPrims", m_objectCapacity); 866 config.Set("MaxPrims", m_objectCapacity);
859 867
868 if (m_agentCapacity != 0)
869 config.Set("MaxAgents", m_agentCapacity);
870
860 if (ScopeID != UUID.Zero) 871 if (ScopeID != UUID.Zero)
861 config.Set("ScopeID", ScopeID.ToString()); 872 config.Set("ScopeID", ScopeID.ToString());
862 873
@@ -943,6 +954,9 @@ namespace OpenSim.Framework
943 configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, 954 configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
944 "Max objects this sim will hold", m_objectCapacity.ToString(), true); 955 "Max objects this sim will hold", m_objectCapacity.ToString(), true);
945 956
957 configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
958 "Max avatars this sim will hold", m_agentCapacity.ToString(), true);
959
946 configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID, 960 configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
947 "Scope ID for this region", ScopeID.ToString(), true); 961 "Scope ID for this region", ScopeID.ToString(), true);
948 962
@@ -1055,6 +1069,9 @@ namespace OpenSim.Framework
1055 case "object_capacity": 1069 case "object_capacity":
1056 m_objectCapacity = (int)configuration_result; 1070 m_objectCapacity = (int)configuration_result;
1057 break; 1071 break;
1072 case "agent_capacity":
1073 m_agentCapacity = (int)configuration_result;
1074 break;
1058 case "scope_id": 1075 case "scope_id":
1059 ScopeID = (UUID)configuration_result; 1076 ScopeID = (UUID)configuration_result;
1060 break; 1077 break;
diff --git a/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs b/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs
deleted file mode 100644
index 03c12dd..0000000
--- a/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs
+++ /dev/null
@@ -1,192 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Net;
31using System.Reflection;
32using System.Text;
33using System.Xml;
34using System.Xml.Serialization;
35using log4net;
36
37namespace OpenSim.Framework.Servers.HttpServer
38{
39 public class AsynchronousRestObjectRequester
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 /// <summary>
44 /// Perform an asynchronous REST request.
45 /// </summary>
46 /// <param name="verb">GET or POST</param>
47 /// <param name="requestUrl"></param>
48 /// <param name="obj"></param>
49 /// <param name="action"></param>
50 /// <returns></returns>
51 ///
52 /// <exception cref="System.Net.WebException">Thrown if we encounter a
53 /// network issue while posting the request. You'll want to make
54 /// sure you deal with this as they're not uncommon</exception>
55 //
56 public static void MakeRequest<TRequest, TResponse>(string verb,
57 string requestUrl, TRequest obj, Action<TResponse> action)
58 {
59// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
60
61 Type type = typeof (TRequest);
62
63 WebRequest request = WebRequest.Create(requestUrl);
64 WebResponse response = null;
65 TResponse deserial = default(TResponse);
66 XmlSerializer deserializer = new XmlSerializer(typeof (TResponse));
67
68 request.Method = verb;
69
70 if (verb == "POST")
71 {
72 request.ContentType = "text/xml";
73
74 MemoryStream buffer = new MemoryStream();
75
76 XmlWriterSettings settings = new XmlWriterSettings();
77 settings.Encoding = Encoding.UTF8;
78
79 using (XmlWriter writer = XmlWriter.Create(buffer, settings))
80 {
81 XmlSerializer serializer = new XmlSerializer(type);
82 serializer.Serialize(writer, obj);
83 writer.Flush();
84 }
85
86 int length = (int) buffer.Length;
87 request.ContentLength = length;
88
89 request.BeginGetRequestStream(delegate(IAsyncResult res)
90 {
91 Stream requestStream = request.EndGetRequestStream(res);
92
93 requestStream.Write(buffer.ToArray(), 0, length);
94 requestStream.Close();
95
96 request.BeginGetResponse(delegate(IAsyncResult ar)
97 {
98 response = request.EndGetResponse(ar);
99 Stream respStream = null;
100 try
101 {
102 respStream = response.GetResponseStream();
103 deserial = (TResponse)deserializer.Deserialize(
104 respStream);
105 }
106 catch (System.InvalidOperationException)
107 {
108 }
109 finally
110 {
111 // Let's not close this
112 //buffer.Close();
113 respStream.Close();
114 response.Close();
115 }
116
117 action(deserial);
118
119 }, null);
120 }, null);
121
122
123 return;
124 }
125
126 request.BeginGetResponse(delegate(IAsyncResult res2)
127 {
128 try
129 {
130 // If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
131 // documented in MSDN
132 response = request.EndGetResponse(res2);
133
134 Stream respStream = null;
135 try
136 {
137 respStream = response.GetResponseStream();
138 deserial = (TResponse)deserializer.Deserialize(respStream);
139 }
140 catch (System.InvalidOperationException)
141 {
142 }
143 finally
144 {
145 respStream.Close();
146 response.Close();
147 }
148 }
149 catch (WebException e)
150 {
151 if (e.Status == WebExceptionStatus.ProtocolError)
152 {
153 if (e.Response is HttpWebResponse)
154 {
155 HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
156
157 if (httpResponse.StatusCode != HttpStatusCode.NotFound)
158 {
159 // We don't appear to be handling any other status codes, so log these feailures to that
160 // people don't spend unnecessary hours hunting phantom bugs.
161 m_log.DebugFormat(
162 "[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
163 verb, requestUrl, httpResponse.StatusCode);
164 }
165 }
166 }
167 else
168 {
169 m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
170 }
171 }
172 catch (Exception e)
173 {
174 m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
175 }
176
177 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
178
179 try
180 {
181 action(deserial);
182 }
183 catch (Exception e)
184 {
185 m_log.ErrorFormat(
186 "[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
187 }
188
189 }, null);
190 }
191 }
192}
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index ccec9b7..ba89e21 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -430,7 +430,7 @@ namespace OpenSim.Framework.Servers.HttpServer
430 string path = request.RawUrl; 430 string path = request.RawUrl;
431 string handlerKey = GetHandlerKey(request.HttpMethod, path); 431 string handlerKey = GetHandlerKey(request.HttpMethod, path);
432 432
433 //m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path); 433// m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
434 434
435 if (TryGetStreamHandler(handlerKey, out requestHandler)) 435 if (TryGetStreamHandler(handlerKey, out requestHandler))
436 { 436 {
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
deleted file mode 100644
index 41ece86..0000000
--- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
+++ /dev/null
@@ -1,131 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Net;
31using System.Reflection;
32using System.Text;
33using System.Xml;
34using System.Xml.Serialization;
35
36using log4net;
37
38namespace OpenSim.Framework.Servers.HttpServer
39{
40 public class SynchronousRestFormsRequester
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(
44 MethodBase.GetCurrentMethod().DeclaringType);
45
46 /// <summary>
47 /// Perform a synchronous REST request.
48 /// </summary>
49 /// <param name="verb"></param>
50 /// <param name="requestUrl"></param>
51 /// <param name="obj"> </param>
52 /// <returns></returns>
53 ///
54 /// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
55 /// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
56 public static string MakeRequest(string verb, string requestUrl, string obj)
57 {
58 WebRequest request = WebRequest.Create(requestUrl);
59 request.Method = verb;
60 string respstring = String.Empty;
61
62 using (MemoryStream buffer = new MemoryStream())
63 {
64 if ((verb == "POST") || (verb == "PUT"))
65 {
66 request.ContentType = "text/www-form-urlencoded";
67
68 int length = 0;
69 using (StreamWriter writer = new StreamWriter(buffer))
70 {
71 writer.Write(obj);
72 writer.Flush();
73 }
74
75 length = (int)obj.Length;
76 request.ContentLength = length;
77
78 Stream requestStream = null;
79 try
80 {
81 requestStream = request.GetRequestStream();
82 requestStream.Write(buffer.ToArray(), 0, length);
83 }
84 catch (Exception e)
85 {
86 m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
87 }
88 finally
89 {
90 if (requestStream != null)
91 requestStream.Close();
92 }
93 }
94
95 try
96 {
97 using (WebResponse resp = request.GetResponse())
98 {
99 if (resp.ContentLength != 0)
100 {
101 Stream respStream = null;
102 try
103 {
104 respStream = resp.GetResponseStream();
105 using (StreamReader reader = new StreamReader(respStream))
106 {
107 respstring = reader.ReadToEnd();
108 }
109 }
110 catch (Exception e)
111 {
112 m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
113 }
114 finally
115 {
116 if (respStream != null)
117 respStream.Close();
118 }
119 }
120 }
121 }
122 catch (System.InvalidOperationException)
123 {
124 // This is what happens when there is invalid XML
125 m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
126 }
127 }
128 return respstring;
129 }
130 }
131}
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs
deleted file mode 100644
index eab463c..0000000
--- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs
+++ /dev/null
@@ -1,122 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Net;
31using System.Text;
32using System.Xml;
33using System.Xml.Serialization;
34
35namespace OpenSim.Framework.Servers.HttpServer
36{
37 public class SynchronousRestObjectPoster
38 {
39 [Obsolete]
40 public static TResponse BeginPostObject<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
41 {
42 return SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(verb, requestUrl, obj);
43 }
44 }
45
46 public class SynchronousRestObjectRequester
47 {
48 /// <summary>
49 /// Perform a synchronous REST request.
50 /// </summary>
51 /// <param name="verb"></param>
52 /// <param name="requestUrl"></param>
53 /// <param name="obj"> </param>
54 /// <returns></returns>
55 ///
56 /// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
57 /// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
58 public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
59 {
60 Type type = typeof (TRequest);
61 TResponse deserial = default(TResponse);
62
63 WebRequest request = WebRequest.Create(requestUrl);
64 request.Method = verb;
65
66 if ((verb == "POST") || (verb == "PUT"))
67 {
68 request.ContentType = "text/xml";
69
70 MemoryStream buffer = new MemoryStream();
71
72 XmlWriterSettings settings = new XmlWriterSettings();
73 settings.Encoding = Encoding.UTF8;
74
75 using (XmlWriter writer = XmlWriter.Create(buffer, settings))
76 {
77 XmlSerializer serializer = new XmlSerializer(type);
78 serializer.Serialize(writer, obj);
79 writer.Flush();
80 }
81
82 int length = (int) buffer.Length;
83 request.ContentLength = length;
84
85 Stream requestStream = null;
86 try
87 {
88 requestStream = request.GetRequestStream();
89 requestStream.Write(buffer.ToArray(), 0, length);
90 }
91 catch (Exception)
92 {
93 return deserial;
94 }
95 finally
96 {
97 if (requestStream != null)
98 requestStream.Close();
99 }
100 }
101
102 try
103 {
104 using (WebResponse resp = request.GetResponse())
105 {
106 if (resp.ContentLength > 0)
107 {
108 Stream respStream = resp.GetResponseStream();
109 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
110 deserial = (TResponse)deserializer.Deserialize(respStream);
111 respStream.Close();
112 }
113 }
114 }
115 catch (System.InvalidOperationException)
116 {
117 // This is what happens when there is invalid XML
118 }
119 return deserial;
120 }
121 }
122}
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index 1feeeb3..9d70f63 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -36,6 +36,9 @@ using System.Net.Security;
36using System.Reflection; 36using System.Reflection;
37using System.Text; 37using System.Text;
38using System.Web; 38using System.Web;
39using System.Xml;
40using System.Xml.Serialization;
41
39using log4net; 42using log4net;
40using OpenSim.Framework.Servers.HttpServer; 43using OpenSim.Framework.Servers.HttpServer;
41using OpenMetaverse.StructuredData; 44using OpenMetaverse.StructuredData;
@@ -219,8 +222,8 @@ namespace OpenSim.Framework
219 m_log.InfoFormat("[WEB UTIL]: osd request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing", 222 m_log.InfoFormat("[WEB UTIL]: osd request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing",
220 reqnum,url,method,tickdiff,tickdata); 223 reqnum,url,method,tickdiff,tickdata);
221 } 224 }
222 225
223 m_log.WarnFormat("[WEB UTIL] <{0}> osd request failed: {1}",reqnum,errorMessage); 226 m_log.WarnFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
224 return ErrorResponseMap(errorMessage); 227 return ErrorResponseMap(errorMessage);
225 } 228 }
226 229
@@ -625,4 +628,336 @@ namespace OpenSim.Framework
625 628
626 629
627 } 630 }
631
632 public static class AsynchronousRestObjectRequester
633 {
634 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
635
636 /// <summary>
637 /// Perform an asynchronous REST request.
638 /// </summary>
639 /// <param name="verb">GET or POST</param>
640 /// <param name="requestUrl"></param>
641 /// <param name="obj"></param>
642 /// <param name="action"></param>
643 /// <returns></returns>
644 ///
645 /// <exception cref="System.Net.WebException">Thrown if we encounter a
646 /// network issue while posting the request. You'll want to make
647 /// sure you deal with this as they're not uncommon</exception>
648 //
649 public static void MakeRequest<TRequest, TResponse>(string verb,
650 string requestUrl, TRequest obj, Action<TResponse> action)
651 {
652 // m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
653
654 Type type = typeof(TRequest);
655
656 WebRequest request = WebRequest.Create(requestUrl);
657 WebResponse response = null;
658 TResponse deserial = default(TResponse);
659 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
660
661 request.Method = verb;
662
663 if (verb == "POST")
664 {
665 request.ContentType = "text/xml";
666
667 MemoryStream buffer = new MemoryStream();
668
669 XmlWriterSettings settings = new XmlWriterSettings();
670 settings.Encoding = Encoding.UTF8;
671
672 using (XmlWriter writer = XmlWriter.Create(buffer, settings))
673 {
674 XmlSerializer serializer = new XmlSerializer(type);
675 serializer.Serialize(writer, obj);
676 writer.Flush();
677 }
678
679 int length = (int)buffer.Length;
680 request.ContentLength = length;
681
682 request.BeginGetRequestStream(delegate(IAsyncResult res)
683 {
684 Stream requestStream = request.EndGetRequestStream(res);
685
686 requestStream.Write(buffer.ToArray(), 0, length);
687 requestStream.Close();
688
689 request.BeginGetResponse(delegate(IAsyncResult ar)
690 {
691 response = request.EndGetResponse(ar);
692 Stream respStream = null;
693 try
694 {
695 respStream = response.GetResponseStream();
696 deserial = (TResponse)deserializer.Deserialize(
697 respStream);
698 }
699 catch (System.InvalidOperationException)
700 {
701 }
702 finally
703 {
704 // Let's not close this
705 //buffer.Close();
706 respStream.Close();
707 response.Close();
708 }
709
710 action(deserial);
711
712 }, null);
713 }, null);
714
715
716 return;
717 }
718
719 request.BeginGetResponse(delegate(IAsyncResult res2)
720 {
721 try
722 {
723 // If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
724 // documented in MSDN
725 response = request.EndGetResponse(res2);
726
727 Stream respStream = null;
728 try
729 {
730 respStream = response.GetResponseStream();
731 deserial = (TResponse)deserializer.Deserialize(respStream);
732 }
733 catch (System.InvalidOperationException)
734 {
735 }
736 finally
737 {
738 respStream.Close();
739 response.Close();
740 }
741 }
742 catch (WebException e)
743 {
744 if (e.Status == WebExceptionStatus.ProtocolError)
745 {
746 if (e.Response is HttpWebResponse)
747 {
748 HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
749
750 if (httpResponse.StatusCode != HttpStatusCode.NotFound)
751 {
752 // We don't appear to be handling any other status codes, so log these feailures to that
753 // people don't spend unnecessary hours hunting phantom bugs.
754 m_log.DebugFormat(
755 "[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
756 verb, requestUrl, httpResponse.StatusCode);
757 }
758 }
759 }
760 else
761 {
762 m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
763 }
764 }
765 catch (Exception e)
766 {
767 m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
768 }
769
770 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
771
772 try
773 {
774 action(deserial);
775 }
776 catch (Exception e)
777 {
778 m_log.ErrorFormat(
779 "[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
780 }
781
782 }, null);
783 }
784 }
785
786 public static class SynchronousRestFormsRequester
787 {
788 private static readonly ILog m_log =
789 LogManager.GetLogger(
790 MethodBase.GetCurrentMethod().DeclaringType);
791
792 /// <summary>
793 /// Perform a synchronous REST request.
794 /// </summary>
795 /// <param name="verb"></param>
796 /// <param name="requestUrl"></param>
797 /// <param name="obj"> </param>
798 /// <returns></returns>
799 ///
800 /// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
801 /// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
802 public static string MakeRequest(string verb, string requestUrl, string obj)
803 {
804 WebRequest request = WebRequest.Create(requestUrl);
805 request.Method = verb;
806 string respstring = String.Empty;
807
808 using (MemoryStream buffer = new MemoryStream())
809 {
810 if ((verb == "POST") || (verb == "PUT"))
811 {
812 request.ContentType = "text/www-form-urlencoded";
813
814 int length = 0;
815 using (StreamWriter writer = new StreamWriter(buffer))
816 {
817 writer.Write(obj);
818 writer.Flush();
819 }
820
821 length = (int)obj.Length;
822 request.ContentLength = length;
823
824 Stream requestStream = null;
825 try
826 {
827 requestStream = request.GetRequestStream();
828 requestStream.Write(buffer.ToArray(), 0, length);
829 }
830 catch (Exception e)
831 {
832 m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
833 }
834 finally
835 {
836 if (requestStream != null)
837 requestStream.Close();
838 }
839 }
840
841 try
842 {
843 using (WebResponse resp = request.GetResponse())
844 {
845 if (resp.ContentLength != 0)
846 {
847 Stream respStream = null;
848 try
849 {
850 respStream = resp.GetResponseStream();
851 using (StreamReader reader = new StreamReader(respStream))
852 {
853 respstring = reader.ReadToEnd();
854 }
855 }
856 catch (Exception e)
857 {
858 m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
859 }
860 finally
861 {
862 if (respStream != null)
863 respStream.Close();
864 }
865 }
866 }
867 }
868 catch (System.InvalidOperationException)
869 {
870 // This is what happens when there is invalid XML
871 m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
872 }
873 }
874 return respstring;
875 }
876 }
877
878 public class SynchronousRestObjectPoster
879 {
880 [Obsolete]
881 public static TResponse BeginPostObject<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
882 {
883 return SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(verb, requestUrl, obj);
884 }
885 }
886
887 public class SynchronousRestObjectRequester
888 {
889 /// <summary>
890 /// Perform a synchronous REST request.
891 /// </summary>
892 /// <param name="verb"></param>
893 /// <param name="requestUrl"></param>
894 /// <param name="obj"> </param>
895 /// <returns></returns>
896 ///
897 /// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
898 /// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
899 public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
900 {
901 Type type = typeof(TRequest);
902 TResponse deserial = default(TResponse);
903
904 WebRequest request = WebRequest.Create(requestUrl);
905 request.Method = verb;
906
907 if ((verb == "POST") || (verb == "PUT"))
908 {
909 request.ContentType = "text/xml";
910
911 MemoryStream buffer = new MemoryStream();
912
913 XmlWriterSettings settings = new XmlWriterSettings();
914 settings.Encoding = Encoding.UTF8;
915
916 using (XmlWriter writer = XmlWriter.Create(buffer, settings))
917 {
918 XmlSerializer serializer = new XmlSerializer(type);
919 serializer.Serialize(writer, obj);
920 writer.Flush();
921 }
922
923 int length = (int)buffer.Length;
924 request.ContentLength = length;
925
926 Stream requestStream = null;
927 try
928 {
929 requestStream = request.GetRequestStream();
930 requestStream.Write(buffer.ToArray(), 0, length);
931 }
932 catch (Exception)
933 {
934 return deserial;
935 }
936 finally
937 {
938 if (requestStream != null)
939 requestStream.Close();
940 }
941 }
942
943 try
944 {
945 using (WebResponse resp = request.GetResponse())
946 {
947 if (resp.ContentLength > 0)
948 {
949 Stream respStream = resp.GetResponseStream();
950 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
951 deserial = (TResponse)deserializer.Deserialize(respStream);
952 respStream.Close();
953 }
954 }
955 }
956 catch (System.InvalidOperationException)
957 {
958 // This is what happens when there is invalid XML
959 }
960 return deserial;
961 }
962 }
628} 963}
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index ec1fb04..39004d4 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -341,10 +341,15 @@ namespace OpenSim
341 341
342 m_console.Commands.AddCommand("region", false, "config get", 342 m_console.Commands.AddCommand("region", false, "config get",
343 "config get [<section>] [<key>]", 343 "config get [<section>] [<key>]",
344 "Show a config option", 344 "Synonym for config show",
345 HandleConfig);
346
347 m_console.Commands.AddCommand("region", false, "config show",
348 "config show [<section>] [<key>]",
349 "Show config information",
345 "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine 350 "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine
346 + "If a section is given but not a field, then all fields in that section are printed.", 351 + "If a section is given but not a field, then all fields in that section are printed.",
347 HandleConfig); 352 HandleConfig);
348 353
349 m_console.Commands.AddCommand("region", false, "config save", 354 m_console.Commands.AddCommand("region", false, "config save",
350 "config save <path>", 355 "config save <path>",
@@ -593,7 +598,9 @@ namespace OpenSim
593 598
594 if (cmdparams.Length > 0) 599 if (cmdparams.Length > 0)
595 { 600 {
596 switch (cmdparams[0].ToLower()) 601 string firstParam = cmdparams[0].ToLower();
602
603 switch (firstParam)
597 { 604 {
598 case "set": 605 case "set":
599 if (cmdparams.Length < 4) 606 if (cmdparams.Length < 4)
@@ -618,6 +625,7 @@ namespace OpenSim
618 break; 625 break;
619 626
620 case "get": 627 case "get":
628 case "show":
621 if (cmdparams.Length == 1) 629 if (cmdparams.Length == 1)
622 { 630 {
623 foreach (IConfig config in m_config.Source.Configs) 631 foreach (IConfig config in m_config.Source.Configs)
@@ -654,8 +662,8 @@ namespace OpenSim
654 } 662 }
655 else 663 else
656 { 664 {
657 Notice("Syntax: config get [<section>] [<key>]"); 665 Notice("Syntax: config {0} [<section>] [<key>]", firstParam);
658 Notice("Example: config get ScriptEngine.DotNetEngine NumberOfScriptThreads"); 666 Notice("Example: config {0} ScriptEngine.DotNetEngine NumberOfScriptThreads", firstParam);
659 } 667 }
660 668
661 break; 669 break;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 34d72ac..1f7e66d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -49,6 +49,8 @@ using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 49using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using Nini.Config; 50using Nini.Config;
51 51
52using System.IO;
53
52namespace OpenSim.Region.ClientStack.LindenUDP 54namespace OpenSim.Region.ClientStack.LindenUDP
53{ 55{
54 public delegate bool PacketMethod(IClientAPI simClient, Packet packet); 56 public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
@@ -313,6 +315,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
313 315
314 private int m_cachedTextureSerial; 316 private int m_cachedTextureSerial;
315 private PriorityQueue m_entityUpdates; 317 private PriorityQueue m_entityUpdates;
318 private PriorityQueue m_entityProps;
316 private Prioritizer m_prioritizer; 319 private Prioritizer m_prioritizer;
317 private bool m_disableFacelights = false; 320 private bool m_disableFacelights = false;
318 321
@@ -360,9 +363,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
360 protected IAssetService m_assetService; 363 protected IAssetService m_assetService;
361 private const bool m_checkPackets = true; 364 private const bool m_checkPackets = true;
362 365
363 private Timer m_propertiesPacketTimer;
364 private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>();
365
366 #endregion Class Members 366 #endregion Class Members
367 367
368 #region Properties 368 #region Properties
@@ -438,6 +438,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
438 m_scene = scene; 438 m_scene = scene;
439 439
440 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 440 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
441 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
441 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 442 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
442 m_killRecord = new HashSet<uint>(); 443 m_killRecord = new HashSet<uint>();
443// m_attachmentsSent = new HashSet<uint>(); 444// m_attachmentsSent = new HashSet<uint>();
@@ -461,9 +462,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
461 m_udpClient.OnQueueEmpty += HandleQueueEmpty; 462 m_udpClient.OnQueueEmpty += HandleQueueEmpty;
462 m_udpClient.OnPacketStats += PopulateStats; 463 m_udpClient.OnPacketStats += PopulateStats;
463 464
464 m_propertiesPacketTimer = new Timer(100);
465 m_propertiesPacketTimer.Elapsed += ProcessObjectPropertiesPacket;
466
467 m_prioritizer = new Prioritizer(m_scene); 465 m_prioritizer = new Prioritizer(m_scene);
468 466
469 RegisterLocalPacketHandlers(); 467 RegisterLocalPacketHandlers();
@@ -1537,7 +1535,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1537 } 1535 }
1538 else 1536 else
1539 { 1537 {
1540 OutPacket(kill, ThrottleOutPacketType.State); 1538 // OutPacket(kill, ThrottleOutPacketType.State);
1539 OutPacket(kill, ThrottleOutPacketType.Task);
1541 } 1540 }
1542 } 1541 }
1543 1542
@@ -2367,7 +2366,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2367 2366
2368 packet.Effect = effectBlocks; 2367 packet.Effect = effectBlocks;
2369 2368
2370 OutPacket(packet, ThrottleOutPacketType.State); 2369 // OutPacket(packet, ThrottleOutPacketType.State);
2370 OutPacket(packet, ThrottleOutPacketType.Task);
2371 } 2371 }
2372 2372
2373 public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, 2373 public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
@@ -3547,16 +3547,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3547 3547
3548 #region Primitive Packet/Data Sending Methods 3548 #region Primitive Packet/Data Sending Methods
3549 3549
3550
3550 /// <summary> 3551 /// <summary>
3551 /// Generate one of the object update packets based on PrimUpdateFlags 3552 /// Generate one of the object update packets based on PrimUpdateFlags
3552 /// and broadcast the packet to clients 3553 /// and broadcast the packet to clients
3553 /// </summary> 3554 /// </summary>
3554 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3555 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3555 { 3556 {
3556 double priority = m_prioritizer.GetUpdatePriority(this, entity); 3557 //double priority = m_prioritizer.GetUpdatePriority(this, entity);
3558 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3557 3559
3558 lock (m_entityUpdates.SyncRoot) 3560 lock (m_entityUpdates.SyncRoot)
3559 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId); 3561 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
3560 } 3562 }
3561 3563
3562 private void ProcessEntityUpdates(int maxUpdates) 3564 private void ProcessEntityUpdates(int maxUpdates)
@@ -3566,7 +3568,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3566 OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); 3568 OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
3567 OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); 3569 OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
3568 3570
3569 if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; 3571 // Check to see if this is a flush
3572 if (maxUpdates <= 0)
3573 {
3574 maxUpdates = Int32.MaxValue;
3575 }
3576
3570 int updatesThisCall = 0; 3577 int updatesThisCall = 0;
3571 3578
3572 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3579 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
@@ -3574,12 +3581,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3574 lock (m_killRecord) 3581 lock (m_killRecord)
3575 { 3582 {
3576 float avgTimeDilation = 1.0f; 3583 float avgTimeDilation = 1.0f;
3577 EntityUpdate update; 3584 IEntityUpdate iupdate;
3585 Int32 timeinqueue; // this is just debugging code & can be dropped later
3586
3578 while (updatesThisCall < maxUpdates) 3587 while (updatesThisCall < maxUpdates)
3579 { 3588 {
3580 lock (m_entityUpdates.SyncRoot) 3589 lock (m_entityUpdates.SyncRoot)
3581 if (!m_entityUpdates.TryDequeue(out update)) 3590 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3582 break; 3591 break;
3592
3593 EntityUpdate update = (EntityUpdate)iupdate;
3594
3583 avgTimeDilation += update.TimeDilation; 3595 avgTimeDilation += update.TimeDilation;
3584 avgTimeDilation *= 0.5f; 3596 avgTimeDilation *= 0.5f;
3585 3597
@@ -3619,7 +3631,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3619 3631
3620 #region UpdateFlags to packet type conversion 3632 #region UpdateFlags to packet type conversion
3621 3633
3622 PrimUpdateFlags updateFlags = update.Flags; 3634 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3623 3635
3624 bool canUseCompressed = true; 3636 bool canUseCompressed = true;
3625 bool canUseImproved = true; 3637 bool canUseImproved = true;
@@ -3679,36 +3691,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3679 } 3691 }
3680 else 3692 else
3681 { 3693 {
3682 // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) 3694 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3683 // {
3684 // SceneObjectPart sop = (SceneObjectPart)update.Entity;
3685 // string text = sop.Text;
3686 // if (text.IndexOf("\n") >= 0)
3687 // text = text.Remove(text.IndexOf("\n"));
3688 //
3689 // if (m_attachmentsSent.Contains(sop.ParentID))
3690 // {
3691 //// m_log.DebugFormat(
3692 //// "[CLIENT]: Sending full info about attached prim {0} text {1}",
3693 //// sop.LocalId, text);
3694 //
3695 // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
3696 //
3697 // m_attachmentsSent.Add(sop.LocalId);
3698 // }
3699 // else
3700 // {
3701 // m_log.DebugFormat(
3702 // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
3703 // sop.LocalId, text, sop.ParentID);
3704 //
3705 // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
3706 // }
3707 // }
3708 // else
3709 // {
3710 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3711 // }
3712 } 3695 }
3713 } 3696 }
3714 else if (!canUseImproved) 3697 else if (!canUseImproved)
@@ -3727,6 +3710,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3727 3710
3728 #endregion Block Construction 3711 #endregion Block Construction
3729 } 3712 }
3713
3730 3714
3731 #region Packet Sending 3715 #region Packet Sending
3732 3716
@@ -3802,26 +3786,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3802 3786
3803 public void ReprioritizeUpdates() 3787 public void ReprioritizeUpdates()
3804 { 3788 {
3805 //m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
3806
3807 lock (m_entityUpdates.SyncRoot) 3789 lock (m_entityUpdates.SyncRoot)
3808 m_entityUpdates.Reprioritize(UpdatePriorityHandler); 3790 m_entityUpdates.Reprioritize(UpdatePriorityHandler);
3809 } 3791 }
3810 3792
3811 private bool UpdatePriorityHandler(ref double priority, uint localID) 3793 private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity)
3812 { 3794 {
3813 EntityBase entity; 3795 if (entity != null)
3814 if (m_scene.Entities.TryGetValue(localID, out entity))
3815 { 3796 {
3816 priority = m_prioritizer.GetUpdatePriority(this, entity); 3797 priority = m_prioritizer.GetUpdatePriority(this, entity);
3798 return true;
3817 } 3799 }
3818 3800
3819 return priority != double.NaN; 3801 return false;
3820 } 3802 }
3821 3803
3822 public void FlushPrimUpdates() 3804 public void FlushPrimUpdates()
3823 { 3805 {
3824 m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName); 3806 m_log.WarnFormat("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
3825 3807
3826 while (m_entityUpdates.Count > 0) 3808 while (m_entityUpdates.Count > 0)
3827 ProcessEntityUpdates(-1); 3809 ProcessEntityUpdates(-1);
@@ -3829,12 +3811,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3829 3811
3830 #endregion Primitive Packet/Data Sending Methods 3812 #endregion Primitive Packet/Data Sending Methods
3831 3813
3814 // These are used to implement an adaptive backoff in the number
3815 // of updates converted to packets. Since we don't want packets
3816 // to sit in the queue with old data, only convert enough updates
3817 // to packets that can be sent in 200ms.
3818 private Int32 m_LastQueueFill = 0;
3819 private Int32 m_maxUpdates = 0;
3820
3832 void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) 3821 void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
3833 { 3822 {
3834 if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) 3823 if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
3835 { 3824 {
3825 if (m_maxUpdates == 0 || m_LastQueueFill == 0)
3826 {
3827 m_maxUpdates = m_udpServer.PrimUpdatesPerCallback;
3828 }
3829 else
3830 {
3831 if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
3832 m_maxUpdates += 5;
3833 else
3834 m_maxUpdates = m_maxUpdates >> 1;
3835 }
3836 m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500);
3837 m_LastQueueFill = Util.EnvironmentTickCount();
3838
3836 if (m_entityUpdates.Count > 0) 3839 if (m_entityUpdates.Count > 0)
3837 ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback); 3840 ProcessEntityUpdates(m_maxUpdates);
3841
3842 if (m_entityProps.Count > 0)
3843 ProcessEntityPropertyRequests(m_maxUpdates);
3838 } 3844 }
3839 3845
3840 if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) 3846 if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
@@ -3948,132 +3954,206 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3948 OutPacket(pack, ThrottleOutPacketType.Task); 3954 OutPacket(pack, ThrottleOutPacketType.Task);
3949 } 3955 }
3950 3956
3951 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, 3957 private class ObjectPropertyUpdate : IEntityUpdate
3952 uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
3953 uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
3954 UUID LastOwnerID, string ObjectName, string Description)
3955 { 3958 {
3956 ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); 3959 internal bool SendFamilyProps;
3957 // TODO: don't create new blocks if recycling an old packet 3960 internal bool SendObjectProps;
3958 3961
3959 ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); 3962 public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam, bool sendobj)
3960 objPropDB.RequestFlags = RequestFlags; 3963 : base(entity,flags)
3961 objPropDB.ObjectID = ObjectUUID; 3964 {
3962 if (OwnerID == GroupID) 3965 SendFamilyProps = sendfam;
3963 objPropDB.OwnerID = UUID.Zero; 3966 SendObjectProps = sendobj;
3964 else 3967 }
3965 objPropDB.OwnerID = OwnerID; 3968 public void Update(ObjectPropertyUpdate update)
3966 objPropDB.GroupID = GroupID; 3969 {
3967 objPropDB.BaseMask = BaseMask; 3970 SendFamilyProps = SendFamilyProps || update.SendFamilyProps;
3968 objPropDB.OwnerMask = OwnerMask; 3971 SendObjectProps = SendObjectProps || update.SendObjectProps;
3969 objPropDB.GroupMask = GroupMask; 3972 Flags |= update.Flags;
3970 objPropDB.EveryoneMask = EveryoneMask; 3973 }
3971 objPropDB.NextOwnerMask = NextOwnerMask; 3974 }
3975
3976 public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags)
3977 {
3978 uint priority = 0; // time based ordering only
3979 lock (m_entityProps.SyncRoot)
3980 m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true,false));
3981 }
3972 3982
3973 // TODO: More properties are needed in SceneObjectPart! 3983 public void SendObjectPropertiesReply(ISceneEntity entity)
3974 objPropDB.OwnershipCost = OwnershipCost;
3975 objPropDB.SaleType = SaleType;
3976 objPropDB.SalePrice = SalePrice;
3977 objPropDB.Category = Category;
3978 objPropDB.LastOwnerID = LastOwnerID;
3979 objPropDB.Name = Util.StringToBytes256(ObjectName);
3980 objPropDB.Description = Util.StringToBytes256(Description);
3981 objPropFamilyPack.ObjectData = objPropDB;
3982 objPropFamilyPack.Header.Zerocoded = true;
3983 OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task);
3984 }
3985
3986 public void SendObjectPropertiesReply(
3987 UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
3988 UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
3989 UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
3990 string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
3991 uint BaseMask, byte saleType, int salePrice)
3992 { 3984 {
3993 //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); 3985 uint priority = 0; // time based ordering only
3994 // TODO: don't create new blocks if recycling an old packet 3986 lock (m_entityProps.SyncRoot)
3987 m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false,true));
3988 }
3995 3989
3996 ObjectPropertiesPacket.ObjectDataBlock block = 3990 private void ProcessEntityPropertyRequests(int maxUpdates)
3997 new ObjectPropertiesPacket.ObjectDataBlock(); 3991 {
3992 OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>> objectFamilyBlocks =
3993 new OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>>();
3998 3994
3999 block.ItemID = ItemID; 3995 OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>> objectPropertiesBlocks =
4000 block.CreationDate = CreationDate; 3996 new OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>>();
4001 block.CreatorID = CreatorUUID;
4002 block.FolderID = FolderUUID;
4003 block.FromTaskID = FromTaskUUID;
4004 block.GroupID = GroupUUID;
4005 block.InventorySerial = InventorySerial;
4006 3997
4007 block.LastOwnerID = LastOwnerUUID; 3998 IEntityUpdate iupdate;
4008 // proper.ObjectData[0].LastOwnerID = UUID.Zero; 3999 Int32 timeinqueue; // this is just debugging code & can be dropped later
4009 4000
4010 block.ObjectID = ObjectUUID; 4001 int updatesThisCall = 0;
4011 if (OwnerUUID == GroupUUID) 4002 while (updatesThisCall < m_maxUpdates)
4012 block.OwnerID = UUID.Zero;
4013 else
4014 block.OwnerID = OwnerUUID;
4015 block.TouchName = Util.StringToBytes256(TouchTitle);
4016 block.TextureID = TextureID;
4017 block.SitName = Util.StringToBytes256(SitTitle);
4018 block.Name = Util.StringToBytes256(ItemName);
4019 block.Description = Util.StringToBytes256(ItemDescription);
4020 block.OwnerMask = OwnerMask;
4021 block.NextOwnerMask = NextOwnerMask;
4022 block.GroupMask = GroupMask;
4023 block.EveryoneMask = EveryoneMask;
4024 block.BaseMask = BaseMask;
4025 // proper.ObjectData[0].AggregatePerms = 53;
4026 // proper.ObjectData[0].AggregatePermTextures = 0;
4027 // proper.ObjectData[0].AggregatePermTexturesOwner = 0;
4028 block.SaleType = saleType;
4029 block.SalePrice = salePrice;
4030
4031 lock (m_propertiesPacketTimer)
4032 { 4003 {
4033 m_propertiesBlocks.Add(block); 4004 lock (m_entityProps.SyncRoot)
4005 if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
4006 break;
4034 4007
4035 int length = 0; 4008 ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
4036 foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks) 4009 if (update.SendFamilyProps)
4037 { 4010 {
4038 length += b.Length; 4011 if (update.Entity is SceneObjectPart)
4012 {
4013 SceneObjectPart sop = (SceneObjectPart)update.Entity;
4014 ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags);
4015 objectFamilyBlocks.Value.Add(objPropDB);
4016 }
4039 } 4017 }
4040 if (length > 1100) // FIXME: use real MTU 4018
4019 if (update.SendObjectProps)
4041 { 4020 {
4042 ProcessObjectPropertiesPacket(null, null); 4021 if (update.Entity is SceneObjectPart)
4043 m_propertiesPacketTimer.Stop(); 4022 {
4044 return; 4023 SceneObjectPart sop = (SceneObjectPart)update.Entity;
4024 ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop);
4025 objectPropertiesBlocks.Value.Add(objPropDB);
4026 }
4045 } 4027 }
4046 4028
4047 m_propertiesPacketTimer.Stop(); 4029 updatesThisCall++;
4048 m_propertiesPacketTimer.Start();
4049 } 4030 }
4031
4050 4032
4051 //proper.Header.Zerocoded = true; 4033 Int32 ppcnt = 0;
4052 //OutPacket(proper, ThrottleOutPacketType.Task); 4034 Int32 pbcnt = 0;
4053 } 4035
4036 if (objectPropertiesBlocks.IsValueCreated)
4037 {
4038 List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value;
4054 4039
4055 private void ProcessObjectPropertiesPacket(Object sender, ElapsedEventArgs e) 4040 ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
4056 { 4041 packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count];
4057 ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); 4042 for (int i = 0; i < blocks.Count; i++)
4043 packet.ObjectData[i] = blocks[i];
4058 4044
4059 lock (m_propertiesPacketTimer) 4045 packet.Header.Zerocoded = true;
4060 { 4046 OutPacket(packet, ThrottleOutPacketType.Task, true);
4061 m_propertiesPacketTimer.Stop();
4062 4047
4063 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; 4048 pbcnt += blocks.Count;
4049 ppcnt++;
4050 }
4051
4052 Int32 fpcnt = 0;
4053 Int32 fbcnt = 0;
4054
4055 if (objectFamilyBlocks.IsValueCreated)
4056 {
4057 List<ObjectPropertiesFamilyPacket.ObjectDataBlock> blocks = objectFamilyBlocks.Value;
4064 4058
4065 int index = 0; 4059 // ObjectPropertiesFamilyPacket objPropFamilyPack =
4060 // (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
4061 //
4062 // objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count];
4063 // for (int i = 0; i < blocks.Count; i++)
4064 // objPropFamilyPack.ObjectData[i] = blocks[i];
4065 //
4066 // OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true);
4066 4067
4067 foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks) 4068 // one packet per object block... uggh...
4069 for (int i = 0; i < blocks.Count; i++)
4068 { 4070 {
4069 proper.ObjectData[index++] = b; 4071 ObjectPropertiesFamilyPacket packet =
4070 } 4072 (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
4073
4074 packet.ObjectData = blocks[i];
4075 packet.Header.Zerocoded = true;
4076 OutPacket(packet, ThrottleOutPacketType.Task);
4071 4077
4072 m_propertiesBlocks.Clear(); 4078 fpcnt++;
4079 fbcnt++;
4080 }
4081
4073 } 4082 }
4083
4084 // m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
4085 // m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
4086 }
4087
4088 private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
4089 {
4090 ObjectPropertiesFamilyPacket.ObjectDataBlock block = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
4074 4091
4075 proper.Header.Zerocoded = true; 4092 block.RequestFlags = requestFlags;
4076 OutPacket(proper, ThrottleOutPacketType.Task); 4093 block.ObjectID = sop.UUID;
4094 if (sop.OwnerID == sop.GroupID)
4095 block.OwnerID = UUID.Zero;
4096 else
4097 block.OwnerID = sop.OwnerID;
4098 block.GroupID = sop.GroupID;
4099 block.BaseMask = sop.BaseMask;
4100 block.OwnerMask = sop.OwnerMask;
4101 block.GroupMask = sop.GroupMask;
4102 block.EveryoneMask = sop.EveryoneMask;
4103 block.NextOwnerMask = sop.NextOwnerMask;
4104
4105 // TODO: More properties are needed in SceneObjectPart!
4106 block.OwnershipCost = sop.OwnershipCost;
4107 block.SaleType = sop.ObjectSaleType;
4108 block.SalePrice = sop.SalePrice;
4109 block.Category = sop.Category;
4110 block.LastOwnerID = sop.CreatorID; // copied from old SOG call... is this right?
4111 block.Name = Util.StringToBytes256(sop.Name);
4112 block.Description = Util.StringToBytes256(sop.Description);
4113
4114 return block;
4115 }
4116
4117 private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop)
4118 {
4119 //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
4120 // TODO: don't create new blocks if recycling an old packet
4121
4122 ObjectPropertiesPacket.ObjectDataBlock block =
4123 new ObjectPropertiesPacket.ObjectDataBlock();
4124
4125 block.ObjectID = sop.UUID;
4126 block.Name = Util.StringToBytes256(sop.Name);
4127 block.Description = Util.StringToBytes256(sop.Description);
4128
4129 block.CreationDate = (ulong)sop.CreationDate * 1000000; // viewer wants date in microseconds
4130 block.CreatorID = sop.CreatorID;
4131 block.GroupID = sop.GroupID;
4132 block.LastOwnerID = sop.LastOwnerID;
4133 if (sop.OwnerID == sop.GroupID)
4134 block.OwnerID = UUID.Zero;
4135 else
4136 block.OwnerID = sop.OwnerID;
4137
4138 block.ItemID = sop.FromUserInventoryItemID;
4139 block.FolderID = UUID.Zero; // sop.FromFolderID ??
4140 block.FromTaskID = UUID.Zero; // ???
4141 block.InventorySerial = (short)sop.InventorySerial;
4142
4143 SceneObjectPart root = sop.ParentGroup.RootPart;
4144
4145 block.TouchName = Util.StringToBytes256(root.TouchName);
4146 block.TextureID = new byte[0]; // TextureID ???
4147 block.SitName = Util.StringToBytes256(root.SitName);
4148 block.OwnerMask = root.OwnerMask;
4149 block.NextOwnerMask = root.NextOwnerMask;
4150 block.GroupMask = root.GroupMask;
4151 block.EveryoneMask = root.EveryoneMask;
4152 block.BaseMask = root.BaseMask;
4153 block.SaleType = root.ObjectSaleType;
4154 block.SalePrice = root.SalePrice;
4155
4156 return block;
4077 } 4157 }
4078 4158
4079 #region Estate Data Sending Methods 4159 #region Estate Data Sending Methods
@@ -4217,6 +4297,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4217 4297
4218 public void SendEstateCovenantInformation(UUID covenant) 4298 public void SendEstateCovenantInformation(UUID covenant)
4219 { 4299 {
4300// m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name);
4301
4220 EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); 4302 EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
4221 EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); 4303 EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
4222 edata.CovenantID = covenant; 4304 edata.CovenantID = covenant;
@@ -4227,8 +4309,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4227 OutPacket(einfopack, ThrottleOutPacketType.Task); 4309 OutPacket(einfopack, ThrottleOutPacketType.Task);
4228 } 4310 }
4229 4311
4230 public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner) 4312 public void SendDetailedEstateData(
4313 UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
4314 UUID covenant, string abuseEmail, UUID estateOwner)
4231 { 4315 {
4316// m_log.DebugFormat(
4317// "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant);
4318
4232 EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); 4319 EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
4233 packet.MethodData.Invoice = invoice; 4320 packet.MethodData.Invoice = invoice;
4234 packet.AgentData.TransactionID = UUID.Random(); 4321 packet.AgentData.TransactionID = UUID.Random();
@@ -4407,6 +4494,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4407 4494
4408 public void SendForceClientSelectObjects(List<uint> ObjectIDs) 4495 public void SendForceClientSelectObjects(List<uint> ObjectIDs)
4409 { 4496 {
4497 m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count);
4498
4410 bool firstCall = true; 4499 bool firstCall = true;
4411 const int MAX_OBJECTS_PER_PACKET = 251; 4500 const int MAX_OBJECTS_PER_PACKET = 251;
4412 ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); 4501 ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
@@ -11298,7 +11387,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11298 if (logPacket) 11387 if (logPacket)
11299 m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); 11388 m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
11300 } 11389 }
11301 11390
11302 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); 11391 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
11303 } 11392 }
11304 11393
@@ -11726,171 +11815,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11726 OutPacket(pack, ThrottleOutPacketType.Task); 11815 OutPacket(pack, ThrottleOutPacketType.Task);
11727 } 11816 }
11728 11817
11729 #region PriorityQueue
11730 public class PriorityQueue
11731 {
11732 internal delegate bool UpdatePriorityHandler(ref double priority, uint local_id);
11733
11734 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1];
11735 private Dictionary<uint, LookupItem> m_lookupTable;
11736 private Comparison<double> m_comparison;
11737 private object m_syncRoot = new object();
11738
11739 internal PriorityQueue() :
11740 this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<double>.Default) { }
11741 internal PriorityQueue(int capacity) :
11742 this(capacity, Comparer<double>.Default) { }
11743 internal PriorityQueue(IComparer<double> comparer) :
11744 this(new Comparison<double>(comparer.Compare)) { }
11745 internal PriorityQueue(Comparison<double> comparison) :
11746 this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { }
11747 internal PriorityQueue(int capacity, IComparer<double> comparer) :
11748 this(capacity, new Comparison<double>(comparer.Compare)) { }
11749 internal PriorityQueue(int capacity, Comparison<double> comparison)
11750 {
11751 m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
11752
11753 for (int i = 0; i < m_heaps.Length; ++i)
11754 m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
11755 this.m_comparison = comparison;
11756 }
11757
11758 public object SyncRoot { get { return this.m_syncRoot; } }
11759 internal int Count
11760 {
11761 get
11762 {
11763 int count = 0;
11764 for (int i = 0; i < m_heaps.Length; ++i)
11765 count = m_heaps[i].Count;
11766 return count;
11767 }
11768 }
11769
11770 public bool Enqueue(double priority, EntityUpdate value, uint local_id)
11771 {
11772 LookupItem item;
11773
11774 if (m_lookupTable.TryGetValue(local_id, out item))
11775 {
11776 // Combine flags
11777 value.Flags |= item.Heap[item.Handle].Value.Flags;
11778
11779 item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison);
11780 return false;
11781 }
11782 else
11783 {
11784 item.Heap = m_heaps[0];
11785 item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle);
11786 m_lookupTable.Add(local_id, item);
11787 return true;
11788 }
11789 }
11790
11791 internal EntityUpdate Peek()
11792 {
11793 for (int i = 0; i < m_heaps.Length; ++i)
11794 if (m_heaps[i].Count > 0)
11795 return m_heaps[i].Min().Value;
11796 throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
11797 }
11798
11799 internal bool TryDequeue(out EntityUpdate value)
11800 {
11801 for (int i = 0; i < m_heaps.Length; ++i)
11802 {
11803 if (m_heaps[i].Count > 0)
11804 {
11805 MinHeapItem item = m_heaps[i].RemoveMin();
11806 m_lookupTable.Remove(item.LocalID);
11807 value = item.Value;
11808 return true;
11809 }
11810 }
11811
11812 value = default(EntityUpdate);
11813 return false;
11814 }
11815
11816 internal void Reprioritize(UpdatePriorityHandler handler)
11817 {
11818 MinHeapItem item;
11819 double priority;
11820
11821 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
11822 {
11823 if (lookup.Heap.TryGetValue(lookup.Handle, out item))
11824 {
11825 priority = item.Priority;
11826 if (handler(ref priority, item.LocalID))
11827 {
11828 if (lookup.Heap.ContainsHandle(lookup.Handle))
11829 lookup.Heap[lookup.Handle] =
11830 new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison);
11831 }
11832 else
11833 {
11834 m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update");
11835 lookup.Heap.Remove(lookup.Handle);
11836 this.m_lookupTable.Remove(item.LocalID);
11837 }
11838 }
11839 }
11840 }
11841
11842 #region MinHeapItem
11843 private struct MinHeapItem : IComparable<MinHeapItem>
11844 {
11845 private double priority;
11846 private EntityUpdate value;
11847 private uint local_id;
11848 private Comparison<double> comparison;
11849
11850 internal MinHeapItem(double priority, EntityUpdate value, uint local_id) :
11851 this(priority, value, local_id, Comparer<double>.Default) { }
11852 internal MinHeapItem(double priority, EntityUpdate value, uint local_id, IComparer<double> comparer) :
11853 this(priority, value, local_id, new Comparison<double>(comparer.Compare)) { }
11854 internal MinHeapItem(double priority, EntityUpdate value, uint local_id, Comparison<double> comparison)
11855 {
11856 this.priority = priority;
11857 this.value = value;
11858 this.local_id = local_id;
11859 this.comparison = comparison;
11860 }
11861
11862 internal double Priority { get { return this.priority; } }
11863 internal EntityUpdate Value { get { return this.value; } }
11864 internal uint LocalID { get { return this.local_id; } }
11865
11866 public override string ToString()
11867 {
11868 StringBuilder sb = new StringBuilder();
11869 sb.Append("[");
11870 sb.Append(this.priority.ToString());
11871 sb.Append(",");
11872 if (this.value != null)
11873 sb.Append(this.value.ToString());
11874 sb.Append("]");
11875 return sb.ToString();
11876 }
11877
11878 public int CompareTo(MinHeapItem other)
11879 {
11880 return this.comparison(this.priority, other.priority);
11881 }
11882 }
11883 #endregion
11884
11885 #region LookupItem
11886 private struct LookupItem
11887 {
11888 internal MinHeap<MinHeapItem> Heap;
11889 internal IHandle Handle;
11890 }
11891 #endregion
11892 }
11893
11894 public struct PacketProcessor 11818 public struct PacketProcessor
11895 { 11819 {
11896 public PacketMethod method; 11820 public PacketMethod method;
@@ -11911,8 +11835,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11911 } 11835 }
11912 } 11836 }
11913 11837
11914 #endregion
11915
11916 public static OSD BuildEvent(string eventName, OSD eventBody) 11838 public static OSD BuildEvent(string eventName, OSD eventBody)
11917 { 11839 {
11918 OSDMap osdEvent = new OSDMap(2); 11840 OSDMap osdEvent = new OSDMap(2);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 65a8fe3..7be8a0a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -135,7 +135,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
135 private int m_nextOnQueueEmpty = 1; 135 private int m_nextOnQueueEmpty = 1;
136 136
137 /// <summary>Throttle bucket for this agent's connection</summary> 137 /// <summary>Throttle bucket for this agent's connection</summary>
138 private readonly TokenBucket m_throttle; 138 private readonly TokenBucket m_throttleClient;
139 /// <summary>Throttle bucket for this agent's connection</summary>
140 private readonly TokenBucket m_throttleCategory;
139 /// <summary>Throttle buckets for each packet category</summary> 141 /// <summary>Throttle buckets for each packet category</summary>
140 private readonly TokenBucket[] m_throttleCategories; 142 private readonly TokenBucket[] m_throttleCategories;
141 /// <summary>Outgoing queues for throttled packets</summary> 143 /// <summary>Outgoing queues for throttled packets</summary>
@@ -149,7 +151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 /// <summary>Caches packed throttle information</summary> 151 /// <summary>Caches packed throttle information</summary>
150 private byte[] m_packedThrottles; 152 private byte[] m_packedThrottles;
151 153
152 private int m_defaultRTO = 3000; 154 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
153 private int m_maxRTO = 60000; 155 private int m_maxRTO = 60000;
154 156
155 /// <summary> 157 /// <summary>
@@ -174,7 +176,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
174 m_maxRTO = maxRTO; 176 m_maxRTO = maxRTO;
175 177
176 // Create a token bucket throttle for this client that has the scene token bucket as a parent 178 // Create a token bucket throttle for this client that has the scene token bucket as a parent
177 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); 179 m_throttleClient = new TokenBucket(parentThrottle, rates.TotalLimit);
180 // Create a token bucket throttle for the total categary with the client bucket as a throttle
181 m_throttleCategory = new TokenBucket(m_throttleClient, rates.TotalLimit);
178 // Create an array of token buckets for this clients different throttle categories 182 // Create an array of token buckets for this clients different throttle categories
179 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 183 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
180 184
@@ -185,7 +189,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
185 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 189 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
186 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 190 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
187 // Initialize the token buckets that control the throttling for each category 191 // Initialize the token buckets that control the throttling for each category
188 m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type)); 192 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetLimit(type));
189 } 193 }
190 194
191 // Default the retransmission timeout to three seconds 195 // Default the retransmission timeout to three seconds
@@ -206,6 +210,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
206 m_packetOutboxes[i].Clear(); 210 m_packetOutboxes[i].Clear();
207 m_nextPackets[i] = null; 211 m_nextPackets[i] = null;
208 } 212 }
213
214 // pull the throttle out of the scene throttle
215 m_throttleClient.Parent.UnregisterRequest(m_throttleClient);
209 OnPacketStats = null; 216 OnPacketStats = null;
210 OnQueueEmpty = null; 217 OnQueueEmpty = null;
211 } 218 }
@@ -216,6 +223,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
216 /// <returns>Information about the client connection</returns> 223 /// <returns>Information about the client connection</returns>
217 public ClientInfo GetClientInfo() 224 public ClientInfo GetClientInfo()
218 { 225 {
226///<mic>
227 TokenBucket tb;
228
229 tb = m_throttleClient.Parent;
230 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest,"ROOT");
231
232 tb = m_throttleClient;
233 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CLIENT");
234
235 tb = m_throttleCategory;
236 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CATEGORY");
237
238 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
239 {
240 tb = m_throttleCategories[i];
241 m_log.WarnFormat("[TOKENS] {4} <{0}:{1}>: Actual={2},Requested={3}",AgentID,i,tb.DripRate,tb.RequestedDripRate," BUCKET");
242 }
243
244///</mic>
245
219 // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists 246 // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists
220 // of pending and needed ACKs for every client every time some method wants information about 247 // of pending and needed ACKs for every client every time some method wants information about
221 // this connection is a recipe for poor performance 248 // this connection is a recipe for poor performance
@@ -223,13 +250,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
223 info.pendingAcks = new Dictionary<uint, uint>(); 250 info.pendingAcks = new Dictionary<uint, uint>();
224 info.needAck = new Dictionary<uint, byte[]>(); 251 info.needAck = new Dictionary<uint, byte[]>();
225 252
226 info.resendThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; 253 info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate;
227 info.landThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; 254 info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
228 info.windThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; 255 info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
229 info.cloudThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; 256 info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
230 info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; 257 // info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
231 info.assetThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; 258 info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
232 info.textureThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; 259 info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
260 info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
233 info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle + 261 info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle +
234 info.taskThrottle + info.assetThrottle + info.textureThrottle; 262 info.taskThrottle + info.assetThrottle + info.textureThrottle;
235 263
@@ -317,8 +345,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
317 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 345 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
318 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); 346 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
319 // State is a subcategory of task that we allocate a percentage to 347 // State is a subcategory of task that we allocate a percentage to
320 int state = (int)((float)task * STATE_TASK_PERCENTAGE); 348 int state = 0;
321 task -= state; 349 // int state = (int)((float)task * STATE_TASK_PERCENTAGE);
350 // task -= state;
322 351
323 // Make sure none of the throttles are set below our packet MTU, 352 // Make sure none of the throttles are set below our packet MTU,
324 // otherwise a throttle could become permanently clogged 353 // otherwise a throttle could become permanently clogged
@@ -339,40 +368,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
339 // Update the token buckets with new throttle values 368 // Update the token buckets with new throttle values
340 TokenBucket bucket; 369 TokenBucket bucket;
341 370
342 bucket = m_throttle; 371 bucket = m_throttleCategory;
343 bucket.MaxBurst = total; 372 bucket.RequestedDripRate = total;
344 373
345 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; 374 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
346 bucket.DripRate = resend; 375 bucket.RequestedDripRate = resend;
347 bucket.MaxBurst = resend;
348 376
349 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land]; 377 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
350 bucket.DripRate = land; 378 bucket.RequestedDripRate = land;
351 bucket.MaxBurst = land;
352 379
353 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind]; 380 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
354 bucket.DripRate = wind; 381 bucket.RequestedDripRate = wind;
355 bucket.MaxBurst = wind;
356 382
357 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud]; 383 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
358 bucket.DripRate = cloud; 384 bucket.RequestedDripRate = cloud;
359 bucket.MaxBurst = cloud;
360 385
361 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset]; 386 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
362 bucket.DripRate = asset; 387 bucket.RequestedDripRate = asset;
363 bucket.MaxBurst = asset;
364 388
365 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; 389 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
366 bucket.DripRate = task + state; 390 bucket.RequestedDripRate = task;
367 bucket.MaxBurst = task + state;
368 391
369 bucket = m_throttleCategories[(int)ThrottleOutPacketType.State]; 392 bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
370 bucket.DripRate = state; 393 bucket.RequestedDripRate = state;
371 bucket.MaxBurst = state;
372 394
373 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; 395 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
374 bucket.DripRate = texture; 396 bucket.RequestedDripRate = texture;
375 bucket.MaxBurst = texture;
376 397
377 // Reset the packed throttles cached data 398 // Reset the packed throttles cached data
378 m_packedThrottles = null; 399 m_packedThrottles = null;
@@ -387,14 +408,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
387 data = new byte[7 * 4]; 408 data = new byte[7 * 4];
388 int i = 0; 409 int i = 0;
389 410
390 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4; 411 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].RequestedDripRate), 0, data, i, 4); i += 4;
391 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4; 412 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].RequestedDripRate), 0, data, i, 4); i += 4;
392 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4; 413 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].RequestedDripRate), 0, data, i, 4); i += 4;
393 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4; 414 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].RequestedDripRate), 0, data, i, 4); i += 4;
394 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) + 415 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Task].RequestedDripRate), 0, data, i, 4); i += 4;
395 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4; 416 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].RequestedDripRate), 0, data, i, 4); i += 4;
396 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4; 417 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].RequestedDripRate), 0, data, i, 4); i += 4;
397 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
398 418
399 m_packedThrottles = data; 419 m_packedThrottles = data;
400 } 420 }
@@ -420,6 +440,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
420 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 440 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
421 TokenBucket bucket = m_throttleCategories[category]; 441 TokenBucket bucket = m_throttleCategories[category];
422 442
443 // Don't send this packet if there is already a packet waiting in the queue
444 // even if we have the tokens to send it, tokens should go to the already
445 // queued packets
446 if (queue.Count > 0)
447 {
448 queue.Enqueue(packet);
449 return true;
450 }
451
452
423 if (!forceQueue && bucket.RemoveTokens(packet.Buffer.DataLength)) 453 if (!forceQueue && bucket.RemoveTokens(packet.Buffer.DataLength))
424 { 454 {
425 // Enough tokens were removed from the bucket, the packet will not be queued 455 // Enough tokens were removed from the bucket, the packet will not be queued
@@ -557,7 +587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR)); 587 int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR));
558 588
559 // Clamp the retransmission timeout to manageable values 589 // Clamp the retransmission timeout to manageable values
560 rto = Utils.Clamp(RTO, m_defaultRTO, m_maxRTO); 590 rto = Utils.Clamp(rto, m_defaultRTO, m_maxRTO);
561 591
562 RTO = rto; 592 RTO = rto;
563 593
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 583214c..d08b25f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
228 } 228 }
229 #endregion BinaryStats 229 #endregion BinaryStats
230 230
231 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps); 231 m_throttle = new TokenBucket(null, sceneThrottleBps);
232 ThrottleRates = new ThrottleRates(configSource); 232 ThrottleRates = new ThrottleRates(configSource);
233 } 233 }
234 234
diff --git a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
new file mode 100644
index 0000000..b62ec07
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
@@ -0,0 +1,245 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32
33using OpenSim.Framework;
34using OpenSim.Framework.Client;
35using log4net;
36
37namespace OpenSim.Region.ClientStack.LindenUDP
38{
39 public class PriorityQueue
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 internal delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
44
45 // Heap[0] for self updates
46 // Heap[1..12] for entity updates
47
48 internal const uint m_numberOfQueues = 12;
49
50 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[m_numberOfQueues];
51 private Dictionary<uint, LookupItem> m_lookupTable;
52 private uint m_nextQueue = 0;
53 private UInt64 m_nextRequest = 0;
54
55 private object m_syncRoot = new object();
56 public object SyncRoot {
57 get { return this.m_syncRoot; }
58 }
59
60 internal PriorityQueue() : this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY) { }
61
62 internal PriorityQueue(int capacity)
63 {
64 m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
65
66 for (int i = 0; i < m_heaps.Length; ++i)
67 m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
68 }
69
70 internal int Count
71 {
72 get
73 {
74 int count = 0;
75 for (int i = 0; i < m_heaps.Length; ++i)
76 count += m_heaps[i].Count;
77 return count;
78 }
79 }
80
81 public bool Enqueue(uint pqueue, IEntityUpdate value)
82 {
83 LookupItem lookup;
84
85 uint localid = value.Entity.LocalId;
86 UInt64 entry = m_nextRequest++;
87 if (m_lookupTable.TryGetValue(localid, out lookup))
88 {
89 entry = lookup.Heap[lookup.Handle].EntryOrder;
90 value.Update(lookup.Heap[lookup.Handle].Value);
91 lookup.Heap.Remove(lookup.Handle);
92 }
93
94 pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1);
95 lookup.Heap = m_heaps[pqueue];
96 lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle);
97 m_lookupTable[localid] = lookup;
98
99 return true;
100 }
101
102 internal bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
103 {
104 for (int i = 0; i < m_numberOfQueues; ++i)
105 {
106 // To get the fair queing, we cycle through each of the
107 // queues when finding an element to dequeue, this code
108 // assumes that the distribution of updates in the queues
109 // is polynomial, probably quadractic (eg distance of PI * R^2)
110 uint h = (uint)((m_nextQueue + i) % m_numberOfQueues);
111 if (m_heaps[h].Count > 0)
112 {
113 m_nextQueue = (uint)((h + 1) % m_numberOfQueues);
114
115 MinHeapItem item = m_heaps[h].RemoveMin();
116 m_lookupTable.Remove(item.Value.Entity.LocalId);
117 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
118 value = item.Value;
119
120 return true;
121 }
122 }
123
124 timeinqueue = 0;
125 value = default(IEntityUpdate);
126 return false;
127 }
128
129 internal void Reprioritize(UpdatePriorityHandler handler)
130 {
131 MinHeapItem item;
132 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
133 {
134 if (lookup.Heap.TryGetValue(lookup.Handle, out item))
135 {
136 uint pqueue = item.PriorityQueue;
137 uint localid = item.Value.Entity.LocalId;
138
139 if (handler(ref pqueue, item.Value.Entity))
140 {
141 // unless the priority queue has changed, there is no need to modify
142 // the entry
143 pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1);
144 if (pqueue != item.PriorityQueue)
145 {
146 lookup.Heap.Remove(lookup.Handle);
147
148 LookupItem litem = lookup;
149 litem.Heap = m_heaps[pqueue];
150 litem.Heap.Add(new MinHeapItem(pqueue, item), ref litem.Handle);
151 m_lookupTable[localid] = litem;
152 }
153 }
154 else
155 {
156 // m_log.WarnFormat("[PQUEUE]: UpdatePriorityHandler returned false for {0}",item.Value.Entity.UUID);
157 lookup.Heap.Remove(lookup.Handle);
158 this.m_lookupTable.Remove(localid);
159 }
160 }
161 }
162 }
163
164 public override string ToString()
165 {
166 string s = "";
167 for (int i = 0; i < m_numberOfQueues; i++)
168 {
169 if (s != "") s += ",";
170 s += m_heaps[i].Count.ToString();
171 }
172 return s;
173 }
174
175#region MinHeapItem
176 private struct MinHeapItem : IComparable<MinHeapItem>
177 {
178 private IEntityUpdate value;
179 internal IEntityUpdate Value {
180 get {
181 return this.value;
182 }
183 }
184
185 private uint pqueue;
186 internal uint PriorityQueue {
187 get {
188 return this.pqueue;
189 }
190 }
191
192 private Int32 entrytime;
193 internal Int32 EntryTime {
194 get {
195 return this.entrytime;
196 }
197 }
198
199 private UInt64 entryorder;
200 internal UInt64 EntryOrder
201 {
202 get {
203 return this.entryorder;
204 }
205 }
206
207 internal MinHeapItem(uint pqueue, MinHeapItem other)
208 {
209 this.entrytime = other.entrytime;
210 this.entryorder = other.entryorder;
211 this.value = other.value;
212 this.pqueue = pqueue;
213 }
214
215 internal MinHeapItem(uint pqueue, UInt64 entryorder, IEntityUpdate value)
216 {
217 this.entrytime = Util.EnvironmentTickCount();
218 this.entryorder = entryorder;
219 this.value = value;
220 this.pqueue = pqueue;
221 }
222
223 public override string ToString()
224 {
225 return String.Format("[{0},{1},{2}]",pqueue,entryorder,value.Entity.LocalId);
226 }
227
228 public int CompareTo(MinHeapItem other)
229 {
230 // I'm assuming that the root part of an SOG is added to the update queue
231 // before the component parts
232 return Comparer<UInt64>.Default.Compare(this.EntryOrder, other.EntryOrder);
233 }
234 }
235#endregion
236
237#region LookupItem
238 private struct LookupItem
239 {
240 internal MinHeap<MinHeapItem> Heap;
241 internal IHandle Handle;
242 }
243#endregion
244 }
245}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
index 0a8331f..07b0a1d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
@@ -26,6 +26,10 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32using log4net;
29 33
30namespace OpenSim.Region.ClientStack.LindenUDP 34namespace OpenSim.Region.ClientStack.LindenUDP
31{ 35{
@@ -35,89 +39,126 @@ namespace OpenSim.Region.ClientStack.LindenUDP
35 /// </summary> 39 /// </summary>
36 public class TokenBucket 40 public class TokenBucket
37 { 41 {
38 /// <summary>Parent bucket to this bucket, or null if this is a root 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39 /// bucket</summary> 43 private static Int32 m_counter = 0;
40 TokenBucket parent; 44
41 /// <summary>Size of the bucket in bytes. If zero, the bucket has 45 private Int32 m_identifier;
42 /// infinite capacity</summary> 46
43 int maxBurst; 47 /// <summary>
44 /// <summary>Rate that the bucket fills, in bytes per millisecond. If 48 /// Number of ticks (ms) per quantum, drip rate and max burst
45 /// zero, the bucket always remains full</summary> 49 /// are defined over this interval.
46 int tokensPerMS; 50 /// </summary>
47 /// <summary>Number of tokens currently in the bucket</summary> 51 private const Int32 m_ticksPerQuantum = 1000;
48 int content; 52
53 /// <summary>
54 /// This is the number of quantums worth of packets that can
55 /// be accommodated during a burst
56 /// </summary>
57 private const Double m_quantumsPerBurst = 1.5;
58
59 /// <summary>
60 /// </summary>
61 private const Int32 m_minimumDripRate = 1400;
62
49 /// <summary>Time of the last drip, in system ticks</summary> 63 /// <summary>Time of the last drip, in system ticks</summary>
50 int lastDrip; 64 private Int32 m_lastDrip;
51 65
52 #region Properties 66 /// <summary>
67 /// The number of bytes that can be sent at this moment. This is the
68 /// current number of tokens in the bucket
69 /// </summary>
70 private Int64 m_tokenCount;
71
72 /// <summary>
73 /// Map of children buckets and their requested maximum burst rate
74 /// </summary>
75 private Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>();
76
77#region Properties
53 78
54 /// <summary> 79 /// <summary>
55 /// The parent bucket of this bucket, or null if this bucket has no 80 /// The parent bucket of this bucket, or null if this bucket has no
56 /// parent. The parent bucket will limit the aggregate bandwidth of all 81 /// parent. The parent bucket will limit the aggregate bandwidth of all
57 /// of its children buckets 82 /// of its children buckets
58 /// </summary> 83 /// </summary>
84 private TokenBucket m_parent;
59 public TokenBucket Parent 85 public TokenBucket Parent
60 { 86 {
61 get { return parent; } 87 get { return m_parent; }
88 set { m_parent = value; }
62 } 89 }
63 90
64 /// <summary> 91 /// <summary>
65 /// Maximum burst rate in bytes per second. This is the maximum number 92 /// Maximum burst rate in bytes per second. This is the maximum number
66 /// of tokens that can accumulate in the bucket at any one time 93 /// of tokens that can accumulate in the bucket at any one time. This
94 /// also sets the total request for leaf nodes
67 /// </summary> 95 /// </summary>
68 public int MaxBurst 96 private Int64 m_burstRate;
97 public Int64 RequestedBurstRate
69 { 98 {
70 get { return maxBurst; } 99 get { return m_burstRate; }
71 set { maxBurst = (value >= 0 ? value : 0); } 100 set { m_burstRate = (value < 0 ? 0 : value); }
72 } 101 }
73 102
103 public Int64 BurstRate
104 {
105 get {
106 double rate = RequestedBurstRate * BurstRateModifier();
107 if (rate < m_minimumDripRate * m_quantumsPerBurst)
108 rate = m_minimumDripRate * m_quantumsPerBurst;
109
110 return (Int64) rate;
111 }
112 }
113
74 /// <summary> 114 /// <summary>
75 /// The speed limit of this bucket in bytes per second. This is the 115 /// The speed limit of this bucket in bytes per second. This is the
76 /// number of tokens that are added to the bucket per second 116 /// number of tokens that are added to the bucket per quantum
77 /// </summary> 117 /// </summary>
78 /// <remarks>Tokens are added to the bucket any time 118 /// <remarks>Tokens are added to the bucket any time
79 /// <seealso cref="RemoveTokens"/> is called, at the granularity of 119 /// <seealso cref="RemoveTokens"/> is called, at the granularity of
80 /// the system tick interval (typically around 15-22ms)</remarks> 120 /// the system tick interval (typically around 15-22ms)</remarks>
81 public int DripRate 121 private Int64 m_dripRate;
122 public Int64 RequestedDripRate
82 { 123 {
83 get { return tokensPerMS * 1000; } 124 get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
84 set 125 set {
85 { 126 m_dripRate = (value < 0 ? 0 : value);
86 if (value == 0) 127 m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
87 tokensPerMS = 0; 128 m_totalDripRequest = m_dripRate;
88 else 129 if (m_parent != null)
89 { 130 m_parent.RegisterRequest(this,m_dripRate);
90 int bpms = (int)((float)value / 1000.0f);
91
92 if (bpms <= 0)
93 tokensPerMS = 1; // 1 byte/ms is the minimum granularity
94 else
95 tokensPerMS = bpms;
96 }
97 } 131 }
98 } 132 }
99 133
100 /// <summary> 134 public Int64 DripRate
101 /// The speed limit of this bucket in bytes per millisecond
102 /// </summary>
103 public int DripPerMS
104 { 135 {
105 get { return tokensPerMS; } 136 get {
137 if (m_parent == null)
138 return Math.Min(RequestedDripRate,TotalDripRequest);
139
140 double rate = (double)RequestedDripRate * m_parent.DripRateModifier();
141 if (rate < m_minimumDripRate)
142 rate = m_minimumDripRate;
143
144 return (Int64)rate;
145 }
106 } 146 }
107 147
108 /// <summary> 148 /// <summary>
109 /// The number of bytes that can be sent at this moment. This is the 149 /// The current total of the requested maximum burst rates of
110 /// current number of tokens in the bucket 150 /// this bucket's children buckets.
111 /// <remarks>If this bucket has a parent bucket that does not have
112 /// enough tokens for a request, <seealso cref="RemoveTokens"/> will
113 /// return false regardless of the content of this bucket</remarks>
114 /// </summary> 151 /// </summary>
115 public int Content 152 private Int64 m_totalDripRequest;
116 { 153 public Int64 TotalDripRequest
117 get { return content; } 154 {
118 } 155 get { return m_totalDripRequest; }
156 set { m_totalDripRequest = value; }
157 }
158
159#endregion Properties
119 160
120 #endregion Properties 161#region Constructor
121 162
122 /// <summary> 163 /// <summary>
123 /// Default constructor 164 /// Default constructor
@@ -128,56 +169,114 @@ namespace OpenSim.Region.ClientStack.LindenUDP
128 /// zero if this bucket has no maximum capacity</param> 169 /// zero if this bucket has no maximum capacity</param>
129 /// <param name="dripRate">Rate that the bucket fills, in bytes per 170 /// <param name="dripRate">Rate that the bucket fills, in bytes per
130 /// second. If zero, the bucket always remains full</param> 171 /// second. If zero, the bucket always remains full</param>
131 public TokenBucket(TokenBucket parent, int maxBurst, int dripRate) 172 public TokenBucket(TokenBucket parent, Int64 dripRate)
132 { 173 {
133 this.parent = parent; 174 m_identifier = m_counter++;
134 MaxBurst = maxBurst; 175
135 DripRate = dripRate; 176 Parent = parent;
136 lastDrip = Environment.TickCount & Int32.MaxValue; 177 RequestedDripRate = dripRate;
178 // TotalDripRequest = dripRate; // this will be overwritten when a child node registers
179 // MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
180 m_lastDrip = Environment.TickCount & Int32.MaxValue;
137 } 181 }
138 182
183#endregion Constructor
184
139 /// <summary> 185 /// <summary>
140 /// Remove a given number of tokens from the bucket 186 /// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
187 /// no modification if the requested bandwidth is less than the
188 /// max burst bandwidth all the way to the root of the throttle
189 /// hierarchy. However, if any of the parents is over-booked, then
190 /// the modifier will be less than 1.
141 /// </summary> 191 /// </summary>
142 /// <param name="amount">Number of tokens to remove from the bucket</param> 192 private double DripRateModifier()
143 /// <returns>True if the requested number of tokens were removed from
144 /// the bucket, otherwise false</returns>
145 public bool RemoveTokens(int amount)
146 { 193 {
147 bool dummy; 194 Int64 driprate = DripRate;
148 return RemoveTokens(amount, out dummy); 195 return driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
149 } 196 }
150 197
151 /// <summary> 198 /// <summary>
199 /// </summary>
200 private double BurstRateModifier()
201 {
202 // for now... burst rate is always m_quantumsPerBurst (constant)
203 // larger than drip rate so the ratio of burst requests is the
204 // same as the drip ratio
205 return DripRateModifier();
206 }
207
208 /// <summary>
209 /// Register drip rate requested by a child of this throttle. Pass the
210 /// changes up the hierarchy.
211 /// </summary>
212 public void RegisterRequest(TokenBucket child, Int64 request)
213 {
214 m_children[child] = request;
215 // m_totalDripRequest = m_children.Values.Sum();
216
217 m_totalDripRequest = 0;
218 foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
219 m_totalDripRequest += cref.Value;
220
221 // Pass the new values up to the parent
222 if (m_parent != null)
223 m_parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
224 }
225
226 /// <summary>
227 /// Remove the rate requested by a child of this throttle. Pass the
228 /// changes up the hierarchy.
229 /// </summary>
230 public void UnregisterRequest(TokenBucket child)
231 {
232 m_children.Remove(child);
233 // m_totalDripRequest = m_children.Values.Sum();
234
235 m_totalDripRequest = 0;
236 foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
237 m_totalDripRequest += cref.Value;
238
239 // Pass the new values up to the parent
240 if (m_parent != null)
241 m_parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
242 }
243
244 /// <summary>
152 /// Remove a given number of tokens from the bucket 245 /// Remove a given number of tokens from the bucket
153 /// </summary> 246 /// </summary>
154 /// <param name="amount">Number of tokens to remove from the bucket</param> 247 /// <param name="amount">Number of tokens to remove from the bucket</param>
155 /// <param name="dripSucceeded">True if tokens were added to the bucket
156 /// during this call, otherwise false</param>
157 /// <returns>True if the requested number of tokens were removed from 248 /// <returns>True if the requested number of tokens were removed from
158 /// the bucket, otherwise false</returns> 249 /// the bucket, otherwise false</returns>
159 public bool RemoveTokens(int amount, out bool dripSucceeded) 250 public bool RemoveTokens(Int64 amount)
160 { 251 {
161 if (maxBurst == 0) 252 // Deposit tokens for this interval
253 Drip();
254
255 // If we have enough tokens then remove them and return
256 if (m_tokenCount - amount >= 0)
162 { 257 {
163 dripSucceeded = true; 258 // we don't have to remove from the parent, the drip rate is already
259 // reflective of the drip rate limits in the parent
260 m_tokenCount -= amount;
164 return true; 261 return true;
165 } 262 }
166 263
167 dripSucceeded = Drip(); 264 return false;
265 }
168 266
169 if (content - amount >= 0) 267 /// <summary>
170 { 268 /// Deposit tokens into the bucket from a child bucket that did
171 if (parent != null && !parent.RemoveTokens(amount)) 269 /// not use all of its available tokens
172 return false; 270 /// </summary>
271 private void Deposit(Int64 count)
272 {
273 m_tokenCount += count;
173 274
174 content -= amount; 275 // Deposit the overflow in the parent bucket, this is how we share
175 return true; 276 // unused bandwidth
176 } 277 Int64 burstrate = BurstRate;
177 else 278 if (m_tokenCount > burstrate)
178 { 279 m_tokenCount = burstrate;
179 return false;
180 }
181 } 280 }
182 281
183 /// <summary> 282 /// <summary>
@@ -186,37 +285,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
186 /// call to Drip 285 /// call to Drip
187 /// </summary> 286 /// </summary>
188 /// <returns>True if tokens were added to the bucket, otherwise false</returns> 287 /// <returns>True if tokens were added to the bucket, otherwise false</returns>
189 public bool Drip() 288 private void Drip()
190 { 289 {
191 if (tokensPerMS == 0) 290 // This should never happen... means we are a leaf node and were created
291 // with no drip rate...
292 if (DripRate == 0)
192 { 293 {
193 content = maxBurst; 294 m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0");
194 return true; 295 return;
195 } 296 }
196 else 297
197 { 298 // Determine the interval over which we are adding tokens, never add
198 int now = Environment.TickCount & Int32.MaxValue; 299 // more than a single quantum of tokens
199 int deltaMS = now - lastDrip; 300 Int32 now = Environment.TickCount & Int32.MaxValue;
301 Int32 deltaMS = Math.Min(now - m_lastDrip, m_ticksPerQuantum);
200 302
201 if (deltaMS <= 0) 303 m_lastDrip = now;
202 {
203 if (deltaMS < 0)
204 lastDrip = now;
205 return false;
206 }
207 304
208 int dripAmount = deltaMS * tokensPerMS; 305 // This can be 0 in the very unusual case that the timer wrapped
306 // It can be 0 if we try add tokens at a sub-tick rate
307 if (deltaMS <= 0)
308 return;
209 309
210 content = Math.Min(content + dripAmount, maxBurst); 310 Deposit(deltaMS * DripRate / m_ticksPerQuantum);
211 lastDrip = now;
212
213 if (dripAmount < 0 || content < 0)
214 // sim has been idle for too long, integer has overflown
215 // previous calculation is meaningless, let's put it at correct max
216 content = maxBurst;
217
218 return true;
219 }
220 } 311 }
221 } 312 }
222} 313}
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
index 878242a..fc1ddef 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
54 54
55 private Scene m_scene; 55 private Scene m_scene;
56 private IAssetService m_assetService; 56 private IAssetService m_assetService;
57 private bool m_enabled = true;
57 58
58 #region IRegionModuleBase Members 59 #region IRegionModuleBase Members
59 60
@@ -65,7 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
65 66
66 public void Initialise(IConfigSource source) 67 public void Initialise(IConfigSource source)
67 { 68 {
68 69 IConfig meshConfig = source.Configs["Mesh"];
70 if (meshConfig == null)
71 return;
72
73 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
69 } 74 }
70 75
71 public void AddRegion(Scene pScene) 76 public void AddRegion(Scene pScene)
@@ -101,16 +106,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
101 106
102 public void RegisterCaps(UUID agentID, Caps caps) 107 public void RegisterCaps(UUID agentID, Caps caps)
103 { 108 {
109 if(!m_enabled)
110 return;
111
104 UUID capID = UUID.Random(); 112 UUID capID = UUID.Random();
105 113
106// m_log.Info("[GETMESH]: /CAPS/" + capID); 114// m_log.Info("[GETMESH]: /CAPS/" + capID);
115
107 caps.RegisterHandler("GetMesh", 116 caps.RegisterHandler("GetMesh",
108 new RestHTTPHandler("GET", "/CAPS/" + capID, 117 new RestHTTPHandler("GET", "/CAPS/" + capID,
109 delegate(Hashtable m_dhttpMethod) 118 delegate(Hashtable m_dhttpMethod)
110 { 119 {
111 return ProcessGetMesh(m_dhttpMethod, agentID, caps); 120 return ProcessGetMesh(m_dhttpMethod, agentID, caps);
112 })); 121 }));
113
114 } 122 }
115 123
116 #endregion 124 #endregion
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
index 4a42c93..3d4c7b7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
@@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
56 private Scene m_scene; 56 private Scene m_scene;
57// private IAssetService m_assetService; 57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false; 58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
59 60
60 #region IRegionModuleBase Members 61 #region IRegionModuleBase Members
61 62
@@ -67,7 +68,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
67 68
68 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
69 { 70 {
70 71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
71 } 76 }
72 77
73 public void AddRegion(Scene pScene) 78 public void AddRegion(Scene pScene)
@@ -103,6 +108,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
103 108
104 public void RegisterCaps(UUID agentID, Caps caps) 109 public void RegisterCaps(UUID agentID, Caps caps)
105 { 110 {
111 if(!m_enabled)
112 return;
113
106 UUID capID = UUID.Random(); 114 UUID capID = UUID.Random();
107 115
108// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); 116// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 4d74b2a..5baf078 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -34,13 +34,13 @@ using Nini.Config;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
41using OpenSim.Services.Connectors.Friends; 42using OpenSim.Services.Connectors.Friends;
42using OpenSim.Server.Base; 43using OpenSim.Server.Base;
43using OpenSim.Framework.Servers.HttpServer;
44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; 44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
46using GridRegion = OpenSim.Services.Interfaces.GridRegion; 46using GridRegion = OpenSim.Services.Interfaces.GridRegion;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index fdfcd10..919ea33 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -33,7 +33,6 @@ using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Client; 36using OpenSim.Framework.Client;
38using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 01170aa..6b24718 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -78,11 +78,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 private Stream m_loadStream; 78 private Stream m_loadStream;
79 79
80 /// <summary> 80 /// <summary>
81 /// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things 81 /// Has the control file been loaded for this archive?
82 /// (I thought they weren't). We will need to bump the version number and perform this check on all
83 /// subsequent IAR versions only
84 /// </summary> 82 /// </summary>
85 protected bool m_controlFileLoaded = true; 83 public bool ControlFileLoaded { get; private set; }
84
85 /// <summary>
86 /// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't
87 /// enforce.
88 /// </summary>
89 public bool EnforceControlFileCheck { get; private set; }
90
86 protected bool m_assetsLoaded; 91 protected bool m_assetsLoaded;
87 protected bool m_inventoryNodesLoaded; 92 protected bool m_inventoryNodesLoaded;
88 93
@@ -131,6 +136,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
131 m_userInfo = userInfo; 136 m_userInfo = userInfo;
132 m_invPath = invPath; 137 m_invPath = invPath;
133 m_loadStream = loadStream; 138 m_loadStream = loadStream;
139
140 // FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things
141 // (I thought they weren't). We will need to bump the version number and perform this check on all
142 // subsequent IAR versions only
143 ControlFileLoaded = true;
134 } 144 }
135 145
136 /// <summary> 146 /// <summary>
@@ -471,16 +481,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
471 if (m_creatorIdForAssetId.ContainsKey(assetId)) 481 if (m_creatorIdForAssetId.ContainsKey(assetId))
472 { 482 {
473 string xmlData = Utils.BytesToString(data); 483 string xmlData = Utils.BytesToString(data);
474 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 484 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
475 foreach (SceneObjectPart sop in sog.Parts) 485
486 CoalescedSceneObjects coa = null;
487 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
488 {
489// m_log.DebugFormat(
490// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
491
492 sceneObjects.AddRange(coa.Objects);
493 }
494 else
476 { 495 {
477 if (sop.CreatorData == null || sop.CreatorData == "") 496 sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
478 {
479 sop.CreatorID = m_creatorIdForAssetId[assetId];
480 }
481 } 497 }
482 498
483 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); 499 foreach (SceneObjectGroup sog in sceneObjects)
500 foreach (SceneObjectPart sop in sog.Parts)
501 if (sop.CreatorData == null || sop.CreatorData == "")
502 sop.CreatorID = m_creatorIdForAssetId[assetId];
503
504 if (coa != null)
505 data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
506 else
507 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0]));
484 } 508 }
485 } 509 }
486 510
@@ -508,7 +532,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
508 /// </summary> 532 /// </summary>
509 /// <param name="path"></param> 533 /// <param name="path"></param>
510 /// <param name="data"></param> 534 /// <param name="data"></param>
511 protected void LoadControlFile(string path, byte[] data) 535 public void LoadControlFile(string path, byte[] data)
512 { 536 {
513 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data)); 537 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
514 XElement archiveElement = doc.Element("archive"); 538 XElement archiveElement = doc.Element("archive");
@@ -524,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
524 majorVersion, MAX_MAJOR_VERSION)); 548 majorVersion, MAX_MAJOR_VERSION));
525 } 549 }
526 550
527 m_controlFileLoaded = true; 551 ControlFileLoaded = true;
528 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); 552 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
529 } 553 }
530 554
@@ -536,7 +560,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
536 /// <param name="data"></param> 560 /// <param name="data"></param>
537 protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) 561 protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
538 { 562 {
539 if (!m_controlFileLoaded) 563 if (!ControlFileLoaded)
540 throw new Exception( 564 throw new Exception(
541 string.Format( 565 string.Format(
542 "The IAR you are trying to load does not list {0} before {1}. Aborting load", 566 "The IAR you are trying to load does not list {0} before {1}. Aborting load",
@@ -583,7 +607,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
583 /// <param name="data"></param> 607 /// <param name="data"></param>
584 protected void LoadAssetFile(string path, byte[] data) 608 protected void LoadAssetFile(string path, byte[] data)
585 { 609 {
586 if (!m_controlFileLoaded) 610 if (!ControlFileLoaded)
587 throw new Exception( 611 throw new Exception(
588 string.Format( 612 string.Format(
589 "The IAR you are trying to load does not list {0} before {1}. Aborting load", 613 "The IAR you are trying to load does not list {0} before {1}. Aborting load",
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index dc4900f..c039b5a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -394,12 +394,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
394 if (options.ContainsKey("profile")) 394 if (options.ContainsKey("profile"))
395 { 395 {
396 majorVersion = 1; 396 majorVersion = 1;
397 minorVersion = 0; 397 minorVersion = 1;
398 } 398 }
399 else 399 else
400 { 400 {
401 majorVersion = 0; 401 majorVersion = 0;
402 minorVersion = 1; 402 minorVersion = 2;
403 } 403 }
404 404
405 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 405 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index e5127a0..5ba08ee 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), 68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
69 FirstName = "Mr", 69 FirstName = "Mr",
70 LastName = "Tiddles" }; 70 LastName = "Tiddles" };
71
71 protected UserAccount m_uaLL1 72 protected UserAccount m_uaLL1
72 = new UserAccount { 73 = new UserAccount {
73 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), 74 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
74 FirstName = "Lord", 75 FirstName = "Lord",
75 LastName = "Lucan" }; 76 LastName = "Lucan" };
77
76 protected UserAccount m_uaLL2 78 protected UserAccount m_uaLL2
77 = new UserAccount { 79 = new UserAccount {
78 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), 80 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
79 FirstName = "Lord", 81 FirstName = "Lord",
80 LastName = "Lucan" }; 82 LastName = "Lucan" };
83
81 protected string m_item1Name = "Ray Gun Item"; 84 protected string m_item1Name = "Ray Gun Item";
85 protected string m_coaItemName = "Coalesced Item";
82 86
83 [SetUp] 87 [SetUp]
84 public virtual void SetUp() 88 public virtual void SetUp()
@@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
97// log4net.Config.XmlConfigurator.Configure(); 101// log4net.Config.XmlConfigurator.Configure();
98 102
99 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 103 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
100 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 104 Scene scene = SceneSetupHelpers.SetupScene();
101 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 105 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
102 106
103 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 107 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
104 108
105 MemoryStream archiveWriteStream = new MemoryStream(); 109 MemoryStream archiveWriteStream = new MemoryStream();
106 110
107 // Create asset 111 // Create scene object asset
108 SceneObjectGroup object1; 112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
109 SceneObjectPart part1; 113 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
110 {
111 string partName = "Ray Gun Object";
112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
113 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
114 Vector3 groupPosition = new Vector3(10, 20, 30);
115 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
116 Vector3 offsetPosition = new Vector3(5, 10, 15);
117
118 part1
119 = new SceneObjectPart(
120 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
121 part1.Name = partName;
122
123 object1 = new SceneObjectGroup(part1);
124 scene.AddNewSceneObject(object1, false);
125 }
126 114
127 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 115 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
128 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 116 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
129 scene.AssetService.Store(asset1); 117 scene.AssetService.Store(asset1);
130 118
131 // Create item 119 // Create scene object item
132 InventoryItemBase item1 = new InventoryItemBase(); 120 InventoryItemBase item1 = new InventoryItemBase();
133 item1.Name = m_item1Name; 121 item1.Name = m_item1Name;
134 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); 122 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
@@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
139 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; 127 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
140 scene.AddInventoryItem(item1); 128 scene.AddInventoryItem(item1);
141 129
130 // Create coalesced objects asset
131 SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
132 cobj1.AbsolutePosition = new Vector3(15, 30, 45);
133
134 SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
135 cobj2.AbsolutePosition = new Vector3(25, 50, 75);
136
137 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
138
139 AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
140 scene.AssetService.Store(coaAsset);
141
142 // Create coalesced objects inventory item
143 InventoryItemBase coaItem = new InventoryItemBase();
144 coaItem.Name = m_coaItemName;
145 coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
146 coaItem.AssetID = coaAsset.FullID;
147 coaItem.GroupID = UUID.Random();
148 coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
149 coaItem.Owner = m_uaLL1.PrincipalID;
150 coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
151 scene.AddInventoryItem(coaItem);
152
142 archiverModule.ArchiveInventory( 153 archiverModule.ArchiveInventory(
143 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); 154 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
144 155
145 m_iarStreamBytes = archiveWriteStream.ToArray(); 156 m_iarStreamBytes = archiveWriteStream.ToArray();
146 } 157 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 7f156f8..52232a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -62,9 +62,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 SerialiserModule serialiserModule = new SerialiserModule(); 62 SerialiserModule serialiserModule = new SerialiserModule();
63 m_archiverModule = new InventoryArchiverModule(); 63 m_archiverModule = new InventoryArchiverModule();
64 64
65 m_scene = SceneSetupHelpers.SetupScene("Inventory"); 65 m_scene = SceneSetupHelpers.SetupScene();
66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
67 } 67 }
68
69 [Test]
70 public void TestLoadCoalesecedItem()
71 {
72 TestHelper.InMethod();
73// log4net.Config.XmlConfigurator.Configure();
74
75 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
76 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
77
78 InventoryItemBase coaItem
79 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
80
81 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
82
83 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
84
85 CoalescedSceneObjects coa;
86 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
87
88 Assert.That(readResult, Is.True);
89 Assert.That(coa.Count, Is.EqualTo(2));
90
91 List<SceneObjectGroup> coaObjects = coa.Objects;
92 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
93 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
94
95 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
96 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
97 }
98
99 /// <summary>
100 /// Test that the IAR has the required files in the right order.
101 /// </summary>
102 /// <remarks>
103 /// At the moment, the only thing that matters is that the control file is the very first one.
104 /// </remarks>
105 [Test]
106 public void TestOrder()
107 {
108 TestHelper.InMethod();
109// log4net.Config.XmlConfigurator.Configure();
110
111 MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
112 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
113 string filePath;
114 TarArchiveReader.TarEntryType tarEntryType;
115
116 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
117 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
118
119 InventoryArchiveReadRequest iarr
120 = new InventoryArchiveReadRequest(null, null, null, (Stream)null, false);
121 iarr.LoadControlFile(filePath, data);
122
123 Assert.That(iarr.ControlFileLoaded, Is.True);
124 }
68 125
69 /// <summary> 126 /// <summary>
70 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 127 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
@@ -84,24 +141,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
84 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); 141 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
85 142
86 // Create asset 143 // Create asset
87 SceneObjectGroup object1; 144 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
88 SceneObjectPart part1; 145 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
89 {
90 string partName = "My Little Dog Object";
91 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
92 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
93 Vector3 groupPosition = new Vector3(10, 20, 30);
94 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
95 Vector3 offsetPosition = new Vector3(5, 10, 15);
96
97 part1
98 = new SceneObjectPart(
99 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
100 part1.Name = partName;
101
102 object1 = new SceneObjectGroup(part1);
103 m_scene.AddNewSceneObject(object1, false);
104 }
105 146
106 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 147 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
107 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 148 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 0e8f647..c7dae52 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
63 63
64 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 64 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
65 65
66 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 66 Scene scene = SceneSetupHelpers.SetupScene();
67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
68 68
69 // Create user 69 // Create user
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
180 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 180 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
181 181
182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
183 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 183 Scene scene = SceneSetupHelpers.SetupScene();
184 184
185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
186 186
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
223 223
224 SerialiserModule serialiserModule = new SerialiserModule(); 224 SerialiserModule serialiserModule = new SerialiserModule();
225 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 225 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
226 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 226 Scene scene = SceneSetupHelpers.SetupScene();
227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
228 228
229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); 229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
248 248
249 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 249 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
250 250
251 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 251 Scene scene = SceneSetupHelpers.SetupScene();
252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
253 253
254 // Create user 254 // Create user
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
327 TestHelper.InMethod(); 327 TestHelper.InMethod();
328// log4net.Config.XmlConfigurator.Configure(); 328// log4net.Config.XmlConfigurator.Configure();
329 329
330 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 330 Scene scene = SceneSetupHelpers.SetupScene();
331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
332 332
333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
394 TestHelper.InMethod(); 394 TestHelper.InMethod();
395 //log4net.Config.XmlConfigurator.Configure(); 395 //log4net.Config.XmlConfigurator.Configure();
396 396
397 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 397 Scene scene = SceneSetupHelpers.SetupScene();
398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
399 399
400 string folder1ExistingName = "a"; 400 string folder1ExistingName = "a";
@@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
445 TestHelper.InMethod(); 445 TestHelper.InMethod();
446// log4net.Config.XmlConfigurator.Configure(); 446// log4net.Config.XmlConfigurator.Configure();
447 447
448 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 448 Scene scene = SceneSetupHelpers.SetupScene();
449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
450 450
451 string folder1ExistingName = "a"; 451 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 4565d10..52791cb 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -75,6 +75,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
75 if (name == Name) 75 if (name == Name)
76 { 76 {
77 m_Enabled = true; 77 m_Enabled = true;
78
79 InitialiseCommon(source);
80
78 m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name); 81 m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name);
79 82
80 IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; 83 IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
@@ -129,35 +132,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
129 } 132 }
130 133
131 /// 134 ///
132 /// DeleteToInventory 135 /// Used in DeleteToInventory
133 /// 136 ///
134 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 137 protected override void ExportAsset(UUID agentID, UUID assetID)
135 { 138 {
136 UUID ret = UUID.Zero;
137
138 // HACK: Only works for lists of length one.
139 // Intermediate version, just to make things compile
140 foreach (SceneObjectGroup g in objectGroups)
141 ret = DeleteToInventory(action, folderID, g, remoteClient);
142
143 return ret;
144 }
145
146 // DO NOT OVERRIDE THE BASE METHOD
147 public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
148 SceneObjectGroup objectGroup, IClientAPI remoteClient)
149 {
150 UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
151
152 if (!assetID.Equals(UUID.Zero)) 139 if (!assetID.Equals(UUID.Zero))
153 { 140 UploadInventoryItem(agentID, assetID, "", 0);
154 if (remoteClient != null)
155 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
156 }
157 else 141 else
158 m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); 142 m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
159
160 return assetID;
161 } 143 }
162 144
163 /// 145 ///
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 9fbfc34..6b3df9d 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -64,7 +64,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
64 return m_UserManagement; 64 return m_UserManagement;
65 } 65 }
66 } 66 }
67 67
68 public bool CoalesceMultipleObjectsToInventory { get; set; }
68 69
69 #region INonSharedRegionModule 70 #region INonSharedRegionModule
70 71
@@ -87,10 +88,28 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
87 if (name == Name) 88 if (name == Name)
88 { 89 {
89 m_Enabled = true; 90 m_Enabled = true;
90 m_log.InfoFormat("[INVENTORY ACCESS MODULE]: {0} enabled.", Name); 91
92 InitialiseCommon(source);
93
94 m_log.InfoFormat("[INVENTORY ACCESS MODULE]: {0} enabled.", Name);
91 } 95 }
92 } 96 }
93 } 97 }
98
99 /// <summary>
100 /// Common module config for both this and descendant classes.
101 /// </summary>
102 /// <param name="source"></param>
103 protected virtual void InitialiseCommon(IConfigSource source)
104 {
105 IConfig inventoryConfig = source.Configs["Inventory"];
106
107 if (inventoryConfig != null)
108 CoalesceMultipleObjectsToInventory
109 = inventoryConfig.GetBoolean("CoalesceMultipleObjectsToInventory", true);
110 else
111 CoalesceMultipleObjectsToInventory = true;
112 }
94 113
95 public virtual void PostInitialise() 114 public virtual void PostInitialise()
96 { 115 {
@@ -194,366 +213,386 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
194 213
195 return UUID.Zero; 214 return UUID.Zero;
196 } 215 }
197 216
198 /// <summary> 217 public virtual UUID CopyToInventory(DeRezAction action, UUID folderID,
199 /// Delete a scene object from a scene and place in the given avatar's inventory.
200 /// Returns the UUID of the newly created asset.
201 /// </summary>
202 /// <param name="action"></param>
203 /// <param name="folderID"></param>
204 /// <param name="objectGroup"></param>
205 /// <param name="remoteClient"> </param>
206 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
207 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 218 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
208 { 219 {
209 UUID ret = UUID.Zero; 220 Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>();
210 221
211 // The following code groups the SOG's by owner. No objects 222 if (CoalesceMultipleObjectsToInventory)
212 // belonging to different people can be coalesced, for obvious
213 // reasons.
214 Dictionary<UUID, List<SceneObjectGroup>> deletes =
215 new Dictionary<UUID, List<SceneObjectGroup>>();
216
217 foreach (SceneObjectGroup g in objectGroups)
218 { 223 {
219 if (!deletes.ContainsKey(g.OwnerID)) 224 // The following code groups the SOG's by owner. No objects
220 deletes[g.OwnerID] = new List<SceneObjectGroup>(); 225 // belonging to different people can be coalesced, for obvious
221 226 // reasons.
222 deletes[g.OwnerID].Add(g); 227 foreach (SceneObjectGroup g in objectGroups)
228 {
229 if (!bundlesToCopy.ContainsKey(g.OwnerID))
230 bundlesToCopy[g.OwnerID] = new List<SceneObjectGroup>();
231
232 bundlesToCopy[g.OwnerID].Add(g);
233 }
234 }
235 else
236 {
237 // If we don't want to coalesce then put every object in its own bundle.
238 foreach (SceneObjectGroup g in objectGroups)
239 {
240 List<SceneObjectGroup> bundle = new List<SceneObjectGroup>();
241 bundle.Add(g);
242 bundlesToCopy[g.UUID] = bundle;
243 }
223 } 244 }
224 245
225 // This is pethod scoped and will be returned. It will be the 246 // This is method scoped and will be returned. It will be the
226 // last created asset id 247 // last created asset id
227 UUID assetID = UUID.Zero; 248 UUID assetID = UUID.Zero;
228 249
229 // Each iteration is really a separate asset being created, 250 // Each iteration is really a separate asset being created,
230 // with distinct destinations as well. 251 // with distinct destinations as well.
231 foreach (List<SceneObjectGroup> objlist in deletes.Values) 252 foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values)
232 { 253 assetID = CopyBundleToInventory(action, folderID, bundle, remoteClient);
233 Dictionary<UUID, string> xmlStrings = 254
234 new Dictionary<UUID, string>(); 255 return assetID;
235 256 }
236 foreach (SceneObjectGroup objectGroup in objlist) 257
237 { 258 /// <summary>
238 Vector3 inventoryStoredPosition = new Vector3 259 /// Copy a bundle of objects to inventory. If there is only one object, then this will create an object
239 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 260 /// item. If there are multiple objects then these will be saved as a single coalesced item.
240 ? 250 261 /// </summary>
241 : objectGroup.AbsolutePosition.X) 262 /// <param name="action"></param>
242 , 263 /// <param name="folderID"></param>
243 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 264 /// <param name="objlist"></param>
244 ? 250 265 /// <param name="remoteClient"></param>
245 : objectGroup.AbsolutePosition.X, 266 /// <returns></returns>
246 objectGroup.AbsolutePosition.Z); 267 protected UUID CopyBundleToInventory(
247 268 DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient)
248 Vector3 originalPosition = objectGroup.AbsolutePosition; 269 {
249 270 UUID assetID = UUID.Zero;
250 objectGroup.AbsolutePosition = inventoryStoredPosition; 271
251 272 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
252 // Make sure all bits but the ones we want are clear 273 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
253 // on take.
254 // This will be applied to the current perms, so
255 // it will do what we want.
256 objectGroup.RootPart.NextOwnerMask &=
257 ((uint)PermissionMask.Copy |
258 (uint)PermissionMask.Transfer |
259 (uint)PermissionMask.Modify);
260 objectGroup.RootPart.NextOwnerMask |=
261 (uint)PermissionMask.Move;
262
263 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
264
265 objectGroup.AbsolutePosition = originalPosition;
266
267 xmlStrings[objectGroup.UUID] = sceneObjectXml;
268 }
269 274
270 string itemXml; 275 foreach (SceneObjectGroup objectGroup in objlist)
276 {
277 Vector3 inventoryStoredPosition = new Vector3
278 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
279 ? 250
280 : objectGroup.AbsolutePosition.X)
281 ,
282 (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
283 ? 250
284 : objectGroup.AbsolutePosition.Y,
285 objectGroup.AbsolutePosition.Z);
286
287 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
288
289 objectGroup.AbsolutePosition = inventoryStoredPosition;
290
291 // Make sure all bits but the ones we want are clear
292 // on take.
293 // This will be applied to the current perms, so
294 // it will do what we want.
295 objectGroup.RootPart.NextOwnerMask &=
296 ((uint)PermissionMask.Copy |
297 (uint)PermissionMask.Transfer |
298 (uint)PermissionMask.Modify);
299 objectGroup.RootPart.NextOwnerMask |=
300 (uint)PermissionMask.Move;
301
302 coa.Add(objectGroup);
303 }
271 304
272 if (objlist.Count > 1) 305 string itemXml;
273 {
274 float minX, minY, minZ;
275 float maxX, maxY, maxZ;
276 306
277 Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist, 307 if (objlist.Count > 1)
278 out minX, out maxX, out minY, out maxY, 308 itemXml = CoalescedSceneObjectsSerializer.ToXml(coa);
279 out minZ, out maxZ); 309 else
310 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]);
311
312 // Restore the position of each group now that it has been stored to inventory.
313 foreach (SceneObjectGroup objectGroup in objlist)
314 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
280 315
281 // CreateWrapper 316 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID);
282 XmlDocument itemDoc = new XmlDocument(); 317 if (item == null)
283 XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); 318 return UUID.Zero;
284 itemDoc.AppendChild(root); 319
320 // Can't know creator is the same, so null it in inventory
321 if (objlist.Count > 1)
322 {
323 item.CreatorId = UUID.Zero.ToString();
324 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
325 }
326 else
327 {
328 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
329 item.SaleType = objlist[0].RootPart.ObjectSaleType;
330 item.SalePrice = objlist[0].RootPart.SalePrice;
331 }
332
333 AssetBase asset = CreateAsset(
334 objlist[0].GetPartName(objlist[0].RootPart.LocalId),
335 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
336 (sbyte)AssetType.Object,
337 Utils.StringToBytes(itemXml),
338 objlist[0].OwnerID.ToString());
339 m_Scene.AssetService.Store(asset);
340
341 item.AssetID = asset.FullID;
342 assetID = asset.FullID;
285 343
286 // Embed the offsets into the group XML 344 if (DeRezAction.SaveToExistingUserInventoryItem == action)
287 for ( int i = 0 ; i < objlist.Count ; i++ ) 345 {
288 { 346 m_Scene.InventoryService.UpdateItem(item);
289 XmlDocument doc = new XmlDocument(); 347 }
290 SceneObjectGroup g = objlist[i]; 348 else
291 doc.LoadXml(xmlStrings[g.UUID]); 349 {
292 XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); 350 AddPermissions(item, objlist[0], objlist, remoteClient);
293 e.SetAttribute("offsetx", offsets[i].X.ToString());
294 e.SetAttribute("offsety", offsets[i].Y.ToString());
295 e.SetAttribute("offsetz", offsets[i].Z.ToString());
296
297 XmlNode objectNode = itemDoc.ImportNode(e, true);
298 root.AppendChild(objectNode);
299 }
300 351
301 float sizeX = maxX - minX; 352 item.CreationDate = Util.UnixTimeSinceEpoch();
302 float sizeY = maxY - minY; 353 item.Description = asset.Description;
303 float sizeZ = maxZ - minZ; 354 item.Name = asset.Name;
355 item.AssetType = asset.Type;
304 356
305 root.SetAttribute("x", sizeX.ToString()); 357 m_Scene.AddInventoryItem(item);
306 root.SetAttribute("y", sizeY.ToString());
307 root.SetAttribute("z", sizeZ.ToString());
308 358
309 itemXml = itemDoc.InnerXml; 359 if (remoteClient != null && item.Owner == remoteClient.AgentId)
360 {
361 remoteClient.SendInventoryItemCreateUpdate(item, 0);
310 } 362 }
311 else 363 else
312 { 364 {
313 itemXml = xmlStrings[objlist[0].UUID]; 365 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
366 if (notifyUser != null)
367 {
368 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
369 }
314 } 370 }
371 }
315 372
316 // Get the user info of the item destination 373 // This is a hook to do some per-asset post-processing for subclasses that need that
317 // 374 ExportAsset(remoteClient.AgentId, assetID);
318 UUID userID = UUID.Zero; 375
376 return assetID;
377 }
319 378
320 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || 379 protected virtual void ExportAsset(UUID agentID, UUID assetID)
321 action == DeRezAction.SaveToExistingUserInventoryItem) 380 {
322 { 381 // nothing to do here
323 // Take or take copy require a taker 382 }
324 // Saving changes requires a local user
325 //
326 if (remoteClient == null)
327 return UUID.Zero;
328 383
329 userID = remoteClient.AgentId; 384 /// <summary>
330 } 385 /// Add relevant permissions for an object to the item.
331 else 386 /// </summary>
332 { 387 /// <param name="item"></param>
333 // All returns / deletes go to the object owner 388 /// <param name="so"></param>
334 // 389 /// <param name="objsForEffectivePermissions"></param>
390 /// <param name="remoteClient"></param>
391 /// <returns></returns>
392 protected InventoryItemBase AddPermissions(
393 InventoryItemBase item, SceneObjectGroup so, List<SceneObjectGroup> objsForEffectivePermissions,
394 IClientAPI remoteClient)
395 {
396 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
397 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
398 effectivePerms &= grp.GetEffectivePermissions();
399 effectivePerms |= (uint)PermissionMask.Move;
335 400
336 userID = objlist[0].RootPart.OwnerID; 401 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
337 } 402 {
403 uint perms = effectivePerms;
404 uint nextPerms = (perms & 7) << 13;
405 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
406 perms &= ~(uint)PermissionMask.Copy;
407 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
408 perms &= ~(uint)PermissionMask.Transfer;
409 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
410 perms &= ~(uint)PermissionMask.Modify;
411
412 item.BasePermissions = perms & so.RootPart.NextOwnerMask;
413 item.CurrentPermissions = item.BasePermissions;
414 item.NextPermissions = perms & so.RootPart.NextOwnerMask;
415 item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask;
416 item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask;
417
418 // Magic number badness. Maybe this deserves an enum.
419 // bit 4 (16) is the "Slam" bit, it means treat as passed
420 // and apply next owner perms on rez
421 item.CurrentPermissions |= 16; // Slam!
422 }
423 else
424 {
425 item.BasePermissions = effectivePerms;
426 item.CurrentPermissions = effectivePerms;
427 item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms;
428 item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms;
429 item.GroupPermissions = so.RootPart.GroupMask & effectivePerms;
430
431 item.CurrentPermissions &=
432 ((uint)PermissionMask.Copy |
433 (uint)PermissionMask.Transfer |
434 (uint)PermissionMask.Modify |
435 (uint)PermissionMask.Move |
436 7); // Preserve folded permissions
437 }
438
439 return item;
440 }
441
442 /// <summary>
443 /// Create an item using details for the given scene object.
444 /// </summary>
445 /// <param name="action"></param>
446 /// <param name="remoteClient"></param>
447 /// <param name="so"></param>
448 /// <param name="folderID"></param>
449 /// <returns></returns>
450 protected InventoryItemBase CreateItemForObject(
451 DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID)
452 {
453 // Get the user info of the item destination
454 //
455 UUID userID = UUID.Zero;
338 456
339 if (userID == UUID.Zero) // Can't proceed 457 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
340 { 458 action == DeRezAction.SaveToExistingUserInventoryItem)
341 return UUID.Zero; 459 {
342 } 460 // Take or take copy require a taker
461 // Saving changes requires a local user
462 //
463 if (remoteClient == null)
464 return null;
343 465
344 // If we're returning someone's item, it goes back to the 466 userID = remoteClient.AgentId;
345 // owner's Lost And Found folder. 467 }
346 // Delete is treated like return in this case 468 else
347 // Deleting your own items makes them go to trash 469 {
470 // All returns / deletes go to the object owner
348 // 471 //
472 userID = so.RootPart.OwnerID;
473 }
349 474
350 InventoryFolderBase folder = null; 475 if (userID == UUID.Zero) // Can't proceed
351 InventoryItemBase item = null; 476 {
477 return null;
478 }
352 479
353 if (DeRezAction.SaveToExistingUserInventoryItem == action) 480 // If we're returning someone's item, it goes back to the
354 { 481 // owner's Lost And Found folder.
355 item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); 482 // Delete is treated like return in this case
356 item = m_Scene.InventoryService.GetItem(item); 483 // Deleting your own items makes them go to trash
484 //
485
486 InventoryFolderBase folder = null;
487 InventoryItemBase item = null;
357 488
358 //item = userInfo.RootFolder.FindItem( 489 if (DeRezAction.SaveToExistingUserInventoryItem == action)
359 // objectGroup.RootPart.FromUserInventoryItemID); 490 {
491 item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
492 item = m_Scene.InventoryService.GetItem(item);
360 493
361 if (null == item) 494 //item = userInfo.RootFolder.FindItem(
362 { 495 // objectGroup.RootPart.FromUserInventoryItemID);
363 m_log.DebugFormat( 496
364 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", 497 if (null == item)
365 objlist[0].Name, objlist[0].UUID); 498 {
366 return UUID.Zero; 499 m_log.DebugFormat(
367 } 500 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
501 so.Name, so.UUID);
502
503 return null;
368 } 504 }
369 else 505 }
506 else
507 {
508 // Folder magic
509 //
510 if (action == DeRezAction.Delete)
370 { 511 {
371 // Folder magic 512 // Deleting someone else's item
372 // 513 //
373 if (action == DeRezAction.Delete) 514 if (remoteClient == null ||
515 so.OwnerID != remoteClient.AgentId)
374 { 516 {
375 // Deleting someone else's item 517 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
376 //
377 if (remoteClient == null ||
378 objlist[0].OwnerID != remoteClient.AgentId)
379 {
380
381 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
382 }
383 else
384 {
385 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
386 }
387 } 518 }
388 else if (action == DeRezAction.Return) 519 else
389 { 520 {
521 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
522 }
523 }
524 else if (action == DeRezAction.Return)
525 {
526 // Dump to lost + found unconditionally
527 //
528 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
529 }
390 530
391 // Dump to lost + found unconditionally 531 if (folderID == UUID.Zero && folder == null)
532 {
533 if (action == DeRezAction.Delete)
534 {
535 // Deletes go to trash by default
392 // 536 //
393 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 537 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
394 } 538 }
395 539 else
396 if (folderID == UUID.Zero && folder == null)
397 { 540 {
398 if (action == DeRezAction.Delete) 541 if (remoteClient == null || so.OwnerID != remoteClient.AgentId)
399 { 542 {
400 // Deletes go to trash by default 543 // Taking copy of another person's item. Take to
401 // 544 // Objects folder.
402 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 545 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
403 } 546 }
404 else 547 else
405 { 548 {
406 if (remoteClient == null || 549 // Catch all. Use lost & found
407 objlist[0].OwnerID != remoteClient.AgentId) 550 //
408 {
409 // Taking copy of another person's item. Take to
410 // Objects folder.
411 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
412 }
413 else
414 {
415 // Catch all. Use lost & found
416 //
417
418 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
419 }
420 }
421 }
422
423 // Override and put into where it came from, if it came
424 // from anywhere in inventory
425 //
426 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
427 {
428 if (objlist[0].RootPart.FromFolderID != UUID.Zero)
429 {
430 InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
431 folder = m_Scene.InventoryService.GetFolder(f);
432 }
433 }
434
435 if (folder == null) // None of the above
436 {
437 folder = new InventoryFolderBase(folderID);
438 551
439 if (folder == null) // Nowhere to put it 552 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
440 {
441 return UUID.Zero;
442 } 553 }
443 } 554 }
444
445 item = new InventoryItemBase();
446 // Can't know creator is the same, so null it in inventory
447 if (objlist.Count > 1)
448 item.CreatorId = UUID.Zero.ToString();
449 else
450 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
451 item.ID = UUID.Random();
452 item.InvType = (int)InventoryType.Object;
453 item.Folder = folder.ID;
454 item.Owner = userID;
455 if (objlist.Count > 1)
456 {
457 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
458 }
459 else
460 {
461 item.SaleType = objlist[0].RootPart.ObjectSaleType;
462 item.SalePrice = objlist[0].RootPart.SalePrice;
463 }
464 } 555 }
465 556
466 AssetBase asset = CreateAsset( 557 // Override and put into where it came from, if it came
467 objlist[0].GetPartName(objlist[0].RootPart.LocalId), 558 // from anywhere in inventory
468 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), 559 //
469 (sbyte)AssetType.Object, 560 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
470 Utils.StringToBytes(itemXml),
471 objlist[0].OwnerID.ToString());
472 m_Scene.AssetService.Store(asset);
473 assetID = asset.FullID;
474
475 if (DeRezAction.SaveToExistingUserInventoryItem == action)
476 {
477 item.AssetID = asset.FullID;
478 m_Scene.InventoryService.UpdateItem(item);
479 }
480 else
481 { 561 {
482 item.AssetID = asset.FullID; 562 if (so.RootPart.FromFolderID != UUID.Zero)
483
484 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
485 foreach (SceneObjectGroup grp in objlist)
486 effectivePerms &= grp.GetEffectivePermissions();
487 effectivePerms |= (uint)PermissionMask.Move;
488
489 if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
490 { 563 {
491 uint perms = effectivePerms; 564 InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
492 uint nextPerms = (perms & 7) << 13; 565 folder = m_Scene.InventoryService.GetFolder(f);
493 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
494 perms &= ~(uint)PermissionMask.Copy;
495 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
496 perms &= ~(uint)PermissionMask.Transfer;
497 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
498 perms &= ~(uint)PermissionMask.Modify;
499
500 item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
501 item.CurrentPermissions = item.BasePermissions;
502 item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
503 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
504 item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
505
506 // Magic number badness. Maybe this deserves an enum.
507 // bit 4 (16) is the "Slam" bit, it means treat as passed
508 // and apply next owner perms on rez
509 item.CurrentPermissions |= 16; // Slam!
510 } 566 }
511 else 567 }
512 {
513 item.BasePermissions = effectivePerms;
514 item.CurrentPermissions = effectivePerms;
515 item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
516 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
517 item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
518
519 item.CurrentPermissions &=
520 ((uint)PermissionMask.Copy |
521 (uint)PermissionMask.Transfer |
522 (uint)PermissionMask.Modify |
523 (uint)PermissionMask.Move |
524 7); // Preserve folded permissions
525 }
526
527 item.CreationDate = Util.UnixTimeSinceEpoch();
528 item.Description = asset.Description;
529 item.Name = asset.Name;
530 item.AssetType = asset.Type;
531 568
532 m_Scene.AddInventoryItem(item); 569 if (folder == null) // None of the above
570 {
571 folder = new InventoryFolderBase(folderID);
533 572
534 if (remoteClient != null && item.Owner == remoteClient.AgentId) 573 if (folder == null) // Nowhere to put it
535 {
536 remoteClient.SendInventoryItemCreateUpdate(item, 0);
537 }
538 else
539 { 574 {
540 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); 575 return null;
541 if (notifyUser != null)
542 {
543 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
544 }
545 } 576 }
546 } 577 }
547 }
548 return assetID;
549 }
550 578
579 item = new InventoryItemBase();
580 item.ID = UUID.Random();
581 item.InvType = (int)InventoryType.Object;
582 item.Folder = folder.ID;
583 item.Owner = userID;
584 }
585
586 return item;
587 }
551 588
552 /// <summary> 589 /// <summary>
553 /// Rez an object into the scene from the user's inventory 590 /// Rez an object into the scene from the user's inventory
554 /// </summary> 591 /// </summary>
592 /// <remarks>
555 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing 593 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
556 /// things to the scene. The caller should be doing that, I think. 594 /// things to the scene. The caller should be doing that, I think.
595 /// </remarks>
557 /// <param name="remoteClient"></param> 596 /// <param name="remoteClient"></param>
558 /// <param name="itemID"></param> 597 /// <param name="itemID"></param>
559 /// <param name="RayEnd"></param> 598 /// <param name="RayEnd"></param>
@@ -570,21 +609,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
570 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 609 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
571 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 610 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
572 { 611 {
573 // Work out position details 612// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
574 byte bRayEndIsIntersection = (byte)0; 613
575 614 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
576 if (RayEndIsIntersection)
577 {
578 bRayEndIsIntersection = (byte)1;
579 }
580 else
581 {
582 bRayEndIsIntersection = (byte)0;
583 }
584
585 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); 615 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
586
587
588 Vector3 pos = m_Scene.GetNewRezLocation( 616 Vector3 pos = m_Scene.GetNewRezLocation(
589 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 617 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
590 BypassRayCast, bRayEndIsIntersection, true, scale, false); 618 BypassRayCast, bRayEndIsIntersection, true, scale, false);
@@ -668,9 +696,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
668 itemId, n.OuterXml); 696 itemId, n.OuterXml);
669 objlist.Add(g); 697 objlist.Add(g);
670 XmlElement el = (XmlElement)n; 698 XmlElement el = (XmlElement)n;
671 float x = Convert.ToSingle(el.GetAttribute("offsetx")); 699
672 float y = Convert.ToSingle(el.GetAttribute("offsety")); 700 string rawX = el.GetAttribute("offsetx");
673 float z = Convert.ToSingle(el.GetAttribute("offsetz")); 701 string rawY = el.GetAttribute("offsety");
702 string rawZ = el.GetAttribute("offsetz");
703//
704// m_log.DebugFormat(
705// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
706// g.Name, rawX, rawY, rawZ);
707
708 float x = Convert.ToSingle(rawX);
709 float y = Convert.ToSingle(rawY);
710 float z = Convert.ToSingle(rawZ);
674 veclist.Add(new Vector3(x, y, z)); 711 veclist.Add(new Vector3(x, y, z));
675 } 712 }
676 } 713 }
@@ -762,10 +799,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
762 // affect the name stored in the serialization, transfer 799 // affect the name stored in the serialization, transfer
763 // the correct name from the inventory to the 800 // the correct name from the inventory to the
764 // object itself before we rez. 801 // object itself before we rez.
765 rootPart.Name = item.Name; 802 //
766 rootPart.Description = item.Description; 803 // Only do these for the first object if we are rezzing a coalescence.
767 rootPart.ObjectSaleType = item.SaleType; 804 if (i == 0)
768 rootPart.SalePrice = item.SalePrice; 805 {
806 rootPart.Name = item.Name;
807 rootPart.Description = item.Description;
808 rootPart.ObjectSaleType = item.SaleType;
809 rootPart.SalePrice = item.SalePrice;
810 }
769 811
770 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 812 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
771 if ((rootPart.OwnerID != item.Owner) || 813 if ((rootPart.OwnerID != item.Owner) ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
new file mode 100644
index 0000000..8d53cf1
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -0,0 +1,174 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.Framework.InventoryAccess;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49
50namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
51{
52 [TestFixture]
53 public class InventoryAccessModuleTests
54 {
55 protected TestScene m_scene;
56 protected BasicInventoryAccessModule m_iam;
57 protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
58 protected TestClient m_tc;
59
60 [SetUp]
61 public void SetUp()
62 {
63 m_iam = new BasicInventoryAccessModule();
64
65 IConfigSource config = new IniConfigSource();
66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68
69 m_scene = SceneSetupHelpers.SetupScene();
70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
71
72 // Create user
73 string userFirstName = "Jock";
74 string userLastName = "Stirrup";
75 string userPassword = "troll";
76 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
77
78 AgentCircuitData acd = new AgentCircuitData();
79 acd.AgentID = m_userId;
80 m_tc = new TestClient(acd, m_scene);
81 }
82
83 [Test]
84 public void TestRezCoalescedObject()
85 {
86 TestHelper.InMethod();
87// log4net.Config.XmlConfigurator.Configure();
88
89 // Create asset
90 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
91 object1.AbsolutePosition = new Vector3(15, 30, 45);
92
93 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
94 object2.AbsolutePosition = new Vector3(25, 50, 75);
95
96 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
97
98 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
99 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
100 m_scene.AssetService.Store(asset1);
101
102 // Create item
103 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
104 string item1Name = "My Little Dog";
105 InventoryItemBase item1 = new InventoryItemBase();
106 item1.Name = item1Name;
107 item1.AssetID = asset1.FullID;
108 item1.ID = item1Id;
109 InventoryFolderBase objsFolder
110 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
111 item1.Folder = objsFolder.ID;
112 m_scene.AddInventoryItem(item1);
113
114 SceneObjectGroup so
115 = m_iam.RezObject(
116 m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
117
118 Assert.That(so, Is.Not.Null);
119
120 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
121
122 SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
123 Assert.That(retrievedObj1Part, Is.Null);
124
125 retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
126 Assert.That(retrievedObj1Part, Is.Not.Null);
127 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
128
129 // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
130 // object is unit square.
131 Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
132
133 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
134 Assert.That(retrievedObj2Part, Is.Not.Null);
135 Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
136 Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
137 }
138
139 [Test]
140 public void TestRezObject()
141 {
142 TestHelper.InMethod();
143// log4net.Config.XmlConfigurator.Configure();
144
145 // Create asset
146 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
147
148 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
149 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
150 m_scene.AssetService.Store(asset1);
151
152 // Create item
153 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
154 string item1Name = "My Little Dog";
155 InventoryItemBase item1 = new InventoryItemBase();
156 item1.Name = item1Name;
157 item1.AssetID = asset1.FullID;
158 item1.ID = item1Id;
159 InventoryFolderBase objsFolder
160 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
161 item1.Folder = objsFolder.ID;
162 m_scene.AddInventoryItem(item1);
163
164 SceneObjectGroup so
165 = m_iam.RezObject(
166 m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
167
168 Assert.That(so, Is.Not.Null);
169
170 SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
171 Assert.That(retrievedPart, Is.Not.Null);
172 }
173 }
174} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index d78931a..4c8424d 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -29,8 +29,10 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Net; 31using System.Net;
32using System.Net.Security;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
35using System.Security.Cryptography.X509Certificates;
34using Nini.Config; 36using Nini.Config;
35using OpenMetaverse; 37using OpenMetaverse;
36using OpenSim.Framework; 38using OpenSim.Framework;
@@ -100,8 +102,24 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
100 102
101 public HttpRequestModule() 103 public HttpRequestModule()
102 { 104 {
105 ServicePointManager.ServerCertificateValidationCallback +=ValidateServerCertificate;
103 } 106 }
104 107
108 public static bool ValidateServerCertificate(
109 object sender,
110 X509Certificate certificate,
111 X509Chain chain,
112 SslPolicyErrors sslPolicyErrors)
113 {
114 HttpWebRequest Request = (HttpWebRequest)sender;
115
116 if (Request.Headers.Get("NoVerifyCert") != null)
117 {
118 return true;
119 }
120
121 return chain.Build(new X509Certificate2(certificate));
122 }
105 #region IHttpRequestModule Members 123 #region IHttpRequestModule Members
106 124
107 public UUID MakeHttpRequest(string url, string parameters, string body) 125 public UUID MakeHttpRequest(string url, string parameters, string body)
@@ -141,8 +159,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
141 break; 159 break;
142 160
143 case (int)HttpRequestConstants.HTTP_VERIFY_CERT: 161 case (int)HttpRequestConstants.HTTP_VERIFY_CERT:
144 162 htc.HttpVerifyCert = (int.Parse(parms[i + 1]) != 0);
145 // TODO implement me
146 break; 163 break;
147 } 164 }
148 } 165 }
@@ -189,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
189 * Not sure how important ordering is is here - the next first 206 * Not sure how important ordering is is here - the next first
190 * one completed in the list is returned, based soley on its list 207 * one completed in the list is returned, based soley on its list
191 * position, not the order in which the request was started or 208 * position, not the order in which the request was started or
192 * finsihed. I thought about setting up a queue for this, but 209 * finished. I thought about setting up a queue for this, but
193 * it will need some refactoring and this works 'enough' right now 210 * it will need some refactoring and this works 'enough' right now
194 */ 211 */
195 212
@@ -237,8 +254,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
237 254
238 m_scene.RegisterModuleInterface<IHttpRequestModule>(this); 255 m_scene.RegisterModuleInterface<IHttpRequestModule>(this);
239 256
240 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); 257 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
241 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); 258 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
242 259
243 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); 260 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
244 } 261 }
@@ -282,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
282 public string HttpMethod = "GET"; 299 public string HttpMethod = "GET";
283 public string HttpMIMEType = "text/plain;charset=utf-8"; 300 public string HttpMIMEType = "text/plain;charset=utf-8";
284 public int HttpTimeout; 301 public int HttpTimeout;
285 // public bool HttpVerifyCert = true; // not implemented 302 public bool HttpVerifyCert = true;
286 private Thread httpThread; 303 private Thread httpThread;
287 304
288 // Request info 305 // Request info
@@ -344,6 +361,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
344 Request.Method = HttpMethod; 361 Request.Method = HttpMethod;
345 Request.ContentType = HttpMIMEType; 362 Request.ContentType = HttpMIMEType;
346 363
364 if(!HttpVerifyCert)
365 {
366 // We could hijack Connection Group Name to identify
367 // a desired security exception. But at the moment we'll use a dummy header instead.
368// Request.ConnectionGroupName = "NoVerify";
369 Request.Headers.Add("NoVerifyCert", "true");
370 }
371// else
372// {
373// Request.ConnectionGroupName="Verify";
374// }
347 if (proxyurl != null && proxyurl.Length > 0) 375 if (proxyurl != null && proxyurl.Length > 0)
348 { 376 {
349 if (proxyexcepts != null && proxyexcepts.Length > 0) 377 if (proxyexcepts != null && proxyexcepts.Length > 0)
@@ -436,4 +464,4 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
436 } 464 }
437 } 465 }
438 } 466 }
439} 467} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
index e25700d..422f394 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
index 02acddc..2b5beba 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
index 6d975af..f29c074 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
index 2f96bcb..d2343c9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
index 209cf0d..53a8ace 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
@@ -31,9 +31,8 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base; 37using OpenSim.Server.Handlers.Base;
39 38
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
index fcc69e9..fc64203 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
index 2a9366c..f759470 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
index 35518d5..5c32632 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
index 5ee1c97..86b4926 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 1b3419d..51d1d59 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
195 195
196 public byte[] GetData(string id) 196 public byte[] GetData(string id)
197 { 197 {
198// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
199
198 AssetBase asset = m_Cache.Get(id); 200 AssetBase asset = m_Cache.Get(id);
199 201
200 if (asset != null) 202 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index fd8f546..82bef48 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -57,6 +57,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
57 /// bumps here should be compatible. 57 /// bumps here should be compatible.
58 /// </summary> 58 /// </summary>
59 public static int MAX_MAJOR_VERSION = 1; 59 public static int MAX_MAJOR_VERSION = 1;
60
61 /// <summary>
62 /// Has the control file been loaded for this archive?
63 /// </summary>
64 public bool ControlFileLoaded { get; private set; }
60 65
61 protected Scene m_scene; 66 protected Scene m_scene;
62 protected Stream m_loadStream; 67 protected Stream m_loadStream;
@@ -527,7 +532,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
527 /// </summary> 532 /// </summary>
528 /// <param name="path"></param> 533 /// <param name="path"></param>
529 /// <param name="data"></param> 534 /// <param name="data"></param>
530 protected void LoadControlFile(string path, byte[] data) 535 public void LoadControlFile(string path, byte[] data)
531 { 536 {
532 XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); 537 XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
533 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); 538 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
@@ -573,6 +578,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
573 } 578 }
574 579
575 currentRegionSettings.Save(); 580 currentRegionSettings.Save();
581
582 ControlFileLoaded = true;
576 } 583 }
577 } 584 }
578} \ No newline at end of file 585} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index f2d487e..597b780 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
206 /// <returns></returns> 206 /// <returns></returns>
207 public static string CreateControlFile(Dictionary<string, object> options) 207 public static string CreateControlFile(Dictionary<string, object> options)
208 { 208 {
209 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5; 209 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6;
210// 210//
211// if (options.ContainsKey("version")) 211// if (options.ContainsKey("version"))
212// { 212// {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index e2760a2..2307c8e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -171,7 +171,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
171 MemoryStream archiveReadStream = new MemoryStream(archive); 171 MemoryStream archiveReadStream = new MemoryStream(archive);
172 TarArchiveReader tar = new TarArchiveReader(archiveReadStream); 172 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
173 173
174 bool gotControlFile = false;
175 bool gotNcAssetFile = false; 174 bool gotNcAssetFile = false;
176 175
177 string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt"); 176 string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");
@@ -182,15 +181,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
182 expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2)); 181 expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));
183 182
184 string filePath; 183 string filePath;
185 TarArchiveReader.TarEntryType tarEntryType; 184 TarArchiveReader.TarEntryType tarEntryType;
186 185
186 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
187 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
188
189 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
190 arr.LoadControlFile(filePath, data);
191
192 Assert.That(arr.ControlFileLoaded, Is.True);
193
187 while (tar.ReadEntry(out filePath, out tarEntryType) != null) 194 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
188 { 195 {
189 if (ArchiveConstants.CONTROL_FILE_PATH == filePath) 196 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
190 {
191 gotControlFile = true;
192 }
193 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
194 { 197 {
195 string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 198 string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
196 199
@@ -203,7 +206,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
203 } 206 }
204 } 207 }
205 208
206 Assert.That(gotControlFile, Is.True, "No control file in archive");
207 Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive"); 209 Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
208 Assert.That(foundPaths, Is.EquivalentTo(expectedPaths)); 210 Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
209 211
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index b6d64ac..3aed6ba 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -125,7 +125,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
125 else 125 else
126 Scene.RegionInfo.RegionSettings.AllowLandResell = true; 126 Scene.RegionInfo.RegionSettings.AllowLandResell = true;
127 127
128 Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; 128 if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
129 Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
130 else
131 Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
129 132
130 Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; 133 Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
131 134
@@ -259,6 +262,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
259 262
260 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) 263 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
261 { 264 {
265// m_log.DebugFormat(
266// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
267// remoteClient.Name, estateCovenantID);
268
262 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; 269 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
263 Scene.RegionInfo.RegionSettings.Save(); 270 Scene.RegionInfo.RegionSettings.Save();
264 TriggerRegionInfoChange(); 271 TriggerRegionInfoChange();
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index dafaa0c..a866fd9 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
237 public void Init() 237 public void Init()
238 { 238 {
239 m_serialiserModule = new SerialiserModule(); 239 m_serialiserModule = new SerialiserModule();
240 m_scene = SceneSetupHelpers.SetupScene(""); 240 m_scene = SceneSetupHelpers.SetupScene();
241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
242 } 242 }
243 243
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index d6fa093..21a9999 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -124,6 +124,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
124 colours.Save(stream, ImageFormat.Png); 124 colours.Save(stream, ImageFormat.Png);
125 } 125 }
126 126
127 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
128 int offsetX, int offsetY,
129 int fileWidth, int fileHeight,
130 int regionSizeX, int regionSizeY)
131
132 {
133 // We need to do this because:
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = offsetX + "_ " + offsetY + "_" + filename;
136
137 Bitmap entireBitmap = null;
138 Bitmap thisBitmap = null;
139 if (File.Exists(filename))
140 {
141 File.Copy(filename, tempName);
142 entireBitmap = new Bitmap(tempName);
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
144 {
145 // old file, let's overwrite it
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 }
148 }
149 else
150 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
152 }
153
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
155 Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159
160 Save(entireBitmap, filename);
161 thisBitmap.Dispose();
162 entireBitmap.Dispose();
163
164 if (File.Exists(tempName))
165 File.Delete(tempName);
166 }
167
168 protected virtual void Save(Bitmap bmp, string filename)
169 {
170 bmp.Save(filename, ImageFormat.Png);
171 }
172
127 #endregion 173 #endregion
128 174
129 public override string ToString() 175 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 8667607..1a0d8ec 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -76,6 +76,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
76 colours.Save(stream, ImageFormat.Jpeg); 76 colours.Save(stream, ImageFormat.Jpeg);
77 } 77 }
78 78
79 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
80 int offsetX, int offsetY,
81 int fileWidth, int fileHeight,
82 int regionSizeX, int regionSizeY)
83 {
84 throw new System.Exception("Not Implemented");
85 }
86
79 #endregion 87 #endregion
80 88
81 public override string ToString() 89 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index a70ef13..fad7641 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -240,6 +240,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
240 get { return ".raw"; } 240 get { return ".raw"; }
241 } 241 }
242 242
243 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
244 int offsetX, int offsetY,
245 int fileWidth, int fileHeight,
246 int regionSizeX, int regionSizeY)
247 {
248 throw new System.Exception("Not Implemented");
249 }
250
243 #endregion 251 #endregion
244 252
245 public override string ToString() 253 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
index 3c76665..ba073ca 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
@@ -160,6 +160,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
160 bs.Close(); 160 bs.Close();
161 } 161 }
162 162
163 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
164 int offsetX, int offsetY,
165 int fileWidth, int fileHeight,
166 int regionSizeX, int regionSizeY)
167 {
168 throw new System.Exception("Not Implemented");
169 }
163 #endregion 170 #endregion
164 171
165 public override string ToString() 172 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 2919897..2f37d9d 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -308,6 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
308 get { return ".ter"; } 308 get { return ".ter"; }
309 } 309 }
310 310
311 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
312 int offsetX, int offsetY,
313 int fileWidth, int fileHeight,
314 int regionSizeX, int regionSizeY)
315 {
316 throw new System.Exception("Not Implemented");
317 }
318
311 #endregion 319 #endregion
312 320
313 public override string ToString() 321 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
index 7403281..7237f90 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
@@ -38,5 +38,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
38 ITerrainChannel LoadStream(Stream stream); 38 ITerrainChannel LoadStream(Stream stream);
39 void SaveFile(string filename, ITerrainChannel map); 39 void SaveFile(string filename, ITerrainChannel map);
40 void SaveStream(Stream stream, ITerrainChannel map); 40 void SaveStream(Stream stream, ITerrainChannel map);
41 void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
41 } 42 }
42} \ No newline at end of file 43} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 8a79d78..9c7b2fa 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -541,6 +541,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 } 541 }
542 542
543 /// <summary> 543 /// <summary>
544 /// Saves the terrain to a larger terrain file.
545 /// </summary>
546 /// <param name="filename">The terrain file to save</param>
547 /// <param name="fileWidth">The width of the file in units</param>
548 /// <param name="fileHeight">The height of the file in units</param>
549 /// <param name="fileStartX">Where to begin our slice</param>
550 /// <param name="fileStartY">Where to begin our slice</param>
551 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
552 {
553 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
554 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
555
556 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
557 {
558 // this region is included in the tile request
559 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
560 {
561 if (filename.EndsWith(loader.Key))
562 {
563 lock (m_scene)
564 {
565 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
566 fileWidth, fileHeight,
567 (int)Constants.RegionSize,
568 (int)Constants.RegionSize);
569 }
570 return;
571 }
572 }
573 }
574 }
575
576 /// <summary>
544 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections 577 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
545 /// </summary> 578 /// </summary>
546 private void EventManager_OnTerrainTick() 579 private void EventManager_OnTerrainTick()
@@ -860,6 +893,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
860 SaveToFile((string) args[0]); 893 SaveToFile((string) args[0]);
861 } 894 }
862 895
896 private void InterfaceSaveTileFile(Object[] args)
897 {
898 SaveToFile((string)args[0],
899 (int)args[1],
900 (int)args[2],
901 (int)args[3],
902 (int)args[4]);
903 }
904
863 private void InterfaceBakeTerrain(Object[] args) 905 private void InterfaceBakeTerrain(Object[] args)
864 { 906 {
865 UpdateRevertMap(); 907 UpdateRevertMap();
@@ -1115,6 +1157,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1115 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", 1157 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1116 "Integer"); 1158 "Integer");
1117 1159
1160 Command saveToTileCommand =
1161 new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
1162 saveToTileCommand.AddArgument("filename",
1163 "The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
1164 supportedFileExtensions, "String");
1165 saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
1166 saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
1167 saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
1168 "Integer");
1169 saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1170 "Integer");
1118 // Terrain adjustments 1171 // Terrain adjustments
1119 Command fillRegionCommand = 1172 Command fillRegionCommand =
1120 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); 1173 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
@@ -1166,6 +1219,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1166 m_commander.RegisterCommand("load", loadFromFileCommand); 1219 m_commander.RegisterCommand("load", loadFromFileCommand);
1167 m_commander.RegisterCommand("load-tile", loadFromTileCommand); 1220 m_commander.RegisterCommand("load-tile", loadFromTileCommand);
1168 m_commander.RegisterCommand("save", saveToFileCommand); 1221 m_commander.RegisterCommand("save", saveToFileCommand);
1222 m_commander.RegisterCommand("save-tile", saveToTileCommand);
1169 m_commander.RegisterCommand("fill", fillRegionCommand); 1223 m_commander.RegisterCommand("fill", fillRegionCommand);
1170 m_commander.RegisterCommand("elevate", elevateCommand); 1224 m_commander.RegisterCommand("elevate", elevateCommand);
1171 m_commander.RegisterCommand("lower", lowerCommand); 1225 m_commander.RegisterCommand("lower", lowerCommand);
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index d939329..89e9e20 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -702,18 +702,12 @@ namespace OpenSim.Region.Examples.SimpleModule
702 { 702 {
703 } 703 }
704 704
705 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, 705 public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
706 uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
707 uint NextOwnerMask, int OwnershipCost, byte SaleType,int SalePrice, uint Category,
708 UUID LastOwnerID, string ObjectName, string Description)
709 { 706 {
707
710 } 708 }
711 709
712 public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, 710 public void SendObjectPropertiesReply(ISceneEntity entity)
713 UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
714 UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
715 string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
716 uint BaseMask, byte saleType, int salePrice)
717 { 711 {
718 } 712 }
719 713
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 05fc2ad..305975e 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -38,7 +38,23 @@ namespace OpenSim.Region.Framework.Interfaces
38 public interface IInventoryAccessModule 38 public interface IInventoryAccessModule
39 { 39 {
40 UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data); 40 UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
41 UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); 41
42 /// <summary>
43 /// Copy objects to a user's inventory.
44 /// </summary>
45 /// <remarks>
46 /// Is it left to the caller to delete them from the scene if required.
47 /// </remarks>
48 /// <param name="action"></param>
49 /// <param name="folderID"></param>
50 /// <param name="objectGroups"></param>
51 /// <param name="remoteClient"></param>
52 /// <returns>
53 /// Returns the UUID of the newly created item asset (not the item itself).
54 /// FIXME: This is not very useful. It would be far more useful to return a list of items instead.
55 /// </returns>
56 UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
57
42 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, 58 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
43 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 59 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
44 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); 60 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs
index 23be9c2..14ecd44 100644
--- a/OpenSim/Region/Framework/ModuleLoader.cs
+++ b/OpenSim/Region/Framework/ModuleLoader.cs
@@ -223,7 +223,8 @@ namespace OpenSim.Region.Framework
223 catch (Exception e) 223 catch (Exception e)
224 { 224 {
225 m_log.ErrorFormat( 225 m_log.ErrorFormat(
226 "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); 226 "[MODULES]: Could not load types for plugin DLL {0}. Exception {1} {2}",
227 pluginAssembly.FullName, e.Message, e.StackTrace);
227 228
228 // justincc: Right now this is fatal to really get the user's attention 229 // justincc: Right now this is fatal to really get the user's attention
229 throw e; 230 throw e;
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 8feb022..3423542 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -143,7 +143,8 @@ namespace OpenSim.Region.Framework.Scenes
143 { 143 {
144 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 144 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
145 if (invAccess != null) 145 if (invAccess != null)
146 invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); 146 invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient);
147
147 if (x.permissionToDelete) 148 if (x.permissionToDelete)
148 { 149 {
149 foreach (SceneObjectGroup g in x.objectGroups) 150 foreach (SceneObjectGroup g in x.objectGroups)
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
new file mode 100644
index 0000000..af8ccda
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
@@ -0,0 +1,154 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using OpenMetaverse;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 /// <summary>
36 /// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset
37 /// are grouped together.
38 /// </summary>
39 public class CoalescedSceneObjects
40 {
41 /// <summary>
42 /// The creator of this coalesence, though not necessarily the objects within it.
43 /// </summary>
44 public UUID CreatorId { get; set; }
45
46 /// <summary>
47 /// The number of objects in this coalesence
48 /// </summary>
49 public int Count
50 {
51 get
52 {
53 lock (m_memberObjects)
54 return m_memberObjects.Count;
55 }
56 }
57
58 /// <summary>
59 /// Does this coalesence have any member objects?
60 /// </summary>
61 public bool HasObjects { get { return Count > 0; } }
62
63 /// <summary>
64 /// Get the objects currently in this coalescence
65 /// </summary>
66 public List<SceneObjectGroup> Objects
67 {
68 get
69 {
70 lock (m_memberObjects)
71 return new List<SceneObjectGroup>(m_memberObjects);
72 }
73 }
74
75 /// <summary>
76 /// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned.
77 /// </summary>
78 public Scene Scene
79 {
80 get
81 {
82 if (!HasObjects)
83 return null;
84 else
85 return Objects[0].Scene;
86 }
87 }
88
89 /// <summary>
90 /// At this point, we need to preserve the order of objects added to the coalescence, since the first
91 /// one will end up matching the item name when rerezzed.
92 /// </summary>
93 protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>();
94
95 public CoalescedSceneObjects(UUID creatorId)
96 {
97 CreatorId = creatorId;
98 }
99
100 public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId)
101 {
102 foreach (SceneObjectGroup obj in objs)
103 Add(obj);
104 }
105
106 /// <summary>
107 /// Add an object to the coalescence.
108 /// </summary>
109 /// <param name="obj"></param>
110 /// <param name="offset">The offset of the object within the group</param>
111 public void Add(SceneObjectGroup obj)
112 {
113 lock (m_memberObjects)
114 m_memberObjects.Add(obj);
115 }
116
117 /// <summary>
118 /// Removes a scene object from the coalescene
119 /// </summary>
120 /// <param name="sceneObjectId"></param>
121 /// <returns>true if the object was there to be removed, false if not.</returns>
122 public bool Remove(SceneObjectGroup obj)
123 {
124 lock (m_memberObjects)
125 return m_memberObjects.Remove(obj);
126 }
127
128 /// <summary>
129 /// Get the total size of the coalescence (the size required to cover all the objects within it) and the
130 /// offsets of each of those objects.
131 /// </summary>
132 /// <param name="size"></param>
133 /// <returns>
134 /// An array of offsets. The order of objects is the same as returned from the Objects property
135 /// </returns>
136 public Vector3[] GetSizeAndOffsets(out Vector3 size)
137 {
138 float minX, minY, minZ;
139 float maxX, maxY, maxZ;
140
141 Vector3[] offsets
142 = Scene.GetCombinedBoundingBox(
143 Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
144
145 float sizeX = maxX - minX;
146 float sizeY = maxY - minY;
147 float sizeZ = maxZ - minZ;
148
149 size = new Vector3(sizeX, sizeY, sizeZ);
150
151 return offsets;
152 }
153 }
154} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index f9599f5..e3ed905 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -58,17 +58,8 @@ namespace OpenSim.Region.Framework.Scenes
58 58
59 public class Prioritizer 59 public class Prioritizer
60 { 60 {
61// private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 61 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
62 62
63 /// <summary>
64 /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
65 /// viewer before child prim updates.
66 /// The adjustment is added to child prims and subtracted from root prims, so the gap ends up
67 /// being double. We do it both ways so that there is a still a priority delta even if the priority is already
68 /// double.MinValue or double.MaxValue.
69 /// </summary>
70 private double m_childPrimAdjustmentFactor = 0.05;
71
72 private Scene m_scene; 63 private Scene m_scene;
73 64
74 public Prioritizer(Scene scene) 65 public Prioritizer(Scene scene)
@@ -76,17 +67,35 @@ namespace OpenSim.Region.Framework.Scenes
76 m_scene = scene; 67 m_scene = scene;
77 } 68 }
78 69
79 public double GetUpdatePriority(IClientAPI client, ISceneEntity entity) 70 /// <summary>
71 /// Returns the priority queue into which the update should be placed. Updates within a
72 /// queue will be processed in arrival order. There are currently 12 priority queues
73 /// implemented in PriorityQueue class in LLClientView. Queue 0 is generally retained
74 /// for avatar updates. The fair queuing discipline for processing the priority queues
75 /// assumes that the number of entities in each priority queues increases exponentially.
76 /// So for example... if queue 1 contains all updates within 10m of the avatar or camera
77 /// then queue 2 at 20m is about 3X bigger in space & about 3X bigger in total number
78 /// of updates.
79 /// </summary>
80 public uint GetUpdatePriority(IClientAPI client, ISceneEntity entity)
80 { 81 {
81 double priority = 0; 82 // If entity is null we have a serious problem
82
83 if (entity == null) 83 if (entity == null)
84 return 100000; 84 {
85 m_log.WarnFormat("[PRIORITIZER] attempt to prioritize null entity");
86 throw new InvalidOperationException("Prioritization entity not defined");
87 }
88
89 // If this is an update for our own avatar give it the highest priority
90 if (client.AgentId == entity.UUID)
91 return 0;
92
93 uint priority;
85 94
86 switch (m_scene.UpdatePrioritizationScheme) 95 switch (m_scene.UpdatePrioritizationScheme)
87 { 96 {
88 case UpdatePrioritizationSchemes.Time: 97 case UpdatePrioritizationSchemes.Time:
89 priority = GetPriorityByTime(); 98 priority = GetPriorityByTime(client, entity);
90 break; 99 break;
91 case UpdatePrioritizationSchemes.Distance: 100 case UpdatePrioritizationSchemes.Distance:
92 priority = GetPriorityByDistance(client, entity); 101 priority = GetPriorityByDistance(client, entity);
@@ -104,180 +113,115 @@ namespace OpenSim.Region.Framework.Scenes
104 throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); 113 throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
105 } 114 }
106 115
107 // Adjust priority so that root prims are sent to the viewer first. This is especially important for
108 // attachments acting as huds, since current viewers fail to display hud child prims if their updates
109 // arrive before the root one.
110 if (entity is SceneObjectPart)
111 {
112 SceneObjectPart sop = ((SceneObjectPart)entity);
113
114 if (sop.IsRoot)
115 {
116 if (priority >= double.MinValue + m_childPrimAdjustmentFactor)
117 priority -= m_childPrimAdjustmentFactor;
118 }
119 else
120 {
121 if (priority <= double.MaxValue - m_childPrimAdjustmentFactor)
122 priority += m_childPrimAdjustmentFactor;
123 }
124 }
125
126 return priority; 116 return priority;
127 } 117 }
128 118
129 private double GetPriorityByTime() 119
120 private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity)
130 { 121 {
131 return DateTime.UtcNow.ToOADate(); 122 return 1;
132 } 123 }
133 124
134 private double GetPriorityByDistance(IClientAPI client, ISceneEntity entity) 125 private uint GetPriorityByDistance(IClientAPI client, ISceneEntity entity)
135 { 126 {
136 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 127 return ComputeDistancePriority(client,entity,false);
137 if (presence != null) 128 }
138 { 129
139 // If this is an update for our own avatar give it the highest priority 130 private uint GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity)
140 if (presence == entity) 131 {
141 return 0.0; 132 return ComputeDistancePriority(client,entity,true);
142
143 // Use the camera position for local agents and avatar position for remote agents
144 Vector3 presencePos = (presence.IsChildAgent) ?
145 presence.AbsolutePosition :
146 presence.CameraPosition;
147
148 // Use group position for child prims
149 Vector3 entityPos;
150 if (entity is SceneObjectPart)
151 {
152 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
153 // before its scheduled update was triggered
154 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
155 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
156 }
157 else
158 {
159 entityPos = entity.AbsolutePosition;
160 }
161
162 return Vector3.DistanceSquared(presencePos, entityPos);
163 }
164
165 return double.NaN;
166 } 133 }
167 134
168 private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) 135 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
169 { 136 {
137 uint pqueue = ComputeDistancePriority(client,entity,true);
138
170 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 139 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
171 if (presence != null) 140 if (presence != null)
172 { 141 {
173 // If this is an update for our own avatar give it the highest priority
174 if (presence == entity)
175 return 0.0;
176
177 // Use group position for child prims
178 Vector3 entityPos = entity.AbsolutePosition;
179 if (entity is SceneObjectPart)
180 {
181 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
182 // before its scheduled update was triggered
183 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
184 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
185 }
186 else
187 {
188 entityPos = entity.AbsolutePosition;
189 }
190
191 if (!presence.IsChildAgent) 142 if (!presence.IsChildAgent)
192 { 143 {
193 // Root agent. Use distance from camera and a priority decrease for objects behind us 144 if (entity is SceneObjectPart)
194 Vector3 camPosition = presence.CameraPosition; 145 {
195 Vector3 camAtAxis = presence.CameraAtAxis; 146 // Non physical prims are lower priority than physical prims
196 147 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor;
197 // Distance 148 if (physActor == null || !physActor.IsPhysical)
198 double priority = Vector3.DistanceSquared(camPosition, entityPos); 149 pqueue++;
199
200 // Plane equation
201 float d = -Vector3.Dot(camPosition, camAtAxis);
202 float p = Vector3.Dot(camAtAxis, entityPos) + d;
203 if (p < 0.0f) priority *= 2.0;
204
205 return priority;
206 }
207 else
208 {
209 // Child agent. Use the normal distance method
210 Vector3 presencePos = presence.AbsolutePosition;
211 150
212 return Vector3.DistanceSquared(presencePos, entityPos); 151 // Attachments are high priority,
152 // MIC: shouldn't these already be in the highest priority queue already
153 // since their root position is same as the avatars?
154 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment)
155 pqueue = 1;
156 }
213 } 157 }
214 } 158 }
215 159
216 return double.NaN; 160 return pqueue;
217 } 161 }
218 162
219 private double GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 163 private uint ComputeDistancePriority(IClientAPI client, ISceneEntity entity, bool useFrontBack)
220 { 164 {
221 // If this is an update for our own avatar give it the highest priority 165 // Get this agent's position
222 if (client.AgentId == entity.UUID) 166 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
223 return 0.0; 167 if (presence == null)
224 if (entity == null) 168 {
225 return double.NaN; 169 // this shouldn't happen, it basically means that we are prioritizing
170 // updates to send to a client that doesn't have a presence in the scene
171 // seems like there's race condition here...
226 172
227 // Use group position for child prims 173 // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
174 // throw new InvalidOperationException("Prioritization agent not defined");
175 return Int32.MaxValue;
176 }
177
178 // Use group position for child prims, since we are putting child prims in
179 // the same queue with the root of the group, the root prim (which goes into
180 // the queue first) should always be sent first, no need to adjust child prim
181 // priorities
228 Vector3 entityPos = entity.AbsolutePosition; 182 Vector3 entityPos = entity.AbsolutePosition;
229 if (entity is SceneObjectPart) 183 if (entity is SceneObjectPart)
230 { 184 {
231 SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup; 185 SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup;
232 if (group != null) 186 if (group != null)
233 entityPos = group.AbsolutePosition; 187 entityPos = group.AbsolutePosition;
234 else
235 entityPos = entity.AbsolutePosition;
236 } 188 }
237 else
238 entityPos = entity.AbsolutePosition;
239 189
240 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 190 // Use the camera position for local agents and avatar position for remote agents
241 if (presence != null) 191 Vector3 presencePos = (presence.IsChildAgent) ?
242 { 192 presence.AbsolutePosition :
243 if (!presence.IsChildAgent) 193 presence.CameraPosition;
244 {
245 if (entity is ScenePresence)
246 return 1.0;
247
248 // Root agent. Use distance from camera and a priority decrease for objects behind us
249 Vector3 camPosition = presence.CameraPosition;
250 Vector3 camAtAxis = presence.CameraAtAxis;
251 194
252 // Distance 195 // Compute the distance...
253 double priority = Vector3.DistanceSquared(camPosition, entityPos); 196 double distance = Vector3.Distance(presencePos, entityPos);
254 197
255 // Plane equation 198 // And convert the distance to a priority queue, this computation gives queues
256 float d = -Vector3.Dot(camPosition, camAtAxis); 199 // at 10, 20, 40, 80, 160, 320, 640, and 1280m
257 float p = Vector3.Dot(camAtAxis, entityPos) + d; 200 uint pqueue = 1;
258 if (p < 0.0f) priority *= 2.0; 201 for (int i = 0; i < 8; i++)
259 202 {
260 if (entity is SceneObjectPart) 203 if (distance < 10 * Math.Pow(2.0,i))
261 { 204 break;
262 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; 205 pqueue++;
263 if (physActor == null || !physActor.IsPhysical) 206 }
264 priority += 100; 207
265 208 // If this is a root agent, then determine front & back
266 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) 209 // Bump up the priority queue (drop the priority) for any objects behind the avatar
267 priority = 1.0; 210 if (useFrontBack && ! presence.IsChildAgent)
268 } 211 {
269 return priority; 212 // Root agent, decrease priority for objects behind us
270 } 213 Vector3 camPosition = presence.CameraPosition;
271 else 214 Vector3 camAtAxis = presence.CameraAtAxis;
272 { 215
273 // Child agent. Use the normal distance method 216 // Plane equation
274 Vector3 presencePos = presence.AbsolutePosition; 217 float d = -Vector3.Dot(camPosition, camAtAxis);
275 218 float p = Vector3.Dot(camAtAxis, entityPos) + d;
276 return Vector3.DistanceSquared(presencePos, entityPos); 219 if (p < 0.0f)
277 } 220 pqueue++;
278 } 221 }
279 222
280 return double.NaN; 223 return pqueue;
281 } 224 }
225
282 } 226 }
283} 227}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 73dd531..0f85925 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1955,11 +1955,49 @@ namespace OpenSim.Region.Framework.Scenes
1955 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 1955 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
1956 bool RezSelected, bool RemoveItem, UUID fromTaskID) 1956 bool RezSelected, bool RemoveItem, UUID fromTaskID)
1957 { 1957 {
1958 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 1958// m_log.DebugFormat(
1959 if (invAccess != null) 1959// "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}",
1960 invAccess.RezObject( 1960// remoteClient.Name, itemID, fromTaskID);
1961 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 1961
1962 RezSelected, RemoveItem, fromTaskID, false); 1962 if (fromTaskID == UUID.Zero)
1963 {
1964 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
1965 if (invAccess != null)
1966 invAccess.RezObject(
1967 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
1968 RezSelected, RemoveItem, fromTaskID, false);
1969 }
1970 else
1971 {
1972 SceneObjectPart part = GetSceneObjectPart(fromTaskID);
1973 if (part == null)
1974 {
1975 m_log.ErrorFormat(
1976 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object",
1977 remoteClient.Name, itemID, fromTaskID);
1978
1979 return;
1980 }
1981
1982 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
1983 if (item == null)
1984 {
1985 m_log.ErrorFormat(
1986 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item",
1987 remoteClient.Name, itemID, fromTaskID);
1988
1989 return;
1990 }
1991
1992 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
1993 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
1994 Vector3 pos
1995 = GetNewRezLocation(
1996 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
1997 BypassRayCast, bRayEndIsIntersection, true, scale, false);
1998
1999 RezObject(part, item, pos, null, Vector3.Zero, 0);
2000 }
1963 } 2001 }
1964 2002
1965 /// <summary> 2003 /// <summary>
@@ -1967,14 +2005,14 @@ namespace OpenSim.Region.Framework.Scenes
1967 /// </summary> 2005 /// </summary>
1968 /// <param name="sourcePart"></param> 2006 /// <param name="sourcePart"></param>
1969 /// <param name="item"></param> 2007 /// <param name="item"></param>
1970 /// <param name="pos"></param> 2008 /// <param name="pos">The position of the rezzed object.</param>
1971 /// <param name="rot"></param> 2009 /// <param name="rot">The rotation of the rezzed object. If null, then the rotation stored with the object
1972 /// <param name="vel"></param> 2010 /// will be used if it exists.</param>
2011 /// <param name="vel">The velocity of the rezzed object.</param>
1973 /// <param name="param"></param> 2012 /// <param name="param"></param>
1974 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> 2013 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
1975 public virtual SceneObjectGroup RezObject( 2014 public virtual SceneObjectGroup RezObject(
1976 SceneObjectPart sourcePart, TaskInventoryItem item, 2015 SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param)
1977 Vector3 pos, Quaternion rot, Vector3 vel, int param)
1978 { 2016 {
1979 if (null == item) 2017 if (null == item)
1980 return null; 2018 return null;
@@ -1992,8 +2030,14 @@ namespace OpenSim.Region.Framework.Scenes
1992 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2030 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1993 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2031 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
1994 } 2032 }
1995 2033
1996 AddNewSceneObject(group, true, pos, rot, vel); 2034 AddNewSceneObject(group, true);
2035
2036 group.AbsolutePosition = pos;
2037 group.Velocity = vel;
2038
2039 if (rot != null)
2040 group.UpdateGroupRotationR((Quaternion)rot);
1997 2041
1998 // We can only call this after adding the scene object, since the scene object references the scene 2042 // We can only call this after adding the scene object, since the scene object references the scene
1999 // to find out if scripts should be activated at all. 2043 // to find out if scripts should be activated at all.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f0acc38..01de824 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3665,6 +3665,15 @@ namespace OpenSim.Region.Framework.Scenes
3665 return false; 3665 return false;
3666 } 3666 }
3667 3667
3668 int num = m_sceneGraph.GetNumberOfScenePresences();
3669
3670 if (num >= RegionInfo.RegionSettings.AgentLimit)
3671 {
3672 if (!Permissions.IsAdministrator(cAgentData.AgentID))
3673 return false;
3674 }
3675
3676
3668 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 3677 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
3669 3678
3670 if (childAgentUpdate != null) 3679 if (childAgentUpdate != null)
@@ -4839,7 +4848,20 @@ namespace OpenSim.Region.Framework.Scenes
4839 } 4848 }
4840 } 4849 }
4841 4850
4842 public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 4851 /// <summary>
4852 /// Get the volume of space that will encompass all the given objects.
4853 /// </summary>
4854 /// <param name="objects"></param>
4855 /// <param name="minX"></param>
4856 /// <param name="maxX"></param>
4857 /// <param name="minY"></param>
4858 /// <param name="maxY"></param>
4859 /// <param name="minZ"></param>
4860 /// <param name="maxZ"></param>
4861 /// <returns></returns>
4862 public static Vector3[] GetCombinedBoundingBox(
4863 List<SceneObjectGroup> objects,
4864 out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
4843 { 4865 {
4844 minX = 256; 4866 minX = 256;
4845 maxX = -256; 4867 maxX = -256;
@@ -4857,6 +4879,10 @@ namespace OpenSim.Region.Framework.Scenes
4857 Vector3 vec = g.AbsolutePosition; 4879 Vector3 vec = g.AbsolutePosition;
4858 4880
4859 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); 4881 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
4882
4883// m_log.DebugFormat(
4884// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}",
4885// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ));
4860 4886
4861 ominX += vec.X; 4887 ominX += vec.X;
4862 omaxX += vec.X; 4888 omaxX += vec.X;
@@ -4949,6 +4975,17 @@ namespace OpenSim.Region.Framework.Scenes
4949 // child agent creation, thereby emulating the SL behavior. 4975 // child agent creation, thereby emulating the SL behavior.
4950 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 4976 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
4951 { 4977 {
4978 int num = m_sceneGraph.GetNumberOfScenePresences();
4979
4980 if (num >= RegionInfo.RegionSettings.AgentLimit)
4981 {
4982 if (!Permissions.IsAdministrator(agentID))
4983 {
4984 reason = "The region is full";
4985 return false;
4986 }
4987 }
4988
4952 reason = String.Empty; 4989 reason = String.Empty;
4953 return true; 4990 return true;
4954 } 4991 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 97af0a0..fc31b65 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -800,6 +800,11 @@ namespace OpenSim.Region.Framework.Scenes
800 return m_scenePresenceArray; 800 return m_scenePresenceArray;
801 } 801 }
802 802
803 public int GetNumberOfScenePresences()
804 {
805 return m_scenePresenceArray.Count;
806 }
807
803 /// <summary> 808 /// <summary>
804 /// Request a scene presence by UUID. Fast, indexed lookup. 809 /// Request a scene presence by UUID. Fast, indexed lookup.
805 /// </summary> 810 /// </summary>
@@ -997,6 +1002,8 @@ namespace OpenSim.Region.Framework.Scenes
997 { 1002 {
998 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) 1003 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts)
999 { 1004 {
1005// m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name);
1006
1000 if (p.Name == name) 1007 if (p.Name == name)
1001 { 1008 {
1002 sop = p; 1009 sop = p;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index e8095c0..4bca3d0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -81,16 +81,20 @@ namespace OpenSim.Region.Framework.Scenes
81 } 81 }
82 82
83 /// <summary> 83 /// <summary>
84 /// Add an inventory item to a prim in this group. 84 /// Add an inventory item from a user's inventory to a prim in this scene object.
85 /// </summary> 85 /// </summary>
86 /// <param name="remoteClient"></param> 86 /// <param name="remoteClient">The client adding the item.</param>
87 /// <param name="localID"></param> 87 /// <param name="localID">The local ID of the part receiving the add.</param>
88 /// <param name="item"></param> 88 /// <param name="item">The user inventory item being added.</param>
89 /// <param name="copyItemID">The item UUID that should be used by the new item.</param> 89 /// <param name="copyItemID">The item UUID that should be used by the new item.</param>
90 /// <returns></returns> 90 /// <returns></returns>
91 public bool AddInventoryItem(IClientAPI remoteClient, uint localID, 91 public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
92 InventoryItemBase item, UUID copyItemID) 92 InventoryItemBase item, UUID copyItemID)
93 { 93 {
94// m_log.DebugFormat(
95// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
96// item.Name, remoteClient.Name, localID);
97
94 UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; 98 UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
95 99
96 SceneObjectPart part = GetChildPart(localID); 100 SceneObjectPart part = GetChildPart(localID);
@@ -132,15 +136,20 @@ namespace OpenSim.Region.Framework.Scenes
132 taskItem.GroupPermissions = item.GroupPermissions; 136 taskItem.GroupPermissions = item.GroupPermissions;
133 taskItem.NextPermissions = item.NextPermissions; 137 taskItem.NextPermissions = item.NextPermissions;
134 } 138 }
135 139
136 taskItem.Flags = item.Flags; 140 taskItem.Flags = item.Flags;
141
142// m_log.DebugFormat(
143// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
144// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
145
137 // TODO: These are pending addition of those fields to TaskInventoryItem 146 // TODO: These are pending addition of those fields to TaskInventoryItem
138// taskItem.SalePrice = item.SalePrice; 147// taskItem.SalePrice = item.SalePrice;
139// taskItem.SaleType = item.SaleType; 148// taskItem.SaleType = item.SaleType;
140 taskItem.CreationDate = (uint)item.CreationDate; 149 taskItem.CreationDate = (uint)item.CreationDate;
141 150
142 bool addFromAllowedDrop = false; 151 bool addFromAllowedDrop = false;
143 if (remoteClient!=null) 152 if (remoteClient != null)
144 { 153 {
145 addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; 154 addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
146 } 155 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index ca7d9d9..19a9506 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -296,11 +296,14 @@ namespace OpenSim.Region.Framework.Scenes
296 { 296 {
297 Vector3 val = value; 297 Vector3 val = value;
298 298
299 if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) 299 if (Scene != null)
300 || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
301 && !IsAttachmentCheckFull() && (!m_scene.LoadingPrims))
302 { 300 {
303 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 301 if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
302 || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
303 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
304 {
305 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
306 }
304 } 307 }
305 308
306 if (RootPart.GetStatusSandbox()) 309 if (RootPart.GetStatusSandbox())
@@ -308,8 +311,11 @@ namespace OpenSim.Region.Framework.Scenes
308 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 311 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
309 { 312 {
310 RootPart.ScriptSetPhysicsStatus(false); 313 RootPart.ScriptSetPhysicsStatus(false);
311 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), 314
312 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); 315 if (Scene != null)
316 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
317 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
318
313 return; 319 return;
314 } 320 }
315 } 321 }
@@ -326,7 +332,8 @@ namespace OpenSim.Region.Framework.Scenes
326 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 332 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
327 //} 333 //}
328 334
329 m_scene.EventManager.TriggerParcelPrimCountTainted(); 335 if (Scene != null)
336 Scene.EventManager.TriggerParcelPrimCountTainted();
330 } 337 }
331 } 338 }
332 339
@@ -1765,10 +1772,12 @@ namespace OpenSim.Region.Framework.Scenes
1765 /// <param name="part"></param> 1772 /// <param name="part"></param>
1766 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) 1773 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags)
1767 { 1774 {
1768 remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask, 1775 remoteClient.SendObjectPropertiesFamilyData(RootPart, RequestFlags);
1769 RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask, 1776
1770 RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category, 1777// remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask,
1771 RootPart.CreatorID, RootPart.Name, RootPart.Description); 1778// RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask,
1779// RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category,
1780// RootPart.CreatorID, RootPart.Name, RootPart.Description);
1772 } 1781 }
1773 1782
1774 public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) 1783 public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4d5eedf..8a8a699 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2055,15 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
2055 2055
2056 public void GetProperties(IClientAPI client) 2056 public void GetProperties(IClientAPI client)
2057 { 2057 {
2058 //Viewer wants date in microseconds so multiply it by 1,000,000. 2058 client.SendObjectPropertiesReply(this);
2059 client.SendObjectPropertiesReply(
2060 m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
2061 _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
2062 ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
2063 ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
2064 ParentGroup.RootPart._baseMask,
2065 ParentGroup.RootPart.ObjectSaleType,
2066 ParentGroup.RootPart.SalePrice);
2067 } 2059 }
2068 2060
2069 public UUID GetRootPartUUID() 2061 public UUID GetRootPartUUID()
@@ -2088,7 +2080,14 @@ namespace OpenSim.Region.Framework.Scenes
2088 2080
2089 axPos *= parentRot; 2081 axPos *= parentRot;
2090 Vector3 translationOffsetPosition = axPos; 2082 Vector3 translationOffsetPosition = axPos;
2091 return GroupPosition + translationOffsetPosition; 2083
2084// m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name);
2085
2086 Vector3 worldPos = GroupPosition + translationOffsetPosition;
2087
2088// m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name);
2089
2090 return worldPos;
2092 } 2091 }
2093 2092
2094 /// <summary> 2093 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
new file mode 100644
index 0000000..55455cc
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -0,0 +1,160 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Drawing;
31using System.IO;
32using System.Reflection;
33using System.Xml;
34using log4net;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39
40namespace OpenSim.Region.Framework.Scenes.Serialization
41{
42 /// <summary>
43 /// Serialize and deserialize coalesced scene objects.
44 /// </summary>
45 /// <remarks>
46 /// Deserialization not yet here.
47 /// </remarks>
48 public class CoalescedSceneObjectsSerializer
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 /// <summary>
53 /// Serialize coalesced objects to Xml
54 /// </summary>
55 /// <param name="coa"></param>
56 /// <returns></returns>
57 public static string ToXml(CoalescedSceneObjects coa)
58 {
59 using (StringWriter sw = new StringWriter())
60 {
61 using (XmlTextWriter writer = new XmlTextWriter(sw))
62 {
63 Vector3 size;
64
65 List<SceneObjectGroup> coaObjects = coa.Objects;
66
67// m_log.DebugFormat(
68// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
69// coaObjects.Count);
70
71 // This is weak - we're relying on the set of coalesced objects still being identical
72 Vector3[] offsets = coa.GetSizeAndOffsets(out size);
73
74 writer.WriteStartElement("CoalescedObject");
75
76 writer.WriteAttributeString("x", size.X.ToString());
77 writer.WriteAttributeString("y", size.Y.ToString());
78 writer.WriteAttributeString("z", size.Z.ToString());
79
80 // Embed the offsets into the group XML
81 for (int i = 0; i < coaObjects.Count; i++)
82 {
83 SceneObjectGroup obj = coaObjects[i];
84
85// m_log.DebugFormat(
86// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
87// i, obj.Name);
88
89 writer.WriteStartElement("SceneObjectGroup");
90 writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
91 writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
92 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
93
94 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true);
95
96 writer.WriteEndElement(); // SceneObjectGroup
97 }
98
99 writer.WriteEndElement(); // CoalescedObject
100 }
101
102 string output = sw.ToString();
103
104// Console.WriteLine(output);
105
106 return output;
107 }
108 }
109
110 public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
111 {
112// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
113
114 coa = null;
115
116 using (StringReader sr = new StringReader(xml))
117 {
118 using (XmlTextReader reader = new XmlTextReader(sr))
119 {
120 try
121 {
122 reader.Read();
123 if (reader.Name != "CoalescedObject")
124 {
125 // m_log.DebugFormat(
126 // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
127 // reader.Name);
128
129 return false;
130 }
131
132 coa = new CoalescedSceneObjects(UUID.Zero);
133 reader.Read();
134
135 while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
136 {
137 if (reader.Name == "SceneObjectGroup")
138 {
139 string soXml = reader.ReadOuterXml();
140 coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
141 }
142 }
143
144 reader.ReadEndElement(); // CoalescedObject
145 }
146 catch (Exception e)
147 {
148 m_log.ErrorFormat(
149 "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} {1}",
150 e.Message, e.StackTrace);
151
152 return false;
153 }
154 }
155 }
156
157 return true;
158 }
159 }
160} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 57ae4fd..bb8a83a 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
139 return sw.ToString(); 139 return sw.ToString();
140 } 140 }
141 } 141 }
142
142 143
143 /// <summary> 144 /// <summary>
144 /// Serialize a scene object to the original xml format 145 /// Serialize a scene object to the original xml format
@@ -147,10 +148,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
147 /// <returns></returns> 148 /// <returns></returns>
148 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 149 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
149 { 150 {
151 ToOriginalXmlFormat(sceneObject, writer, false);
152 }
153
154 /// <summary>
155 /// Serialize a scene object to the original xml format
156 /// </summary>
157 /// <param name="sceneObject"></param>
158 /// <param name="writer"></param>
159 /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
160 /// <returns></returns>
161 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement)
162 {
150 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 163 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
151 //int time = System.Environment.TickCount; 164 //int time = System.Environment.TickCount;
152 165
153 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 166 if (!noRootElement)
167 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
168
154 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 169 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
155 ToXmlFormat(sceneObject.RootPart, writer); 170 ToXmlFormat(sceneObject.RootPart, writer);
156 writer.WriteEndElement(); 171 writer.WriteEndElement();
@@ -170,10 +185,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
170 185
171 writer.WriteEndElement(); // OtherParts 186 writer.WriteEndElement(); // OtherParts
172 sceneObject.SaveScriptedState(writer); 187 sceneObject.SaveScriptedState(writer);
173 writer.WriteEndElement(); // SceneObjectGroup 188
189 if (!noRootElement)
190 writer.WriteEndElement(); // SceneObjectGroup
174 191
175 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 192 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
176 } 193 }
177 194
178 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) 195 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
179 { 196 {
@@ -1318,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1318 writer.WriteStartElement("SculptData"); 1335 writer.WriteStartElement("SculptData");
1319 byte[] sd; 1336 byte[] sd;
1320 if (shp.SculptData != null) 1337 if (shp.SculptData != null)
1321 sd = shp.ExtraParams; 1338 sd = shp.SculptData;
1322 else 1339 else
1323 sd = Utils.EmptyBytes; 1340 sd = Utils.EmptyBytes;
1324 writer.WriteBase64(sd, 0, sd.Length); 1341 writer.WriteBase64(sd, 0, sd.Length);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index 8588f7f..dd28416 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -117,11 +117,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
117 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 117 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
118 118
119 119
120 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid"); 120 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
121 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 121 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
122 sceneB.RegisterRegionWithGrid(); 122 sceneB.RegisterRegionWithGrid();
123 123
124 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid"); 124 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
125 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 125 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
126 sceneA.RegisterRegionWithGrid(); 126 sceneA.RegisterRegionWithGrid();
127 127
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 8138bcc..2aef4b0 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Tests
101 TestHelper.InMethod(); 101 TestHelper.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 102// log4net.Config.XmlConfigurator.Configure();
103 103
104 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 104 Scene scene = SceneSetupHelpers.SetupScene();
105 UserAccount user1 = CreateUser(scene); 105 UserAccount user1 = CreateUser(scene);
106 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); 106 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
107 SceneObjectPart sop1 = sog1.RootPart; 107 SceneObjectPart sop1 = sog1.RootPart;
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Tests
127 TestHelper.InMethod(); 127 TestHelper.InMethod();
128// log4net.Config.XmlConfigurator.Configure(); 128// log4net.Config.XmlConfigurator.Configure();
129 129
130 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 130 Scene scene = SceneSetupHelpers.SetupScene();
131 UserAccount user1 = CreateUser(scene); 131 UserAccount user1 = CreateUser(scene);
132 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); 132 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
133 SceneObjectPart sop1 = sog1.RootPart; 133 SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 6b70865..dbf9e0f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 [SetUp] 47 [SetUp]
48 public void Init() 48 public void Init()
49 { 49 {
50 m_assetService = new MockAssetService(); 50 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
51 Scene scene = SceneSetupHelpers.SetupScene();
52 m_assetService = scene.AssetService;
51 m_uuidGatherer = new UuidGatherer(m_assetService); 53 m_uuidGatherer = new UuidGatherer(m_assetService);
52 } 54 }
53 55
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 83906d7..77b1535 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -298,10 +298,20 @@ namespace OpenSim.Region.Framework.Scenes
298 if (null != objectAsset) 298 if (null != objectAsset)
299 { 299 {
300 string xml = Utils.BytesToString(objectAsset.Data); 300 string xml = Utils.BytesToString(objectAsset.Data);
301 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); 301
302 302 CoalescedSceneObjects coa;
303 if (null != sog) 303 if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
304 GatherAssetUuids(sog, assetUuids); 304 {
305 foreach (SceneObjectGroup sog in coa.Objects)
306 GatherAssetUuids(sog, assetUuids);
307 }
308 else
309 {
310 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
311
312 if (null != sog)
313 GatherAssetUuids(sog, assetUuids);
314 }
305 } 315 }
306 } 316 }
307 317
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 821cd4b..4b6e52e 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1332,14 +1332,13 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1332 1332
1333 } 1333 }
1334 1334
1335 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description) 1335 public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
1336 { 1336 {
1337 1337
1338 } 1338 }
1339 1339
1340 public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice) 1340 public void SendObjectPropertiesReply(ISceneEntity entity)
1341 { 1341 {
1342
1343 } 1342 }
1344 1343
1345 public void SendAgentOffline(UUID[] agentIDs) 1344 public void SendAgentOffline(UUID[] agentIDs)
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 7909d8a..42efd67 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
118 118
119 if (serviceDll == String.Empty) 119 if (serviceDll == String.Empty)
120 { 120 {
121 m_log.Error("[FreeSwitchVoice]: No LocalServiceModule named in section FreeSwitchVoice"); 121 m_log.Error("[FreeSwitchVoice]: No LocalServiceModule named in section FreeSwitchVoice. Not starting.");
122 return; 122 return;
123 } 123 }
124 124
@@ -143,8 +143,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
143 if (String.IsNullOrEmpty(m_freeSwitchRealm) || 143 if (String.IsNullOrEmpty(m_freeSwitchRealm) ||
144 String.IsNullOrEmpty(m_freeSwitchAPIPrefix)) 144 String.IsNullOrEmpty(m_freeSwitchAPIPrefix))
145 { 145 {
146 m_log.Error("[FreeSwitchVoice] plugin mis-configured"); 146 m_log.Error("[FreeSwitchVoice]: Freeswitch service mis-configured. Not starting.");
147 m_log.Info("[FreeSwitchVoice] plugin disabled: incomplete configuration");
148 return; 147 return;
149 } 148 }
150 149
@@ -164,24 +163,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
164 // String.Format("{0}/viv_get_prelogin.php", m_freeSwitchAPIPrefix), FreeSwitchSLVoiceGetPreloginHTTPHandler); 163 // String.Format("{0}/viv_get_prelogin.php", m_freeSwitchAPIPrefix), FreeSwitchSLVoiceGetPreloginHTTPHandler);
165 // MainServer.Instance.AddStreamHandler(h); 164 // MainServer.Instance.AddStreamHandler(h);
166 165
167
168
169 MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_signin.php", m_freeSwitchAPIPrefix), 166 MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_signin.php", m_freeSwitchAPIPrefix),
170 FreeSwitchSLVoiceSigninHTTPHandler); 167 FreeSwitchSLVoiceSigninHTTPHandler);
171 168
172 MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_buddy.php", m_freeSwitchAPIPrefix), 169 MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_buddy.php", m_freeSwitchAPIPrefix),
173 FreeSwitchSLVoiceBuddyHTTPHandler); 170 FreeSwitchSLVoiceBuddyHTTPHandler);
171
172 MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_watcher.php", m_freeSwitchAPIPrefix),
173 FreeSwitchSLVoiceWatcherHTTPHandler);
174 174
175 m_log.InfoFormat("[FreeSwitchVoice] using FreeSwitch server {0}", m_freeSwitchRealm); 175 m_log.InfoFormat("[FreeSwitchVoice]: using FreeSwitch server {0}", m_freeSwitchRealm);
176 176
177 m_Enabled = true; 177 m_Enabled = true;
178 178
179 m_log.Info("[FreeSwitchVoice] plugin enabled"); 179 m_log.Info("[FreeSwitchVoice]: plugin enabled");
180 } 180 }
181 catch (Exception e) 181 catch (Exception e)
182 { 182 {
183 m_log.ErrorFormat("[FreeSwitchVoice] plugin initialization failed: {0}", e.Message); 183 m_log.ErrorFormat("[FreeSwitchVoice]: plugin initialization failed: {0} {1}", e.Message, e.StackTrace);
184 m_log.DebugFormat("[FreeSwitchVoice] plugin initialization failed: {0}", e.ToString());
185 return; 184 return;
186 } 185 }
187 186
@@ -240,7 +239,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
240 { 239 {
241 if (m_Enabled) 240 if (m_Enabled)
242 { 241 {
243 m_log.Info("[FreeSwitchVoice] registering IVoiceModule with the scene"); 242 m_log.Info("[FreeSwitchVoice]: registering IVoiceModule with the scene");
244 243
245 // register the voice interface for this module, so the script engine can call us 244 // register the voice interface for this module, so the script engine can call us
246 scene.RegisterModuleInterface<IVoiceModule>(this); 245 scene.RegisterModuleInterface<IVoiceModule>(this);
@@ -302,7 +301,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
302 // </summary> 301 // </summary>
303 public void OnRegisterCaps(Scene scene, UUID agentID, Caps caps) 302 public void OnRegisterCaps(Scene scene, UUID agentID, Caps caps)
304 { 303 {
305 m_log.DebugFormat("[FreeSwitchVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 304 m_log.DebugFormat(
305 "[FreeSwitchVoice]: OnRegisterCaps() called with agentID {0} caps {1} in scene {2}",
306 agentID, caps, scene.RegionInfo.RegionName);
306 307
307 string capsBase = "/CAPS/" + caps.CapsObjectPath; 308 string capsBase = "/CAPS/" + caps.CapsObjectPath;
308 caps.RegisterHandler("ProvisionVoiceAccountRequest", 309 caps.RegisterHandler("ProvisionVoiceAccountRequest",
@@ -344,6 +345,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
344 public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param, 345 public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param,
345 UUID agentID, Caps caps) 346 UUID agentID, Caps caps)
346 { 347 {
348 m_log.DebugFormat(
349 "[FreeSwitchVoice][PROVISIONVOICE]: ProvisionVoiceAccountRequest() request: {0}, path: {1}, param: {2}", request, path, param);
350
347 ScenePresence avatar = scene.GetScenePresence(agentID); 351 ScenePresence avatar = scene.GetScenePresence(agentID);
348 if (avatar == null) 352 if (avatar == null)
349 { 353 {
@@ -357,9 +361,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
357 361
358 try 362 try
359 { 363 {
360 //m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
361 // request, path, param);
362
363 //XmlElement resp; 364 //XmlElement resp;
364 string agentname = "x" + Convert.ToBase64String(agentID.GetBytes()); 365 string agentname = "x" + Convert.ToBase64String(agentID.GetBytes());
365 string password = "1234";//temp hack//new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16); 366 string password = "1234";//temp hack//new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16);
@@ -390,7 +391,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
390 391
391 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 392 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
392 393
393 m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r); 394// m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
394 395
395 return r; 396 return r;
396 } 397 }
@@ -416,6 +417,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
416 public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param, 417 public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
417 UUID agentID, Caps caps) 418 UUID agentID, Caps caps)
418 { 419 {
420// m_log.DebugFormat(
421// "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
422// scene.RegionInfo.RegionName, agentID);
423
419 ScenePresence avatar = scene.GetScenePresence(agentID); 424 ScenePresence avatar = scene.GetScenePresence(agentID);
420 string avatarName = avatar.Name; 425 string avatarName = avatar.Name;
421 426
@@ -453,8 +458,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
453 458
454 if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0) 459 if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
455 { 460 {
456 m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", 461// m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
457 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); 462// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
458 channelUri = String.Empty; 463 channelUri = String.Empty;
459 } 464 }
460 else 465 else
@@ -469,8 +474,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
469 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds); 474 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
470 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 475 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
471 476
472 m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 477// m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
473 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r); 478// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
474 return r; 479 return r;
475 } 480 }
476 catch (Exception e) 481 catch (Exception e)
@@ -502,6 +507,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
502 507
503 m_log.DebugFormat("[FreeSwitchVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", 508 m_log.DebugFormat("[FreeSwitchVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
504 avatarName, request, path, param); 509 avatarName, request, path, param);
510
505 return "<llsd>true</llsd>"; 511 return "<llsd>true</llsd>";
506 } 512 }
507 513
@@ -555,10 +561,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
555 return response; 561 return response;
556 } 562 }
557 563
558
559 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) 564 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
560 { 565 {
561 m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called"); 566 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceGetPreloginHTTPHandler called");
562 567
563 Hashtable response = new Hashtable(); 568 Hashtable response = new Hashtable();
564 response["content_type"] = "text/xml"; 569 response["content_type"] = "text/xml";
@@ -592,6 +597,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
592 597
593 public Hashtable FreeSwitchSLVoiceBuddyHTTPHandler(Hashtable request) 598 public Hashtable FreeSwitchSLVoiceBuddyHTTPHandler(Hashtable request)
594 { 599 {
600 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceBuddyHTTPHandler called");
601
595 Hashtable response = new Hashtable(); 602 Hashtable response = new Hashtable();
596 response["int_response_code"] = 200; 603 response["int_response_code"] = 200;
597 response["str_response_string"] = string.Empty; 604 response["str_response_string"] = string.Empty;
@@ -650,21 +657,64 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
650 <bdy_status>A</bdy_status> 657 <bdy_status>A</bdy_status>
651 <modified_ts>{3}</modified_ts> 658 <modified_ts>{3}</modified_ts>
652 <b2g_group_id></b2g_group_id> 659 <b2g_group_id></b2g_group_id>
653 </level3>", ids[i],i,m_freeSwitchRealm,dt)); 660 </level3>", ids[i], i ,m_freeSwitchRealm, dt));
654 } 661 }
655 662
656 resp.Append("</buddies><groups></groups></body></level0></response>"); 663 resp.Append("</buddies><groups></groups></body></level0></response>");
657 664
658 response["str_response_string"] = resp.ToString(); 665 response["str_response_string"] = resp.ToString();
659// Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); 666// Regex normalizeEndLines = new Regex(@"(\r\n|\n)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
660 667//
661 //m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],"")); 668// m_log.DebugFormat(
669// "[FREESWITCH]: FreeSwitchSLVoiceBuddyHTTPHandler() response {0}",
670// normalizeEndLines.Replace((string)response["str_response_string"],""));
671
662 return response; 672 return response;
663 } 673 }
664 674
675 public Hashtable FreeSwitchSLVoiceWatcherHTTPHandler(Hashtable request)
676 {
677 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceWatcherHTTPHandler called");
678
679 Hashtable response = new Hashtable();
680 response["int_response_code"] = 200;
681 response["content-type"] = "text/xml";
682
683 Hashtable requestBody = ParseRequestBody((string)request["body"]);
684
685 string auth_token = (string)requestBody["auth_token"];
686 //string[] auth_tokenvals = auth_token.Split(':');
687 //string username = auth_tokenvals[0];
688
689 StringBuilder resp = new StringBuilder();
690 resp.Append("<?xml version=\"1.0\" encoding=\"iso-8859-1\" ?><response xmlns=\"http://www.vivox.com\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:schemaLocation= \"/xsd/buddy_list.xsd\">");
691
692 // FIXME: This is enough of a response to stop viewer 2 complaining about a login failure and get voice to work. If we don't
693 // give an OK response, then viewer 2 engages in an continuous viv_signin.php, viv_buddy.php, viv_watcher.php loop
694 // Viewer 1 appeared happy to ignore the lack of reply and still works with this reply.
695 //
696 // However, really we need to fill in whatever watcher data should be here (whatever that is).
697 resp.Append(string.Format(@"<level0>
698 <status>OK</status>
699 <cookie_name>lib_session</cookie_name>
700 <cookie>{0}</cookie>
701 <auth_token>{0}</auth_token>
702 <body/></level0></response>", auth_token));
703
704 response["str_response_string"] = resp.ToString();
705
706// Regex normalizeEndLines = new Regex(@"(\r\n|\n)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
707//
708// m_log.DebugFormat(
709// "[FREESWITCH]: FreeSwitchSLVoiceWatcherHTTPHandler() response {0}",
710// normalizeEndLines.Replace((string)response["str_response_string"],""));
711
712 return response;
713 }
714
665 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) 715 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
666 { 716 {
667 m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called"); 717 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceSigninHTTPHandler called");
668// string requestbody = (string)request["body"]; 718// string requestbody = (string)request["body"];
669// string uri = (string)request["uri"]; 719// string uri = (string)request["uri"];
670// string contenttype = (string)request["content-type"]; 720// string contenttype = (string)request["content-type"];
@@ -709,7 +759,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
709 </level0> 759 </level0>
710 </response>", userid, pos, avatarName); 760 </response>", userid, pos, avatarName);
711 761
712 response["int_response_code"] = 200; 762 response["int_response_code"] = 200;
763
764// m_log.DebugFormat("[FreeSwitchVoice]: Sending FreeSwitchSLVoiceSigninHTTPHandler response");
765
713 return response; 766 return response;
714 } 767 }
715 768
@@ -795,16 +848,27 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
795 response["keepalive"] = false; 848 response["keepalive"] = false;
796 response["int_response_code"] = 500; 849 response["int_response_code"] = 500;
797 850
798 Hashtable requestBody = ParseRequestBody((string) request["body"]); 851 Hashtable requestBody = ParseRequestBody((string)request["body"]);
799 852
800 string section = (string) requestBody["section"]; 853 string section = (string) requestBody["section"];
801 854
802 if (section == "directory") 855 if (section == "directory")
856 {
857 string eventCallingFunction = (string)requestBody["Event-Calling-Function"];
858 m_log.DebugFormat(
859 "[FreeSwitchVoice]: Received request for config section directory, event calling function '{0}'",
860 eventCallingFunction);
861
803 response = m_FreeswitchService.HandleDirectoryRequest(requestBody); 862 response = m_FreeswitchService.HandleDirectoryRequest(requestBody);
863 }
804 else if (section == "dialplan") 864 else if (section == "dialplan")
865 {
866 m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section dialplan");
867
805 response = m_FreeswitchService.HandleDialplanRequest(requestBody); 868 response = m_FreeswitchService.HandleDialplanRequest(requestBody);
869 }
806 else 870 else
807 m_log.WarnFormat("[FreeSwitchVoice]: section was {0}", section); 871 m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested from config.", section);
808 872
809 return response; 873 return response;
810 } 874 }
@@ -821,4 +885,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
821 885
822 #endregion 886 #endregion
823 } 887 }
824} 888} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 96760a2..2504e30 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -786,18 +786,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
786 { 786 {
787 } 787 }
788 788
789 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, 789 public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
790 uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
791 uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
792 UUID LastOwnerID, string ObjectName, string Description)
793 { 790 {
791
794 } 792 }
795 793
796 public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, 794 public void SendObjectPropertiesReply(ISceneEntity entity)
797 UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
798 UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
799 string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
800 uint BaseMask, byte saleType, int salePrice)
801 { 795 {
802 } 796 }
803 797
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index 85e34c1..6df213d 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -648,6 +648,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
648 if (pbs.ProfileHollow != 0) 648 if (pbs.ProfileHollow != 0)
649 iPropertiesNotSupportedDefault++; 649 iPropertiesNotSupportedDefault++;
650 650
651 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
652 iPropertiesNotSupportedDefault++;
653
651 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) 654 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
652 iPropertiesNotSupportedDefault++; 655 iPropertiesNotSupportedDefault++;
653 656
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 211a0a7..64774d8 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -84,10 +84,11 @@ namespace OpenSim.Region.Physics.Meshing
84 public Meshmerizer(IConfigSource config) 84 public Meshmerizer(IConfigSource config)
85 { 85 {
86 IConfig start_config = config.Configs["Startup"]; 86 IConfig start_config = config.Configs["Startup"];
87 IConfig mesh_config = config.Configs["Mesh"];
87 88
88 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); 89 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
89 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); 90 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
90 useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); 91 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
91 92
92 try 93 try
93 { 94 {
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs
index d2d71de..740424e 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMap.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs
@@ -62,6 +62,8 @@ namespace PrimMesher
62 62
63 bool needsScaling = false; 63 bool needsScaling = false;
64 64
65 bool smallMap = bmW * bmH <= lod * lod;
66
65 width = bmW; 67 width = bmW;
66 height = bmH; 68 height = bmH;
67 while (width * height > numLodPixels) 69 while (width * height > numLodPixels)
@@ -104,9 +106,14 @@ namespace PrimMesher
104 { 106 {
105 for (int x = 0; x <= width; x++) 107 for (int x = 0; x <= width; x++)
106 { 108 {
107 int bmY = y < height ? y * 2 : y * 2 - 1; 109 Color c;
108 int bmX = x < width ? x * 2 : x * 2 - 1; 110
109 Color c = bm.GetPixel(bmX, bmY); 111 if (smallMap)
112 c = bm.GetPixel(x < width ? x : x - 1,
113 y < height ? y : y - 1);
114 else
115 c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1,
116 y < height ? y * 2 : y * 2 - 1);
110 117
111 redBytes[byteNdx] = c.R; 118 redBytes[byteNdx] = c.R;
112 greenBytes[byteNdx] = c.G; 119 greenBytes[byteNdx] = c.G;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index eb97f41..a0101af 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2528,6 +2528,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2528 if (pbs.ProfileHollow != 0) 2528 if (pbs.ProfileHollow != 0)
2529 iPropertiesNotSupportedDefault++; 2529 iPropertiesNotSupportedDefault++;
2530 2530
2531 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
2532 iPropertiesNotSupportedDefault++;
2533
2531 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) 2534 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
2532 iPropertiesNotSupportedDefault++; 2535 iPropertiesNotSupportedDefault++;
2533 2536
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c16a985..aa28fa0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10289,12 +10289,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10289 { 10289 {
10290 UUID rq = UUID.Random(); 10290 UUID rq = UUID.Random();
10291 10291
10292 UUID tid = AsyncCommands. 10292 AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
10293 DataserverPlugin.RegisterRequest(m_localID,
10294 m_itemID, rq.ToString());
10295 10293
10296 AsyncCommands. 10294 AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id)));
10297 DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id)));
10298 10295
10299 return rq.ToString(); 10296 return rq.ToString();
10300 } 10297 }
@@ -10308,12 +10305,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10308 { 10305 {
10309 UUID rq = UUID.Random(); 10306 UUID rq = UUID.Random();
10310 10307
10311 UUID tid = AsyncCommands. 10308 AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
10312 DataserverPlugin.RegisterRequest(m_localID,
10313 m_itemID, rq.ToString());
10314 10309
10315 AsyncCommands. 10310 AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id));
10316 DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id));
10317 10311
10318 return rq.ToString(); 10312 return rq.ToString();
10319 } 10313 }
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index a81af43..e1f90b6 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -89,6 +89,8 @@ namespace OpenSim.Services.AssetService
89 89
90 public virtual AssetBase Get(string id) 90 public virtual AssetBase Get(string id)
91 { 91 {
92// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
93
92 UUID assetID; 94 UUID assetID;
93 95
94 if (!UUID.TryParse(id, out assetID)) 96 if (!UUID.TryParse(id, out assetID))
@@ -107,6 +109,8 @@ namespace OpenSim.Services.AssetService
107 109
108 public virtual AssetMetadata GetMetadata(string id) 110 public virtual AssetMetadata GetMetadata(string id)
109 { 111 {
112// m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id);
113
110 UUID assetID; 114 UUID assetID;
111 115
112 if (!UUID.TryParse(id, out assetID)) 116 if (!UUID.TryParse(id, out assetID))
@@ -121,6 +125,8 @@ namespace OpenSim.Services.AssetService
121 125
122 public virtual byte[] GetData(string id) 126 public virtual byte[] GetData(string id)
123 { 127 {
128// m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id);
129
124 UUID assetID; 130 UUID assetID;
125 131
126 if (!UUID.TryParse(id, out assetID)) 132 if (!UUID.TryParse(id, out assetID))
@@ -150,7 +156,9 @@ namespace OpenSim.Services.AssetService
150 156
151 public virtual string Store(AssetBase asset) 157 public virtual string Store(AssetBase asset)
152 { 158 {
153 //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); 159// m_log.DebugFormat(
160// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
161
154 m_Database.StoreAsset(asset); 162 m_Database.StoreAsset(asset);
155 163
156 return asset.ID; 164 return asset.ID;
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index 65b3537..f1da4fa 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -34,7 +34,6 @@ using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Communications; 36using OpenSim.Framework.Communications;
37using OpenSim.Framework.Servers.HttpServer;
38using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
39using OpenMetaverse; 38using OpenMetaverse;
40 39
diff --git a/OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs
index 6f77a2d..c04e7a4 100644
--- a/OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
38using OpenSim.Server.Base; 37using OpenSim.Server.Base;
39using OpenMetaverse; 38using OpenMetaverse;
diff --git a/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs b/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs
index 4eb4bd2..35b7109 100644
--- a/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
38using OpenMetaverse; 37using OpenMetaverse;
39 38
diff --git a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs b/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs
index 1cd6bf8..1a93ae7 100644
--- a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
38using GridRegion = OpenSim.Services.Interfaces.GridRegion; 37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39using IAvatarService = OpenSim.Services.Interfaces.IAvatarService; 38using IAvatarService = OpenSim.Services.Interfaces.IAvatarService;
diff --git a/OpenSim/Services/Connectors/Freeswitch/RemoteFreeswitchConnector.cs b/OpenSim/Services/Connectors/Freeswitch/RemoteFreeswitchConnector.cs
index c9bba0b..d688299 100644
--- a/OpenSim/Services/Connectors/Freeswitch/RemoteFreeswitchConnector.cs
+++ b/OpenSim/Services/Connectors/Freeswitch/RemoteFreeswitchConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
38using OpenSim.Server.Base; 37using OpenSim.Server.Base;
39using OpenMetaverse; 38using OpenMetaverse;
diff --git a/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs
index 36b5083..861c475 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
38using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; 37using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
39using OpenSim.Server.Base; 38using OpenSim.Server.Base;
diff --git a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
index 0a7b277..4ffa68c 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
@@ -32,7 +32,7 @@ using System.Reflection;
32using OpenSim.Services.Interfaces; 32using OpenSim.Services.Interfaces;
33using GridRegion = OpenSim.Services.Interfaces.GridRegion; 33using GridRegion = OpenSim.Services.Interfaces.GridRegion;
34using OpenSim.Server.Base; 34using OpenSim.Server.Base;
35using OpenSim.Framework.Servers.HttpServer; 35using OpenSim.Framework;
36 36
37using OpenMetaverse; 37using OpenMetaverse;
38using log4net; 38using log4net;
diff --git a/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs b/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs
index 5092d74..e57f28b 100644
--- a/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
38using GridRegion = OpenSim.Services.Interfaces.GridRegion; 37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39using OpenSim.Server.Base; 38using OpenSim.Server.Base;
diff --git a/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs b/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs
index b3ea865..738cc06 100644
--- a/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs
+++ b/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
38using GridRegion = OpenSim.Services.Interfaces.GridRegion; 37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39using OpenSim.Server.Base; 38using OpenSim.Server.Base;
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
index b3bfcc2..cd9f2bf 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
@@ -34,7 +34,6 @@ using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Communications; 36using OpenSim.Framework.Communications;
37using OpenSim.Framework.Servers.HttpServer;
38using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
39using OpenSim.Server.Base; 38using OpenSim.Server.Base;
40using OpenMetaverse; 39using OpenMetaverse;
diff --git a/OpenSim/Services/Connectors/Land/LandServiceConnector.cs b/OpenSim/Services/Connectors/Land/LandServiceConnector.cs
index 252f7a1..30a73a4 100644
--- a/OpenSim/Services/Connectors/Land/LandServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServiceConnector.cs
@@ -34,7 +34,6 @@ using System.Reflection;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Communications; 36using OpenSim.Framework.Communications;
37using OpenSim.Framework.Servers.HttpServer;
38using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
39using OpenMetaverse; 38using OpenMetaverse;
40using Nwc.XmlRpc; 39using Nwc.XmlRpc;
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServiceConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServiceConnector.cs
index 9e444c4..2cae02d 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServiceConnector.cs
@@ -36,7 +36,6 @@ using System.Text;
36using Nini.Config; 36using Nini.Config;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Servers.HttpServer;
40using OpenSim.Services.Interfaces; 39using OpenSim.Services.Interfaces;
41using OpenMetaverse; 40using OpenMetaverse;
42using OpenMetaverse.StructuredData; 41using OpenMetaverse.StructuredData;
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs
index 41ebeaf..7238afc 100644
--- a/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
38using GridRegion = OpenSim.Services.Interfaces.GridRegion; 37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39using OpenSim.Server.Base; 38using OpenSim.Server.Base;
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs
index 2a5df83..f6835b9 100644
--- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs
@@ -33,7 +33,6 @@ using System.Reflection;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
38using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
39using OpenMetaverse; 38using OpenMetaverse;
diff --git a/OpenSim/Services/FreeswitchService/FreeswitchService.cs b/OpenSim/Services/FreeswitchService/FreeswitchService.cs
index fe6f5cd..c3f1056 100644
--- a/OpenSim/Services/FreeswitchService/FreeswitchService.cs
+++ b/OpenSim/Services/FreeswitchService/FreeswitchService.cs
@@ -50,13 +50,13 @@ namespace OpenSim.Services.FreeswitchService
50 50
51 public Hashtable HandleDialplanRequest(Hashtable request) 51 public Hashtable HandleDialplanRequest(Hashtable request)
52 { 52 {
53 m_log.DebugFormat("[FreeSwitchVoice] HandleDialplanRequest called with {0}",request.ToString()); 53 m_log.DebugFormat("[FreeSwitchVoice]: HandleDialplanRequest called with {0}",request.ToString());
54 54
55 Hashtable response = new Hashtable(); 55 Hashtable response = new Hashtable();
56 56
57 foreach (DictionaryEntry item in request) 57 foreach (DictionaryEntry item in request)
58 { 58 {
59 m_log.InfoFormat("[FreeSwitchDirectory] requestBody item {0} {1}",item.Key, item.Value); 59// m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
60 } 60 }
61 61
62 string requestcontext = (string) request["Hunt-Context"]; 62 string requestcontext = (string) request["Hunt-Context"];
@@ -66,7 +66,7 @@ namespace OpenSim.Services.FreeswitchService
66 66
67 if (m_freeSwitchContext != String.Empty && m_freeSwitchContext != requestcontext) 67 if (m_freeSwitchContext != String.Empty && m_freeSwitchContext != requestcontext)
68 { 68 {
69 m_log.Debug("[FreeSwitchDirectory] returning empty as it's for another context"); 69 m_log.Debug("[FreeSwitchDirectory]: returning empty as it's for another context");
70 response["str_response_string"] = ""; 70 response["str_response_string"] = "";
71 } 71 }
72 else 72 else
@@ -116,13 +116,16 @@ namespace OpenSim.Services.FreeswitchService
116 { 116 {
117 Hashtable response = new Hashtable(); 117 Hashtable response = new Hashtable();
118 string domain = (string) request["domain"]; 118 string domain = (string) request["domain"];
119 if (domain != m_freeSwitchRealm) { 119 if (domain != m_freeSwitchRealm)
120 {
120 response["content_type"] = "text/xml"; 121 response["content_type"] = "text/xml";
121 response["keepalive"] = false; 122 response["keepalive"] = false;
122 response["int_response_code"] = 200; 123 response["int_response_code"] = 200;
123 response["str_response_string"] = ""; 124 response["str_response_string"] = "";
124 } else { 125 }
125 m_log.DebugFormat("[FreeSwitchDirectory] HandleDirectoryRequest called with {0}",request.ToString()); 126 else
127 {
128// m_log.DebugFormat("[FreeSwitchDirectory]: HandleDirectoryRequest called with {0}",request.ToString());
126 129
127 // information in the request we might be interested in 130 // information in the request we might be interested in
128 131
@@ -143,10 +146,8 @@ namespace OpenSim.Services.FreeswitchService
143 //domain=9.20.151.43 146 //domain=9.20.151.43
144 //ip=9.167.220.137 // this is the correct IP rather than sip_contact_host above when through a vpn or NAT setup 147 //ip=9.167.220.137 // this is the correct IP rather than sip_contact_host above when through a vpn or NAT setup
145 148
146 foreach (DictionaryEntry item in request) 149// foreach (DictionaryEntry item in request)
147 { 150// m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
148 m_log.InfoFormat("[FreeSwitchDirectory] requestBody item {0} {1}", item.Key, item.Value);
149 }
150 151
151 string eventCallingFunction = (string) request["Event-Calling-Function"]; 152 string eventCallingFunction = (string) request["Event-Calling-Function"];
152 if (eventCallingFunction == null) 153 if (eventCallingFunction == null)
@@ -173,7 +174,7 @@ namespace OpenSim.Services.FreeswitchService
173 } 174 }
174 else 175 else
175 { 176 {
176 m_log.ErrorFormat("[FreeSwitchVoice] HandleDirectoryRequest unknown sip_auth_method {0}",sipAuthMethod); 177 m_log.ErrorFormat("[FreeSwitchVoice]: HandleDirectoryRequest unknown sip_auth_method {0}",sipAuthMethod);
177 response["int_response_code"] = 404; 178 response["int_response_code"] = 404;
178 response["content_type"] = "text/xml"; 179 response["content_type"] = "text/xml";
179 response["str_response_string"] = ""; 180 response["str_response_string"] = "";
@@ -205,7 +206,7 @@ namespace OpenSim.Services.FreeswitchService
205 } 206 }
206 else 207 else
207 { 208 {
208 m_log.ErrorFormat("[FreeSwitchVoice] HandleDirectoryRequest unknown Event-Calling-Function {0}",eventCallingFunction); 209 m_log.ErrorFormat("[FreeSwitchVoice]: HandleDirectoryRequest unknown Event-Calling-Function {0}",eventCallingFunction);
209 response["int_response_code"] = 404; 210 response["int_response_code"] = 404;
210 response["keepalive"] = false; 211 response["keepalive"] = false;
211 response["content_type"] = "text/xml"; 212 response["content_type"] = "text/xml";
@@ -217,7 +218,7 @@ namespace OpenSim.Services.FreeswitchService
217 218
218 private Hashtable HandleRegister(string Context, string Realm, Hashtable request) 219 private Hashtable HandleRegister(string Context, string Realm, Hashtable request)
219 { 220 {
220 m_log.Info("[FreeSwitchDirectory] HandleRegister called"); 221 m_log.Info("[FreeSwitchDirectory]: HandleRegister called");
221 222
222 // TODO the password we return needs to match that sent in the request, this is hard coded for now 223 // TODO the password we return needs to match that sent in the request, this is hard coded for now
223 string password = "1234"; 224 string password = "1234";
@@ -254,7 +255,7 @@ namespace OpenSim.Services.FreeswitchService
254 255
255 private Hashtable HandleInvite(string Context, string Realm, Hashtable request) 256 private Hashtable HandleInvite(string Context, string Realm, Hashtable request)
256 { 257 {
257 m_log.Info("[FreeSwitchDirectory] HandleInvite called"); 258 m_log.Info("[FreeSwitchDirectory]: HandleInvite called");
258 259
259 // TODO the password we return needs to match that sent in the request, this is hard coded for now 260 // TODO the password we return needs to match that sent in the request, this is hard coded for now
260 string password = "1234"; 261 string password = "1234";
@@ -301,7 +302,7 @@ namespace OpenSim.Services.FreeswitchService
301 302
302 private Hashtable HandleLocateUser(String Realm, Hashtable request) 303 private Hashtable HandleLocateUser(String Realm, Hashtable request)
303 { 304 {
304 m_log.Info("[FreeSwitchDirectory] HandleLocateUser called"); 305 m_log.Info("[FreeSwitchDirectory]: HandleLocateUser called");
305 306
306 // TODO the password we return needs to match that sent in the request, this is hard coded for now 307 // TODO the password we return needs to match that sent in the request, this is hard coded for now
307 string domain = (string) request["domain"]; 308 string domain = (string) request["domain"];
@@ -335,7 +336,7 @@ namespace OpenSim.Services.FreeswitchService
335 336
336 private Hashtable HandleConfigSofia(string Context, string Realm, Hashtable request) 337 private Hashtable HandleConfigSofia(string Context, string Realm, Hashtable request)
337 { 338 {
338 m_log.Info("[FreeSwitchDirectory] HandleConfigSofia called"); 339 m_log.Info("[FreeSwitchDirectory]: HandleConfigSofia called.");
339 340
340 // TODO the password we return needs to match that sent in the request, this is hard coded for now 341 // TODO the password we return needs to match that sent in the request, this is hard coded for now
341 string domain = (string) request["domain"]; 342 string domain = (string) request["domain"];
diff --git a/OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs b/OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs
index ebbb1b0..25c18b6 100644
--- a/OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs
+++ b/OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Services.FreeswitchService
64 m_freeSwitchDefaultWellKnownIP = freeswitchConfig.GetString("ServerAddress", String.Empty); 64 m_freeSwitchDefaultWellKnownIP = freeswitchConfig.GetString("ServerAddress", String.Empty);
65 if (m_freeSwitchDefaultWellKnownIP == String.Empty) 65 if (m_freeSwitchDefaultWellKnownIP == String.Empty)
66 { 66 {
67 m_log.Error("[FREESWITCH]: No FreeswitchServerAddress given, can't continue"); 67 m_log.Error("[FREESWITCH]: No ServerAddress given, cannot start service.");
68 return; 68 return;
69 } 69 }
70 70
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs
index 3be6815..1ac1cec 100644
--- a/OpenSim/Services/Interfaces/IAssetService.cs
+++ b/OpenSim/Services/Interfaces/IAssetService.cs
@@ -48,6 +48,11 @@ namespace OpenSim.Services.Interfaces
48 /// <returns></returns> 48 /// <returns></returns>
49 AssetMetadata GetMetadata(string id); 49 AssetMetadata GetMetadata(string id);
50 50
51 /// <summary>
52 /// Get an asset's data, ignoring the metadata.
53 /// </summary>
54 /// <param name="id"></param>
55 /// <returns>null if there is no such asset</returns>
51 byte[] GetData(string id); 56 byte[] GetData(string id);
52 57
53 /// <summary> 58 /// <summary>
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index d19faed..a8bfe47 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Services.Interfaces
169 /// Get an item, given by its UUID 169 /// Get an item, given by its UUID
170 /// </summary> 170 /// </summary>
171 /// <param name="item"></param> 171 /// <param name="item"></param>
172 /// <returns></returns> 172 /// <returns>null if no item was found, otherwise the found item</returns>
173 InventoryItemBase GetItem(InventoryItemBase item); 173 InventoryItemBase GetItem(InventoryItemBase item);
174 174
175 /// <summary> 175 /// <summary>
diff --git a/OpenSim/Tests/Common/Mock/MockAssetService.cs b/OpenSim/Tests/Common/Mock/MockAssetService.cs
deleted file mode 100644
index 4118308..0000000
--- a/OpenSim/Tests/Common/Mock/MockAssetService.cs
+++ /dev/null
@@ -1,109 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Data;
35using OpenSim.Services.Interfaces;
36using Nini.Config;
37
38namespace OpenSim.Tests.Common.Mock
39{
40 public class MockAssetService : IAssetService
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
45
46 public MockAssetService() {}
47
48 /// <summary>
49 /// This constructor is required if the asset service is being created reflectively (which is the case in some
50 /// tests).
51 /// </summary>
52 /// <param name="config"></param>
53 public MockAssetService(IConfigSource config) {}
54
55 public AssetBase Get(string id)
56 {
57 m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
58
59 AssetBase asset;
60 if (Assets.ContainsKey(id))
61 asset = Assets[id];
62 else
63 asset = null;
64
65 return asset;
66 }
67
68 public AssetBase GetCached(string id)
69 {
70 return Get(id);
71 }
72
73 public AssetMetadata GetMetadata(string id)
74 {
75 throw new System.NotImplementedException();
76 }
77
78 public byte[] GetData(string id)
79 {
80 throw new System.NotImplementedException();
81 }
82
83 public bool Get(string id, object sender, AssetRetrieved handler)
84 {
85 handler(id, sender, Get(id));
86
87 return true;
88 }
89
90 public string Store(AssetBase asset)
91 {
92 m_log.DebugFormat("[MOCK ASSET SERVICE]: Storing asset {0}", asset.ID);
93
94 Assets[asset.ID] = asset;
95
96 return asset.ID;
97 }
98
99 public bool UpdateContent(string id, byte[] data)
100 {
101 throw new System.NotImplementedException();
102 }
103
104 public bool Delete(string id)
105 {
106 throw new System.NotImplementedException();
107 }
108 }
109} \ No newline at end of file
diff --git a/OpenSim/Tests/Common/Mock/MockInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
deleted file mode 100644
index 4ac1078..0000000
--- a/OpenSim/Tests/Common/Mock/MockInventoryService.cs
+++ /dev/null
@@ -1,186 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework;
32using OpenMetaverse;
33using OpenSim.Services.Interfaces;
34using Nini.Config;
35
36namespace OpenSim.Tests.Common.Mock
37{
38 public class MockInventoryService : IInventoryService
39 {
40 public MockInventoryService() {}
41
42 public MockInventoryService(IConfigSource config) {}
43
44 /// <summary>
45 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
46 /// </summary>
47 /// <param name="userId"></param>
48 /// <returns></returns>
49 public bool CreateUserInventory(UUID userId)
50 {
51 return false;
52 }
53
54 /// <summary>
55 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
56 /// </summary>
57 /// <param name="userId"></param>
58 /// <returns></returns>
59 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
60 {
61 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
62 InventoryFolderBase folder = new InventoryFolderBase();
63 folder.ID = UUID.Random();
64 folder.Owner = userId;
65 folders.Add(folder);
66 return folders;
67 }
68
69 public InventoryFolderBase GetRootFolder(UUID userID)
70 {
71 return new InventoryFolderBase();
72 }
73
74 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
75 {
76 return null;
77 }
78
79 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
80 {
81 return null;
82 }
83
84 /// <summary>
85 /// Returns a list of all the active gestures in a user's inventory.
86 /// </summary>
87 /// <param name="userId">
88 /// The <see cref="UUID"/> of the user
89 /// </param>
90 /// <returns>
91 /// A flat list of the gesture items.
92 /// </returns>
93 public List<InventoryItemBase> GetActiveGestures(UUID userId)
94 {
95 return null;
96 }
97
98 public InventoryCollection GetUserInventory(UUID userID)
99 {
100 return null;
101 }
102
103 public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
104 {
105 }
106
107 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
108 {
109 return null;
110 }
111
112 public bool AddFolder(InventoryFolderBase folder)
113 {
114 return false;
115 }
116
117 public bool UpdateFolder(InventoryFolderBase folder)
118 {
119 return false;
120 }
121
122 public bool MoveFolder(InventoryFolderBase folder)
123 {
124 return false;
125 }
126
127 public bool DeleteFolders(UUID ownerID, List<UUID> ids)
128 {
129 return false;
130 }
131
132 public bool PurgeFolder(InventoryFolderBase folder)
133 {
134 return false;
135 }
136
137 public bool AddItem(InventoryItemBase item)
138 {
139 return true;
140 }
141
142 public bool UpdateItem(InventoryItemBase item)
143 {
144 return false;
145 }
146
147 public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
148 {
149 return false;
150 }
151
152 public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
153 {
154 return false;
155 }
156
157 public InventoryItemBase GetItem(InventoryItemBase item)
158 {
159 return null;
160 }
161
162 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
163 {
164 return null;
165 }
166
167 public bool HasInventoryForUser(UUID userID)
168 {
169 return false;
170 }
171
172 public InventoryFolderBase RequestRootFolder(UUID userID)
173 {
174 InventoryFolderBase root = new InventoryFolderBase();
175 root.ID = UUID.Random();
176 root.Owner = userID;
177 root.ParentID = UUID.Zero;
178 return root;
179 }
180
181 public int GetAssetPermissions(UUID userID, UUID assetID)
182 {
183 return 1;
184 }
185 }
186} \ No newline at end of file
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index d1dc17f..dca5626 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -816,18 +816,11 @@ namespace OpenSim.Tests.Common.Mock
816 { 816 {
817 } 817 }
818 818
819 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, 819 public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
820 uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
821 uint NextOwnerMask, int OwnershipCost, byte SaleType,int SalePrice, uint Category,
822 UUID LastOwnerID, string ObjectName, string Description)
823 { 820 {
824 } 821 }
825 822
826 public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, 823 public void SendObjectPropertiesReply(ISceneEntity entity)
827 UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
828 UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
829 string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
830 uint BaseMask, byte saleType, int salePrice)
831 { 824 {
832 } 825 }
833 826
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index ff4423f..d572249 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -30,6 +30,7 @@ using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Region.Framework.Scenes.Serialization; 32using OpenSim.Region.Framework.Scenes.Serialization;
33using OpenSim.Services.Interfaces;
33 34
34namespace OpenSim.Tests.Common 35namespace OpenSim.Tests.Common
35{ 36{
@@ -55,7 +56,7 @@ namespace OpenSim.Tests.Common
55 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); 56 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
56 scene.AssetService.Store(asset); 57 scene.AssetService.Store(asset);
57 return asset; 58 return asset;
58 } 59 }
59 60
60 /// <summary> 61 /// <summary>
61 /// Create an asset from the given scene object. 62 /// Create an asset from the given scene object.
@@ -71,6 +72,35 @@ namespace OpenSim.Tests.Common
71 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)), 72 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
72 sog.OwnerID); 73 sog.OwnerID);
73 } 74 }
75
76 /// <summary>
77 /// Create an asset from the given scene object.
78 /// </summary>
79 /// <param name="assetUuidTailZ">
80 /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
81 /// will be used.
82 /// </param>
83 /// <param name="coa"></param>
84 /// <returns></returns>
85 public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
86 {
87 return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
88 }
89
90 /// <summary>
91 /// Create an asset from the given scene object.
92 /// </summary>
93 /// <param name="assetUuid"></param>
94 /// <param name="coa"></param>
95 /// <returns></returns>
96 public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
97 {
98 return CreateAsset(
99 assetUuid,
100 AssetType.Object,
101 Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
102 coa.CreatorId);
103 }
74 104
75 /// <summary> 105 /// <summary>
76 /// Create an asset from the given data. 106 /// Create an asset from the given data.
@@ -89,5 +119,11 @@ namespace OpenSim.Tests.Common
89 asset.Data = data; 119 asset.Data = data;
90 return asset; 120 return asset;
91 } 121 }
122
123 public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
124 {
125 byte[] assetData = assetService.GetData(uuid.ToString());
126 return Encoding.ASCII.GetString(assetData);
127 }
92 } 128 }
93} 129}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 709dd78..99517d2 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -66,32 +66,7 @@ namespace OpenSim.Tests.Common.Setup
66 /// <returns></returns> 66 /// <returns></returns>
67 public static TestScene SetupScene() 67 public static TestScene SetupScene()
68 { 68 {
69 return SetupScene(""); 69 return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
70 }
71
72 /// <summary>
73 /// Set up a test scene
74 /// </summary>
75 ///
76 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
77 /// <returns></returns>
78 public static TestScene SetupScene(String realServices)
79 {
80 return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices);
81 }
82
83 /// <summary>
84 /// Set up a test scene
85 /// </summary>
86 /// <param name="name">Name of the region</param>
87 /// <param name="id">ID of the region</param>
88 /// <param name="x">X co-ordinate of the region</param>
89 /// <param name="y">Y co-ordinate of the region</param>
90 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
91 /// <returns></returns>
92 public static TestScene SetupScene(string name, UUID id, uint x, uint y)
93 {
94 return SetupScene(name, id, x, y, "");
95 } 70 }
96 71
97 /// <summary> 72 /// <summary>
@@ -103,10 +78,8 @@ namespace OpenSim.Tests.Common.Setup
103 /// <param name="x">X co-ordinate of the region</param> 78 /// <param name="x">X co-ordinate of the region</param>
104 /// <param name="y">Y co-ordinate of the region</param> 79 /// <param name="y">Y co-ordinate of the region</param>
105 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> 80 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
106 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
107 /// <returns></returns> 81 /// <returns></returns>
108 public static TestScene SetupScene( 82 public static TestScene SetupScene(string name, UUID id, uint x, uint y)
109 string name, UUID id, uint x, uint y, String realServices)
110 { 83 {
111 Console.WriteLine("Setting up test scene {0}", name); 84 Console.WriteLine("Setting up test scene {0}", name);
112 85
@@ -130,15 +103,11 @@ namespace OpenSim.Tests.Common.Setup
130 IRegionModule godsModule = new GodsModule(); 103 IRegionModule godsModule = new GodsModule();
131 godsModule.Initialise(testScene, new IniConfigSource()); 104 godsModule.Initialise(testScene, new IniConfigSource());
132 testScene.AddModule(godsModule.Name, godsModule); 105 testScene.AddModule(godsModule.Name, godsModule);
133 realServices = realServices.ToLower();
134
135 LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
136
137 // For now, always started a 'real' authentication service
138 StartAuthenticationService(testScene, true);
139 106
140 LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory")); 107 LocalAssetServicesConnector assetService = StartAssetService(testScene);
141 StartGridService(testScene, true); 108 StartAuthenticationService(testScene);
109 LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
110 StartGridService(testScene);
142 LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); 111 LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
143 LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); 112 LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
144 113
@@ -164,18 +133,17 @@ namespace OpenSim.Tests.Common.Setup
164 return testScene; 133 return testScene;
165 } 134 }
166 135
167 private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real) 136 private static LocalAssetServicesConnector StartAssetService(Scene testScene)
168 { 137 {
169 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); 138 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
170 IConfigSource config = new IniConfigSource(); 139 IConfigSource config = new IniConfigSource();
171 config.AddConfig("Modules"); 140
141 config.AddConfig("Modules");
142 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
172 config.AddConfig("AssetService"); 143 config.AddConfig("AssetService");
173 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); 144 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
174 if (real)
175 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
176 else
177 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
178 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 145 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
146
179 assetService.Initialise(config); 147 assetService.Initialise(config);
180 assetService.AddRegion(testScene); 148 assetService.AddRegion(testScene);
181 assetService.RegionLoaded(testScene); 149 assetService.RegionLoaded(testScene);
@@ -184,20 +152,18 @@ namespace OpenSim.Tests.Common.Setup
184 return assetService; 152 return assetService;
185 } 153 }
186 154
187 private static void StartAuthenticationService(Scene testScene, bool real) 155 private static void StartAuthenticationService(Scene testScene)
188 { 156 {
189 ISharedRegionModule service = new LocalAuthenticationServicesConnector(); 157 ISharedRegionModule service = new LocalAuthenticationServicesConnector();
190 IConfigSource config = new IniConfigSource(); 158 IConfigSource config = new IniConfigSource();
159
191 config.AddConfig("Modules"); 160 config.AddConfig("Modules");
192 config.AddConfig("AuthenticationService"); 161 config.AddConfig("AuthenticationService");
193 config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector"); 162 config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
194 if (real) 163 config.Configs["AuthenticationService"].Set(
195 config.Configs["AuthenticationService"].Set( 164 "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
196 "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
197 else
198 config.Configs["AuthenticationService"].Set(
199 "LocalServiceModule", "OpenSim.Tests.Common.dll:MockAuthenticationService");
200 config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 165 config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
166
201 service.Initialise(config); 167 service.Initialise(config);
202 service.AddRegion(testScene); 168 service.AddRegion(testScene);
203 service.RegionLoaded(testScene); 169 service.RegionLoaded(testScene);
@@ -205,24 +171,17 @@ namespace OpenSim.Tests.Common.Setup
205 //m_authenticationService = service; 171 //m_authenticationService = service;
206 } 172 }
207 173
208 private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real) 174 private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
209 { 175 {
210 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); 176 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
211 IConfigSource config = new IniConfigSource(); 177
178 IConfigSource config = new IniConfigSource();
212 config.AddConfig("Modules"); 179 config.AddConfig("Modules");
213 config.AddConfig("InventoryService"); 180 config.AddConfig("InventoryService");
214 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); 181 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
215 182 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
216 if (real)
217 {
218 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
219 }
220 else
221 {
222 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
223 }
224
225 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 183 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
184
226 inventoryService.Initialise(config); 185 inventoryService.Initialise(config);
227 inventoryService.AddRegion(testScene); 186 inventoryService.AddRegion(testScene);
228 inventoryService.RegionLoaded(testScene); 187 inventoryService.RegionLoaded(testScene);
@@ -231,24 +190,19 @@ namespace OpenSim.Tests.Common.Setup
231 return inventoryService; 190 return inventoryService;
232 } 191 }
233 192
234 private static LocalGridServicesConnector StartGridService(Scene testScene, bool real) 193 private static LocalGridServicesConnector StartGridService(Scene testScene)
235 { 194 {
236 IConfigSource config = new IniConfigSource(); 195 IConfigSource config = new IniConfigSource();
237 config.AddConfig("Modules"); 196 config.AddConfig("Modules");
238 config.AddConfig("GridService"); 197 config.AddConfig("GridService");
239 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); 198 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
240 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); 199 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
241 if (real) 200 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
242 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
243 201
244 LocalGridServicesConnector gridService = new LocalGridServicesConnector(); 202 LocalGridServicesConnector gridService = new LocalGridServicesConnector();
245 gridService.Initialise(config); 203 gridService.Initialise(config);
246
247 //else
248 // config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
249 gridService.AddRegion(testScene); 204 gridService.AddRegion(testScene);
250 gridService.RegionLoaded(testScene); 205 gridService.RegionLoaded(testScene);
251 //testScene.AddRegionModule(m_gridService.Name, m_gridService);
252 206
253 return gridService; 207 return gridService;
254 } 208 }
@@ -472,10 +426,10 @@ namespace OpenSim.Tests.Common.Setup
472 /// <param name="ownerId"></param> 426 /// <param name="ownerId"></param>
473 /// <returns></returns> 427 /// <returns></returns>
474 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) 428 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
475 { 429 {
476 return new SceneObjectPart( 430 return new SceneObjectPart(
477 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 431 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
478 { Name = name, UUID = id }; 432 { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
479 } 433 }
480 434
481 /// <summary> 435 /// <summary>
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 5bac56e..fbaa590 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -1,4 +1,22 @@
1;; A note on the format of this file 1;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini
2;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then
3;; you will need to copy it to OpenSim.ini first (if that file does not already exist)
4;;
5;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will
6;; need to pick an architecture in the [Architecture] section at the end of this file.
7;;
8;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false
9;; in the [Startup] section below.
10;;
11;; All settings are initially commented out and the default value used, as found in
12;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;)
13;; and then change the value. This will override the value in OpenSimDefaults.ini
14;;
15;; If you want to find out what configuration OpenSimulator has finished with once all the configuration
16;; files are loaded then type "config show" on the region console command line.
17;;
18;;
19;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
2;; 20;;
3;; All leading white space is ignored, but preserved. 21;; All leading white space is ignored, but preserved.
4;; 22;;
@@ -8,15 +26,14 @@
8;; formatted as: 26;; formatted as:
9;; {option} {depends on} {question to ask} {choices} default value 27;; {option} {depends on} {question to ask} {choices} default value
10;; Any text comments following the declaration, up to the next blank line. 28;; Any text comments following the declaration, up to the next blank line.
11;; will be copied to the generated file. 29;; will be copied to the generated file (NOTE: generation is not yet implemented)
12;; A * in the choices list will allow an empty entry.\ 30;; A * in the choices list will allow an empty entry.
13;; An empty question will set the default if the dependencies are 31;; An empty question will set the default if the dependencies are
14;; satisfied. 32;; satisfied.
15;; 33;;
16;; ; denotes a commented out option. Uncomment it to actvate it 34;; ; denotes a commented out option.
17;; and change it to the desired value 35;; Any options added to OpenSim.ini.example should be initially commented out.
18;; Any options added to OpenSim.ini.exmaple must be commented out, 36
19;; and their value must represent the default.
20 37
21[Startup] 38[Startup]
22 ;# {save_crashes} {} {Save crashes to disk?} {true false} false 39 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
@@ -35,7 +52,7 @@
35 52
36 ;; Determine where OpenSimulator looks for the files which tell it 53 ;; Determine where OpenSimulator looks for the files which tell it
37 ;; which regions to server 54 ;; which regions to server
38 ;; Defaults to "filesystem" if this setting isn't present 55 ;; Default is "filesystem"
39 ; region_info_source = "filesystem" 56 ; region_info_source = "filesystem"
40 ; region_info_source = "web" 57 ; region_info_source = "web"
41 58
@@ -131,6 +148,7 @@
131 ;; ZeroMesher is faster but leaves the physics engine to model the mesh 148 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
132 ;; using the basic shapes that it supports. 149 ;; using the basic shapes that it supports.
133 ;; Usually this is only a box. 150 ;; Usually this is only a box.
151 ;; Default is Meshmerizer
134 ; meshing = Meshmerizer 152 ; meshing = Meshmerizer
135 ; meshing = ZeroMesher 153 ; meshing = ZeroMesher
136 154
@@ -138,6 +156,7 @@
138 ;; OpenDynamicsEngine is by some distance the most developed physics engine 156 ;; OpenDynamicsEngine is by some distance the most developed physics engine
139 ;; basicphysics effectively does not model physics at all, making all 157 ;; basicphysics effectively does not model physics at all, making all
140 ;; objects phantom 158 ;; objects phantom
159 ;; Default is OpenDynamicsEngine
141 ; physics = OpenDynamicsEngine 160 ; physics = OpenDynamicsEngine
142 ; physics = basicphysics 161 ; physics = basicphysics
143 ; physics = POS 162 ; physics = POS
@@ -154,7 +173,6 @@
154 ;; permission checks (allowing anybody to copy 173 ;; permission checks (allowing anybody to copy
155 ;; any item, etc. This may not yet be implemented uniformally. 174 ;; any item, etc. This may not yet be implemented uniformally.
156 ;; If set to true, then all permissions checks are carried out 175 ;; If set to true, then all permissions checks are carried out
157 ;; Default is false
158 ; serverside_object_permissions = false 176 ; serverside_object_permissions = false
159 177
160 ;; This allows users with a UserLevel of 200 or more to assume god 178 ;; This allows users with a UserLevel of 200 or more to assume god
@@ -183,11 +201,20 @@
183 ;; If not generating maptiles, use this static texture asset ID 201 ;; If not generating maptiles, use this static texture asset ID
184 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 202 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
185 203
204 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
205 ; HttpProxy = "http://proxy.com:8080"
206
207 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy
208 ;; For example, servers inside your firewall.
209 ;; Separate patterns with a ';'
210 ; HttpProxyExceptions = ".mydomain.com;localhost"
211
186 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false 212 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
187 ;; The email module requires some configuration. It needs an SMTP 213 ;; The email module requires some configuration. It needs an SMTP
188 ;; server to send mail through. 214 ;; server to send mail through.
189 ; emailmodule = DefaultEmailModule 215 ; emailmodule = DefaultEmailModule
190 216
217
191[SMTP] 218[SMTP]
192 ;; The SMTP server enabled the email module to send email to external 219 ;; The SMTP server enabled the email module to send email to external
193 ;; destinations. 220 ;; destinations.
@@ -214,6 +241,7 @@
214 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} 241 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
215 ; SMTP_SERVER_PASSWORD = "" 242 ; SMTP_SERVER_PASSWORD = ""
216 243
244
217[Network] 245[Network]
218 ;; Configure the remote console user here. This will not actually be used 246 ;; Configure the remote console user here. This will not actually be used
219 ;; unless you use -console=rest at startup. 247 ;; unless you use -console=rest at startup.
@@ -247,6 +275,7 @@
247 ;; " (Mozilla Compatible)" to the text where there are problems with a web server 275 ;; " (Mozilla Compatible)" to the text where there are problems with a web server
248 ; user_agent = "OpenSim LSL (Mozilla Compatible)" 276 ; user_agent = "OpenSim LSL (Mozilla Compatible)"
249 277
278
250[ClientStack.LindenUDP] 279[ClientStack.LindenUDP]
251 ;; See OpensSimDefaults.ini for the throttle options. You can copy the 280 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
252 ;; relevant sections and override them here. 281 ;; relevant sections and override them here.
@@ -263,17 +292,18 @@
263 ;; building's lights to possibly not be rendered. 292 ;; building's lights to possibly not be rendered.
264 ; DisableFacelights = "false" 293 ; DisableFacelights = "false"
265 294
295
266[Chat] 296[Chat]
267 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 297 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
268 ;; Distance in meters that whispers should travel. Default is 10m 298 ;; Distance in meters that whispers should travel.
269 ; whisper_distance = 10 299 ; whisper_distance = 10
270 300
271 ;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30 301 ;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30
272 ;; Distance in meters that ordinary chat should travel. Default is 30m 302 ;; Distance in meters that ordinary chat should travel.
273 ; say_distance = 30 303 ; say_distance = 30
274 304
275 ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100 305 ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100
276 ;; Distance in meters that shouts should travel. Default is 100m 306 ;; Distance in meters that shouts should travel.
277 ; shout_distance = 100 307 ; shout_distance = 100
278 308
279 309
@@ -337,13 +367,13 @@
337 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false 367 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
338 ;; set this variable to true if you want the create_region XmlRpc 368 ;; set this variable to true if you want the create_region XmlRpc
339 ;; call to unconditionally enable voice on all parcels for a newly 369 ;; call to unconditionally enable voice on all parcels for a newly
340 ;; created region [default: false] 370 ;; created region
341 ; create_region_enable_voice = false 371 ; create_region_enable_voice = false
342 372
343 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false 373 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
344 ;; set this variable to false if you want the create_region XmlRpc 374 ;; set this variable to false if you want the create_region XmlRpc
345 ;; call to create all regions as private per default (can be 375 ;; call to create all regions as private per default (can be
346 ;; overridden in the XmlRpc call) [default: true] 376 ;; overridden in the XmlRpc call)
347 ; create_region_public = false 377 ; create_region_public = false
348 378
349 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all 379 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
@@ -372,15 +402,16 @@
372 ;; default avatars 402 ;; default avatars
373 ; default_appearance = default_appearance.xml 403 ; default_appearance = default_appearance.xml
374 404
405
375[Wind] 406[Wind]
376 ;# {enabled} {} {Enable wind module?} {true false} true 407 ;# {enabled} {} {Enable wind module?} {true false} true
377 ;; Enables the wind module. Default is true 408 ;; Enables the wind module.
378 ;enabled = true 409 ; enabled = true
379 410
380 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 411 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
381 ;; How often should wind be updated, as a function of world frames. 412 ;; How often should wind be updated, as a function of world frames.
382 ;; Approximately 50 frames a second 413 ;; Approximately 50 frames a second
383 wind_update_rate = 150 414 ; wind_update_rate = 150
384 415
385 ;; The Default Wind Plugin to load 416 ;; The Default Wind Plugin to load
386 ; wind_plugin = SimpleRandomWind 417 ; wind_plugin = SimpleRandomWind
@@ -396,9 +427,10 @@
396 427
397 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 428 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
398 ;; This setting is specific to the SimpleRandomWind plugin 429 ;; This setting is specific to the SimpleRandomWind plugin
399 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 430 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
400 ; strength = 1.0 431 ; strength = 1.0
401 432
433
402[LightShare] 434[LightShare]
403 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false 435 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
404 ;; This enables the transmission of Windlight scenes to supporting clients, 436 ;; This enables the transmission of Windlight scenes to supporting clients,
@@ -406,7 +438,8 @@
406 ;; It has no ill effect on viewers which do not support server-side 438 ;; It has no ill effect on viewers which do not support server-side
407 ;; windlight settings. 439 ;; windlight settings.
408 ;; Currently we only have support for MySQL databases. 440 ;; Currently we only have support for MySQL databases.
409 ; enable_windlight = false; 441 ; enable_windlight = false
442
410 443
411[DataSnapshot] 444[DataSnapshot]
412 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false 445 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
@@ -417,7 +450,6 @@
417 ;; and you can ignore the rest of these search-related configs. 450 ;; and you can ignore the rest of these search-related configs.
418 ; index_sims = false 451 ; index_sims = false
419 452
420
421 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum 453 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
422 ;; The variable data_exposure controls what the regions expose: 454 ;; The variable data_exposure controls what the regions expose:
423 ;; minimum: exposes only things explicitly marked for search 455 ;; minimum: exposes only things explicitly marked for search
@@ -462,6 +494,7 @@
462 ;; Money Unit fee to create groups 494 ;; Money Unit fee to create groups
463 ; PriceGroupCreate = 0 495 ; PriceGroupCreate = 0
464 496
497
465[XEngine] 498[XEngine]
466 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true 499 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
467 ;; Enable this engine in this OpenSim instance 500 ;; Enable this engine in this OpenSim instance
@@ -556,9 +589,9 @@
556 ;; Default is ./bin/ScriptEngines 589 ;; Default is ./bin/ScriptEngines
557 ; ScriptEnginesPath = "ScriptEngines" 590 ; ScriptEnginesPath = "ScriptEngines"
558 591
592
559[MRM] 593[MRM]
560 ;; Enables the Mini Region Modules Script Engine. 594 ;; Enables the Mini Region Modules Script Engine.
561 ;; default is false
562 ; Enabled = false 595 ; Enabled = false
563 596
564 ;; Runs MRM in a Security Sandbox 597 ;; Runs MRM in a Security Sandbox
@@ -580,6 +613,7 @@
580 ;; May represent a security risk if you disable this. 613 ;; May represent a security risk if you disable this.
581 ; OwnerOnly = true 614 ; OwnerOnly = true
582 615
616
583[FreeSwitchVoice] 617[FreeSwitchVoice]
584 ;; In order for this to work you need a functioning FreeSWITCH PBX set up. 618 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
585 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module 619 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
@@ -587,29 +621,49 @@
587 621
588 ;; You need to load a local service for a standalone, and a remote service 622 ;; You need to load a local service for a standalone, and a remote service
589 ;; for a grid region. Use one of the lines below, as appropriate 623 ;; for a grid region. Use one of the lines below, as appropriate
624 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section
590 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService 625 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
591 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector 626 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
592 627
593 ;; If using a remote module, specify the server URL 628 ;; If using a remote connector, specify the server URL
594 ; FreeswitchServiceURL = http://my.grid.server:8003/fsapi 629 ; FreeswitchServiceURL = http://my.grid.server:8003/fsapi
595 630
631
596[FreeswitchService] 632[FreeswitchService]
597 ;; !!!!!!!!!!!!!!!!!!!!!!!!!!! 633 ;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
598 ;; !!!!!!STANDALONE ONLY!!!!!! 634 ;; !!!!!!STANDALONE ONLY!!!!!!
599 ;; !!!!!!!!!!!!!!!!!!!!!!!!!!! 635 ;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
600 ;; IP of your FS server 636 ;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
601 ;ServerAddress = 85.25.142.92 637 ;; This has to be set for the FreeSWITCH service to work
638 ;ServerAddress = 127.0.0.1
602 639
603 ;; All other options are - well - optional 640 ;; The following configuration parameters are optional
604 ; Realm = "127.0.0.1" 641
605 ; SIPProxy = "127.0.0.1:5060" 642 ;; By default, this is the same as the ServerAddress
606 ; EchoServer = "127.0.0.1" 643 ; Realm = 127.0.0.1
607 ; EchoPort = 50505 644
608 ; AttemptSTUN = "false" 645 ;; By default, this is the same as the ServerAddress on port 5060
646 ; SIPProxy = 127.0.0.1:5060
647
648 ;; Default is 5000ms
609 ; DefaultTimeout = 5000 649 ; DefaultTimeout = 5000
610 ; Context = "default" 650
611 ; UserName = "freeswitch" 651 ;; The dial plan context. Default is "default"
612 ; Password = "password" 652 ; Context = default
653
654 ;; Currently unused
655 ; UserName = freeswitch
656
657 ;; Currently unused
658 ; Password = password
659
660 ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
661 ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
662 ;; stun.freeswitch.org is not guaranteed to be running so use it in
663 ;; production at your own risk
664 ; EchoServer = 127.0.0.1
665 ; EchoPort = 50505
666 ; AttemptSTUN = false
613 667
614[Groups] 668[Groups]
615 ;# {Enabled} {} {Enable groups?} {true false} false 669 ;# {Enabled} {} {Enable groups?} {true false} false
@@ -634,7 +688,7 @@
634 ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector 688 ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
635 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on 689 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
636 ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend 690 ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
637 ; ServicesConnectorModule = SimianGroupsServicesConnector 691 ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
638 692
639 ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {} 693 ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
640 ;; URI for the groups services 694 ;; URI for the groups services
@@ -654,6 +708,7 @@
654 ; XmlRpcServiceReadKey = 1234 708 ; XmlRpcServiceReadKey = 1234
655 ; XmlRpcServiceWriteKey = 1234 709 ; XmlRpcServiceWriteKey = 1234
656 710
711
657[InterestManagement] 712[InterestManagement]
658 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness 713 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
659 ;; This section controls how state updates are prioritized for each client 714 ;; This section controls how state updates are prioritized for each client
@@ -661,24 +716,28 @@
661 ;; SimpleAngularDistance, FrontBack 716 ;; SimpleAngularDistance, FrontBack
662 ; UpdatePrioritizationScheme = BestAvatarResponsiveness 717 ; UpdatePrioritizationScheme = BestAvatarResponsiveness
663 718
719
664[MediaOnAPrim] 720[MediaOnAPrim]
665 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true 721 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
666 ;; Enable media on a prim facilities 722 ;; Enable media on a prim facilities
667 ; Enabled = true; 723 ; Enabled = true;
668 724
725
669[Architecture] 726[Architecture]
670 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini 727 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
671 ;; Choose one of these architecture includes: 728 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
672 ;; Include-Architecture = "config-include/Standalone.ini" 729 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
673 ;; Include-Architecture = "config-include/StandaloneHypergrid.ini" 730 ;;
674 ;; Include-Architecture = "config-include/Grid.ini" 731 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
675 ;; Include-Architecture = "config-include/GridHypergrid.ini" 732 ;; that the referenced .ini file goes on to include.
676 ;; Include-Architecture = "config-include/SimianGrid.ini" 733 ;;
677 ;; Include-Architecture = "config-include/HyperSimianGrid.ini" 734 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
735 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
736 ;; editing it to set the database and backend services that OpenSim will use.
737 ;;
678 ; Include-Architecture = "config-include/Standalone.ini" 738 ; Include-Architecture = "config-include/Standalone.ini"
679 739 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
680 ;; Then choose 740 ; Include-Architecture = "config-include/Grid.ini"
681 ;; config-include/StandaloneCommon.ini.example (if you're in standlone) OR 741 ; Include-Architecture = "config-include/GridHypergrid.ini"
682 ;; config-include/GridCommon.ini.example (if you're connected to a grid) 742 ; Include-Architecture = "config-include/SimianGrid.ini"
683 ;; Copy to your own .ini there (without .example extension) and edit it 743 ; Include-Architecture = "config-include/HyperSimianGrid.ini"
684 ;; to customize your data
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index db4bb6a..02fa7c5 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1,3 +1,7 @@
1; This file contains defaults for various settings in OpenSimulator. These can be overriden
2; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
3
4
1[Startup] 5[Startup]
2 ; Set this to true if you want to log crashes to disk 6 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports. 7 ; this can be useful when submitting bug reports.
@@ -10,15 +14,6 @@
10 ; Place to create a PID file 14 ; Place to create a PID file
11 ; PIDFile = "/tmp/my.pid" 15 ; PIDFile = "/tmp/my.pid"
12 16
13 ; Http proxy support for llHTTPRequest and dynamic texture loading
14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21
22 startup_console_commands_file = "startup_commands.txt" 17 startup_console_commands_file = "startup_commands.txt"
23 shutdown_console_commands_file = "shutdown_commands.txt" 18 shutdown_console_commands_file = "shutdown_commands.txt"
24 19
@@ -154,12 +149,6 @@
154 ; to false if you have compatibility problems. 149 ; to false if you have compatibility problems.
155 ;CacheSculptMaps = true 150 ;CacheSculptMaps = true
156 151
157 ; if you use Meshmerizer and want collisions for meshies, setting this to true
158 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
159 ; mesh, and use it for collisions. This is currently experimental code and enabling
160 ; it may cause unexpected physics problems.
161 ;UseMeshiesPhysicsMesh = false
162
163 ; Choose one of the physics engines below 152 ; Choose one of the physics engines below
164 ; OpenDynamicsEngine is by some distance the most developed physics engine 153 ; OpenDynamicsEngine is by some distance the most developed physics engine
165 ; basicphysics effectively does not model physics at all, making all objects phantom 154 ; basicphysics effectively does not model physics at all, making all objects phantom
@@ -287,6 +276,7 @@
287 ;SMTP_SERVER_LOGIN=foo 276 ;SMTP_SERVER_LOGIN=foo
288 ;SMTP_SERVER_PASSWORD=bar 277 ;SMTP_SERVER_PASSWORD=bar
289 278
279
290[Network] 280[Network]
291 ConsoleUser = "Test" 281 ConsoleUser = "Test"
292 ConsolePass = "secret" 282 ConsolePass = "secret"
@@ -317,6 +307,7 @@
317 ; " (Mozilla Compatible)" to the text where there are problems with a web server 307 ; " (Mozilla Compatible)" to the text where there are problems with a web server
318 ;user_agent = "OpenSim LSL (Mozilla Compatible)" 308 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
319 309
310
320[XMLRPC] 311[XMLRPC]
321 ; ## 312 ; ##
322 ; ## Scripting XMLRPC mapper 313 ; ## Scripting XMLRPC mapper
@@ -330,6 +321,7 @@
330 ;XmlRpcRouterModule = "XmlRpcRouterModule" 321 ;XmlRpcRouterModule = "XmlRpcRouterModule"
331 ;XmlRpcPort = 20800 322 ;XmlRpcPort = 20800
332 323
324
333[ClientStack.LindenUDP] 325[ClientStack.LindenUDP]
334 ; Set this to true to process incoming packets asynchronously. Networking is 326 ; Set this to true to process incoming packets asynchronously. Networking is
335 ; already separated from packet handling with a queue, so this will only 327 ; already separated from packet handling with a queue, so this will only
@@ -422,6 +414,7 @@
422 ; 414 ;
423 ;DisableFacelights = "false" 415 ;DisableFacelights = "false"
424 416
417
425[Chat] 418[Chat]
426 ; Controls whether the chat module is enabled. Default is true. 419 ; Controls whether the chat module is enabled. Default is true.
427 enabled = true; 420 enabled = true;
@@ -450,6 +443,25 @@
450 ; ForwardOfflineGroupMessages = true 443 ; ForwardOfflineGroupMessages = true
451 444
452 445
446[Inventory]
447 ; Control whether multiple objects sent to inventory should be coaleseced into a single item
448 ; There are still some issues with coalescence, including the fact that rotation is not restored
449 ; and some assets may be missing from archive files.
450 CoalesceMultipleObjectsToInventory = true
451
452
453[Mesh]
454 ; enable / disable Collada mesh support
455 ; default is true
456 ; AllowMeshUpload = true
457
458 ; if you use Meshmerizer and want collisions for meshies, setting this to true
459 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
460 ; mesh, and use it for collisions. This is currently experimental code and enabling
461 ; it may cause unexpected physics problems.
462 ;UseMeshiesPhysicsMesh = false
463
464
453[ODEPhysicsSettings] 465[ODEPhysicsSettings]
454 ;## 466 ;##
455 ;## World Settings 467 ;## World Settings
@@ -680,6 +692,7 @@
680 ; path to default appearance XML file that specifies the look of the default avatars 692 ; path to default appearance XML file that specifies the look of the default avatars
681 ;default_appearance = default_appearance.xml 693 ;default_appearance = default_appearance.xml
682 694
695
683[RestPlugins] 696[RestPlugins]
684 ; Change this to true to enable REST Plugins. This must be true if you wish to use 697 ; Change this to true to enable REST Plugins. This must be true if you wish to use
685 ; REST Region or REST Asset and Inventory Plugins 698 ; REST Region or REST Asset and Inventory Plugins
@@ -706,11 +719,10 @@
706 flush-on-error = true 719 flush-on-error = true
707 720
708 721
709; Uncomment the following for IRC bridge 722; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
710; experimental, so if it breaks... keep both parts... yada yada
711; also, not good error detection when it fails 723; also, not good error detection when it fails
712;[IRC] 724[IRC]
713 ;enabled = true ; you need to set this otherwise it won't connect 725 enabled = false; you need to set this to true otherwise it won't connect
714 ;server = name.of.irc.server.on.the.net 726 ;server = name.of.irc.server.on.the.net
715 ;; user password - only use this if the server requires one 727 ;; user password - only use this if the server requires one
716 ;password = mypass 728 ;password = mypass
@@ -767,14 +779,14 @@
767 ;exclude_list=User 1,User 2,User 3 779 ;exclude_list=User 1,User 2,User 3
768 780
769 781
770;[CMS] 782[CMS]
771 ;enabled = true 783 enabled = false
772 ;channel = 345 784 ;channel = 345
773 785
774 786
775; Uncomment the following to control the progression of daytime 787; The following settings control the progression of daytime
776; in the Sim. The defaults are what is shown below 788; in the Sim. The defaults are the same as the commented out settings
777;[Sun] 789[Sun]
778 ; number of wall clock hours for an opensim day. 24.0 would mean realtime 790 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
779 ;day_length = 4 791 ;day_length = 4
780 ; Year length in days 792 ; Year length in days
@@ -821,12 +833,13 @@
821 ; default is 1000 833 ; default is 1000
822 cloud_update_rate = 1000 834 cloud_update_rate = 1000
823 835
824[LightShare]
825 836
837[LightShare]
826 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. 838 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
827 ; It has no ill effect on viewers which do not support server-side windlight settings. 839 ; It has no ill effect on viewers which do not support server-side windlight settings.
828 ; Currently we only have support for MySQL databases. 840 ; Currently we only have support for MySQL databases.
829 enable_windlight = false; 841 enable_windlight = false
842
830 843
831[Trees] 844[Trees]
832 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying 845 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
@@ -838,7 +851,6 @@
838 851
839 852
840[VectorRender] 853[VectorRender]
841
842 ; the font to use for rendering text (default: Arial) 854 ; the font to use for rendering text (default: Arial)
843 ; font_name = "Arial" 855 ; font_name = "Arial"
844 856
@@ -1032,6 +1044,7 @@
1032 ;; Path to script assemblies 1044 ;; Path to script assemblies
1033 ; ScriptEnginesPath = "ScriptEngines" 1045 ; ScriptEnginesPath = "ScriptEngines"
1034 1046
1047
1035[OpenGridProtocol] 1048[OpenGridProtocol]
1036 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. 1049 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
1037 ;On/true or Off/false 1050 ;On/true or Off/false
@@ -1240,11 +1253,11 @@
1240 ChildReprioritizationDistance = 20.0 1253 ChildReprioritizationDistance = 20.0
1241 1254
1242 1255
1243[WebStats]
1244; View region statistics via a web page 1256; View region statistics via a web page
1245; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page 1257; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1246; Use a web browser and type in the "Login URI" + "/SStats/" 1258; Use a web browser and type in the "Login URI" + "/SStats/"
1247; For example- http://127.0.0.1:9000/SStats/ 1259; For example- http://127.0.0.1:9000/SStats/
1260[WebStats]
1248; enabled=false 1261; enabled=false
1249 1262
1250 1263
diff --git a/bin/RegionConfig.ini.example b/bin/RegionConfig.ini.example
index d45fe9d..ff00ddf 100644
--- a/bin/RegionConfig.ini.example
+++ b/bin/RegionConfig.ini.example
@@ -28,6 +28,7 @@ ExternalHostName = "SYSTEMIP"
28; PhysicalPrimMax = 10 28; PhysicalPrimMax = 10
29; ClampPrimSize = False 29; ClampPrimSize = False
30; MaxPrims = 15000 30; MaxPrims = 15000
31; MaxAgents = 100
31 32
32; * 33; *
33; * Multi-Tenancy. Only set if needed 34; * Multi-Tenancy. Only set if needed
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index f12a143..e2e9624 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -85,19 +85,37 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
85; * This is the configuration for the freeswitch server in grid mode 85; * This is the configuration for the freeswitch server in grid mode
86[FreeswitchService] 86[FreeswitchService]
87 LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" 87 LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
88 ;; IP of your FS server 88
89 ;; The IP address of your FreeSWITCH server.
89 ; ServerAddress = 127.0.0.1 90 ; ServerAddress = 127.0.0.1
90 91
91 ;; All other options are - well - optional 92 ;; The following configuration parameters are optional
92 ; Realm = "127.0.0.1" 93
93 ; SIPProxy = "127.0.0.1:5060" 94 ;; By default, this is the same as the ServerAddress
94 ; EchoServer = "127.0.0.1" 95 ; Realm = 127.0.0.1
95 ; EchoPort = 50505 96
96 ; AttemptSTUN = "false" 97 ;; By default, this is the same as the ServerAddress on port 5060
98 ; SIPProxy = 127.0.0.1:5060
99
100 ;; Default is 5000ms
97 ; DefaultTimeout = 5000 101 ; DefaultTimeout = 5000
98 ; Context = "default" 102
99 ; UserName = "freeswitch" 103 ;; The dial plan context. Default is "default"
100 ; Password = "password" 104 ; Context = default
105
106 ;; Currently unused
107 ; UserName = freeswitch
108
109 ;; Currently unused
110 ; Password = password
111
112 ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
113 ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
114 ;; stun.freeswitch.org is not guaranteed to be running so use it in
115 ;; production at your own risk
116 ; EchoServer = 127.0.0.1
117 ; EchoPort = 50505
118 ; AttemptSTUN = false
101 119
102; * This is the new style authentication service. Currently, only MySQL 120; * This is the new style authentication service. Currently, only MySQL
103; * is implemented. 121; * is implemented.
diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example
index 7c13076..4d16236 100644
--- a/bin/Robust.ini.example
+++ b/bin/Robust.ini.example
@@ -69,19 +69,37 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
69; * This is the configuration for the freeswitch server in grid mode 69; * This is the configuration for the freeswitch server in grid mode
70[FreeswitchService] 70[FreeswitchService]
71 LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" 71 LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
72 ;; IP of your FS server 72
73 ;; The IP address of your FreeSWITCH server.
73 ; ServerAddress = 127.0.0.1 74 ; ServerAddress = 127.0.0.1
74 75
75 ;; All other options are - well - optional 76 ;; The following configuration parameters are optional
76 ; Realm = "127.0.0.1" 77
77 ; SIPProxy = "127.0.0.1:5060" 78 ;; By default, this is the same as the ServerAddress
78 ; EchoServer = "127.0.0.1" 79 ; Realm = 127.0.0.1
79 ; EchoPort = 50505 80
80 ; AttemptSTUN = "false" 81 ;; By default, this is the same as the ServerAddress on port 5060
82 ; SIPProxy = 127.0.0.1:5060
83
84 ;; Default is 5000ms
81 ; DefaultTimeout = 5000 85 ; DefaultTimeout = 5000
82 ; Context = "default" 86
83 ; UserName = "freeswitch" 87 ;; The dial plan context. Default is "default"
84 ; Password = "password" 88 ; Context = default
89
90 ;; Currently unused
91 ; UserName = freeswitch
92
93 ;; Currently unused
94 ; Password = password
95
96 ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
97 ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
98 ;; stun.freeswitch.org is not guaranteed to be running so use it in
99 ;; production at your own risk
100 ; EchoServer = 127.0.0.1
101 ; EchoPort = 50505
102 ; AttemptSTUN = false
85 103
86; * This is the new style authentication service. Currently, only MySQL 104; * This is the new style authentication service. Currently, only MySQL
87; * is implemented. 105; * is implemented.
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
index d6f15bb..dcebd63 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/bin/config-include/StandaloneCommon.ini.example
@@ -28,10 +28,10 @@
28 28
29[HGInventoryAccessModule] 29[HGInventoryAccessModule]
30 ProfileServerURI = "http://127.0.0.1:9000/profiles" 30 ProfileServerURI = "http://127.0.0.1:9000/profiles"
31 ;; If you want to protect your assets from being copied by foreign visitors
32 ;; uncomment the next line. You may want to do this on sims that have licensed content.
33 ; OutboundPermission = False
34 31
32 ;; If you want to protect your assets from being copied by foreign visitors
33 ;; uncomment the next line. You may want to do this on sims that have licensed content.
34 ; OutboundPermission = False
35 35
36[Modules] 36[Modules]
37 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. 37 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
@@ -45,16 +45,9 @@
45 AssetCaching = "CenomeMemoryAssetCache" 45 AssetCaching = "CenomeMemoryAssetCache"
46 Include-CenomeCache = "config-include/CenomeCache.ini" 46 Include-CenomeCache = "config-include/CenomeCache.ini"
47 47
48 ;; Enable this to use Freeswitch on a standalone
49 ;FreeswitchServiceInConnector = True
50
51 ;; Authorization is not on by default, as it depends on external php 48 ;; Authorization is not on by default, as it depends on external php
52 ;AuthorizationServices = "LocalAuthorizationServicesConnector" 49 ;AuthorizationServices = "LocalAuthorizationServicesConnector"
53 50
54[FreeswitchService]
55 ;; Configuration for the freeswitch service goes here
56 LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
57
58[GridService] 51[GridService]
59 ;; For in-memory region storage (default) 52 ;; For in-memory region storage (default)
60 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" 53 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
@@ -74,9 +67,8 @@
74 Region_Welcome_Area = "DefaultRegion, FallbackRegion" 67 Region_Welcome_Area = "DefaultRegion, FallbackRegion"
75 68
76 ; === HG ONLY === 69 ; === HG ONLY ===
77 ;; change this to the address of your simulator 70 ;; change this to the address of your simulator
78 Gatekeeper="http://127.0.0.1:9000" 71 Gatekeeper="http://127.0.0.1:9000"
79
80 72
81[LibraryModule] 73[LibraryModule]
82 ; Set this if you want to change the name of the OpenSim Library 74 ; Set this if you want to change the name of the OpenSim Library
diff --git a/prebuild.xml b/prebuild.xml
index 870ebf3..49063da 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -931,7 +931,6 @@
931 <Reference name="OpenSim.Framework"/> 931 <Reference name="OpenSim.Framework"/>
932 <Reference name="OpenSim.Framework.Communications"/> 932 <Reference name="OpenSim.Framework.Communications"/>
933 <Reference name="OpenSim.Framework.Console"/> 933 <Reference name="OpenSim.Framework.Console"/>
934 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
935 <Reference name="OpenSim.Region.Framework"/> 934 <Reference name="OpenSim.Region.Framework"/>
936 <Reference name="OpenSim.Server.Base"/> 935 <Reference name="OpenSim.Server.Base"/>
937 <Reference name="OpenSim.Services.Base"/> 936 <Reference name="OpenSim.Services.Base"/>
@@ -2889,6 +2888,7 @@
2889 <!-- SADLY the way this works means you need to keep adding these paths --> 2888 <!-- SADLY the way this works means you need to keep adding these paths -->
2890 <Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/> 2889 <Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
2891 <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> 2890 <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
2891 <Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
2892 <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/> 2892 <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
2893 <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/> 2893 <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
2894 <Match path="World/Land/Tests" pattern="*.cs" recurse="true"/> 2894 <Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>