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authorJeff Lee2009-12-19 18:25:45 -0500
committerMelanie2009-12-21 15:48:30 +0000
commitd04f6688e42f340f0dedec2c4982cf2fd4cf1686 (patch)
tree23ab7b189946f0e23beba973cb5b6f201ba88040
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Fixes some incorrect values returned by llGetPrimitiveParams() and osGetLinkPrimitiveParams().
Signed-off-by: Melanie <melanie@t-data.com>
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs27
1 files changed, 20 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7f71d09..79b2391 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5801,7 +5801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5801 m_host.AddScriptLPS(1); 5801 m_host.AddScriptLPS(1);
5802 return World.SimulatorFPS; 5802 return World.SimulatorFPS;
5803 } 5803 }
5804 5804
5805 5805
5806 /* particle system rules should be coming into this routine as doubles, that is 5806 /* particle system rules should be coming into this routine as doubles, that is
5807 rule[0] should be an integer from this list and rule[1] should be the arg 5807 rule[0] should be an integer from this list and rule[1] should be the arg
@@ -7401,9 +7401,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7401 break; 7401 break;
7402 7402
7403 case (int)ScriptBaseClass.PRIM_POSITION: 7403 case (int)ScriptBaseClass.PRIM_POSITION:
7404 res.Add(new LSL_Vector(part.AbsolutePosition.X, 7404 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
7405 part.AbsolutePosition.Y, 7405 part.AbsolutePosition.Y,
7406 part.AbsolutePosition.Z)); 7406 part.AbsolutePosition.Z);
7407 // For some reason, the part.AbsolutePosition.* values do not change if the
7408 // linkset is rotated; they always reflect the child prim's world position
7409 // as though the linkset is unrotated. This is incompatible behavior with SL's
7410 // implementation, so will break scripts imported from there (not to mention it
7411 // makes it more difficult to determine a child prim's actual inworld position).
7412 if (part.ParentID != 0)
7413 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
7414 res.Add( v );
7407 break; 7415 break;
7408 7416
7409 case (int)ScriptBaseClass.PRIM_SIZE: 7417 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7421,6 +7429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7421 PrimitiveBaseShape Shape = part.Shape; 7429 PrimitiveBaseShape Shape = part.Shape;
7422 int primType = getScriptPrimType(part.Shape); 7430 int primType = getScriptPrimType(part.Shape);
7423 res.Add(new LSL_Integer(primType)); 7431 res.Add(new LSL_Integer(primType));
7432 double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
7433 double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.
7424 switch (primType) 7434 switch (primType)
7425 { 7435 {
7426 case ScriptBaseClass.PRIM_TYPE_BOX: 7436 case ScriptBaseClass.PRIM_TYPE_BOX:
@@ -7431,7 +7441,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7431 res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); 7441 res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
7432 res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); 7442 res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
7433 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); 7443 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
7434 res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); 7444 res.Add(new LSL_Vector(topshearx, topsheary, 0));
7435 break; 7445 break;
7436 7446
7437 case ScriptBaseClass.PRIM_TYPE_SPHERE: 7447 case ScriptBaseClass.PRIM_TYPE_SPHERE:
@@ -7466,7 +7476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7466 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); 7476 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
7467 7477
7468 // vector topshear 7478 // vector topshear
7469 res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); 7479 res.Add(new LSL_Vector(topshearx, topsheary, 0));
7470 7480
7471 // vector profilecut 7481 // vector profilecut
7472 res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); 7482 res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
@@ -7475,8 +7485,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7475 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); 7485 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
7476 7486
7477 // float revolutions 7487 // float revolutions
7478 res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :( 7488 res.Add(new LSL_Float((Shape.PathRevolutions * 0.015) + 1.0)); // Slightly inaccurate, because an unsigned
7479 7489 // byte is being used to represent the entire
7490 // range of floating-point values from 1.0
7491 // through 4.0 (which is how SL does it).
7492
7480 // float radiusoffset 7493 // float radiusoffset
7481 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); 7494 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
7482 7495