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authorUbitUmarov2018-10-28 14:43:14 +0000
committerUbitUmarov2018-10-28 14:43:14 +0000
commitcf33e0440a3cca2e6a4b164f513d0300916e86cb (patch)
treef32616b23eaf4a13b66f739c104bf57ea9df9d7c
parentlet the syntax file include its id again (diff)
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reduce some threads priority
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs3
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSScene.cs1
2 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 552c51e..38545bc 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -2009,7 +2009,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2009 2009
2010 protected void IncomingPacketHandler() 2010 protected void IncomingPacketHandler()
2011 { 2011 {
2012 Thread.CurrentThread.Priority = ThreadPriority.Highest;
2013 IncomingPacket incomingPacket; 2012 IncomingPacket incomingPacket;
2014 // Set this culture for the thread that incoming packets are received 2013 // Set this culture for the thread that incoming packets are received
2015 // on to en-US to avoid number parsing issues 2014 // on to en-US to avoid number parsing issues
@@ -2051,8 +2050,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2051 2050
2052 protected void OutgoingPacketHandler() 2051 protected void OutgoingPacketHandler()
2053 { 2052 {
2054 Thread.CurrentThread.Priority = ThreadPriority.Highest;
2055
2056 // Set this culture for the thread that outgoing packets are sent 2053 // Set this culture for the thread that outgoing packets are sent
2057 // on to en-US to avoid number parsing issues 2054 // on to en-US to avoid number parsing issues
2058 Culture.SetCurrentCulture(); 2055 Culture.SetCurrentCulture();
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
index fde7840..a53e2bc 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
@@ -907,7 +907,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS
907 907
908 public void BulletSPluginPhysicsThread() 908 public void BulletSPluginPhysicsThread()
909 { 909 {
910 Thread.CurrentThread.Priority = ThreadPriority.Highest;
911 m_updateWaitEvent = new ManualResetEvent(false); 910 m_updateWaitEvent = new ManualResetEvent(false);
912 911
913 while (m_initialized) 912 while (m_initialized)