diff options
author | BlueWall | 2011-02-12 20:42:11 -0500 |
---|---|---|
committer | BlueWall | 2011-02-12 20:42:11 -0500 |
commit | c0e1742d479d4390701688da685892555f28bfbc (patch) | |
tree | 39d717dd9ce4c453898eca2237f9fc2d2879c1d4 | |
parent | Merge branch 'master' of /home/opensim/src/OpenSim/Core (diff) | |
parent | Fixed a couple of tests in the HttpServer. Not sure if this is enough. Mantis... (diff) | |
download | opensim-SC-c0e1742d479d4390701688da685892555f28bfbc.zip opensim-SC-c0e1742d479d4390701688da685892555f28bfbc.tar.gz opensim-SC-c0e1742d479d4390701688da685892555f28bfbc.tar.bz2 opensim-SC-c0e1742d479d4390701688da685892555f28bfbc.tar.xz |
Merge branch 'master' of /home/opensim/src/OpenSim/Core
59 files changed, 1164 insertions, 2164 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs index 7ef0f5f..f37c399 100644 --- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs +++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs | |||
@@ -122,9 +122,11 @@ namespace OpenSim.ApplicationPlugins.LoadRegions | |||
122 | m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + | 122 | m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + |
123 | Thread.CurrentThread.ManagedThreadId.ToString() + | 123 | Thread.CurrentThread.ManagedThreadId.ToString() + |
124 | ")"); | 124 | ")"); |
125 | |||
125 | m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); | 126 | m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); |
126 | m_openSim.CreateRegion(regionsToLoad[i], true, out scene); | 127 | m_openSim.CreateRegion(regionsToLoad[i], true, out scene); |
127 | regionsToLoad[i].EstateSettings.Save(); | 128 | regionsToLoad[i].EstateSettings.Save(); |
129 | |||
128 | if (scene != null) | 130 | if (scene != null) |
129 | { | 131 | { |
130 | m_newRegionCreatedHandler = OnNewRegionCreated; | 132 | m_newRegionCreatedHandler = OnNewRegionCreated; |
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs index 019ca73..0188eb7 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
44 | 44 | ||
45 | // private static readonly int PARM_PATH = 1; | 45 | // private static readonly int PARM_PATH = 1; |
46 | 46 | ||
47 | private bool enabled = false; | 47 | // private bool enabled = false; |
48 | private string qPrefix = "appearance"; | 48 | private string qPrefix = "appearance"; |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
@@ -74,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
74 | 74 | ||
75 | // Activate if everything went OK | 75 | // Activate if everything went OK |
76 | 76 | ||
77 | enabled = true; | 77 | // enabled = true; |
78 | 78 | ||
79 | Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId); | 79 | Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId); |
80 | } | 80 | } |
@@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
95 | 95 | ||
96 | public void Close() | 96 | public void Close() |
97 | { | 97 | { |
98 | enabled = false; | 98 | // enabled = false; |
99 | Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId); | 99 | Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId); |
100 | } | 100 | } |
101 | 101 | ||
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index c3cf08c..b415662 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
46 | public class RestInventoryServices : IRest | 46 | public class RestInventoryServices : IRest |
47 | { | 47 | { |
48 | // private static readonly int PARM_USERID = 0; | 48 | // private static readonly int PARM_USERID = 0; |
49 | private static readonly int PARM_PATH = 1; | 49 | // private static readonly int PARM_PATH = 1; |
50 | 50 | ||
51 | // private bool enabled = false; | 51 | // private bool enabled = false; |
52 | private string qPrefix = "inventory"; | 52 | private string qPrefix = "inventory"; |
53 | 53 | ||
54 | private static readonly string PRIVATE_ROOT_NAME = "My Inventory"; | 54 | // private static readonly string PRIVATE_ROOT_NAME = "My Inventory"; |
55 | 55 | ||
56 | /// <summary> | 56 | /// <summary> |
57 | /// The constructor makes sure that the service prefix is absolute | 57 | /// The constructor makes sure that the service prefix is absolute |
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index 8d93354..377c680 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs | |||
@@ -669,10 +669,6 @@ namespace OpenSim.Data.SQLite | |||
669 | } | 669 | } |
670 | } | 670 | } |
671 | 671 | ||
672 | /// <summary> | ||
673 | /// | ||
674 | /// </summary> | ||
675 | /// <param name="globalID"></param> | ||
676 | public void RemoveLandObject(UUID globalID) | 672 | public void RemoveLandObject(UUID globalID) |
677 | { | 673 | { |
678 | lock (ds) | 674 | lock (ds) |
@@ -698,7 +694,6 @@ namespace OpenSim.Data.SQLite | |||
698 | if (landRow != null) | 694 | if (landRow != null) |
699 | { | 695 | { |
700 | landRow.Delete(); | 696 | landRow.Delete(); |
701 | land.Rows.Remove(landRow); | ||
702 | } | 697 | } |
703 | List<DataRow> rowsToDelete = new List<DataRow>(); | 698 | List<DataRow> rowsToDelete = new List<DataRow>(); |
704 | foreach (DataRow rowToCheck in landaccesslist.Rows) | 699 | foreach (DataRow rowToCheck in landaccesslist.Rows) |
@@ -709,7 +704,6 @@ namespace OpenSim.Data.SQLite | |||
709 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | 704 | for (int iter = 0; iter < rowsToDelete.Count; iter++) |
710 | { | 705 | { |
711 | rowsToDelete[iter].Delete(); | 706 | rowsToDelete[iter].Delete(); |
712 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | ||
713 | } | 707 | } |
714 | } | 708 | } |
715 | Commit(); | 709 | Commit(); |
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index 1600bdc..3dbc215 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs | |||
@@ -220,6 +220,8 @@ namespace OpenSim.Framework | |||
220 | args["packed_appearance"] = appmap; | 220 | args["packed_appearance"] = appmap; |
221 | } | 221 | } |
222 | 222 | ||
223 | // Old, bad way. Keeping it fow now for backwards compatibility | ||
224 | // OBSOLETE -- soon to be deleted | ||
223 | if (ServiceURLs != null && ServiceURLs.Count > 0) | 225 | if (ServiceURLs != null && ServiceURLs.Count > 0) |
224 | { | 226 | { |
225 | OSDArray urls = new OSDArray(ServiceURLs.Count * 2); | 227 | OSDArray urls = new OSDArray(ServiceURLs.Count * 2); |
@@ -232,6 +234,19 @@ namespace OpenSim.Framework | |||
232 | args["service_urls"] = urls; | 234 | args["service_urls"] = urls; |
233 | } | 235 | } |
234 | 236 | ||
237 | // again, this time the right way | ||
238 | if (ServiceURLs != null && ServiceURLs.Count > 0) | ||
239 | { | ||
240 | OSDMap urls = new OSDMap(); | ||
241 | foreach (KeyValuePair<string, object> kvp in ServiceURLs) | ||
242 | { | ||
243 | //System.Console.WriteLine("XXX " + kvp.Key + "=" + kvp.Value); | ||
244 | urls[kvp.Key] = OSD.FromString((kvp.Value == null) ? string.Empty : kvp.Value.ToString()); | ||
245 | } | ||
246 | args["serviceurls"] = urls; | ||
247 | } | ||
248 | |||
249 | |||
235 | return args; | 250 | return args; |
236 | } | 251 | } |
237 | 252 | ||
@@ -327,7 +342,20 @@ namespace OpenSim.Framework | |||
327 | } | 342 | } |
328 | 343 | ||
329 | ServiceURLs = new Dictionary<string, object>(); | 344 | ServiceURLs = new Dictionary<string, object>(); |
330 | if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array) | 345 | // Try parse the new way, OSDMap |
346 | if (args.ContainsKey("serviceurls") && args["serviceurls"] != null && (args["serviceurls"]).Type == OSDType.Map) | ||
347 | { | ||
348 | OSDMap urls = (OSDMap)(args["serviceurls"]); | ||
349 | foreach (KeyValuePair<String, OSD> kvp in urls) | ||
350 | { | ||
351 | ServiceURLs[kvp.Key] = kvp.Value.AsString(); | ||
352 | //System.Console.WriteLine("XXX " + kvp.Key + "=" + ServiceURLs[kvp.Key]); | ||
353 | |||
354 | } | ||
355 | } | ||
356 | // else try the old way, OSDArray | ||
357 | // OBSOLETE -- soon to be deleted | ||
358 | else if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array) | ||
331 | { | 359 | { |
332 | OSDArray urls = (OSDArray)(args["service_urls"]); | 360 | OSDArray urls = (OSDArray)(args["service_urls"]); |
333 | for (int i = 0; i < urls.Count / 2; i++) | 361 | for (int i = 0; i < urls.Count / 2; i++) |
diff --git a/OpenSim/Framework/Capabilities/CapsHandlers.cs b/OpenSim/Framework/Capabilities/CapsHandlers.cs index 864e6dd..e1c800e 100644 --- a/OpenSim/Framework/Capabilities/CapsHandlers.cs +++ b/OpenSim/Framework/Capabilities/CapsHandlers.cs | |||
@@ -88,8 +88,8 @@ namespace OpenSim.Framework.Capabilities | |||
88 | /// handler to be removed</param> | 88 | /// handler to be removed</param> |
89 | public void Remove(string capsName) | 89 | public void Remove(string capsName) |
90 | { | 90 | { |
91 | // This line must be here, or caps will break! | ||
92 | m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); | 91 | m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); |
92 | m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path); | ||
93 | m_capsHandlers.Remove(capsName); | 93 | m_capsHandlers.Remove(capsName); |
94 | } | 94 | } |
95 | 95 | ||
diff --git a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs index d5e84c7..f138437 100644 --- a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs +++ b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs | |||
@@ -303,7 +303,7 @@ namespace OpenSim.Framework.Serialization.External | |||
303 | writer.WriteStartElement("GroupOwned"); | 303 | writer.WriteStartElement("GroupOwned"); |
304 | writer.WriteString(inventoryItem.GroupOwned.ToString()); | 304 | writer.WriteString(inventoryItem.GroupOwned.ToString()); |
305 | writer.WriteEndElement(); | 305 | writer.WriteEndElement(); |
306 | if (inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty) | 306 | if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty) |
307 | writer.WriteElementString("CreatorData", inventoryItem.CreatorData); | 307 | writer.WriteElementString("CreatorData", inventoryItem.CreatorData); |
308 | else if (options.ContainsKey("profile")) | 308 | else if (options.ContainsKey("profile")) |
309 | { | 309 | { |
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index b28ad69..21e1e09 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -319,18 +319,21 @@ namespace OpenSim.Framework.Servers | |||
319 | return; | 319 | return; |
320 | } | 320 | } |
321 | 321 | ||
322 | string rawLevel = cmd[3]; | 322 | if (cmd.Length > 3) |
323 | 323 | { | |
324 | ILoggerRepository repository = LogManager.GetRepository(); | 324 | string rawLevel = cmd[3]; |
325 | Level consoleLevel = repository.LevelMap[rawLevel]; | 325 | |
326 | 326 | ILoggerRepository repository = LogManager.GetRepository(); | |
327 | if (consoleLevel != null) | 327 | Level consoleLevel = repository.LevelMap[rawLevel]; |
328 | m_consoleAppender.Threshold = consoleLevel; | 328 | |
329 | else | 329 | if (consoleLevel != null) |
330 | Notice( | 330 | m_consoleAppender.Threshold = consoleLevel; |
331 | String.Format( | 331 | else |
332 | "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", | 332 | Notice( |
333 | rawLevel)); | 333 | String.Format( |
334 | "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", | ||
335 | rawLevel)); | ||
336 | } | ||
334 | 337 | ||
335 | Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); | 338 | Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); |
336 | } | 339 | } |
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index d4ee7ba..4c35132 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -143,6 +143,11 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
143 | } | 143 | } |
144 | } | 144 | } |
145 | 145 | ||
146 | public List<string> GetStreamHandlerKeys() | ||
147 | { | ||
148 | return new List<string>(m_streamHandlers.Keys); | ||
149 | } | ||
150 | |||
146 | private static string GetHandlerKey(string httpMethod, string path) | 151 | private static string GetHandlerKey(string httpMethod, string path) |
147 | { | 152 | { |
148 | return httpMethod + ":" + path; | 153 | return httpMethod + ":" + path; |
@@ -179,6 +184,11 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
179 | } | 184 | } |
180 | } | 185 | } |
181 | 186 | ||
187 | public List<string> GetXmlRpcHandlerKeys() | ||
188 | { | ||
189 | return new List<string>(m_rpcHandlers.Keys); | ||
190 | } | ||
191 | |||
182 | public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler) | 192 | public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler) |
183 | { | 193 | { |
184 | //m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName); | 194 | //m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName); |
@@ -196,6 +206,12 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
196 | return false; | 206 | return false; |
197 | } | 207 | } |
198 | 208 | ||
209 | public List<string> GetHTTPHandlerKeys() | ||
210 | { | ||
211 | return new List<string>(m_HTTPHandlers.Keys); | ||
212 | } | ||
213 | |||
214 | |||
199 | public bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args) | 215 | public bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args) |
200 | { | 216 | { |
201 | bool pollHandlerResult = false; | 217 | bool pollHandlerResult = false; |
@@ -214,6 +230,12 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
214 | return false; | 230 | return false; |
215 | } | 231 | } |
216 | 232 | ||
233 | public List<string> GetPollServiceHandlerKeys() | ||
234 | { | ||
235 | return new List<string>(m_pollHandlers.Keys); | ||
236 | } | ||
237 | |||
238 | |||
217 | // Note that the agent string is provided simply to differentiate | 239 | // Note that the agent string is provided simply to differentiate |
218 | // the handlers - it is NOT required to be an actual agent header | 240 | // the handlers - it is NOT required to be an actual agent header |
219 | // value. | 241 | // value. |
@@ -232,6 +254,11 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
232 | return false; | 254 | return false; |
233 | } | 255 | } |
234 | 256 | ||
257 | public List<string> GetAgentHandlerKeys() | ||
258 | { | ||
259 | return new List<string>(m_agentHandlers.Keys); | ||
260 | } | ||
261 | |||
235 | public bool AddLLSDHandler(string path, LLSDMethod handler) | 262 | public bool AddLLSDHandler(string path, LLSDMethod handler) |
236 | { | 263 | { |
237 | lock (m_llsdHandlers) | 264 | lock (m_llsdHandlers) |
@@ -245,6 +272,11 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
245 | return false; | 272 | return false; |
246 | } | 273 | } |
247 | 274 | ||
275 | public List<string> GetLLSDHandlerKeys() | ||
276 | { | ||
277 | return new List<string>(m_llsdHandlers.Keys); | ||
278 | } | ||
279 | |||
248 | public bool SetDefaultLLSDHandler(DefaultLLSDMethod handler) | 280 | public bool SetDefaultLLSDHandler(DefaultLLSDMethod handler) |
249 | { | 281 | { |
250 | m_defaultLlsdHandler = handler; | 282 | m_defaultLlsdHandler = handler; |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index d1d8736..533e53a 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1334,6 +1334,11 @@ namespace OpenSim.Framework | |||
1334 | return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; | 1334 | return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; |
1335 | } | 1335 | } |
1336 | 1336 | ||
1337 | public static byte[] StringToBytes256(string str, params object[] args) | ||
1338 | { | ||
1339 | return StringToBytes256(string.Format(str, args)); | ||
1340 | } | ||
1341 | |||
1337 | public static byte[] StringToBytes256(string str) | 1342 | public static byte[] StringToBytes256(string str) |
1338 | { | 1343 | { |
1339 | if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } | 1344 | if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } |
@@ -1352,6 +1357,11 @@ namespace OpenSim.Framework | |||
1352 | return data; | 1357 | return data; |
1353 | } | 1358 | } |
1354 | 1359 | ||
1360 | public static byte[] StringToBytes1024(string str, params object[] args) | ||
1361 | { | ||
1362 | return StringToBytes1024(string.Format(str, args)); | ||
1363 | } | ||
1364 | |||
1355 | public static byte[] StringToBytes1024(string str) | 1365 | public static byte[] StringToBytes1024(string str) |
1356 | { | 1366 | { |
1357 | if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } | 1367 | if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index ed4b620..4081888 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -294,6 +294,18 @@ namespace OpenSim | |||
294 | "show connections", | 294 | "show connections", |
295 | "Show connection data", HandleShow); | 295 | "Show connection data", HandleShow); |
296 | 296 | ||
297 | m_console.Commands.AddCommand("region", false, "show circuits", | ||
298 | "show circuits", | ||
299 | "Show agent circuit data", HandleShow); | ||
300 | |||
301 | m_console.Commands.AddCommand("region", false, "show http-handlers", | ||
302 | "show http-handlers", | ||
303 | "Show all registered http handlers", HandleShow); | ||
304 | |||
305 | m_console.Commands.AddCommand("region", false, "show pending-objects", | ||
306 | "show pending-objects", | ||
307 | "Show # of objects on the pending queues of all scene viewers", HandleShow); | ||
308 | |||
297 | m_console.Commands.AddCommand("region", false, "show modules", | 309 | m_console.Commands.AddCommand("region", false, "show modules", |
298 | "show modules", | 310 | "show modules", |
299 | "Show module data", HandleShow); | 311 | "Show module data", HandleShow); |
@@ -943,6 +955,66 @@ namespace OpenSim | |||
943 | MainConsole.Instance.Output(connections.ToString()); | 955 | MainConsole.Instance.Output(connections.ToString()); |
944 | break; | 956 | break; |
945 | 957 | ||
958 | case "circuits": | ||
959 | System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n"); | ||
960 | m_sceneManager.ForEachScene( | ||
961 | delegate(Scene scene) | ||
962 | { | ||
963 | //this.HttpServer. | ||
964 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); | ||
965 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.AgentCircuits.Values) | ||
966 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); | ||
967 | } | ||
968 | ); | ||
969 | |||
970 | MainConsole.Instance.Output(acd.ToString()); | ||
971 | break; | ||
972 | |||
973 | case "http-handlers": | ||
974 | System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n"); | ||
975 | |||
976 | handlers.AppendFormat("* XMLRPC:\n"); | ||
977 | foreach (String s in HttpServer.GetXmlRpcHandlerKeys()) | ||
978 | handlers.AppendFormat("\t{0}\n", s); | ||
979 | |||
980 | handlers.AppendFormat("* HTTP:\n"); | ||
981 | List<String> poll = HttpServer.GetPollServiceHandlerKeys(); | ||
982 | foreach (String s in HttpServer.GetHTTPHandlerKeys()) | ||
983 | handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); | ||
984 | |||
985 | handlers.AppendFormat("* Agent:\n"); | ||
986 | foreach (String s in HttpServer.GetAgentHandlerKeys()) | ||
987 | handlers.AppendFormat("\t{0}\n", s); | ||
988 | |||
989 | handlers.AppendFormat("* LLSD:\n"); | ||
990 | foreach (String s in HttpServer.GetLLSDHandlerKeys()) | ||
991 | handlers.AppendFormat("\t{0}\n", s); | ||
992 | |||
993 | handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count); | ||
994 | foreach (String s in HttpServer.GetStreamHandlerKeys()) | ||
995 | handlers.AppendFormat("\t{0}\n", s); | ||
996 | |||
997 | MainConsole.Instance.Output(handlers.ToString()); | ||
998 | break; | ||
999 | |||
1000 | case "pending-objects": | ||
1001 | System.Text.StringBuilder pending = new System.Text.StringBuilder("Pending objects:\n"); | ||
1002 | m_sceneManager.ForEachScene( | ||
1003 | delegate(Scene scene) | ||
1004 | { | ||
1005 | scene.ForEachScenePresence( | ||
1006 | delegate(ScenePresence sp) | ||
1007 | { | ||
1008 | pending.AppendFormat("{0}: {1} {2} pending\n", | ||
1009 | scene.RegionInfo.RegionName, sp.Name, sp.SceneViewer.GetPendingObjectsCount()); | ||
1010 | } | ||
1011 | ); | ||
1012 | } | ||
1013 | ); | ||
1014 | |||
1015 | MainConsole.Instance.Output(pending.ToString()); | ||
1016 | break; | ||
1017 | |||
946 | case "modules": | 1018 | case "modules": |
947 | MainConsole.Instance.Output("The currently loaded shared modules are:"); | 1019 | MainConsole.Instance.Output("The currently loaded shared modules are:"); |
948 | foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) | 1020 | foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) |
@@ -958,11 +1030,12 @@ namespace OpenSim | |||
958 | delegate(Scene scene) | 1030 | delegate(Scene scene) |
959 | { | 1031 | { |
960 | MainConsole.Instance.Output(String.Format( | 1032 | MainConsole.Instance.Output(String.Format( |
961 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}", | 1033 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", |
962 | scene.RegionInfo.RegionName, | 1034 | scene.RegionInfo.RegionName, |
963 | scene.RegionInfo.RegionLocX, | 1035 | scene.RegionInfo.RegionLocX, |
964 | scene.RegionInfo.RegionLocY, | 1036 | scene.RegionInfo.RegionLocY, |
965 | scene.RegionInfo.InternalEndPoint.Port)); | 1037 | scene.RegionInfo.InternalEndPoint.Port, |
1038 | scene.RegionInfo.EstateSettings.EstateName)); | ||
966 | }); | 1039 | }); |
967 | break; | 1040 | break; |
968 | 1041 | ||
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 1652b82..e950613 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -795,9 +795,7 @@ namespace OpenSim | |||
795 | /// <summary> | 795 | /// <summary> |
796 | /// Load the estate information for the provided RegionInfo object. | 796 | /// Load the estate information for the provided RegionInfo object. |
797 | /// </summary> | 797 | /// </summary> |
798 | /// <param name="regInfo"> | 798 | /// <param name="regInfo"></param> |
799 | /// A <see cref="RegionInfo"/> | ||
800 | /// </param> | ||
801 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 799 | public void PopulateRegionEstateInfo(RegionInfo regInfo) |
802 | { | 800 | { |
803 | IEstateDataService estateDataService = EstateDataService; | 801 | IEstateDataService estateDataService = EstateDataService; |
@@ -819,7 +817,13 @@ namespace OpenSim | |||
819 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); | 817 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); |
820 | 818 | ||
821 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | 819 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); |
822 | //regInfo.EstateSettings.Save(); | 820 | |
821 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | ||
822 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | ||
823 | // back to the default. The reloading of estate settings by scene could be eliminated if it | ||
824 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | ||
825 | // possible to eliminate some additional later saves made by callers of this method. | ||
826 | regInfo.EstateSettings.Save(); | ||
823 | break; | 827 | break; |
824 | } | 828 | } |
825 | else | 829 | else |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index d4c3307..65a8fe3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -122,6 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
122 | public int PacketsReceived; | 122 | public int PacketsReceived; |
123 | /// <summary>Number of packets sent to this client</summary> | 123 | /// <summary>Number of packets sent to this client</summary> |
124 | public int PacketsSent; | 124 | public int PacketsSent; |
125 | /// <summary>Number of packets resent to this client</summary> | ||
126 | public int PacketsResent; | ||
125 | /// <summary>Total byte count of unacked packets sent to this client</summary> | 127 | /// <summary>Total byte count of unacked packets sent to this client</summary> |
126 | public int UnackedBytes; | 128 | public int UnackedBytes; |
127 | 129 | ||
@@ -256,9 +258,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public string GetStats() | 258 | public string GetStats() |
257 | { | 259 | { |
258 | return string.Format( | 260 | return string.Format( |
259 | "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}", | 261 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}", |
262 | PacketsReceived, | ||
260 | PacketsSent, | 263 | PacketsSent, |
261 | PacketsReceived, | 264 | PacketsResent, |
262 | UnackedBytes, | 265 | UnackedBytes, |
263 | m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count, | 266 | m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count, |
264 | m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count, | 267 | m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count, |
@@ -441,13 +444,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | /// an outgoing packet from each, obeying the throttling bucket limits | 444 | /// an outgoing packet from each, obeying the throttling bucket limits |
442 | /// </summary> | 445 | /// </summary> |
443 | /// | 446 | /// |
447 | /// <remarks> | ||
444 | /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower | 448 | /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower |
445 | /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have | 449 | /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have |
446 | /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the | 450 | /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the |
447 | /// wind queue). | 451 | /// wind queue). |
448 | /// | 452 | /// |
449 | /// <remarks>This function is only called from a synchronous loop in the | 453 | /// This function is only called from a synchronous loop in the |
450 | /// UDPServer so we don't need to bother making this thread safe</remarks> | 454 | /// UDPServer so we don't need to bother making this thread safe |
455 | /// </remarks> | ||
456 | /// | ||
451 | /// <returns>True if any packets were sent, otherwise false</returns> | 457 | /// <returns>True if any packets were sent, otherwise false</returns> |
452 | public bool DequeueOutgoing() | 458 | public bool DequeueOutgoing() |
453 | { | 459 | { |
@@ -476,7 +482,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
476 | m_udpServer.SendPacketFinal(nextPacket); | 482 | m_udpServer.SendPacketFinal(nextPacket); |
477 | m_nextPackets[i] = null; | 483 | m_nextPackets[i] = null; |
478 | packetSent = true; | 484 | packetSent = true; |
479 | this.PacketsSent++; | ||
480 | } | 485 | } |
481 | } | 486 | } |
482 | else | 487 | else |
@@ -493,7 +498,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
493 | // Send the packet | 498 | // Send the packet |
494 | m_udpServer.SendPacketFinal(packet); | 499 | m_udpServer.SendPacketFinal(packet); |
495 | packetSent = true; | 500 | packetSent = true; |
496 | this.PacketsSent++; | ||
497 | } | 501 | } |
498 | else | 502 | else |
499 | { | 503 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index df8ddbb..584c577 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | ||
30 | using System.IO; | 31 | using System.IO; |
31 | using System.Net; | 32 | using System.Net; |
32 | using System.Net.Sockets; | 33 | using System.Net.Sockets; |
@@ -506,7 +507,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
506 | 507 | ||
507 | // Bump up the resend count on this packet | 508 | // Bump up the resend count on this packet |
508 | Interlocked.Increment(ref outgoingPacket.ResendCount); | 509 | Interlocked.Increment(ref outgoingPacket.ResendCount); |
509 | //Interlocked.Increment(ref Stats.ResentPackets); | ||
510 | 510 | ||
511 | // Requeue or resend the packet | 511 | // Requeue or resend the packet |
512 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false)) | 512 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false)) |
@@ -582,6 +582,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
582 | udpClient.NeedAcks.Add(outgoingPacket); | 582 | udpClient.NeedAcks.Add(outgoingPacket); |
583 | } | 583 | } |
584 | } | 584 | } |
585 | else | ||
586 | { | ||
587 | Interlocked.Increment(ref udpClient.PacketsResent); | ||
588 | } | ||
585 | 589 | ||
586 | #endregion Sequence Number Assignment | 590 | #endregion Sequence Number Assignment |
587 | 591 | ||
@@ -636,10 +640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
636 | { | 640 | { |
637 | object[] array = new object[] { buffer, packet }; | 641 | object[] array = new object[] { buffer, packet }; |
638 | 642 | ||
639 | if (m_asyncPacketHandling) | 643 | Util.FireAndForget(HandleUseCircuitCode, array); |
640 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
641 | else | ||
642 | HandleUseCircuitCode(array); | ||
643 | 644 | ||
644 | return; | 645 | return; |
645 | } | 646 | } |
@@ -856,10 +857,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
856 | // Begin the process of adding the client to the simulator | 857 | // Begin the process of adding the client to the simulator |
857 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); | 858 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); |
858 | 859 | ||
859 | // Acknowledge the UseCircuitCode packet | 860 | // Send ack |
860 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | 861 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); |
861 | 862 | ||
862 | // m_log.DebugFormat( | 863 | // m_log.DebugFormat( |
863 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 864 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
864 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | 865 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |
865 | } | 866 | } |
@@ -923,25 +924,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
923 | 924 | ||
924 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 925 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) |
925 | { | 926 | { |
926 | // Create the LLUDPClient | 927 | // In priciple there shouldn't be more than one thread here, ever. |
927 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 928 | // But in case that happens, we need to synchronize this piece of code |
928 | IClientAPI existingClient; | 929 | // because it's too important |
929 | 930 | lock (this) | |
930 | if (!m_scene.TryGetClient(agentID, out existingClient)) | ||
931 | { | 931 | { |
932 | // Create the LLClientView | 932 | IClientAPI existingClient; |
933 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | ||
934 | client.OnLogout += LogoutHandler; | ||
935 | 933 | ||
936 | client.DisableFacelights = m_disableFacelights; | 934 | if (!m_scene.TryGetClient(agentID, out existingClient)) |
935 | { | ||
936 | // Create the LLUDPClient | ||
937 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | ||
938 | // Create the LLClientView | ||
939 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | ||
940 | client.OnLogout += LogoutHandler; | ||
937 | 941 | ||
938 | // Start the IClientAPI | 942 | client.DisableFacelights = m_disableFacelights; |
939 | client.Start(); | 943 | |
940 | } | 944 | // Start the IClientAPI |
941 | else | 945 | client.Start(); |
942 | { | 946 | |
943 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | 947 | } |
944 | udpClient.AgentID, remoteEndPoint, circuitCode); | 948 | else |
949 | { | ||
950 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | ||
951 | existingClient.AgentId, remoteEndPoint, circuitCode); | ||
952 | } | ||
945 | } | 953 | } |
946 | } | 954 | } |
947 | 955 | ||
@@ -1050,6 +1058,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1050 | 1058 | ||
1051 | #endregion Update Timers | 1059 | #endregion Update Timers |
1052 | 1060 | ||
1061 | // Use this for emergency monitoring -- bug hunting | ||
1062 | //if (m_scene.EmergencyMonitoring) | ||
1063 | // clientPacketHandler = MonitoredClientOutgoingPacketHandler; | ||
1064 | //else | ||
1065 | // clientPacketHandler = ClientOutgoingPacketHandler; | ||
1066 | |||
1053 | // Handle outgoing packets, resends, acknowledgements, and pings for each | 1067 | // Handle outgoing packets, resends, acknowledgements, and pings for each |
1054 | // client. m_packetSent will be set to true if a packet is sent | 1068 | // client. m_packetSent will be set to true if a packet is sent |
1055 | m_scene.ForEachClient(clientPacketHandler); | 1069 | m_scene.ForEachClient(clientPacketHandler); |
@@ -1065,6 +1079,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1065 | { | 1079 | { |
1066 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); | 1080 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); |
1067 | } | 1081 | } |
1082 | |||
1068 | } | 1083 | } |
1069 | 1084 | ||
1070 | Watchdog.RemoveThread(); | 1085 | Watchdog.RemoveThread(); |
@@ -1102,6 +1117,112 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1102 | } | 1117 | } |
1103 | } | 1118 | } |
1104 | 1119 | ||
1120 | #region Emergency Monitoring | ||
1121 | // Alternative packet handler fuull of instrumentation | ||
1122 | // Handy for hunting bugs | ||
1123 | private Stopwatch watch1 = new Stopwatch(); | ||
1124 | private Stopwatch watch2 = new Stopwatch(); | ||
1125 | |||
1126 | private float avgProcessingTicks = 0; | ||
1127 | private float avgResendUnackedTicks = 0; | ||
1128 | private float avgSendAcksTicks = 0; | ||
1129 | private float avgSendPingTicks = 0; | ||
1130 | private float avgDequeueTicks = 0; | ||
1131 | private long nticks = 0; | ||
1132 | private long nticksUnack = 0; | ||
1133 | private long nticksAck = 0; | ||
1134 | private long nticksPing = 0; | ||
1135 | private int npacksSent = 0; | ||
1136 | private int npackNotSent = 0; | ||
1137 | |||
1138 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) | ||
1139 | { | ||
1140 | nticks++; | ||
1141 | watch1.Start(); | ||
1142 | try | ||
1143 | { | ||
1144 | if (client is LLClientView) | ||
1145 | { | ||
1146 | LLUDPClient udpClient = ((LLClientView)client).UDPClient; | ||
1147 | |||
1148 | if (udpClient.IsConnected) | ||
1149 | { | ||
1150 | if (m_resendUnacked) | ||
1151 | { | ||
1152 | nticksUnack++; | ||
1153 | watch2.Start(); | ||
1154 | |||
1155 | ResendUnacked(udpClient); | ||
1156 | |||
1157 | watch2.Stop(); | ||
1158 | avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack); | ||
1159 | watch2.Reset(); | ||
1160 | } | ||
1161 | |||
1162 | if (m_sendAcks) | ||
1163 | { | ||
1164 | nticksAck++; | ||
1165 | watch2.Start(); | ||
1166 | |||
1167 | SendAcks(udpClient); | ||
1168 | |||
1169 | watch2.Stop(); | ||
1170 | avgSendAcksTicks = (nticksAck - 1) / (float)nticksAck * avgSendAcksTicks + (watch2.ElapsedTicks / (float)nticksAck); | ||
1171 | watch2.Reset(); | ||
1172 | } | ||
1173 | |||
1174 | if (m_sendPing) | ||
1175 | { | ||
1176 | nticksPing++; | ||
1177 | watch2.Start(); | ||
1178 | |||
1179 | SendPing(udpClient); | ||
1180 | |||
1181 | watch2.Stop(); | ||
1182 | avgSendPingTicks = (nticksPing - 1) / (float)nticksPing * avgSendPingTicks + (watch2.ElapsedTicks / (float)nticksPing); | ||
1183 | watch2.Reset(); | ||
1184 | } | ||
1185 | |||
1186 | watch2.Start(); | ||
1187 | // Dequeue any outgoing packets that are within the throttle limits | ||
1188 | if (udpClient.DequeueOutgoing()) | ||
1189 | { | ||
1190 | m_packetSent = true; | ||
1191 | npacksSent++; | ||
1192 | } | ||
1193 | else | ||
1194 | npackNotSent++; | ||
1195 | |||
1196 | watch2.Stop(); | ||
1197 | avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks); | ||
1198 | watch2.Reset(); | ||
1199 | |||
1200 | } | ||
1201 | else | ||
1202 | m_log.WarnFormat("[LLUDPSERVER]: Client is not connected"); | ||
1203 | } | ||
1204 | } | ||
1205 | catch (Exception ex) | ||
1206 | { | ||
1207 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name + | ||
1208 | " threw an exception: " + ex.Message, ex); | ||
1209 | } | ||
1210 | watch1.Stop(); | ||
1211 | avgProcessingTicks = (nticks - 1) / (float)nticks * avgProcessingTicks + (watch1.ElapsedTicks / (float)nticks); | ||
1212 | watch1.Reset(); | ||
1213 | |||
1214 | // reuse this -- it's every ~100ms | ||
1215 | if (m_scene.EmergencyMonitoring && nticks % 100 == 0) | ||
1216 | { | ||
1217 | m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (TickCountRes: {5} sent: {6} notsent: {7})", | ||
1218 | avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, TickCountResolution, npacksSent, npackNotSent); | ||
1219 | npackNotSent = npacksSent = 0; | ||
1220 | } | ||
1221 | |||
1222 | } | ||
1223 | |||
1224 | #endregion | ||
1225 | |||
1105 | private void ProcessInPacket(object state) | 1226 | private void ProcessInPacket(object state) |
1106 | { | 1227 | { |
1107 | IncomingPacket incomingPacket = (IncomingPacket)state; | 1228 | IncomingPacket incomingPacket = (IncomingPacket)state; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index bdbd284..0a8331f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -210,6 +210,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
210 | content = Math.Min(content + dripAmount, maxBurst); | 210 | content = Math.Min(content + dripAmount, maxBurst); |
211 | lastDrip = now; | 211 | lastDrip = now; |
212 | 212 | ||
213 | if (dripAmount < 0 || content < 0) | ||
214 | // sim has been idle for too long, integer has overflown | ||
215 | // previous calculation is meaningless, let's put it at correct max | ||
216 | content = maxBurst; | ||
217 | |||
213 | return true; | 218 | return true; |
214 | } | 219 | } |
215 | } | 220 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index 9d40688..d195110 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -143,7 +143,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
143 | // Process all the pending adds | 143 | // Process all the pending adds |
144 | OutgoingPacket pendingAdd; | 144 | OutgoingPacket pendingAdd; |
145 | while (m_pendingAdds.TryDequeue(out pendingAdd)) | 145 | while (m_pendingAdds.TryDequeue(out pendingAdd)) |
146 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; | 146 | if (pendingAdd != null) |
147 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; | ||
147 | 148 | ||
148 | // Process all the pending removes, including updating statistics and round-trip times | 149 | // Process all the pending removes, including updating statistics and round-trip times |
149 | PendingAck pendingRemove; | 150 | PendingAck pendingRemove; |
@@ -152,17 +153,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
152 | { | 153 | { |
153 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) | 154 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) |
154 | { | 155 | { |
155 | m_packets.Remove(pendingRemove.SequenceNumber); | 156 | if (ackedPacket != null) |
156 | |||
157 | // Update stats | ||
158 | Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); | ||
159 | |||
160 | if (!pendingRemove.FromResend) | ||
161 | { | 157 | { |
162 | // Calculate the round-trip time for this packet and its ACK | 158 | m_packets.Remove(pendingRemove.SequenceNumber); |
163 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | 159 | |
164 | if (rtt > 0) | 160 | // Update stats |
165 | ackedPacket.Client.UpdateRoundTrip(rtt); | 161 | Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); |
162 | |||
163 | if (!pendingRemove.FromResend) | ||
164 | { | ||
165 | // Calculate the round-trip time for this packet and its ACK | ||
166 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | ||
167 | if (rtt > 0) | ||
168 | ackedPacket.Client.UpdateRoundTrip(rtt); | ||
169 | } | ||
166 | } | 170 | } |
167 | } | 171 | } |
168 | } | 172 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs index c023a6f..1d8e70e 100644 --- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs | |||
@@ -26,12 +26,14 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using log4net; | 32 | using log4net; |
32 | using Nini.Config; | 33 | using Nini.Config; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
37 | using Caps=OpenSim.Framework.Capabilities.Caps; | 39 | using Caps=OpenSim.Framework.Capabilities.Caps; |
@@ -61,6 +63,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities | |||
61 | { | 63 | { |
62 | m_scene = scene; | 64 | m_scene = scene; |
63 | m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); | 65 | m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); |
66 | MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps", | ||
67 | "show capabilities", | ||
68 | "Shows all registered capabilities", CapabilitiesCommand); | ||
64 | } | 69 | } |
65 | 70 | ||
66 | public void RegionLoaded(Scene scene) | 71 | public void RegionLoaded(Scene scene) |
@@ -72,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities | |||
72 | m_scene.UnregisterModuleInterface<ICapabilitiesModule>(this); | 77 | m_scene.UnregisterModuleInterface<ICapabilitiesModule>(this); |
73 | } | 78 | } |
74 | 79 | ||
75 | public void PostInitialise() {} | 80 | public void PostInitialise() |
81 | { | ||
82 | } | ||
76 | 83 | ||
77 | public void Close() {} | 84 | public void Close() {} |
78 | 85 | ||
@@ -226,5 +233,23 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities | |||
226 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 233 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
227 | } | 234 | } |
228 | } | 235 | } |
236 | |||
237 | private void CapabilitiesCommand(string module, string[] cmdparams) | ||
238 | { | ||
239 | System.Text.StringBuilder caps = new System.Text.StringBuilder(); | ||
240 | caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); | ||
241 | |||
242 | foreach (KeyValuePair<UUID, Caps> kvp in m_capsHandlers) | ||
243 | { | ||
244 | caps.AppendFormat("** User {0}:\n", kvp.Key); | ||
245 | for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.CapsDetails.GetEnumerator(); kvp2.MoveNext(); ) | ||
246 | { | ||
247 | Uri uri = new Uri(kvp2.Value.ToString()); | ||
248 | caps.AppendFormat(" {0} = {1}\n", kvp2.Key, uri.PathAndQuery); | ||
249 | } | ||
250 | } | ||
251 | |||
252 | MainConsole.Instance.Output(caps.ToString()); | ||
253 | } | ||
229 | } | 254 | } |
230 | } | 255 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 6fb8b46..df4d561 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | |||
@@ -245,14 +245,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
245 | WriteTextureData(httpRequest, httpResponse, texture, format); | 245 | WriteTextureData(httpRequest, httpResponse, texture, format); |
246 | return true; | 246 | return true; |
247 | } | 247 | } |
248 | |||
249 | } | 248 | } |
250 | 249 | ||
251 | // not found | 250 | // not found |
252 | m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); | 251 | // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); |
253 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | 252 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; |
254 | return true; | 253 | return true; |
255 | |||
256 | } | 254 | } |
257 | 255 | ||
258 | private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) | 256 | private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 1a96098..26edba4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -128,6 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
128 | + "<last> is the user's last name." + Environment.NewLine | 128 | + "<last> is the user's last name." + Environment.NewLine |
129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine | 129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine |
130 | + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine | 130 | + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine |
131 | + "-c|--creators preserves information about foreign creators." + Environment.NewLine | ||
131 | + "-v|--verbose extra debug messages." + Environment.NewLine | 132 | + "-v|--verbose extra debug messages." + Environment.NewLine |
132 | + "<IAR path> is the filesystem path at which to save the IAR." | 133 | + "<IAR path> is the filesystem path at which to save the IAR." |
133 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), | 134 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
@@ -396,6 +397,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
396 | //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); | 397 | //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); |
397 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); | 398 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); |
398 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); | 399 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); |
400 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); | ||
399 | 401 | ||
400 | List<string> mainParams = ops.Parse(cmdparams); | 402 | List<string> mainParams = ops.Parse(cmdparams); |
401 | 403 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 54b95f7..1337143 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
243 | } | 243 | } |
244 | catch (Exception e) | 244 | catch (Exception e) |
245 | { | 245 | { |
246 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace); | 246 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace); |
247 | sp.ControllingClient.SendTeleportFailed("Internal error"); | 247 | sp.ControllingClient.SendTeleportFailed("Internal error"); |
248 | } | 248 | } |
249 | } | 249 | } |
@@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
983 | /// </summary> | 983 | /// </summary> |
984 | public void EnableChildAgent(ScenePresence sp, GridRegion region) | 984 | public void EnableChildAgent(ScenePresence sp, GridRegion region) |
985 | { | 985 | { |
986 | m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName); | 986 | m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); |
987 | 987 | ||
988 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 988 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
989 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 989 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 34b8114..4565d10 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
55 | } | 55 | } |
56 | 56 | ||
57 | private string m_ProfileServerURI; | 57 | private string m_ProfileServerURI; |
58 | private bool m_OutboundPermission; | ||
58 | 59 | ||
59 | // private bool m_Initialized = false; | 60 | // private bool m_Initialized = false; |
60 | 61 | ||
@@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
78 | 79 | ||
79 | IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; | 80 | IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; |
80 | if (thisModuleConfig != null) | 81 | if (thisModuleConfig != null) |
82 | { | ||
81 | m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); | 83 | m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); |
84 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); | ||
85 | } | ||
82 | else | 86 | else |
83 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); | 87 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); |
84 | } | 88 | } |
@@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
103 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) | 107 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) |
104 | { | 108 | { |
105 | string userAssetServer = string.Empty; | 109 | string userAssetServer = string.Empty; |
106 | if (IsForeignUser(avatarID, out userAssetServer)) | 110 | if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission) |
107 | { | 111 | { |
108 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); | 112 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); |
109 | } | 113 | } |
@@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
197 | if (IsForeignUser(sender, out userAssetServer)) | 201 | if (IsForeignUser(sender, out userAssetServer)) |
198 | m_assMapper.Get(item.AssetID, sender, userAssetServer); | 202 | m_assMapper.Get(item.AssetID, sender, userAssetServer); |
199 | 203 | ||
200 | if (IsForeignUser(receiver, out userAssetServer)) | 204 | if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission) |
201 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); | 205 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); |
202 | } | 206 | } |
203 | 207 | ||
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 43de2ab..a9d247a 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -47,7 +47,6 @@ | |||
47 | <RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" /> | 47 | <RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" /> |
48 | <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" /> | 48 | <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" /> |
49 | <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" /> | 49 | <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" /> |
50 | <RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" /> | ||
51 | <RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" /> | 50 | <RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" /> |
52 | <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" /> | 51 | <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" /> |
53 | <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" /> | 52 | <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" /> |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs index 01a2615..66994fa 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs | |||
@@ -139,7 +139,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization | |||
139 | 139 | ||
140 | if (scene != null) | 140 | if (scene != null) |
141 | { | 141 | { |
142 | UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, userID); | 142 | UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID)); |
143 | isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName, | 143 | isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName, |
144 | account.Email, scene.RegionInfo.RegionName, regionID, out message); | 144 | account.Email, scene.RegionInfo.RegionName, regionID, out message); |
145 | } | 145 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 023a44c..3c36799 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -247,13 +247,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
247 | 247 | ||
248 | public void NeighboursCommand(string module, string[] cmdparams) | 248 | public void NeighboursCommand(string module, string[] cmdparams) |
249 | { | 249 | { |
250 | System.Text.StringBuilder caps = new System.Text.StringBuilder(); | ||
251 | |||
250 | foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache) | 252 | foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache) |
251 | { | 253 | { |
252 | m_log.InfoFormat("*** Neighbours of {0} {1} ***", kvp.Key, kvp.Value.RegionName); | 254 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); |
253 | List<GridRegion> regions = kvp.Value.GetNeighbours(); | 255 | List<GridRegion> regions = kvp.Value.GetNeighbours(); |
254 | foreach (GridRegion r in regions) | 256 | foreach (GridRegion r in regions) |
255 | m_log.InfoFormat(" {0} @ {1}={2}", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); | 257 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); |
256 | } | 258 | } |
259 | |||
260 | MainConsole.Instance.Output(caps.ToString()); | ||
257 | } | 261 | } |
258 | 262 | ||
259 | } | 263 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 39410b5..3f63db3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
200 | return; | 200 | return; |
201 | } | 201 | } |
202 | } | 202 | } |
203 | else | ||
204 | { | ||
205 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID); | ||
206 | return; | ||
207 | } | ||
203 | } | 208 | } |
204 | } | 209 | } |
205 | } | 210 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs deleted file mode 100644 index 9213132..0000000 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ /dev/null | |||
@@ -1,362 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Statistics; | ||
35 | using OpenSim.Services.Connectors; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Services.Interfaces; | ||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||
42 | { | ||
43 | public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService | ||
44 | { | ||
45 | private static readonly ILog m_log = | ||
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | private bool m_Enabled = false; | ||
49 | private bool m_Initialized = false; | ||
50 | private Scene m_Scene; | ||
51 | private InventoryServicesConnector m_RemoteConnector; | ||
52 | |||
53 | private IUserManagement m_UserManager; | ||
54 | private IUserManagement UserManager | ||
55 | { | ||
56 | get | ||
57 | { | ||
58 | if (m_UserManager == null) | ||
59 | { | ||
60 | m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>(); | ||
61 | } | ||
62 | return m_UserManager; | ||
63 | } | ||
64 | } | ||
65 | |||
66 | |||
67 | public Type ReplaceableInterface | ||
68 | { | ||
69 | get { return null; } | ||
70 | } | ||
71 | |||
72 | public string Name | ||
73 | { | ||
74 | get { return "RemoteInventoryServicesConnector"; } | ||
75 | } | ||
76 | |||
77 | public RemoteInventoryServicesConnector() | ||
78 | { | ||
79 | } | ||
80 | |||
81 | public RemoteInventoryServicesConnector(IConfigSource source) | ||
82 | { | ||
83 | Init(source); | ||
84 | } | ||
85 | |||
86 | protected override void Init(IConfigSource source) | ||
87 | { | ||
88 | m_RemoteConnector = new InventoryServicesConnector(source); | ||
89 | base.Init(source); | ||
90 | } | ||
91 | |||
92 | #region ISharedRegionModule | ||
93 | |||
94 | public void Initialise(IConfigSource source) | ||
95 | { | ||
96 | IConfig moduleConfig = source.Configs["Modules"]; | ||
97 | if (moduleConfig != null) | ||
98 | { | ||
99 | string name = moduleConfig.GetString("InventoryServices", ""); | ||
100 | if (name == Name) | ||
101 | { | ||
102 | Init(source); | ||
103 | m_Enabled = true; | ||
104 | |||
105 | m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled"); | ||
106 | } | ||
107 | } | ||
108 | } | ||
109 | |||
110 | public void PostInitialise() | ||
111 | { | ||
112 | } | ||
113 | |||
114 | public void Close() | ||
115 | { | ||
116 | } | ||
117 | |||
118 | public void AddRegion(Scene scene) | ||
119 | { | ||
120 | // m_Scene = scene; | ||
121 | //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName); | ||
122 | |||
123 | if (!m_Enabled) | ||
124 | return; | ||
125 | |||
126 | if (!m_Initialized) | ||
127 | { | ||
128 | m_Initialized = true; | ||
129 | } | ||
130 | |||
131 | scene.RegisterModuleInterface<IInventoryService>(this); | ||
132 | m_cache.AddRegion(scene); | ||
133 | |||
134 | if (m_Scene == null) | ||
135 | m_Scene = scene; | ||
136 | } | ||
137 | |||
138 | public void RemoveRegion(Scene scene) | ||
139 | { | ||
140 | if (!m_Enabled) | ||
141 | return; | ||
142 | |||
143 | m_cache.RemoveRegion(scene); | ||
144 | } | ||
145 | |||
146 | public void RegionLoaded(Scene scene) | ||
147 | { | ||
148 | if (!m_Enabled) | ||
149 | return; | ||
150 | |||
151 | m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName); | ||
152 | |||
153 | } | ||
154 | |||
155 | #endregion ISharedRegionModule | ||
156 | |||
157 | #region IInventoryService | ||
158 | |||
159 | public override bool CreateUserInventory(UUID user) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | |||
164 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
165 | { | ||
166 | return new List<InventoryFolderBase>(); | ||
167 | } | ||
168 | |||
169 | public override InventoryCollection GetUserInventory(UUID userID) | ||
170 | { | ||
171 | return null; | ||
172 | } | ||
173 | |||
174 | public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | ||
175 | { | ||
176 | UUID sessionID = GetSessionID(userID); | ||
177 | try | ||
178 | { | ||
179 | m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback); | ||
180 | } | ||
181 | catch (Exception e) | ||
182 | { | ||
183 | if (StatsManager.SimExtraStats != null) | ||
184 | StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure(); | ||
185 | |||
186 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}", | ||
187 | e.Source, e.Message); | ||
188 | } | ||
189 | |||
190 | } | ||
191 | |||
192 | // inherited. See base class | ||
193 | // public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
194 | |||
195 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
196 | { | ||
197 | UUID sessionID = GetSessionID(userID); | ||
198 | return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID); | ||
199 | } | ||
200 | |||
201 | public override InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
202 | { | ||
203 | UUID sessionID = GetSessionID(userID); | ||
204 | try | ||
205 | { | ||
206 | InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID); | ||
207 | foreach (InventoryItemBase item in invCol.Items) | ||
208 | UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); | ||
209 | return invCol; | ||
210 | } | ||
211 | catch (Exception e) | ||
212 | { | ||
213 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}", | ||
214 | e.Source, e.Message); | ||
215 | } | ||
216 | InventoryCollection nullCollection = new InventoryCollection(); | ||
217 | nullCollection.Folders = new List<InventoryFolderBase>(); | ||
218 | nullCollection.Items = new List<InventoryItemBase>(); | ||
219 | nullCollection.UserID = userID; | ||
220 | return nullCollection; | ||
221 | } | ||
222 | |||
223 | public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
224 | { | ||
225 | UUID sessionID = GetSessionID(userID); | ||
226 | return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID); | ||
227 | } | ||
228 | |||
229 | public override bool AddFolder(InventoryFolderBase folder) | ||
230 | { | ||
231 | if (folder == null) | ||
232 | return false; | ||
233 | |||
234 | UUID sessionID = GetSessionID(folder.Owner); | ||
235 | return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID); | ||
236 | } | ||
237 | |||
238 | public override bool UpdateFolder(InventoryFolderBase folder) | ||
239 | { | ||
240 | if (folder == null) | ||
241 | return false; | ||
242 | |||
243 | UUID sessionID = GetSessionID(folder.Owner); | ||
244 | return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID); | ||
245 | } | ||
246 | |||
247 | public override bool MoveFolder(InventoryFolderBase folder) | ||
248 | { | ||
249 | if (folder == null) | ||
250 | return false; | ||
251 | |||
252 | UUID sessionID = GetSessionID(folder.Owner); | ||
253 | return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID); | ||
254 | } | ||
255 | |||
256 | public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) | ||
257 | { | ||
258 | if (folderIDs == null) | ||
259 | return false; | ||
260 | if (folderIDs.Count == 0) | ||
261 | return false; | ||
262 | |||
263 | UUID sessionID = GetSessionID(ownerID); | ||
264 | return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID); | ||
265 | } | ||
266 | |||
267 | |||
268 | public override bool PurgeFolder(InventoryFolderBase folder) | ||
269 | { | ||
270 | if (folder == null) | ||
271 | return false; | ||
272 | |||
273 | UUID sessionID = GetSessionID(folder.Owner); | ||
274 | return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID); | ||
275 | } | ||
276 | |||
277 | // public bool AddItem(InventoryItemBase item) inherited | ||
278 | // Uses AddItemPlain | ||
279 | |||
280 | protected override bool AddItemPlain(InventoryItemBase item) | ||
281 | { | ||
282 | if (item == null) | ||
283 | return false; | ||
284 | |||
285 | UUID sessionID = GetSessionID(item.Owner); | ||
286 | return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID); | ||
287 | } | ||
288 | |||
289 | public override bool UpdateItem(InventoryItemBase item) | ||
290 | { | ||
291 | if (item == null) | ||
292 | return false; | ||
293 | |||
294 | UUID sessionID = GetSessionID(item.Owner); | ||
295 | return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID); | ||
296 | } | ||
297 | |||
298 | public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||
299 | { | ||
300 | if (items == null) | ||
301 | return false; | ||
302 | |||
303 | UUID sessionID = GetSessionID(ownerID); | ||
304 | return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID); | ||
305 | } | ||
306 | |||
307 | |||
308 | public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs) | ||
309 | { | ||
310 | if (itemIDs == null) | ||
311 | return false; | ||
312 | if (itemIDs.Count == 0) | ||
313 | return true; | ||
314 | |||
315 | UUID sessionID = GetSessionID(ownerID); | ||
316 | return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID); | ||
317 | } | ||
318 | |||
319 | public override InventoryItemBase GetItem(InventoryItemBase item) | ||
320 | { | ||
321 | if (item == null) | ||
322 | return null; | ||
323 | |||
324 | UUID sessionID = GetSessionID(item.Owner); | ||
325 | return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); | ||
326 | } | ||
327 | |||
328 | public override InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
329 | { | ||
330 | if (folder == null) | ||
331 | return null; | ||
332 | |||
333 | UUID sessionID = GetSessionID(folder.Owner); | ||
334 | return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID); | ||
335 | } | ||
336 | |||
337 | public override bool HasInventoryForUser(UUID userID) | ||
338 | { | ||
339 | return false; | ||
340 | } | ||
341 | |||
342 | public override List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
343 | { | ||
344 | return new List<InventoryItemBase>(); | ||
345 | } | ||
346 | |||
347 | public override int GetAssetPermissions(UUID userID, UUID assetID) | ||
348 | { | ||
349 | UUID sessionID = GetSessionID(userID); | ||
350 | return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID); | ||
351 | } | ||
352 | |||
353 | |||
354 | #endregion | ||
355 | |||
356 | private UUID GetSessionID(UUID userID) | ||
357 | { | ||
358 | return UUID.Zero; | ||
359 | } | ||
360 | |||
361 | } | ||
362 | } | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index c5972dd..56720b7 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
225 | if (destination == null) | 225 | if (destination == null) |
226 | return false; | 226 | return false; |
227 | 227 | ||
228 | // We limit the number of messages sent for a position change to just one per | ||
229 | // simulator so when we receive the update we need to hand it to each of the | ||
230 | // scenes; scenes each check to see if the is a scene presence for the avatar | ||
231 | // note that we really don't need the GridRegion for this call | ||
228 | foreach (Scene s in m_sceneList) | 232 | foreach (Scene s in m_sceneList) |
229 | { | 233 | { |
230 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 234 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); |
231 | { | 235 | s.IncomingChildAgentDataUpdate(cAgentData); |
232 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | ||
233 | s.IncomingChildAgentDataUpdate(cAgentData); | ||
234 | return true; | ||
235 | } | ||
236 | } | 236 | } |
237 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); | 237 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); |
238 | return false; | 238 | return true; |
239 | } | 239 | } |
240 | 240 | ||
241 | public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) | 241 | public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs new file mode 100644 index 0000000..f6d1a82 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -0,0 +1,224 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security; | ||
33 | using System.Text; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | |||
43 | namespace OpenSim.Region.CoreModules.World.Estate | ||
44 | { | ||
45 | /// <summary> | ||
46 | /// Estate management console commands. | ||
47 | /// </summary> | ||
48 | public class EstateManagementCommands | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | protected EstateManagementModule m_module; | ||
53 | |||
54 | protected Commander m_commander = new Commander("estate"); | ||
55 | |||
56 | public EstateManagementCommands(EstateManagementModule module) | ||
57 | { | ||
58 | m_module = module; | ||
59 | } | ||
60 | |||
61 | public void Initialise() | ||
62 | { | ||
63 | m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); | ||
64 | |||
65 | m_module.Scene.AddCommand(m_module, "set terrain texture", | ||
66 | "set terrain texture <number> <uuid> [<x>] [<y>]", | ||
67 | "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + | ||
68 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
69 | " that coordinate.", | ||
70 | consoleSetTerrainTexture); | ||
71 | |||
72 | m_module.Scene.AddCommand(m_module, "set terrain heights", | ||
73 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | ||
74 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | ||
75 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
76 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | ||
77 | consoleSetTerrainHeights); | ||
78 | |||
79 | Command showCommand | ||
80 | = new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator."); | ||
81 | |||
82 | m_commander.RegisterCommand("show", showCommand); | ||
83 | |||
84 | m_module.Scene.RegisterModuleCommander(m_commander); | ||
85 | |||
86 | m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole; | ||
87 | } | ||
88 | |||
89 | public void Close() | ||
90 | { | ||
91 | m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole; | ||
92 | m_module.Scene.UnregisterModuleCommander(m_commander.Name); | ||
93 | } | ||
94 | |||
95 | /// <summary> | ||
96 | /// Processes commandline input. Do not call directly. | ||
97 | /// </summary> | ||
98 | /// <param name="args">Commandline arguments</param> | ||
99 | protected void EventManagerOnPluginConsole(string[] args) | ||
100 | { | ||
101 | if (args[0] == "estate") | ||
102 | { | ||
103 | if (args.Length == 1) | ||
104 | { | ||
105 | m_commander.ProcessConsoleCommand("help", new string[0]); | ||
106 | return; | ||
107 | } | ||
108 | |||
109 | string[] tmpArgs = new string[args.Length - 2]; | ||
110 | int i; | ||
111 | for (i = 2; i < args.Length; i++) | ||
112 | tmpArgs[i - 2] = args[i]; | ||
113 | |||
114 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | protected void consoleSetTerrainTexture(string module, string[] args) | ||
119 | { | ||
120 | string num = args[3]; | ||
121 | string uuid = args[4]; | ||
122 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | ||
123 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
124 | |||
125 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | ||
126 | { | ||
127 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | ||
128 | { | ||
129 | int corner = int.Parse(num); | ||
130 | UUID texture = UUID.Parse(uuid); | ||
131 | |||
132 | m_log.Debug("[ESTATEMODULE]: Setting terrain textures for " + m_module.Scene.RegionInfo.RegionName + | ||
133 | string.Format(" (C#{0} = {1})", corner, texture)); | ||
134 | |||
135 | switch (corner) | ||
136 | { | ||
137 | case 0: | ||
138 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | ||
139 | break; | ||
140 | case 1: | ||
141 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | ||
142 | break; | ||
143 | case 2: | ||
144 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | ||
145 | break; | ||
146 | case 3: | ||
147 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | ||
148 | break; | ||
149 | } | ||
150 | |||
151 | m_module.Scene.RegionInfo.RegionSettings.Save(); | ||
152 | m_module.TriggerRegionInfoChange(); | ||
153 | m_module.sendRegionInfoPacketToAll(); | ||
154 | } | ||
155 | } | ||
156 | } | ||
157 | |||
158 | protected void consoleSetTerrainHeights(string module, string[] args) | ||
159 | { | ||
160 | string num = args[3]; | ||
161 | string min = args[4]; | ||
162 | string max = args[5]; | ||
163 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
164 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | ||
165 | |||
166 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | ||
167 | { | ||
168 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | ||
169 | { | ||
170 | int corner = int.Parse(num); | ||
171 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | ||
172 | float highValue = float.Parse(max, Culture.NumberFormatInfo); | ||
173 | |||
174 | m_log.Debug("[ESTATEMODULE]: Setting terrain heights " + m_module.Scene.RegionInfo.RegionName + | ||
175 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); | ||
176 | |||
177 | switch (corner) | ||
178 | { | ||
179 | case 0: | ||
180 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
181 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
182 | break; | ||
183 | case 1: | ||
184 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
185 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
186 | break; | ||
187 | case 2: | ||
188 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
189 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
190 | break; | ||
191 | case 3: | ||
192 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
193 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
194 | break; | ||
195 | } | ||
196 | |||
197 | m_module.Scene.RegionInfo.RegionSettings.Save(); | ||
198 | m_module.TriggerRegionInfoChange(); | ||
199 | m_module.sendRegionHandshakeToAll(); | ||
200 | } | ||
201 | } | ||
202 | } | ||
203 | |||
204 | protected void ShowEstatesCommand(Object[] args) | ||
205 | { | ||
206 | StringBuilder report = new StringBuilder(); | ||
207 | RegionInfo ri = m_module.Scene.RegionInfo; | ||
208 | EstateSettings es = ri.EstateSettings; | ||
209 | |||
210 | report.AppendFormat("Estate information for region {0}\n", ri.RegionName); | ||
211 | report.AppendFormat( | ||
212 | "{0,-20} {1,-7} {2,-20}\n", | ||
213 | "Estate Name", | ||
214 | "ID", | ||
215 | "Owner"); | ||
216 | |||
217 | report.AppendFormat( | ||
218 | "{0,-20} {1,-7} {2,-20}\n", | ||
219 | es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner)); | ||
220 | |||
221 | MainConsole.Instance.Output(report.ToString()); | ||
222 | } | ||
223 | } | ||
224 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 01f04d9..57ab135 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -24,12 +24,14 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
27 | using System; | 28 | using System; |
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.IO; | 30 | using System.IO; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Security; | 32 | using System.Security; |
32 | using log4net; | 33 | using log4net; |
34 | using Mono.Addins; | ||
33 | using Nini.Config; | 35 | using Nini.Config; |
34 | using OpenMetaverse; | 36 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -38,13 +40,17 @@ using OpenSim.Region.Framework.Scenes; | |||
38 | 40 | ||
39 | namespace OpenSim.Region.CoreModules.World.Estate | 41 | namespace OpenSim.Region.CoreModules.World.Estate |
40 | { | 42 | { |
41 | public class EstateManagementModule : IEstateModule | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")] |
44 | public class EstateManagementModule : IEstateModule, INonSharedRegionModule | ||
42 | { | 45 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 47 | ||
45 | private delegate void LookupUUIDS(List<UUID> uuidLst); | 48 | private delegate void LookupUUIDS(List<UUID> uuidLst); |
46 | 49 | ||
47 | private Scene m_scene; | 50 | public Scene Scene { get; private set; } |
51 | public IUserManagement UserManager { get; private set; } | ||
52 | |||
53 | protected EstateManagementCommands m_commands; | ||
48 | 54 | ||
49 | private EstateTerrainXferHandler TerrainUploader; | 55 | private EstateTerrainXferHandler TerrainUploader; |
50 | 56 | ||
@@ -58,89 +64,89 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
58 | { | 64 | { |
59 | uint sun = 0; | 65 | uint sun = 0; |
60 | 66 | ||
61 | if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime) | 67 | if (!Scene.RegionInfo.EstateSettings.UseGlobalTime) |
62 | sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800; | 68 | sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800; |
63 | UUID estateOwner; | 69 | UUID estateOwner; |
64 | estateOwner = m_scene.RegionInfo.EstateSettings.EstateOwner; | 70 | estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
65 | 71 | ||
66 | if (m_scene.Permissions.IsGod(remote_client.AgentId)) | 72 | if (Scene.Permissions.IsGod(remote_client.AgentId)) |
67 | estateOwner = remote_client.AgentId; | 73 | estateOwner = remote_client.AgentId; |
68 | 74 | ||
69 | remote_client.SendDetailedEstateData(invoice, | 75 | remote_client.SendDetailedEstateData(invoice, |
70 | m_scene.RegionInfo.EstateSettings.EstateName, | 76 | Scene.RegionInfo.EstateSettings.EstateName, |
71 | m_scene.RegionInfo.EstateSettings.EstateID, | 77 | Scene.RegionInfo.EstateSettings.EstateID, |
72 | m_scene.RegionInfo.EstateSettings.ParentEstateID, | 78 | Scene.RegionInfo.EstateSettings.ParentEstateID, |
73 | GetEstateFlags(), | 79 | GetEstateFlags(), |
74 | sun, | 80 | sun, |
75 | m_scene.RegionInfo.RegionSettings.Covenant, | 81 | Scene.RegionInfo.RegionSettings.Covenant, |
76 | m_scene.RegionInfo.EstateSettings.AbuseEmail, | 82 | Scene.RegionInfo.EstateSettings.AbuseEmail, |
77 | estateOwner); | 83 | estateOwner); |
78 | 84 | ||
79 | remote_client.SendEstateList(invoice, | 85 | remote_client.SendEstateList(invoice, |
80 | (int)Constants.EstateAccessCodex.EstateManagers, | 86 | (int)Constants.EstateAccessCodex.EstateManagers, |
81 | m_scene.RegionInfo.EstateSettings.EstateManagers, | 87 | Scene.RegionInfo.EstateSettings.EstateManagers, |
82 | m_scene.RegionInfo.EstateSettings.EstateID); | 88 | Scene.RegionInfo.EstateSettings.EstateID); |
83 | 89 | ||
84 | remote_client.SendEstateList(invoice, | 90 | remote_client.SendEstateList(invoice, |
85 | (int)Constants.EstateAccessCodex.AccessOptions, | 91 | (int)Constants.EstateAccessCodex.AccessOptions, |
86 | m_scene.RegionInfo.EstateSettings.EstateAccess, | 92 | Scene.RegionInfo.EstateSettings.EstateAccess, |
87 | m_scene.RegionInfo.EstateSettings.EstateID); | 93 | Scene.RegionInfo.EstateSettings.EstateID); |
88 | 94 | ||
89 | remote_client.SendEstateList(invoice, | 95 | remote_client.SendEstateList(invoice, |
90 | (int)Constants.EstateAccessCodex.AllowedGroups, | 96 | (int)Constants.EstateAccessCodex.AllowedGroups, |
91 | m_scene.RegionInfo.EstateSettings.EstateGroups, | 97 | Scene.RegionInfo.EstateSettings.EstateGroups, |
92 | m_scene.RegionInfo.EstateSettings.EstateID); | 98 | Scene.RegionInfo.EstateSettings.EstateID); |
93 | 99 | ||
94 | remote_client.SendBannedUserList(invoice, | 100 | remote_client.SendBannedUserList(invoice, |
95 | m_scene.RegionInfo.EstateSettings.EstateBans, | 101 | Scene.RegionInfo.EstateSettings.EstateBans, |
96 | m_scene.RegionInfo.EstateSettings.EstateID); | 102 | Scene.RegionInfo.EstateSettings.EstateID); |
97 | } | 103 | } |
98 | 104 | ||
99 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, | 105 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, |
100 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) | 106 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) |
101 | { | 107 | { |
102 | if (blockTerraform) | 108 | if (blockTerraform) |
103 | m_scene.RegionInfo.RegionSettings.BlockTerraform = true; | 109 | Scene.RegionInfo.RegionSettings.BlockTerraform = true; |
104 | else | 110 | else |
105 | m_scene.RegionInfo.RegionSettings.BlockTerraform = false; | 111 | Scene.RegionInfo.RegionSettings.BlockTerraform = false; |
106 | 112 | ||
107 | if (noFly) | 113 | if (noFly) |
108 | m_scene.RegionInfo.RegionSettings.BlockFly = true; | 114 | Scene.RegionInfo.RegionSettings.BlockFly = true; |
109 | else | 115 | else |
110 | m_scene.RegionInfo.RegionSettings.BlockFly = false; | 116 | Scene.RegionInfo.RegionSettings.BlockFly = false; |
111 | 117 | ||
112 | if (allowDamage) | 118 | if (allowDamage) |
113 | m_scene.RegionInfo.RegionSettings.AllowDamage = true; | 119 | Scene.RegionInfo.RegionSettings.AllowDamage = true; |
114 | else | 120 | else |
115 | m_scene.RegionInfo.RegionSettings.AllowDamage = false; | 121 | Scene.RegionInfo.RegionSettings.AllowDamage = false; |
116 | 122 | ||
117 | if (blockLandResell) | 123 | if (blockLandResell) |
118 | m_scene.RegionInfo.RegionSettings.AllowLandResell = false; | 124 | Scene.RegionInfo.RegionSettings.AllowLandResell = false; |
119 | else | 125 | else |
120 | m_scene.RegionInfo.RegionSettings.AllowLandResell = true; | 126 | Scene.RegionInfo.RegionSettings.AllowLandResell = true; |
121 | 127 | ||
122 | m_scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; | 128 | Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; |
123 | 129 | ||
124 | m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; | 130 | Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; |
125 | 131 | ||
126 | if (matureLevel <= 13) | 132 | if (matureLevel <= 13) |
127 | m_scene.RegionInfo.RegionSettings.Maturity = 0; | 133 | Scene.RegionInfo.RegionSettings.Maturity = 0; |
128 | else if (matureLevel <= 21) | 134 | else if (matureLevel <= 21) |
129 | m_scene.RegionInfo.RegionSettings.Maturity = 1; | 135 | Scene.RegionInfo.RegionSettings.Maturity = 1; |
130 | else | 136 | else |
131 | m_scene.RegionInfo.RegionSettings.Maturity = 2; | 137 | Scene.RegionInfo.RegionSettings.Maturity = 2; |
132 | 138 | ||
133 | if (restrictPushObject) | 139 | if (restrictPushObject) |
134 | m_scene.RegionInfo.RegionSettings.RestrictPushing = true; | 140 | Scene.RegionInfo.RegionSettings.RestrictPushing = true; |
135 | else | 141 | else |
136 | m_scene.RegionInfo.RegionSettings.RestrictPushing = false; | 142 | Scene.RegionInfo.RegionSettings.RestrictPushing = false; |
137 | 143 | ||
138 | if (allowParcelChanges) | 144 | if (allowParcelChanges) |
139 | m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; | 145 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; |
140 | else | 146 | else |
141 | m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; | 147 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; |
142 | 148 | ||
143 | m_scene.RegionInfo.RegionSettings.Save(); | 149 | Scene.RegionInfo.RegionSettings.Save(); |
144 | TriggerRegionInfoChange(); | 150 | TriggerRegionInfoChange(); |
145 | 151 | ||
146 | sendRegionInfoPacketToAll(); | 152 | sendRegionInfoPacketToAll(); |
@@ -154,19 +160,19 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
154 | switch (corner) | 160 | switch (corner) |
155 | { | 161 | { |
156 | case 0: | 162 | case 0: |
157 | m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | 163 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
158 | break; | 164 | break; |
159 | case 1: | 165 | case 1: |
160 | m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | 166 | Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; |
161 | break; | 167 | break; |
162 | case 2: | 168 | case 2: |
163 | m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | 169 | Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; |
164 | break; | 170 | break; |
165 | case 3: | 171 | case 3: |
166 | m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | 172 | Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; |
167 | break; | 173 | break; |
168 | } | 174 | } |
169 | m_scene.RegionInfo.RegionSettings.Save(); | 175 | Scene.RegionInfo.RegionSettings.Save(); |
170 | TriggerRegionInfoChange(); | 176 | TriggerRegionInfoChange(); |
171 | sendRegionInfoPacketToAll(); | 177 | sendRegionInfoPacketToAll(); |
172 | } | 178 | } |
@@ -176,23 +182,23 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
176 | switch (corner) | 182 | switch (corner) |
177 | { | 183 | { |
178 | case 0: | 184 | case 0: |
179 | m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | 185 | Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; |
180 | m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | 186 | Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; |
181 | break; | 187 | break; |
182 | case 1: | 188 | case 1: |
183 | m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | 189 | Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; |
184 | m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | 190 | Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; |
185 | break; | 191 | break; |
186 | case 2: | 192 | case 2: |
187 | m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | 193 | Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; |
188 | m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | 194 | Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; |
189 | break; | 195 | break; |
190 | case 3: | 196 | case 3: |
191 | m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | 197 | Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; |
192 | m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | 198 | Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; |
193 | break; | 199 | break; |
194 | } | 200 | } |
195 | m_scene.RegionInfo.RegionSettings.Save(); | 201 | Scene.RegionInfo.RegionSettings.Save(); |
196 | TriggerRegionInfoChange(); | 202 | TriggerRegionInfoChange(); |
197 | sendRegionInfoPacketToAll(); | 203 | sendRegionInfoPacketToAll(); |
198 | } | 204 | } |
@@ -208,30 +214,30 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
208 | bool UseGlobal, bool EstateFixedSun, float EstateSunHour) | 214 | bool UseGlobal, bool EstateFixedSun, float EstateSunHour) |
209 | { | 215 | { |
210 | // Water Height | 216 | // Water Height |
211 | m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; | 217 | Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; |
212 | 218 | ||
213 | // Terraforming limits | 219 | // Terraforming limits |
214 | m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; | 220 | Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; |
215 | m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; | 221 | Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; |
216 | 222 | ||
217 | // Time of day / fixed sun | 223 | // Time of day / fixed sun |
218 | m_scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun; | 224 | Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun; |
219 | m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; | 225 | Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; |
220 | m_scene.RegionInfo.RegionSettings.SunPosition = SunHour; | 226 | Scene.RegionInfo.RegionSettings.SunPosition = SunHour; |
221 | 227 | ||
222 | m_scene.TriggerEstateSunUpdate(); | 228 | Scene.TriggerEstateSunUpdate(); |
223 | 229 | ||
224 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); | 230 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); |
225 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); | 231 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); |
226 | 232 | ||
227 | sendRegionInfoPacketToAll(); | 233 | sendRegionInfoPacketToAll(); |
228 | m_scene.RegionInfo.RegionSettings.Save(); | 234 | Scene.RegionInfo.RegionSettings.Save(); |
229 | TriggerRegionInfoChange(); | 235 | TriggerRegionInfoChange(); |
230 | } | 236 | } |
231 | 237 | ||
232 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) | 238 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) |
233 | { | 239 | { |
234 | IRestartModule restartModule = m_scene.RequestModuleInterface<IRestartModule>(); | 240 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
235 | if (restartModule != null) | 241 | if (restartModule != null) |
236 | { | 242 | { |
237 | List<int> times = new List<int>(); | 243 | List<int> times = new List<int>(); |
@@ -252,8 +258,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
252 | 258 | ||
253 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) | 259 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
254 | { | 260 | { |
255 | m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; | 261 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; |
256 | m_scene.RegionInfo.RegionSettings.Save(); | 262 | Scene.RegionInfo.RegionSettings.Save(); |
257 | TriggerRegionInfoChange(); | 263 | TriggerRegionInfoChange(); |
258 | } | 264 | } |
259 | 265 | ||
@@ -261,17 +267,17 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
261 | { | 267 | { |
262 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. | 268 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. |
263 | 269 | ||
264 | if (user == m_scene.RegionInfo.EstateSettings.EstateOwner) | 270 | if (user == Scene.RegionInfo.EstateSettings.EstateOwner) |
265 | return; // never process EO | 271 | return; // never process EO |
266 | 272 | ||
267 | if ((estateAccessType & 4) != 0) // User add | 273 | if ((estateAccessType & 4) != 0) // User add |
268 | { | 274 | { |
269 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 275 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
270 | { | 276 | { |
271 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); | 277 | Scene.RegionInfo.EstateSettings.AddEstateUser(user); |
272 | m_scene.RegionInfo.EstateSettings.Save(); | 278 | Scene.RegionInfo.EstateSettings.Save(); |
273 | TriggerEstateInfoChange(); | 279 | TriggerEstateInfoChange(); |
274 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); | 280 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
275 | } | 281 | } |
276 | else | 282 | else |
277 | { | 283 | { |
@@ -281,13 +287,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
281 | } | 287 | } |
282 | if ((estateAccessType & 8) != 0) // User remove | 288 | if ((estateAccessType & 8) != 0) // User remove |
283 | { | 289 | { |
284 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 290 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
285 | { | 291 | { |
286 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); | 292 | Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
287 | m_scene.RegionInfo.EstateSettings.Save(); | 293 | Scene.RegionInfo.EstateSettings.Save(); |
288 | TriggerEstateInfoChange(); | 294 | TriggerEstateInfoChange(); |
289 | 295 | ||
290 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); | 296 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
291 | } | 297 | } |
292 | else | 298 | else |
293 | { | 299 | { |
@@ -296,12 +302,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
296 | } | 302 | } |
297 | if ((estateAccessType & 16) != 0) // Group add | 303 | if ((estateAccessType & 16) != 0) // Group add |
298 | { | 304 | { |
299 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 305 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
300 | { | 306 | { |
301 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); | 307 | Scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
302 | m_scene.RegionInfo.EstateSettings.Save(); | 308 | Scene.RegionInfo.EstateSettings.Save(); |
303 | TriggerEstateInfoChange(); | 309 | TriggerEstateInfoChange(); |
304 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID); | 310 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
305 | } | 311 | } |
306 | else | 312 | else |
307 | { | 313 | { |
@@ -310,13 +316,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
310 | } | 316 | } |
311 | if ((estateAccessType & 32) != 0) // Group remove | 317 | if ((estateAccessType & 32) != 0) // Group remove |
312 | { | 318 | { |
313 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 319 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
314 | { | 320 | { |
315 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); | 321 | Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
316 | m_scene.RegionInfo.EstateSettings.Save(); | 322 | Scene.RegionInfo.EstateSettings.Save(); |
317 | TriggerEstateInfoChange(); | 323 | TriggerEstateInfoChange(); |
318 | 324 | ||
319 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID); | 325 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
320 | } | 326 | } |
321 | else | 327 | else |
322 | { | 328 | { |
@@ -325,9 +331,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
325 | } | 331 | } |
326 | if ((estateAccessType & 64) != 0) // Ban add | 332 | if ((estateAccessType & 64) != 0) // Ban add |
327 | { | 333 | { |
328 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 334 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) |
329 | { | 335 | { |
330 | EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; | 336 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
331 | 337 | ||
332 | bool alreadyInList = false; | 338 | bool alreadyInList = false; |
333 | 339 | ||
@@ -346,20 +352,20 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
346 | EstateBan item = new EstateBan(); | 352 | EstateBan item = new EstateBan(); |
347 | 353 | ||
348 | item.BannedUserID = user; | 354 | item.BannedUserID = user; |
349 | item.EstateID = m_scene.RegionInfo.EstateSettings.EstateID; | 355 | item.EstateID = Scene.RegionInfo.EstateSettings.EstateID; |
350 | item.BannedHostAddress = "0.0.0.0"; | 356 | item.BannedHostAddress = "0.0.0.0"; |
351 | item.BannedHostIPMask = "0.0.0.0"; | 357 | item.BannedHostIPMask = "0.0.0.0"; |
352 | 358 | ||
353 | m_scene.RegionInfo.EstateSettings.AddBan(item); | 359 | Scene.RegionInfo.EstateSettings.AddBan(item); |
354 | m_scene.RegionInfo.EstateSettings.Save(); | 360 | Scene.RegionInfo.EstateSettings.Save(); |
355 | TriggerEstateInfoChange(); | 361 | TriggerEstateInfoChange(); |
356 | 362 | ||
357 | ScenePresence s = m_scene.GetScenePresence(user); | 363 | ScenePresence s = Scene.GetScenePresence(user); |
358 | if (s != null) | 364 | if (s != null) |
359 | { | 365 | { |
360 | if (!s.IsChildAgent) | 366 | if (!s.IsChildAgent) |
361 | { | 367 | { |
362 | m_scene.TeleportClientHome(user, s.ControllingClient); | 368 | Scene.TeleportClientHome(user, s.ControllingClient); |
363 | } | 369 | } |
364 | } | 370 | } |
365 | 371 | ||
@@ -369,7 +375,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
369 | remote_client.SendAlertMessage("User is already on the region ban list"); | 375 | remote_client.SendAlertMessage("User is already on the region ban list"); |
370 | } | 376 | } |
371 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); | 377 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); |
372 | remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID); | 378 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
373 | } | 379 | } |
374 | else | 380 | else |
375 | { | 381 | { |
@@ -378,9 +384,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
378 | } | 384 | } |
379 | if ((estateAccessType & 128) != 0) // Ban remove | 385 | if ((estateAccessType & 128) != 0) // Ban remove |
380 | { | 386 | { |
381 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 387 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) |
382 | { | 388 | { |
383 | EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; | 389 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
384 | 390 | ||
385 | bool alreadyInList = false; | 391 | bool alreadyInList = false; |
386 | EstateBan listitem = null; | 392 | EstateBan listitem = null; |
@@ -393,20 +399,21 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
393 | listitem = banlistcheck[i]; | 399 | listitem = banlistcheck[i]; |
394 | break; | 400 | break; |
395 | } | 401 | } |
396 | |||
397 | } | 402 | } |
403 | |||
398 | if (alreadyInList && listitem != null) | 404 | if (alreadyInList && listitem != null) |
399 | { | 405 | { |
400 | m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); | 406 | Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); |
401 | m_scene.RegionInfo.EstateSettings.Save(); | 407 | Scene.RegionInfo.EstateSettings.Save(); |
402 | TriggerEstateInfoChange(); | 408 | TriggerEstateInfoChange(); |
403 | } | 409 | } |
404 | else | 410 | else |
405 | { | 411 | { |
406 | remote_client.SendAlertMessage("User is not on the region ban list"); | 412 | remote_client.SendAlertMessage("User is not on the region ban list"); |
407 | } | 413 | } |
414 | |||
408 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); | 415 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); |
409 | remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID); | 416 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
410 | } | 417 | } |
411 | else | 418 | else |
412 | { | 419 | { |
@@ -415,12 +422,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
415 | } | 422 | } |
416 | if ((estateAccessType & 256) != 0) // Manager add | 423 | if ((estateAccessType & 256) != 0) // Manager add |
417 | { | 424 | { |
418 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 425 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
419 | { | 426 | { |
420 | m_scene.RegionInfo.EstateSettings.AddEstateManager(user); | 427 | Scene.RegionInfo.EstateSettings.AddEstateManager(user); |
421 | m_scene.RegionInfo.EstateSettings.Save(); | 428 | Scene.RegionInfo.EstateSettings.Save(); |
422 | TriggerEstateInfoChange(); | 429 | TriggerEstateInfoChange(); |
423 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID); | 430 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
424 | } | 431 | } |
425 | else | 432 | else |
426 | { | 433 | { |
@@ -429,13 +436,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
429 | } | 436 | } |
430 | if ((estateAccessType & 512) != 0) // Manager remove | 437 | if ((estateAccessType & 512) != 0) // Manager remove |
431 | { | 438 | { |
432 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 439 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
433 | { | 440 | { |
434 | m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); | 441 | Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); |
435 | m_scene.RegionInfo.EstateSettings.Save(); | 442 | Scene.RegionInfo.EstateSettings.Save(); |
436 | TriggerEstateInfoChange(); | 443 | TriggerEstateInfoChange(); |
437 | 444 | ||
438 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID); | 445 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
439 | } | 446 | } |
440 | else | 447 | else |
441 | { | 448 | { |
@@ -447,7 +454,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
447 | private void SendSimulatorBlueBoxMessage( | 454 | private void SendSimulatorBlueBoxMessage( |
448 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) | 455 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
449 | { | 456 | { |
450 | IDialogModule dm = m_scene.RequestModuleInterface<IDialogModule>(); | 457 | IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>(); |
451 | 458 | ||
452 | if (dm != null) | 459 | if (dm != null) |
453 | dm.SendNotificationToUsersInRegion(senderID, senderName, message); | 460 | dm.SendNotificationToUsersInRegion(senderID, senderName, message); |
@@ -462,61 +469,62 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
462 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics) | 469 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics) |
463 | { | 470 | { |
464 | if (physics) | 471 | if (physics) |
465 | m_scene.RegionInfo.RegionSettings.DisablePhysics = true; | 472 | Scene.RegionInfo.RegionSettings.DisablePhysics = true; |
466 | else | 473 | else |
467 | m_scene.RegionInfo.RegionSettings.DisablePhysics = false; | 474 | Scene.RegionInfo.RegionSettings.DisablePhysics = false; |
468 | 475 | ||
469 | if (scripted) | 476 | if (scripted) |
470 | m_scene.RegionInfo.RegionSettings.DisableScripts = true; | 477 | Scene.RegionInfo.RegionSettings.DisableScripts = true; |
471 | else | 478 | else |
472 | m_scene.RegionInfo.RegionSettings.DisableScripts = false; | 479 | Scene.RegionInfo.RegionSettings.DisableScripts = false; |
473 | 480 | ||
474 | if (collisionEvents) | 481 | if (collisionEvents) |
475 | m_scene.RegionInfo.RegionSettings.DisableCollisions = true; | 482 | Scene.RegionInfo.RegionSettings.DisableCollisions = true; |
476 | else | 483 | else |
477 | m_scene.RegionInfo.RegionSettings.DisableCollisions = false; | 484 | Scene.RegionInfo.RegionSettings.DisableCollisions = false; |
478 | 485 | ||
479 | 486 | ||
480 | m_scene.RegionInfo.RegionSettings.Save(); | 487 | Scene.RegionInfo.RegionSettings.Save(); |
481 | TriggerRegionInfoChange(); | 488 | TriggerRegionInfoChange(); |
482 | 489 | ||
483 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); | 490 | Scene.SetSceneCoreDebug(scripted, collisionEvents, physics); |
484 | } | 491 | } |
485 | 492 | ||
486 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) | 493 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) |
487 | { | 494 | { |
488 | if (!m_scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) | 495 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
489 | return; | 496 | return; |
490 | 497 | ||
491 | if (prey != UUID.Zero) | 498 | if (prey != UUID.Zero) |
492 | { | 499 | { |
493 | ScenePresence s = m_scene.GetScenePresence(prey); | 500 | ScenePresence s = Scene.GetScenePresence(prey); |
494 | if (s != null) | 501 | if (s != null) |
495 | { | 502 | { |
496 | m_scene.TeleportClientHome(prey, s.ControllingClient); | 503 | Scene.TeleportClientHome(prey, s.ControllingClient); |
497 | } | 504 | } |
498 | } | 505 | } |
499 | } | 506 | } |
500 | 507 | ||
501 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | 508 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
502 | { | 509 | { |
503 | if (!m_scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) | 510 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
504 | return; | 511 | return; |
505 | 512 | ||
506 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 513 | Scene.ForEachScenePresence(delegate(ScenePresence sp) |
507 | { | 514 | { |
508 | if (sp.UUID != senderID) | 515 | if (sp.UUID != senderID) |
509 | { | 516 | { |
510 | ScenePresence p = m_scene.GetScenePresence(sp.UUID); | 517 | ScenePresence p = Scene.GetScenePresence(sp.UUID); |
511 | // make sure they are still there, we could be working down a long list | 518 | // make sure they are still there, we could be working down a long list |
512 | // Also make sure they are actually in the region | 519 | // Also make sure they are actually in the region |
513 | if (p != null && !p.IsChildAgent) | 520 | if (p != null && !p.IsChildAgent) |
514 | { | 521 | { |
515 | m_scene.TeleportClientHome(p.UUID, p.ControllingClient); | 522 | Scene.TeleportClientHome(p.UUID, p.ControllingClient); |
516 | } | 523 | } |
517 | } | 524 | } |
518 | }); | 525 | }); |
519 | } | 526 | } |
527 | |||
520 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) | 528 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) |
521 | { | 529 | { |
522 | if (TerrainUploader != null) | 530 | if (TerrainUploader != null) |
@@ -547,11 +555,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
547 | TerrainUploader = null; | 555 | TerrainUploader = null; |
548 | } | 556 | } |
549 | remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); | 557 | remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); |
550 | ITerrainModule terr = m_scene.RequestModuleInterface<ITerrainModule>(); | 558 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
551 | 559 | ||
552 | if (terr != null) | 560 | if (terr != null) |
553 | { | 561 | { |
554 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName); | 562 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
555 | 563 | ||
556 | try | 564 | try |
557 | { | 565 | { |
@@ -597,7 +605,6 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
597 | 605 | ||
598 | private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) | 606 | private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) |
599 | { | 607 | { |
600 | |||
601 | if (TerrainUploader == null) | 608 | if (TerrainUploader == null) |
602 | { | 609 | { |
603 | 610 | ||
@@ -615,16 +622,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
615 | { | 622 | { |
616 | remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!"); | 623 | remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!"); |
617 | } | 624 | } |
618 | |||
619 | } | 625 | } |
626 | |||
620 | private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) | 627 | private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) |
621 | { | 628 | { |
622 | // Save terrain here | 629 | // Save terrain here |
623 | ITerrainModule terr = m_scene.RequestModuleInterface<ITerrainModule>(); | 630 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
624 | 631 | ||
625 | if (terr != null) | 632 | if (terr != null) |
626 | { | 633 | { |
627 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName); | 634 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
628 | if (File.Exists(Util.dataDir() + "/terrain.raw")) | 635 | if (File.Exists(Util.dataDir() + "/terrain.raw")) |
629 | { | 636 | { |
630 | File.Delete(Util.dataDir() + "/terrain.raw"); | 637 | File.Delete(Util.dataDir() + "/terrain.raw"); |
@@ -635,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
635 | byte[] bdata = new byte[input.Length]; | 642 | byte[] bdata = new byte[input.Length]; |
636 | input.Read(bdata, 0, (int)input.Length); | 643 | input.Read(bdata, 0, (int)input.Length); |
637 | remote_client.SendAlertMessage("Terrain file written, starting download..."); | 644 | remote_client.SendAlertMessage("Terrain file written, starting download..."); |
638 | m_scene.XferManager.AddNewFile("terrain.raw", bdata); | 645 | Scene.XferManager.AddNewFile("terrain.raw", bdata); |
639 | // Tell client about it | 646 | // Tell client about it |
640 | m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name); | 647 | m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name); |
641 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); | 648 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); |
@@ -645,35 +652,35 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
645 | private void HandleRegionInfoRequest(IClientAPI remote_client) | 652 | private void HandleRegionInfoRequest(IClientAPI remote_client) |
646 | { | 653 | { |
647 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); | 654 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); |
648 | args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; | 655 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
649 | args.estateID = m_scene.RegionInfo.EstateSettings.EstateID; | 656 | args.estateID = Scene.RegionInfo.EstateSettings.EstateID; |
650 | args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit; | 657 | args.maxAgents = (byte)Scene.RegionInfo.RegionSettings.AgentLimit; |
651 | args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus; | 658 | args.objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus; |
652 | args.parentEstateID = m_scene.RegionInfo.EstateSettings.ParentEstateID; | 659 | args.parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID; |
653 | args.pricePerMeter = m_scene.RegionInfo.EstateSettings.PricePerMeter; | 660 | args.pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter; |
654 | args.redirectGridX = m_scene.RegionInfo.EstateSettings.RedirectGridX; | 661 | args.redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX; |
655 | args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY; | 662 | args.redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY; |
656 | args.regionFlags = GetRegionFlags(); | 663 | args.regionFlags = GetRegionFlags(); |
657 | args.simAccess = m_scene.RegionInfo.AccessLevel; | 664 | args.simAccess = Scene.RegionInfo.AccessLevel; |
658 | args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition; | 665 | args.sunHour = (float)Scene.RegionInfo.RegionSettings.SunPosition; |
659 | args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; | 666 | args.terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
660 | args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 667 | args.terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
661 | args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; | 668 | args.useEstateSun = Scene.RegionInfo.RegionSettings.UseEstateSun; |
662 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 669 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
663 | args.simName = m_scene.RegionInfo.RegionName; | 670 | args.simName = Scene.RegionInfo.RegionName; |
664 | args.regionType = m_scene.RegionInfo.RegionType; | 671 | args.regionType = Scene.RegionInfo.RegionType; |
665 | 672 | ||
666 | remote_client.SendRegionInfoToEstateMenu(args); | 673 | remote_client.SendRegionInfoToEstateMenu(args); |
667 | } | 674 | } |
668 | 675 | ||
669 | private void HandleEstateCovenantRequest(IClientAPI remote_client) | 676 | private void HandleEstateCovenantRequest(IClientAPI remote_client) |
670 | { | 677 | { |
671 | remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant); | 678 | remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant); |
672 | } | 679 | } |
673 | 680 | ||
674 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) | 681 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) |
675 | { | 682 | { |
676 | if (!m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false)) | 683 | if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false)) |
677 | return; | 684 | return; |
678 | 685 | ||
679 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); | 686 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); |
@@ -681,11 +688,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
681 | 688 | ||
682 | if (reportType == 1) | 689 | if (reportType == 1) |
683 | { | 690 | { |
684 | SceneData = m_scene.PhysicsScene.GetTopColliders(); | 691 | SceneData = Scene.PhysicsScene.GetTopColliders(); |
685 | } | 692 | } |
686 | else if (reportType == 0) | 693 | else if (reportType == 0) |
687 | { | 694 | { |
688 | SceneData = m_scene.SceneGraph.GetTopScripts(); | 695 | SceneData = Scene.SceneGraph.GetTopScripts(); |
689 | } | 696 | } |
690 | 697 | ||
691 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); | 698 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); |
@@ -693,7 +700,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
693 | { | 700 | { |
694 | foreach (uint obj in SceneData.Keys) | 701 | foreach (uint obj in SceneData.Keys) |
695 | { | 702 | { |
696 | SceneObjectPart prt = m_scene.GetSceneObjectPart(obj); | 703 | SceneObjectPart prt = Scene.GetSceneObjectPart(obj); |
697 | if (prt != null) | 704 | if (prt != null) |
698 | { | 705 | { |
699 | if (prt.ParentGroup != null) | 706 | if (prt.ParentGroup != null) |
@@ -765,7 +772,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
765 | { | 772 | { |
766 | // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | 773 | // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); |
767 | 774 | ||
768 | IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>(); | 775 | IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>(); |
769 | if (userManager != null) | 776 | if (userManager != null) |
770 | userManager.GetUserName(uuidarr[i]); | 777 | userManager.GetUserName(uuidarr[i]); |
771 | 778 | ||
@@ -780,7 +787,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
780 | 787 | ||
781 | public void sendRegionInfoPacketToAll() | 788 | public void sendRegionInfoPacketToAll() |
782 | { | 789 | { |
783 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 790 | Scene.ForEachScenePresence(delegate(ScenePresence sp) |
784 | { | 791 | { |
785 | if (!sp.IsChildAgent) | 792 | if (!sp.IsChildAgent) |
786 | HandleRegionInfoRequest(sp.ControllingClient); | 793 | HandleRegionInfoRequest(sp.ControllingClient); |
@@ -791,99 +798,99 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
791 | { | 798 | { |
792 | RegionHandshakeArgs args = new RegionHandshakeArgs(); | 799 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
793 | 800 | ||
794 | args.isEstateManager = m_scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); | 801 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); |
795 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && m_scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) | 802 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
796 | args.isEstateManager = true; | 803 | args.isEstateManager = true; |
797 | 804 | ||
798 | args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; | 805 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
799 | args.terrainStartHeight0 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SW; | 806 | args.terrainStartHeight0 = (float)Scene.RegionInfo.RegionSettings.Elevation1SW; |
800 | args.terrainHeightRange0 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SW; | 807 | args.terrainHeightRange0 = (float)Scene.RegionInfo.RegionSettings.Elevation2SW; |
801 | args.terrainStartHeight1 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NW; | 808 | args.terrainStartHeight1 = (float)Scene.RegionInfo.RegionSettings.Elevation1NW; |
802 | args.terrainHeightRange1 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NW; | 809 | args.terrainHeightRange1 = (float)Scene.RegionInfo.RegionSettings.Elevation2NW; |
803 | args.terrainStartHeight2 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SE; | 810 | args.terrainStartHeight2 = (float)Scene.RegionInfo.RegionSettings.Elevation1SE; |
804 | args.terrainHeightRange2 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SE; | 811 | args.terrainHeightRange2 = (float)Scene.RegionInfo.RegionSettings.Elevation2SE; |
805 | args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE; | 812 | args.terrainStartHeight3 = (float)Scene.RegionInfo.RegionSettings.Elevation1NE; |
806 | args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE; | 813 | args.terrainHeightRange3 = (float)Scene.RegionInfo.RegionSettings.Elevation2NE; |
807 | args.simAccess = m_scene.RegionInfo.AccessLevel; | 814 | args.simAccess = Scene.RegionInfo.AccessLevel; |
808 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 815 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
809 | args.regionFlags = GetRegionFlags(); | 816 | args.regionFlags = GetRegionFlags(); |
810 | args.regionName = m_scene.RegionInfo.RegionName; | 817 | args.regionName = Scene.RegionInfo.RegionName; |
811 | args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner; | 818 | args.SimOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
812 | 819 | ||
813 | args.terrainBase0 = UUID.Zero; | 820 | args.terrainBase0 = UUID.Zero; |
814 | args.terrainBase1 = UUID.Zero; | 821 | args.terrainBase1 = UUID.Zero; |
815 | args.terrainBase2 = UUID.Zero; | 822 | args.terrainBase2 = UUID.Zero; |
816 | args.terrainBase3 = UUID.Zero; | 823 | args.terrainBase3 = UUID.Zero; |
817 | args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; | 824 | args.terrainDetail0 = Scene.RegionInfo.RegionSettings.TerrainTexture1; |
818 | args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; | 825 | args.terrainDetail1 = Scene.RegionInfo.RegionSettings.TerrainTexture2; |
819 | args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; | 826 | args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; |
820 | args.terrainDetail3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4; | 827 | args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; |
821 | 828 | ||
822 | remoteClient.SendRegionHandshake(m_scene.RegionInfo,args); | 829 | remoteClient.SendRegionHandshake(Scene.RegionInfo,args); |
823 | } | 830 | } |
824 | 831 | ||
825 | public void sendRegionHandshakeToAll() | 832 | public void sendRegionHandshakeToAll() |
826 | { | 833 | { |
827 | m_scene.ForEachClient(sendRegionHandshake); | 834 | Scene.ForEachClient(sendRegionHandshake); |
828 | } | 835 | } |
829 | 836 | ||
830 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) | 837 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) |
831 | { | 838 | { |
832 | if (parms2 == 0) | 839 | if (parms2 == 0) |
833 | { | 840 | { |
834 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = true; | 841 | Scene.RegionInfo.EstateSettings.UseGlobalTime = true; |
835 | m_scene.RegionInfo.EstateSettings.SunPosition = 0.0; | 842 | Scene.RegionInfo.EstateSettings.SunPosition = 0.0; |
836 | } | 843 | } |
837 | else | 844 | else |
838 | { | 845 | { |
839 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = false; | 846 | Scene.RegionInfo.EstateSettings.UseGlobalTime = false; |
840 | m_scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; | 847 | Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; |
841 | } | 848 | } |
842 | 849 | ||
843 | if ((parms1 & 0x00000010) != 0) | 850 | if ((parms1 & 0x00000010) != 0) |
844 | m_scene.RegionInfo.EstateSettings.FixedSun = true; | 851 | Scene.RegionInfo.EstateSettings.FixedSun = true; |
845 | else | 852 | else |
846 | m_scene.RegionInfo.EstateSettings.FixedSun = false; | 853 | Scene.RegionInfo.EstateSettings.FixedSun = false; |
847 | 854 | ||
848 | if ((parms1 & 0x00008000) != 0) | 855 | if ((parms1 & 0x00008000) != 0) |
849 | m_scene.RegionInfo.EstateSettings.PublicAccess = true; | 856 | Scene.RegionInfo.EstateSettings.PublicAccess = true; |
850 | else | 857 | else |
851 | m_scene.RegionInfo.EstateSettings.PublicAccess = false; | 858 | Scene.RegionInfo.EstateSettings.PublicAccess = false; |
852 | 859 | ||
853 | if ((parms1 & 0x10000000) != 0) | 860 | if ((parms1 & 0x10000000) != 0) |
854 | m_scene.RegionInfo.EstateSettings.AllowVoice = true; | 861 | Scene.RegionInfo.EstateSettings.AllowVoice = true; |
855 | else | 862 | else |
856 | m_scene.RegionInfo.EstateSettings.AllowVoice = false; | 863 | Scene.RegionInfo.EstateSettings.AllowVoice = false; |
857 | 864 | ||
858 | if ((parms1 & 0x00100000) != 0) | 865 | if ((parms1 & 0x00100000) != 0) |
859 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; | 866 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; |
860 | else | 867 | else |
861 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | 868 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; |
862 | 869 | ||
863 | if ((parms1 & 0x00800000) != 0) | 870 | if ((parms1 & 0x00800000) != 0) |
864 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = true; | 871 | Scene.RegionInfo.EstateSettings.DenyAnonymous = true; |
865 | else | 872 | else |
866 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = false; | 873 | Scene.RegionInfo.EstateSettings.DenyAnonymous = false; |
867 | 874 | ||
868 | if ((parms1 & 0x01000000) != 0) | 875 | if ((parms1 & 0x01000000) != 0) |
869 | m_scene.RegionInfo.EstateSettings.DenyIdentified = true; | 876 | Scene.RegionInfo.EstateSettings.DenyIdentified = true; |
870 | else | 877 | else |
871 | m_scene.RegionInfo.EstateSettings.DenyIdentified = false; | 878 | Scene.RegionInfo.EstateSettings.DenyIdentified = false; |
872 | 879 | ||
873 | if ((parms1 & 0x02000000) != 0) | 880 | if ((parms1 & 0x02000000) != 0) |
874 | m_scene.RegionInfo.EstateSettings.DenyTransacted = true; | 881 | Scene.RegionInfo.EstateSettings.DenyTransacted = true; |
875 | else | 882 | else |
876 | m_scene.RegionInfo.EstateSettings.DenyTransacted = false; | 883 | Scene.RegionInfo.EstateSettings.DenyTransacted = false; |
877 | 884 | ||
878 | if ((parms1 & 0x40000000) != 0) | 885 | if ((parms1 & 0x40000000) != 0) |
879 | m_scene.RegionInfo.EstateSettings.DenyMinors = true; | 886 | Scene.RegionInfo.EstateSettings.DenyMinors = true; |
880 | else | 887 | else |
881 | m_scene.RegionInfo.EstateSettings.DenyMinors = false; | 888 | Scene.RegionInfo.EstateSettings.DenyMinors = false; |
882 | 889 | ||
883 | m_scene.RegionInfo.EstateSettings.Save(); | 890 | Scene.RegionInfo.EstateSettings.Save(); |
884 | TriggerEstateInfoChange(); | 891 | TriggerEstateInfoChange(); |
885 | 892 | ||
886 | m_scene.TriggerEstateSunUpdate(); | 893 | Scene.TriggerEstateSunUpdate(); |
887 | 894 | ||
888 | sendDetailedEstateData(remoteClient, invoice); | 895 | sendDetailedEstateData(remoteClient, invoice); |
889 | } | 896 | } |
@@ -891,137 +898,38 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
891 | #endregion | 898 | #endregion |
892 | 899 | ||
893 | #region IRegionModule Members | 900 | #region IRegionModule Members |
901 | |||
902 | public string Name { get { return "EstateManagementModule"; } } | ||
903 | |||
904 | public Type ReplaceableInterface { get { return null; } } | ||
894 | 905 | ||
895 | public void Initialise(Scene scene, IConfigSource source) | 906 | public void Initialise(IConfigSource source) {} |
896 | { | 907 | |
897 | m_scene = scene; | 908 | public void AddRegion(Scene scene) |
898 | m_scene.RegisterModuleInterface<IEstateModule>(this); | ||
899 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | ||
900 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | ||
901 | |||
902 | m_scene.AddCommand(this, "set terrain texture", | ||
903 | "set terrain texture <number> <uuid> [<x>] [<y>]", | ||
904 | "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + | ||
905 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
906 | " that coordinate.", | ||
907 | consoleSetTerrainTexture); | ||
908 | |||
909 | m_scene.AddCommand(this, "set terrain heights", | ||
910 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | ||
911 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | ||
912 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
913 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | ||
914 | consoleSetTerrainHeights); | ||
915 | } | ||
916 | |||
917 | #region Console Commands | ||
918 | |||
919 | public void consoleSetTerrainTexture(string module, string[] args) | ||
920 | { | ||
921 | string num = args[3]; | ||
922 | string uuid = args[4]; | ||
923 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | ||
924 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
925 | |||
926 | if (x == -1 || m_scene.RegionInfo.RegionLocX == x) | ||
927 | { | ||
928 | if (y == -1 || m_scene.RegionInfo.RegionLocY == y) | ||
929 | { | ||
930 | int corner = int.Parse(num); | ||
931 | UUID texture = UUID.Parse(uuid); | ||
932 | |||
933 | m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName + | ||
934 | string.Format(" (C#{0} = {1})", corner, texture)); | ||
935 | |||
936 | switch (corner) | ||
937 | { | ||
938 | case 0: | ||
939 | m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | ||
940 | break; | ||
941 | case 1: | ||
942 | m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | ||
943 | break; | ||
944 | case 2: | ||
945 | m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | ||
946 | break; | ||
947 | case 3: | ||
948 | m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | ||
949 | break; | ||
950 | } | ||
951 | m_scene.RegionInfo.RegionSettings.Save(); | ||
952 | TriggerRegionInfoChange(); | ||
953 | sendRegionInfoPacketToAll(); | ||
954 | |||
955 | } | ||
956 | } | ||
957 | } | ||
958 | |||
959 | public void consoleSetTerrainHeights(string module, string[] args) | ||
960 | { | 909 | { |
961 | string num = args[3]; | 910 | Scene = scene; |
962 | string min = args[4]; | 911 | Scene.RegisterModuleInterface<IEstateModule>(this); |
963 | string max = args[5]; | 912 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; |
964 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | 913 | Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
965 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | 914 | |
966 | 915 | m_commands = new EstateManagementCommands(this); | |
967 | if (x == -1 || m_scene.RegionInfo.RegionLocX == x) | 916 | m_commands.Initialise(); |
968 | { | ||
969 | if (y == -1 || m_scene.RegionInfo.RegionLocY == y) | ||
970 | { | ||
971 | int corner = int.Parse(num); | ||
972 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | ||
973 | float highValue = float.Parse(max, Culture.NumberFormatInfo); | ||
974 | |||
975 | m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName + | ||
976 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); | ||
977 | |||
978 | switch (corner) | ||
979 | { | ||
980 | case 0: | ||
981 | m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
982 | m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
983 | break; | ||
984 | case 1: | ||
985 | m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
986 | m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
987 | break; | ||
988 | case 2: | ||
989 | m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
990 | m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
991 | break; | ||
992 | case 3: | ||
993 | m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
994 | m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
995 | break; | ||
996 | } | ||
997 | m_scene.RegionInfo.RegionSettings.Save(); | ||
998 | TriggerRegionInfoChange(); | ||
999 | sendRegionHandshakeToAll(); | ||
1000 | } | ||
1001 | } | ||
1002 | } | 917 | } |
1003 | 918 | ||
1004 | #endregion | 919 | public void RemoveRegion(Scene scene) {} |
1005 | 920 | ||
1006 | public void PostInitialise() | 921 | public void RegionLoaded(Scene scene) |
1007 | { | 922 | { |
1008 | // Sets up the sun module based no the saved Estate and Region Settings | 923 | // Sets up the sun module based no the saved Estate and Region Settings |
1009 | // DO NOT REMOVE or the sun will stop working | 924 | // DO NOT REMOVE or the sun will stop working |
1010 | m_scene.TriggerEstateSunUpdate(); | 925 | scene.TriggerEstateSunUpdate(); |
1011 | } | 926 | |
1012 | 927 | UserManager = scene.RequestModuleInterface<IUserManagement>(); | |
1013 | public void Close() | ||
1014 | { | ||
1015 | } | ||
1016 | |||
1017 | public string Name | ||
1018 | { | ||
1019 | get { return "EstateManagementModule"; } | ||
1020 | } | 928 | } |
1021 | 929 | ||
1022 | public bool IsSharedModule | 930 | public void Close() |
1023 | { | 931 | { |
1024 | get { return false; } | 932 | m_commands.Close(); |
1025 | } | 933 | } |
1026 | 934 | ||
1027 | #endregion | 935 | #endregion |
@@ -1031,14 +939,14 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1031 | public void changeWaterHeight(float height) | 939 | public void changeWaterHeight(float height) |
1032 | { | 940 | { |
1033 | setRegionTerrainSettings(height, | 941 | setRegionTerrainSettings(height, |
1034 | (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, | 942 | (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit, |
1035 | (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, | 943 | (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit, |
1036 | m_scene.RegionInfo.RegionSettings.UseEstateSun, | 944 | Scene.RegionInfo.RegionSettings.UseEstateSun, |
1037 | m_scene.RegionInfo.RegionSettings.FixedSun, | 945 | Scene.RegionInfo.RegionSettings.FixedSun, |
1038 | (float)m_scene.RegionInfo.RegionSettings.SunPosition, | 946 | (float)Scene.RegionInfo.RegionSettings.SunPosition, |
1039 | m_scene.RegionInfo.EstateSettings.UseGlobalTime, | 947 | Scene.RegionInfo.EstateSettings.UseGlobalTime, |
1040 | m_scene.RegionInfo.EstateSettings.FixedSun, | 948 | Scene.RegionInfo.EstateSettings.FixedSun, |
1041 | (float)m_scene.RegionInfo.EstateSettings.SunPosition); | 949 | (float)Scene.RegionInfo.EstateSettings.SunPosition); |
1042 | 950 | ||
1043 | sendRegionInfoPacketToAll(); | 951 | sendRegionInfoPacketToAll(); |
1044 | } | 952 | } |
@@ -1078,32 +986,32 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1078 | 986 | ||
1079 | // Fully implemented | 987 | // Fully implemented |
1080 | // | 988 | // |
1081 | if (m_scene.RegionInfo.RegionSettings.AllowDamage) | 989 | if (Scene.RegionInfo.RegionSettings.AllowDamage) |
1082 | flags |= RegionFlags.AllowDamage; | 990 | flags |= RegionFlags.AllowDamage; |
1083 | if (m_scene.RegionInfo.RegionSettings.BlockTerraform) | 991 | if (Scene.RegionInfo.RegionSettings.BlockTerraform) |
1084 | flags |= RegionFlags.BlockTerraform; | 992 | flags |= RegionFlags.BlockTerraform; |
1085 | if (!m_scene.RegionInfo.RegionSettings.AllowLandResell) | 993 | if (!Scene.RegionInfo.RegionSettings.AllowLandResell) |
1086 | flags |= RegionFlags.BlockLandResell; | 994 | flags |= RegionFlags.BlockLandResell; |
1087 | if (m_scene.RegionInfo.RegionSettings.DisableCollisions) | 995 | if (Scene.RegionInfo.RegionSettings.DisableCollisions) |
1088 | flags |= RegionFlags.SkipCollisions; | 996 | flags |= RegionFlags.SkipCollisions; |
1089 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | 997 | if (Scene.RegionInfo.RegionSettings.DisableScripts) |
1090 | flags |= RegionFlags.SkipScripts; | 998 | flags |= RegionFlags.SkipScripts; |
1091 | if (m_scene.RegionInfo.RegionSettings.DisablePhysics) | 999 | if (Scene.RegionInfo.RegionSettings.DisablePhysics) |
1092 | flags |= RegionFlags.SkipPhysics; | 1000 | flags |= RegionFlags.SkipPhysics; |
1093 | if (m_scene.RegionInfo.RegionSettings.BlockFly) | 1001 | if (Scene.RegionInfo.RegionSettings.BlockFly) |
1094 | flags |= RegionFlags.NoFly; | 1002 | flags |= RegionFlags.NoFly; |
1095 | if (m_scene.RegionInfo.RegionSettings.RestrictPushing) | 1003 | if (Scene.RegionInfo.RegionSettings.RestrictPushing) |
1096 | flags |= RegionFlags.RestrictPushObject; | 1004 | flags |= RegionFlags.RestrictPushObject; |
1097 | if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) | 1005 | if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide) |
1098 | flags |= RegionFlags.AllowParcelChanges; | 1006 | flags |= RegionFlags.AllowParcelChanges; |
1099 | if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) | 1007 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) |
1100 | flags |= RegionFlags.BlockParcelSearch; | 1008 | flags |= RegionFlags.BlockParcelSearch; |
1101 | 1009 | ||
1102 | if (m_scene.RegionInfo.RegionSettings.FixedSun) | 1010 | if (Scene.RegionInfo.RegionSettings.FixedSun) |
1103 | flags |= RegionFlags.SunFixed; | 1011 | flags |= RegionFlags.SunFixed; |
1104 | if (m_scene.RegionInfo.RegionSettings.Sandbox) | 1012 | if (Scene.RegionInfo.RegionSettings.Sandbox) |
1105 | flags |= RegionFlags.Sandbox; | 1013 | flags |= RegionFlags.Sandbox; |
1106 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) | 1014 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
1107 | flags |= RegionFlags.AllowVoice; | 1015 | flags |= RegionFlags.AllowVoice; |
1108 | 1016 | ||
1109 | // Fudge these to always on, so the menu options activate | 1017 | // Fudge these to always on, so the menu options activate |
@@ -1125,32 +1033,32 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1125 | { | 1033 | { |
1126 | RegionFlags flags = RegionFlags.None; | 1034 | RegionFlags flags = RegionFlags.None; |
1127 | 1035 | ||
1128 | if (m_scene.RegionInfo.EstateSettings.FixedSun) | 1036 | if (Scene.RegionInfo.EstateSettings.FixedSun) |
1129 | flags |= RegionFlags.SunFixed; | 1037 | flags |= RegionFlags.SunFixed; |
1130 | if (m_scene.RegionInfo.EstateSettings.PublicAccess) | 1038 | if (Scene.RegionInfo.EstateSettings.PublicAccess) |
1131 | flags |= (RegionFlags.PublicAllowed | | 1039 | flags |= (RegionFlags.PublicAllowed | |
1132 | RegionFlags.ExternallyVisible); | 1040 | RegionFlags.ExternallyVisible); |
1133 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) | 1041 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
1134 | flags |= RegionFlags.AllowVoice; | 1042 | flags |= RegionFlags.AllowVoice; |
1135 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | 1043 | if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport) |
1136 | flags |= RegionFlags.AllowDirectTeleport; | 1044 | flags |= RegionFlags.AllowDirectTeleport; |
1137 | if (m_scene.RegionInfo.EstateSettings.DenyAnonymous) | 1045 | if (Scene.RegionInfo.EstateSettings.DenyAnonymous) |
1138 | flags |= RegionFlags.DenyAnonymous; | 1046 | flags |= RegionFlags.DenyAnonymous; |
1139 | if (m_scene.RegionInfo.EstateSettings.DenyIdentified) | 1047 | if (Scene.RegionInfo.EstateSettings.DenyIdentified) |
1140 | flags |= RegionFlags.DenyIdentified; | 1048 | flags |= RegionFlags.DenyIdentified; |
1141 | if (m_scene.RegionInfo.EstateSettings.DenyTransacted) | 1049 | if (Scene.RegionInfo.EstateSettings.DenyTransacted) |
1142 | flags |= RegionFlags.DenyTransacted; | 1050 | flags |= RegionFlags.DenyTransacted; |
1143 | if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) | 1051 | if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) |
1144 | flags |= RegionFlags.AbuseEmailToEstateOwner; | 1052 | flags |= RegionFlags.AbuseEmailToEstateOwner; |
1145 | if (m_scene.RegionInfo.EstateSettings.BlockDwell) | 1053 | if (Scene.RegionInfo.EstateSettings.BlockDwell) |
1146 | flags |= RegionFlags.BlockDwell; | 1054 | flags |= RegionFlags.BlockDwell; |
1147 | if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts) | 1055 | if (Scene.RegionInfo.EstateSettings.EstateSkipScripts) |
1148 | flags |= RegionFlags.EstateSkipScripts; | 1056 | flags |= RegionFlags.EstateSkipScripts; |
1149 | if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | 1057 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
1150 | flags |= RegionFlags.ResetHomeOnTeleport; | 1058 | flags |= RegionFlags.ResetHomeOnTeleport; |
1151 | if (m_scene.RegionInfo.EstateSettings.TaxFree) | 1059 | if (Scene.RegionInfo.EstateSettings.TaxFree) |
1152 | flags |= RegionFlags.TaxFree; | 1060 | flags |= RegionFlags.TaxFree; |
1153 | if (m_scene.RegionInfo.EstateSettings.DenyMinors) | 1061 | if (Scene.RegionInfo.EstateSettings.DenyMinors) |
1154 | flags |= (RegionFlags)(1 << 30); | 1062 | flags |= (RegionFlags)(1 << 30); |
1155 | 1063 | ||
1156 | return (uint)flags; | 1064 | return (uint)flags; |
@@ -1158,38 +1066,38 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1158 | 1066 | ||
1159 | public bool IsManager(UUID avatarID) | 1067 | public bool IsManager(UUID avatarID) |
1160 | { | 1068 | { |
1161 | if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner) | 1069 | if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner) |
1162 | return true; | 1070 | return true; |
1163 | 1071 | ||
1164 | List<UUID> ems = new List<UUID>(m_scene.RegionInfo.EstateSettings.EstateManagers); | 1072 | List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers); |
1165 | if (ems.Contains(avatarID)) | 1073 | if (ems.Contains(avatarID)) |
1166 | return true; | 1074 | return true; |
1167 | 1075 | ||
1168 | return false; | 1076 | return false; |
1169 | } | 1077 | } |
1170 | 1078 | ||
1171 | protected void TriggerRegionInfoChange() | 1079 | public void TriggerRegionInfoChange() |
1172 | { | 1080 | { |
1173 | ChangeDelegate change = OnRegionInfoChange; | 1081 | ChangeDelegate change = OnRegionInfoChange; |
1174 | 1082 | ||
1175 | if (change != null) | 1083 | if (change != null) |
1176 | change(m_scene.RegionInfo.RegionID); | 1084 | change(Scene.RegionInfo.RegionID); |
1177 | } | 1085 | } |
1178 | 1086 | ||
1179 | protected void TriggerEstateInfoChange() | 1087 | public void TriggerEstateInfoChange() |
1180 | { | 1088 | { |
1181 | ChangeDelegate change = OnEstateInfoChange; | 1089 | ChangeDelegate change = OnEstateInfoChange; |
1182 | 1090 | ||
1183 | if (change != null) | 1091 | if (change != null) |
1184 | change(m_scene.RegionInfo.RegionID); | 1092 | change(Scene.RegionInfo.RegionID); |
1185 | } | 1093 | } |
1186 | 1094 | ||
1187 | protected void TriggerEstateMessage(UUID fromID, string fromName, string message) | 1095 | public void TriggerEstateMessage(UUID fromID, string fromName, string message) |
1188 | { | 1096 | { |
1189 | MessageDelegate onmessage = OnEstateMessage; | 1097 | MessageDelegate onmessage = OnEstateMessage; |
1190 | 1098 | ||
1191 | if (onmessage != null) | 1099 | if (onmessage != null) |
1192 | onmessage(m_scene.RegionInfo.RegionID, fromID, fromName, message); | 1100 | onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message); |
1193 | } | 1101 | } |
1194 | } | 1102 | } |
1195 | } | 1103 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index e0f36a2..1094970 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -764,10 +764,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
764 | 764 | ||
765 | if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle | 765 | if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle |
766 | { | 766 | { |
767 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 767 | m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); |
768 | lock (m_blacklistedregions) | ||
768 | { | 769 | { |
769 | m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); | 770 | if (!m_blacklistedregions.ContainsKey(regionhandle)) |
770 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | 771 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); |
771 | } | 772 | } |
772 | } | 773 | } |
773 | 774 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index c850f7f..721f0ee 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | public delegate void ChangeDelegate(UUID regionID); | 32 | public delegate void ChangeDelegate(UUID regionID); |
33 | public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message); | 33 | public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message); |
34 | 34 | ||
35 | public interface IEstateModule : IRegionModule | 35 | public interface IEstateModule |
36 | { | 36 | { |
37 | event ChangeDelegate OnRegionInfoChange; | 37 | event ChangeDelegate OnRegionInfoChange; |
38 | event ChangeDelegate OnEstateInfoChange; | 38 | event ChangeDelegate OnEstateInfoChange; |
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs index 7251d57..2397f22 100644 --- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs +++ b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | |||
@@ -36,5 +36,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | void Close(); | 36 | void Close(); |
37 | void QueuePartForUpdate(SceneObjectPart part); | 37 | void QueuePartForUpdate(SceneObjectPart part); |
38 | void SendPrimUpdates(); | 38 | void SendPrimUpdates(); |
39 | int GetPendingObjectsCount(); | ||
39 | } | 40 | } |
40 | } | 41 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4fca261..355671c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
64 | 64 | ||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | ||
68 | |||
67 | public SynchronizeSceneHandler SynchronizeScene; | 69 | public SynchronizeSceneHandler SynchronizeScene; |
68 | public SimStatsReporter StatsReporter; | 70 | public SimStatsReporter StatsReporter; |
69 | public List<Border> NorthBorders = new List<Border>(); | 71 | public List<Border> NorthBorders = new List<Border>(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index f8ff308..837e655 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -193,7 +193,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | } | 193 | } |
194 | } | 194 | } |
195 | 195 | ||
196 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle); | 196 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); |
197 | |||
197 | 198 | ||
198 | /// <summary> | 199 | /// <summary> |
199 | /// This informs all neighboring regions about the settings of it's child agent. | 200 | /// This informs all neighboring regions about the settings of it's child agent. |
@@ -202,31 +203,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
202 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. | 203 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. |
203 | /// | 204 | /// |
204 | /// </summary> | 205 | /// </summary> |
205 | private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle) | 206 | private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest) |
206 | { | 207 | { |
207 | //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); | 208 | //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); |
208 | try | 209 | try |
209 | { | 210 | { |
210 | //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); | 211 | m_scene.SimulationService.UpdateAgent(dest, cAgentData); |
211 | uint x = 0, y = 0; | ||
212 | Utils.LongToUInts(regionHandle, out x, out y); | ||
213 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | ||
214 | m_scene.SimulationService.UpdateAgent(destination, cAgentData); | ||
215 | } | 212 | } |
216 | catch | 213 | catch |
217 | { | 214 | { |
218 | // Ignore; we did our best | 215 | // Ignore; we did our best |
219 | } | 216 | } |
220 | |||
221 | //if (regionAccepted) | ||
222 | //{ | ||
223 | // //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent"); | ||
224 | //} | ||
225 | //else | ||
226 | //{ | ||
227 | // //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent"); | ||
228 | //} | ||
229 | |||
230 | } | 217 | } |
231 | 218 | ||
232 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) | 219 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) |
@@ -240,14 +227,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | // This assumes that we know what our neighbors are. | 227 | // This assumes that we know what our neighbors are. |
241 | try | 228 | try |
242 | { | 229 | { |
230 | uint x = 0, y = 0; | ||
231 | List<string> simulatorList = new List<string>(); | ||
243 | foreach (ulong regionHandle in presence.KnownChildRegionHandles) | 232 | foreach (ulong regionHandle in presence.KnownChildRegionHandles) |
244 | { | 233 | { |
245 | if (regionHandle != m_regionInfo.RegionHandle) | 234 | if (regionHandle != m_regionInfo.RegionHandle) |
246 | { | 235 | { |
247 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | 236 | // we only want to send one update to each simulator; the simulator will |
248 | d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle, | 237 | // hand it off to the regions where a child agent exists, this does assume |
249 | SendChildAgentDataUpdateCompleted, | 238 | // that the region position is cached or performance will degrade |
250 | d); | 239 | Utils.LongToUInts(regionHandle, out x, out y); |
240 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | ||
241 | if (! simulatorList.Contains(dest.ServerURI)) | ||
242 | { | ||
243 | // we havent seen this simulator before, add it to the list | ||
244 | // and send it an update | ||
245 | simulatorList.Add(dest.ServerURI); | ||
246 | |||
247 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | ||
248 | d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest, | ||
249 | SendChildAgentDataUpdateCompleted, | ||
250 | d); | ||
251 | } | ||
251 | } | 252 | } |
252 | } | 253 | } |
253 | } | 254 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4fcd8f5..6a92378 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2055,8 +2055,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2055 | 2055 | ||
2056 | public void GetProperties(IClientAPI client) | 2056 | public void GetProperties(IClientAPI client) |
2057 | { | 2057 | { |
2058 | //Viewer wants date in microseconds so multiply it by 1,000,000. | ||
2058 | client.SendObjectPropertiesReply( | 2059 | client.SendObjectPropertiesReply( |
2059 | m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, | 2060 | m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero, |
2060 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, | 2061 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, |
2061 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, | 2062 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, |
2062 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, | 2063 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index b44a010..7c067ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -205,6 +205,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | Reset(); | 205 | Reset(); |
206 | } | 206 | } |
207 | 207 | ||
208 | public int GetPendingObjectsCount() | ||
209 | { | ||
210 | if (m_pendingObjects != null) | ||
211 | return m_pendingObjects.Count; | ||
212 | |||
213 | return 0; | ||
214 | } | ||
215 | |||
208 | public class ScenePartUpdate | 216 | public class ScenePartUpdate |
209 | { | 217 | { |
210 | public UUID FullID; | 218 | public UUID FullID; |
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs index 87d067c..dfeecb1 100644 --- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs | |||
@@ -95,7 +95,15 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
95 | "Show throttle settings for each client and for the server overall", | 95 | "Show throttle settings for each client and for the server overall", |
96 | "Without the 'full' option, only root agents are shown." | 96 | "Without the 'full' option, only root agents are shown." |
97 | + " With the 'full' option child agents are also shown.", | 97 | + " With the 'full' option child agents are also shown.", |
98 | ShowThrottlesReport); | 98 | ShowThrottlesReport); |
99 | |||
100 | scene.AddCommand( | ||
101 | this, "emergency-monitoring", | ||
102 | "Go on/off emergency monitoring mode", | ||
103 | "Go on/off emergency monitoring mode", | ||
104 | "Go on/off emergency monitoring mode", | ||
105 | EmergencyMonitoring); | ||
106 | |||
99 | } | 107 | } |
100 | 108 | ||
101 | public void RemoveRegion(Scene scene) | 109 | public void RemoveRegion(Scene scene) |
@@ -120,7 +128,25 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
120 | { | 128 | { |
121 | MainConsole.Instance.Output(GetThrottlesReport(cmd)); | 129 | MainConsole.Instance.Output(GetThrottlesReport(cmd)); |
122 | } | 130 | } |
123 | 131 | ||
132 | protected void EmergencyMonitoring(string module, string[] cmd) | ||
133 | { | ||
134 | bool mode = true; | ||
135 | if (cmd.Length == 1 || (cmd.Length > 1 && cmd[1] == "on")) | ||
136 | { | ||
137 | mode = true; | ||
138 | MainConsole.Instance.Output("Emergency Monitoring ON"); | ||
139 | } | ||
140 | else | ||
141 | { | ||
142 | mode = false; | ||
143 | MainConsole.Instance.Output("Emergency Monitoring OFF"); | ||
144 | } | ||
145 | |||
146 | foreach (Scene s in m_scenes.Values) | ||
147 | s.EmergencyMonitoring = mode; | ||
148 | } | ||
149 | |||
124 | protected string GetColumnEntry(string entry, int maxLength, int columnPadding) | 150 | protected string GetColumnEntry(string entry, int maxLength, int columnPadding) |
125 | { | 151 | { |
126 | return string.Format( | 152 | return string.Format( |
@@ -154,24 +180,26 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
154 | report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding)); | 180 | report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding)); |
155 | 181 | ||
156 | report.AppendFormat( | 182 | report.AppendFormat( |
157 | "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", | 183 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n", |
158 | "Pkts", | 184 | "Pkts", |
159 | "Pkts", | 185 | "Pkts", |
186 | "Pkts", | ||
160 | "Bytes", | 187 | "Bytes", |
161 | "Pkts", | 188 | "Q Pkts", |
162 | "Pkts", | 189 | "Q Pkts", |
163 | "Pkts", | 190 | "Q Pkts", |
164 | "Pkts", | 191 | "Q Pkts", |
165 | "Pkts", | 192 | "Q Pkts", |
166 | "Pkts", | 193 | "Q Pkts", |
167 | "Pkts", | 194 | "Q Pkts", |
168 | "Pkts"); | 195 | "Q Pkts"); |
169 | 196 | ||
170 | report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", ""); | 197 | report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", ""); |
171 | report.AppendFormat( | 198 | report.AppendFormat( |
172 | "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", | 199 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n", |
173 | "Out", | ||
174 | "In", | 200 | "In", |
201 | "Out", | ||
202 | "Resent", | ||
175 | "Unacked", | 203 | "Unacked", |
176 | "Resend", | 204 | "Resend", |
177 | "Land", | 205 | "Land", |
@@ -333,7 +361,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
333 | ThrottleRates throttleRates = udpServer.ThrottleRates; | 361 | ThrottleRates throttleRates = udpServer.ThrottleRates; |
334 | report.AppendFormat( | 362 | report.AppendFormat( |
335 | "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}", | 363 | "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}", |
336 | "n/a", | 364 | (throttleRates.Total * 8) / 1000, |
337 | (throttleRates.ResendLimit * 8) / 1000, | 365 | (throttleRates.ResendLimit * 8) / 1000, |
338 | (throttleRates.LandLimit * 8) / 1000, | 366 | (throttleRates.LandLimit * 8) / 1000, |
339 | (throttleRates.WindLimit * 8) / 1000, | 367 | (throttleRates.WindLimit * 8) / 1000, |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs index 5c779de..6d26075 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs | |||
@@ -63,7 +63,26 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
63 | void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); | 63 | void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); |
64 | void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile); | 64 | void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile); |
65 | 65 | ||
66 | /// <summary> | ||
67 | /// Get information about a specific group to which the user belongs. | ||
68 | /// </summary> | ||
69 | /// <param name="RequestingAgentID">The agent requesting the information.</param> | ||
70 | /// <param name="AgentID">The agent requested.</param> | ||
71 | /// <param name="GroupID">The group requested.</param> | ||
72 | /// <returns> | ||
73 | /// If the user is a member of the group then the data structure is returned. If not, then null is returned. | ||
74 | /// </returns> | ||
66 | GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID); | 75 | GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID); |
76 | |||
77 | /// <summary> | ||
78 | /// Get information about the groups to which a user belongs. | ||
79 | /// </summary> | ||
80 | /// <param name="RequestingAgentID">The agent requesting the information.</param> | ||
81 | /// <param name="AgentID">The agent requested.</param> | ||
82 | /// <returns> | ||
83 | /// Information about the groups to which the user belongs. If the user belongs to no groups then an empty | ||
84 | /// list is returned. | ||
85 | /// </returns> | ||
67 | List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID); | 86 | List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID); |
68 | 87 | ||
69 | void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket); | 88 | void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 0d265f2..81725c5 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs | |||
@@ -704,7 +704,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
704 | } | 704 | } |
705 | } | 705 | } |
706 | 706 | ||
707 | |||
708 | return findings; | 707 | return findings; |
709 | } | 708 | } |
710 | 709 | ||
@@ -712,54 +711,55 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
712 | { | 711 | { |
713 | if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | 712 | if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); |
714 | 713 | ||
715 | GroupMembershipData data = new GroupMembershipData(); | 714 | GroupMembershipData data = null; |
716 | 715 | bool foundData = false; | |
717 | /////////////////////////////// | ||
718 | // Agent Specific Information: | ||
719 | // | ||
720 | OSDMap UserActiveGroup; | ||
721 | if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup)) | ||
722 | { | ||
723 | data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID); | ||
724 | } | ||
725 | 716 | ||
726 | OSDMap UserGroupMemberInfo; | 717 | OSDMap UserGroupMemberInfo; |
727 | if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo)) | 718 | if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo)) |
728 | { | 719 | { |
720 | data = new GroupMembershipData(); | ||
729 | data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean(); | 721 | data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean(); |
730 | data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger(); | 722 | data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger(); |
731 | data.ListInProfile = UserGroupMemberInfo["ListInProfile"].AsBoolean(); | 723 | data.ListInProfile = UserGroupMemberInfo["ListInProfile"].AsBoolean(); |
732 | data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID(); | 724 | data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID(); |
725 | |||
726 | /////////////////////////////// | ||
727 | // Agent Specific Information: | ||
728 | // | ||
729 | OSDMap UserActiveGroup; | ||
730 | if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup)) | ||
731 | { | ||
732 | data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID); | ||
733 | } | ||
733 | 734 | ||
734 | /////////////////////////////// | 735 | /////////////////////////////// |
735 | // Role Specific Information: | 736 | // Role Specific Information: |
736 | // | 737 | // |
737 | |||
738 | OSDMap GroupRoleInfo; | 738 | OSDMap GroupRoleInfo; |
739 | if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo)) | 739 | if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo)) |
740 | { | 740 | { |
741 | data.GroupTitle = GroupRoleInfo["Title"].AsString(); | 741 | data.GroupTitle = GroupRoleInfo["Title"].AsString(); |
742 | data.GroupPowers = GroupRoleInfo["Powers"].AsULong(); | 742 | data.GroupPowers = GroupRoleInfo["Powers"].AsULong(); |
743 | } | 743 | } |
744 | } | 744 | |
745 | 745 | /////////////////////////////// | |
746 | /////////////////////////////// | 746 | // Group Specific Information: |
747 | // Group Specific Information: | 747 | // |
748 | // | 748 | OSDMap GroupInfo; |
749 | OSDMap GroupInfo; | 749 | string GroupName; |
750 | string GroupName; | 750 | if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo)) |
751 | if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo)) | 751 | { |
752 | { | 752 | data.GroupID = groupID; |
753 | data.GroupID = groupID; | 753 | data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean(); |
754 | data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean(); | 754 | data.Charter = GroupInfo["Charter"].AsString(); |
755 | data.Charter = GroupInfo["Charter"].AsString(); | 755 | data.FounderID = GroupInfo["FounderID"].AsUUID(); |
756 | data.FounderID = GroupInfo["FounderID"].AsUUID(); | 756 | data.GroupName = GroupName; |
757 | data.GroupName = GroupName; | 757 | data.GroupPicture = GroupInfo["InsigniaID"].AsUUID(); |
758 | data.GroupPicture = GroupInfo["InsigniaID"].AsUUID(); | 758 | data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean(); |
759 | data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean(); | 759 | data.MembershipFee = GroupInfo["MembershipFee"].AsInteger(); |
760 | data.MembershipFee = GroupInfo["MembershipFee"].AsInteger(); | 760 | data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean(); |
761 | data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean(); | 761 | data.ShowInList = GroupInfo["ShowInList"].AsBoolean(); |
762 | data.ShowInList = GroupInfo["ShowInList"].AsBoolean(); | 762 | } |
763 | } | 763 | } |
764 | 764 | ||
765 | return data; | 765 | return data; |
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs index d4b7020..cee8851 100644 --- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs +++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs | |||
@@ -71,6 +71,9 @@ namespace OpenSim.Region.OptionalModules.World.WorldView | |||
71 | 71 | ||
72 | public void RegionLoaded(Scene scene) | 72 | public void RegionLoaded(Scene scene) |
73 | { | 73 | { |
74 | if (!m_Enabled) | ||
75 | return; | ||
76 | |||
74 | m_Generator = scene.RequestModuleInterface<IMapImageGenerator>(); | 77 | m_Generator = scene.RequestModuleInterface<IMapImageGenerator>(); |
75 | if (m_Generator == null) | 78 | if (m_Generator == null) |
76 | { | 79 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 30fb252..72ee495 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1748,15 +1748,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1748 | 1748 | ||
1749 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1749 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1750 | { | 1750 | { |
1751 | UUID textureID=new UUID(); | 1751 | UUID textureID = new UUID(); |
1752 | 1752 | ||
1753 | if (!UUID.TryParse(texture, out textureID)) | 1753 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
1754 | { | 1754 | if (textureID == UUID.Zero) |
1755 | textureID=InventoryKey(texture, (int)AssetType.Texture); | 1755 | { |
1756 | } | 1756 | if (!UUID.TryParse(texture, out textureID)) |
1757 | 1757 | return; | |
1758 | if (textureID == UUID.Zero) | 1758 | } |
1759 | return; | ||
1760 | 1759 | ||
1761 | Primitive.TextureEntry tex = part.Shape.Textures; | 1760 | Primitive.TextureEntry tex = part.Shape.Textures; |
1762 | 1761 | ||
@@ -3062,14 +3061,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3062 | msg.fromGroup = false;// fromGroup; | 3061 | msg.fromGroup = false;// fromGroup; |
3063 | msg.offline = (byte)0; //offline; | 3062 | msg.offline = (byte)0; //offline; |
3064 | msg.ParentEstateID = 0; //ParentEstateID; | 3063 | msg.ParentEstateID = 0; //ParentEstateID; |
3065 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 3064 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3066 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3065 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3067 | msg.binaryBucket = new byte[0];// binaryBucket; | 3066 | msg.binaryBucket |
3067 | = Util.StringToBytes256( | ||
3068 | "{0}/{1}/{2}/{3}", | ||
3069 | World.RegionInfo.RegionName, | ||
3070 | (int)Math.Floor(m_host.AbsolutePosition.X), | ||
3071 | (int)Math.Floor(m_host.AbsolutePosition.Y), | ||
3072 | (int)Math.Floor(m_host.AbsolutePosition.Z)); | ||
3068 | 3073 | ||
3069 | if (m_TransferModule != null) | 3074 | if (m_TransferModule != null) |
3070 | { | 3075 | { |
3071 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 3076 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
3072 | } | 3077 | } |
3078 | |||
3073 | ScriptSleep(2000); | 3079 | ScriptSleep(2000); |
3074 | } | 3080 | } |
3075 | 3081 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index c0c790d..688dfe4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -702,7 +702,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
702 | // and convert the regionName to the target region | 702 | // and convert the regionName to the target region |
703 | if (regionName.Contains(".") && regionName.Contains(":")) | 703 | if (regionName.Contains(".") && regionName.Contains(":")) |
704 | { | 704 | { |
705 | // List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); | 705 | // Even though we use none of the results, we need to perform this call because it appears |
706 | // to have some the side effect of setting up hypergrid teleport locations. | ||
707 | World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); | ||
708 | // List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); | ||
709 | |||
706 | string[] parts = regionName.Split(new char[] { ':' }); | 710 | string[] parts = regionName.Split(new char[] { ':' }); |
707 | if (parts.Length > 2) | 711 | if (parts.Length > 2) |
708 | regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; | 712 | regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; |
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index 2601d2a..6a23dee 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | |||
@@ -110,7 +110,7 @@ namespace OpenSim.Server.Handlers.Simulation | |||
110 | DoAgentDelete(request, responsedata, agentID, action, regionID); | 110 | DoAgentDelete(request, responsedata, agentID, action, regionID); |
111 | return responsedata; | 111 | return responsedata; |
112 | } | 112 | } |
113 | else if (method.Equals("QUERYACCESSS")) | 113 | else if (method.Equals("QUERYACCESS")) |
114 | { | 114 | { |
115 | DoQueryAccess(request, responsedata, agentID, regionID); | 115 | DoQueryAccess(request, responsedata, agentID, regionID); |
116 | return responsedata; | 116 | return responsedata; |
@@ -200,6 +200,11 @@ namespace OpenSim.Server.Handlers.Simulation | |||
200 | 200 | ||
201 | // We're behind a proxy | 201 | // We're behind a proxy |
202 | Hashtable headers = (Hashtable)request["headers"]; | 202 | Hashtable headers = (Hashtable)request["headers"]; |
203 | |||
204 | //// DEBUG | ||
205 | //foreach (object o in headers.Keys) | ||
206 | // m_log.DebugFormat("XXX {0} = {1}", o.ToString(), (headers[o] == null? "null" : headers[o].ToString())); | ||
207 | |||
203 | string xff = "X-Forwarded-For"; | 208 | string xff = "X-Forwarded-For"; |
204 | if (headers.ContainsKey(xff.ToLower())) | 209 | if (headers.ContainsKey(xff.ToLower())) |
205 | xff = xff.ToLower(); | 210 | xff = xff.ToLower(); |
diff --git a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs deleted file mode 100644 index 9878855..0000000 --- a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs +++ /dev/null | |||
@@ -1,335 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using Nini.Config; | ||
30 | using System; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Services.Interfaces; | ||
35 | using OpenMetaverse; | ||
36 | |||
37 | namespace OpenSim.Services.Connectors.Inventory | ||
38 | { | ||
39 | public class HGInventoryServiceConnector : ISessionAuthInventoryService | ||
40 | { | ||
41 | private static readonly ILog m_log = | ||
42 | LogManager.GetLogger( | ||
43 | MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>(); | ||
46 | |||
47 | public HGInventoryServiceConnector(IConfigSource source) | ||
48 | { | ||
49 | IConfig moduleConfig = source.Configs["Modules"]; | ||
50 | if (moduleConfig != null) | ||
51 | { | ||
52 | |||
53 | IConfig inventoryConfig = source.Configs["InventoryService"]; | ||
54 | if (inventoryConfig == null) | ||
55 | { | ||
56 | m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini"); | ||
57 | return; | ||
58 | } | ||
59 | |||
60 | m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled"); | ||
61 | } | ||
62 | } | ||
63 | |||
64 | private bool StringToUrlAndUserID(string id, out string url, out string userID) | ||
65 | { | ||
66 | url = String.Empty; | ||
67 | userID = String.Empty; | ||
68 | |||
69 | Uri assetUri; | ||
70 | |||
71 | if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) && | ||
72 | assetUri.Scheme == Uri.UriSchemeHttp) | ||
73 | { | ||
74 | url = "http://" + assetUri.Authority; | ||
75 | userID = assetUri.LocalPath.Trim(new char[] { '/' }); | ||
76 | return true; | ||
77 | } | ||
78 | |||
79 | return false; | ||
80 | } | ||
81 | private ISessionAuthInventoryService GetConnector(string url) | ||
82 | { | ||
83 | InventoryServicesConnector connector = null; | ||
84 | lock (m_connectors) | ||
85 | { | ||
86 | if (m_connectors.ContainsKey(url)) | ||
87 | { | ||
88 | connector = m_connectors[url]; | ||
89 | } | ||
90 | else | ||
91 | { | ||
92 | // We're instantiating this class explicitly, but this won't | ||
93 | // work in general, because the remote grid may be running | ||
94 | // an inventory server that has a different protocol. | ||
95 | // Eventually we will want a piece of protocol asking | ||
96 | // the remote server about its kind. Definitely cool thing to do! | ||
97 | connector = new InventoryServicesConnector(url); | ||
98 | m_connectors.Add(url, connector); | ||
99 | } | ||
100 | } | ||
101 | return connector; | ||
102 | } | ||
103 | |||
104 | public string Host | ||
105 | { | ||
106 | get { return string.Empty; } | ||
107 | } | ||
108 | |||
109 | public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback) | ||
110 | { | ||
111 | m_log.Debug("[HGInventory]: GetUserInventory " + id); | ||
112 | string url = string.Empty; | ||
113 | string userID = string.Empty; | ||
114 | |||
115 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
116 | { | ||
117 | ISessionAuthInventoryService connector = GetConnector(url); | ||
118 | connector.GetUserInventory(userID, sessionID, callback); | ||
119 | } | ||
120 | |||
121 | } | ||
122 | |||
123 | /// <summary> | ||
124 | /// Gets the user folder for the given folder-type | ||
125 | /// </summary> | ||
126 | /// <param name="userID"></param> | ||
127 | /// <param name="type"></param> | ||
128 | /// <returns></returns> | ||
129 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID) | ||
130 | { | ||
131 | m_log.Debug("[HGInventory]: GetSystemFolders " + id); | ||
132 | string url = string.Empty; | ||
133 | string userID = string.Empty; | ||
134 | |||
135 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
136 | { | ||
137 | ISessionAuthInventoryService connector = GetConnector(url); | ||
138 | return connector.GetSystemFolders(userID, sessionID); | ||
139 | } | ||
140 | |||
141 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Gets everything (folders and items) inside a folder | ||
146 | /// </summary> | ||
147 | /// <param name="userId"></param> | ||
148 | /// <param name="folderID"></param> | ||
149 | /// <returns></returns> | ||
150 | public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID) | ||
151 | { | ||
152 | m_log.Debug("[HGInventory]: GetFolderContent " + id); | ||
153 | string url = string.Empty; | ||
154 | string userID = string.Empty; | ||
155 | |||
156 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
157 | { | ||
158 | ISessionAuthInventoryService connector = GetConnector(url); | ||
159 | return connector.GetFolderContent(userID, folderID, sessionID); | ||
160 | } | ||
161 | |||
162 | return null; | ||
163 | } | ||
164 | |||
165 | public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID) | ||
166 | { | ||
167 | string url = string.Empty; | ||
168 | string userID = string.Empty; | ||
169 | |||
170 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
171 | { | ||
172 | ISessionAuthInventoryService connector = GetConnector(url); | ||
173 | return connector.AddFolder(userID, folder, sessionID); | ||
174 | } | ||
175 | return false; | ||
176 | } | ||
177 | |||
178 | public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID) | ||
179 | { | ||
180 | string url = string.Empty; | ||
181 | string userID = string.Empty; | ||
182 | |||
183 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
184 | { | ||
185 | ISessionAuthInventoryService connector = GetConnector(url); | ||
186 | return connector.UpdateFolder(userID, folder, sessionID); | ||
187 | } | ||
188 | return false; | ||
189 | } | ||
190 | |||
191 | public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID) | ||
192 | { | ||
193 | string url = string.Empty; | ||
194 | string userID = string.Empty; | ||
195 | |||
196 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
197 | { | ||
198 | ISessionAuthInventoryService connector = GetConnector(url); | ||
199 | return connector.MoveFolder(userID, folder, sessionID); | ||
200 | } | ||
201 | return false; | ||
202 | } | ||
203 | |||
204 | public bool DeleteFolders(string id, List<UUID> folders, UUID sessionID) | ||
205 | { | ||
206 | string url = string.Empty; | ||
207 | string userID = string.Empty; | ||
208 | |||
209 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
210 | { | ||
211 | ISessionAuthInventoryService connector = GetConnector(url); | ||
212 | return connector.DeleteFolders(userID, folders, sessionID); | ||
213 | } | ||
214 | return false; | ||
215 | } | ||
216 | |||
217 | public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID) | ||
218 | { | ||
219 | string url = string.Empty; | ||
220 | string userID = string.Empty; | ||
221 | |||
222 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
223 | { | ||
224 | ISessionAuthInventoryService connector = GetConnector(url); | ||
225 | return connector.PurgeFolder(userID, folder, sessionID); | ||
226 | } | ||
227 | return false; | ||
228 | } | ||
229 | |||
230 | public List<InventoryItemBase> GetFolderItems(string id, UUID folderID, UUID sessionID) | ||
231 | { | ||
232 | string url = string.Empty; | ||
233 | string userID = string.Empty; | ||
234 | |||
235 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
236 | { | ||
237 | ISessionAuthInventoryService connector = GetConnector(url); | ||
238 | return connector.GetFolderItems(userID, folderID, sessionID); | ||
239 | } | ||
240 | return new List<InventoryItemBase>(); | ||
241 | } | ||
242 | |||
243 | public bool AddItem(string id, InventoryItemBase item, UUID sessionID) | ||
244 | { | ||
245 | string url = string.Empty; | ||
246 | string userID = string.Empty; | ||
247 | |||
248 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
249 | { | ||
250 | ISessionAuthInventoryService connector = GetConnector(url); | ||
251 | return connector.AddItem(userID, item, sessionID); | ||
252 | } | ||
253 | return false; | ||
254 | } | ||
255 | |||
256 | public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID) | ||
257 | { | ||
258 | string url = string.Empty; | ||
259 | string userID = string.Empty; | ||
260 | |||
261 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
262 | { | ||
263 | ISessionAuthInventoryService connector = GetConnector(url); | ||
264 | return connector.UpdateItem(userID, item, sessionID); | ||
265 | } | ||
266 | return false; | ||
267 | } | ||
268 | |||
269 | public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID) | ||
270 | { | ||
271 | string url = string.Empty; | ||
272 | string userID = string.Empty; | ||
273 | |||
274 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
275 | { | ||
276 | ISessionAuthInventoryService connector = GetConnector(url); | ||
277 | return connector.MoveItems(userID, items, sessionID); | ||
278 | } | ||
279 | return false; | ||
280 | } | ||
281 | |||
282 | public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID) | ||
283 | { | ||
284 | string url = string.Empty; | ||
285 | string userID = string.Empty; | ||
286 | |||
287 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
288 | { | ||
289 | ISessionAuthInventoryService connector = GetConnector(url); | ||
290 | return connector.DeleteItems(userID, itemIDs, sessionID); | ||
291 | } | ||
292 | return false; | ||
293 | } | ||
294 | |||
295 | public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID) | ||
296 | { | ||
297 | string url = string.Empty; | ||
298 | string userID = string.Empty; | ||
299 | |||
300 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
301 | { | ||
302 | //m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url); | ||
303 | ISessionAuthInventoryService connector = GetConnector(url); | ||
304 | return connector.QueryItem(userID, item, sessionID); | ||
305 | } | ||
306 | return null; | ||
307 | } | ||
308 | |||
309 | public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID) | ||
310 | { | ||
311 | string url = string.Empty; | ||
312 | string userID = string.Empty; | ||
313 | |||
314 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
315 | { | ||
316 | ISessionAuthInventoryService connector = GetConnector(url); | ||
317 | return connector.QueryFolder(userID, folder, sessionID); | ||
318 | } | ||
319 | return null; | ||
320 | } | ||
321 | |||
322 | public int GetAssetPermissions(string id, UUID assetID, UUID sessionID) | ||
323 | { | ||
324 | string url = string.Empty; | ||
325 | string userID = string.Empty; | ||
326 | |||
327 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
328 | { | ||
329 | ISessionAuthInventoryService connector = GetConnector(url); | ||
330 | return connector.GetAssetPermissions(userID, assetID, sessionID); | ||
331 | } | ||
332 | return 0; | ||
333 | } | ||
334 | } | ||
335 | } | ||
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs deleted file mode 100644 index da8c7e2..0000000 --- a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs +++ /dev/null | |||
@@ -1,140 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Services.Interfaces; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Services.Connectors | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Defines all operations to access a remote inventory service | ||
37 | /// using session authentication as a form of security. | ||
38 | /// </summary> | ||
39 | public interface ISessionAuthInventoryService | ||
40 | { | ||
41 | string Host | ||
42 | { | ||
43 | get; | ||
44 | } | ||
45 | |||
46 | /// <summary> | ||
47 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
48 | /// inventory has been received | ||
49 | /// </summary> | ||
50 | /// <param name="userID"></param> | ||
51 | /// <param name="callback"></param> | ||
52 | void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); | ||
53 | |||
54 | /// <summary> | ||
55 | /// Gets the user folder for the given folder-type | ||
56 | /// </summary> | ||
57 | /// <param name="userID"></param> | ||
58 | /// <param name="type"></param> | ||
59 | /// <returns></returns> | ||
60 | Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Gets everything (folders and items) inside a folder | ||
64 | /// </summary> | ||
65 | /// <param name="userId"></param> | ||
66 | /// <param name="folderID"></param> | ||
67 | /// <returns></returns> | ||
68 | InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Add a new folder to the user's inventory | ||
72 | /// </summary> | ||
73 | /// <param name="folder"></param> | ||
74 | /// <returns>true if the folder was successfully added</returns> | ||
75 | bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Update a folder in the user's inventory | ||
79 | /// </summary> | ||
80 | /// <param name="folder"></param> | ||
81 | /// <returns>true if the folder was successfully updated</returns> | ||
82 | bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id); | ||
83 | |||
84 | /// <summary> | ||
85 | /// Move an inventory folder to a new location | ||
86 | /// </summary> | ||
87 | /// <param name="folder">A folder containing the details of the new location</param> | ||
88 | /// <returns>true if the folder was successfully moved</returns> | ||
89 | bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id); | ||
90 | |||
91 | /// <summary> | ||
92 | /// Delete a list of inventory folders (from trash) | ||
93 | /// </summary> | ||
94 | bool DeleteFolders(string userID, List<UUID> folders, UUID session_id); | ||
95 | |||
96 | /// <summary> | ||
97 | /// Purge an inventory folder of all its items and subfolders. | ||
98 | /// </summary> | ||
99 | /// <param name="folder"></param> | ||
100 | /// <returns>true if the folder was successfully purged</returns> | ||
101 | bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id); | ||
102 | |||
103 | /// <summary> | ||
104 | /// Get items from a folder. | ||
105 | /// </summary> | ||
106 | /// <param name="folder"></param> | ||
107 | /// <returns>true if the folder was successfully purged</returns> | ||
108 | List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id); | ||
109 | |||
110 | /// <summary> | ||
111 | /// Add a new item to the user's inventory | ||
112 | /// </summary> | ||
113 | /// <param name="item"></param> | ||
114 | /// <returns>true if the item was successfully added</returns> | ||
115 | bool AddItem(string userID, InventoryItemBase item, UUID session_id); | ||
116 | |||
117 | /// <summary> | ||
118 | /// Update an item in the user's inventory | ||
119 | /// </summary> | ||
120 | /// <param name="item"></param> | ||
121 | /// <returns>true if the item was successfully updated</returns> | ||
122 | bool UpdateItem(string userID, InventoryItemBase item, UUID session_id); | ||
123 | |||
124 | bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id); | ||
125 | |||
126 | /// <summary> | ||
127 | /// Delete an item from the user's inventory | ||
128 | /// </summary> | ||
129 | /// <param name="item"></param> | ||
130 | /// <returns>true if the item was successfully deleted</returns> | ||
131 | bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id); | ||
132 | |||
133 | InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id); | ||
134 | |||
135 | InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id); | ||
136 | |||
137 | int GetAssetPermissions(string userID, UUID assetID, UUID session_id); | ||
138 | |||
139 | } | ||
140 | } | ||
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs deleted file mode 100644 index f86b453..0000000 --- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs +++ /dev/null | |||
@@ -1,582 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using Nini.Config; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Servers.HttpServer; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Services.Connectors | ||
40 | { | ||
41 | public class InventoryServicesConnector : ISessionAuthInventoryService | ||
42 | { | ||
43 | private static readonly ILog m_log = | ||
44 | LogManager.GetLogger( | ||
45 | MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | private string m_ServerURI = String.Empty; | ||
48 | |||
49 | private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>(); | ||
50 | private Dictionary<UUID, DateTime> m_RequestTime = new Dictionary<UUID, DateTime>(); | ||
51 | |||
52 | public InventoryServicesConnector() | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public InventoryServicesConnector(string serverURI) | ||
57 | { | ||
58 | m_ServerURI = serverURI.TrimEnd('/'); | ||
59 | } | ||
60 | |||
61 | public InventoryServicesConnector(IConfigSource source) | ||
62 | { | ||
63 | Initialise(source); | ||
64 | } | ||
65 | |||
66 | public virtual void Initialise(IConfigSource source) | ||
67 | { | ||
68 | IConfig inventoryConfig = source.Configs["InventoryService"]; | ||
69 | if (inventoryConfig == null) | ||
70 | { | ||
71 | m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); | ||
72 | throw new Exception("InventoryService missing from OpenSim.ini"); | ||
73 | } | ||
74 | |||
75 | string serviceURI = inventoryConfig.GetString("InventoryServerURI", | ||
76 | String.Empty); | ||
77 | |||
78 | if (serviceURI == String.Empty) | ||
79 | { | ||
80 | m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService"); | ||
81 | throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); | ||
82 | } | ||
83 | m_ServerURI = serviceURI.TrimEnd('/'); | ||
84 | } | ||
85 | |||
86 | #region ISessionAuthInventoryService | ||
87 | |||
88 | public string Host | ||
89 | { | ||
90 | get { return m_ServerURI; } | ||
91 | } | ||
92 | |||
93 | /// <summary> | ||
94 | /// Caller must catch eventual Exceptions. | ||
95 | /// </summary> | ||
96 | /// <param name="userID"></param> | ||
97 | /// <param name="sessionID"></param> | ||
98 | /// <param name="callback"></param> | ||
99 | public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback) | ||
100 | { | ||
101 | UUID userID = UUID.Zero; | ||
102 | if (UUID.TryParse(userIDStr, out userID)) | ||
103 | { | ||
104 | lock (m_RequestingInventory) | ||
105 | { | ||
106 | // *HACK ALERT* | ||
107 | |||
108 | // If an inventory request times out, it blocks any further requests from the | ||
109 | // same user, even after a relog. This is bad, and makes me sad. | ||
110 | |||
111 | // Really, we should detect a timeout and report a failure to the callback, | ||
112 | // BUT in my testing i found that it's hard to detect a timeout.. sometimes, | ||
113 | // a partial response is recieved, and sometimes a null response. | ||
114 | |||
115 | // So, for now, add a timer of ten seconds (which is the request timeout). | ||
116 | |||
117 | // This should basically have the same effect. | ||
118 | |||
119 | lock (m_RequestTime) | ||
120 | { | ||
121 | if (m_RequestTime.ContainsKey(userID)) | ||
122 | { | ||
123 | TimeSpan interval = DateTime.Now - m_RequestTime[userID]; | ||
124 | if (interval.TotalSeconds > 10) | ||
125 | { | ||
126 | m_RequestTime.Remove(userID); | ||
127 | if (m_RequestingInventory.ContainsKey(userID)) | ||
128 | { | ||
129 | m_RequestingInventory.Remove(userID); | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | if (!m_RequestingInventory.ContainsKey(userID)) | ||
134 | { | ||
135 | m_RequestTime.Add(userID, DateTime.Now); | ||
136 | m_RequestingInventory.Add(userID, callback); | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID); | ||
141 | return; | ||
142 | } | ||
143 | } | ||
144 | } | ||
145 | |||
146 | m_log.InfoFormat( | ||
147 | "[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}", | ||
148 | m_ServerURI, userID); | ||
149 | |||
150 | RestSessionObjectPosterResponse<Guid, InventoryCollection> requester | ||
151 | = new RestSessionObjectPosterResponse<Guid, InventoryCollection>(); | ||
152 | requester.ResponseCallback = InventoryResponse; | ||
153 | |||
154 | requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString()); | ||
155 | } | ||
156 | } | ||
157 | |||
158 | /// <summary> | ||
159 | /// Gets the user folder for the given folder-type | ||
160 | /// </summary> | ||
161 | /// <param name="userID"></param> | ||
162 | /// <param name="type"></param> | ||
163 | /// <returns></returns> | ||
164 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID) | ||
165 | { | ||
166 | List<InventoryFolderBase> folders = null; | ||
167 | Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
168 | try | ||
169 | { | ||
170 | folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject( | ||
171 | "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString()); | ||
172 | |||
173 | foreach (InventoryFolderBase f in folders) | ||
174 | dFolders[(AssetType)f.Type] = f; | ||
175 | |||
176 | return dFolders; | ||
177 | } | ||
178 | catch (Exception e) | ||
179 | { | ||
180 | // Maybe we're talking to an old inventory server. Try this other thing. | ||
181 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.", | ||
182 | e.Source, e.Message); | ||
183 | |||
184 | try | ||
185 | { | ||
186 | InventoryCollection inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject( | ||
187 | "POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString()); | ||
188 | folders = inventory.Folders; | ||
189 | } | ||
190 | catch (Exception ex) | ||
191 | { | ||
192 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.", | ||
193 | e.Source, ex.Message); | ||
194 | } | ||
195 | |||
196 | if ((folders != null) && (folders.Count > 0)) | ||
197 | { | ||
198 | m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}", | ||
199 | folders.Count, userID); | ||
200 | foreach (InventoryFolderBase f in folders) | ||
201 | { | ||
202 | if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown)) | ||
203 | dFolders[(AssetType)f.Type] = f; | ||
204 | } | ||
205 | |||
206 | UUID rootFolderID = dFolders[AssetType.Animation].ParentID; | ||
207 | InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID)); | ||
208 | rootFolder = QueryFolder(userID, rootFolder, sessionID); | ||
209 | dFolders[AssetType.Folder] = rootFolder; | ||
210 | m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID); | ||
211 | return dFolders; | ||
212 | } | ||
213 | } | ||
214 | |||
215 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
216 | } | ||
217 | |||
218 | /// <summary> | ||
219 | /// Gets everything (folders and items) inside a folder | ||
220 | /// </summary> | ||
221 | /// <param name="userId"></param> | ||
222 | /// <param name="folderID"></param> | ||
223 | /// <returns></returns> | ||
224 | public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID) | ||
225 | { | ||
226 | try | ||
227 | { | ||
228 | // normal case | ||
229 | return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject( | ||
230 | "POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString()); | ||
231 | } | ||
232 | catch (TimeoutException e) | ||
233 | { | ||
234 | m_log.ErrorFormat( | ||
235 | "[INVENTORY CONNECTOR]: GetFolderContent operation to {0} for {1} timed out {2} {3}.", | ||
236 | m_ServerURI, folderID, e.Source, e.Message); | ||
237 | } | ||
238 | catch (Exception e) | ||
239 | { | ||
240 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed for {0}, {1} {2} (old server?).", | ||
241 | folderID, e.Source, e.Message); | ||
242 | } | ||
243 | |||
244 | InventoryCollection nullCollection = new InventoryCollection(); | ||
245 | nullCollection.Folders = new List<InventoryFolderBase>(); | ||
246 | nullCollection.Items = new List<InventoryItemBase>(); | ||
247 | nullCollection.UserID = new UUID(userID); | ||
248 | return nullCollection; | ||
249 | } | ||
250 | |||
251 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
252 | { | ||
253 | try | ||
254 | { | ||
255 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject( | ||
256 | "POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); | ||
257 | } | ||
258 | catch (Exception e) | ||
259 | { | ||
260 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed for {0} {1}, {2} {3}", | ||
261 | folder.Name, folder.ID, e.Source, e.Message); | ||
262 | } | ||
263 | |||
264 | return false; | ||
265 | } | ||
266 | |||
267 | public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
268 | { | ||
269 | try | ||
270 | { | ||
271 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject( | ||
272 | "POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); | ||
273 | } | ||
274 | catch (Exception e) | ||
275 | { | ||
276 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed for {0} {1}, {2} {3}", | ||
277 | folder.Name, folder.ID, e.Source, e.Message); | ||
278 | } | ||
279 | |||
280 | return false; | ||
281 | } | ||
282 | |||
283 | public bool DeleteFolders(string userID, List<UUID> folderIDs, UUID sessionID) | ||
284 | { | ||
285 | try | ||
286 | { | ||
287 | List<Guid> guids = new List<Guid>(); | ||
288 | foreach (UUID u in folderIDs) | ||
289 | guids.Add(u.Guid); | ||
290 | return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject( | ||
291 | "POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID); | ||
292 | } | ||
293 | catch (Exception e) | ||
294 | { | ||
295 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}", | ||
296 | e.Source, e.Message); | ||
297 | } | ||
298 | |||
299 | return false; | ||
300 | } | ||
301 | |||
302 | public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
303 | { | ||
304 | try | ||
305 | { | ||
306 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject( | ||
307 | "POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); | ||
308 | } | ||
309 | catch (Exception e) | ||
310 | { | ||
311 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed for {0} {1}, {2} {3}", | ||
312 | folder.Name, folder.ID, e.Source, e.Message); | ||
313 | } | ||
314 | |||
315 | return false; | ||
316 | } | ||
317 | |||
318 | public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
319 | { | ||
320 | try | ||
321 | { | ||
322 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject( | ||
323 | "POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); | ||
324 | } | ||
325 | catch (Exception e) | ||
326 | { | ||
327 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Purge inventory folder operation failed for {0} {1}, {2} {3}", | ||
328 | folder.Name, folder.ID, e.Source, e.Message); | ||
329 | } | ||
330 | |||
331 | return false; | ||
332 | } | ||
333 | |||
334 | public List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID sessionID) | ||
335 | { | ||
336 | try | ||
337 | { | ||
338 | InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID)); | ||
339 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, List<InventoryItemBase>>.BeginPostObject( | ||
340 | "POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID); | ||
341 | } | ||
342 | catch (Exception e) | ||
343 | { | ||
344 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed for folder {0}, {1} {2}", | ||
345 | folderID, e.Source, e.Message); | ||
346 | } | ||
347 | |||
348 | return null; | ||
349 | } | ||
350 | |||
351 | public bool AddItem(string userID, InventoryItemBase item, UUID sessionID) | ||
352 | { | ||
353 | try | ||
354 | { | ||
355 | return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject( | ||
356 | "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString()); | ||
357 | } | ||
358 | catch (Exception e) | ||
359 | { | ||
360 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed for {0} {1}, {2} {3}", | ||
361 | item.Name, item.ID, e.Source, e.Message); | ||
362 | } | ||
363 | |||
364 | return false; | ||
365 | } | ||
366 | |||
367 | public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID) | ||
368 | { | ||
369 | try | ||
370 | { | ||
371 | return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject( | ||
372 | "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString()); | ||
373 | } | ||
374 | catch (Exception e) | ||
375 | { | ||
376 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed for {0} {1}, {2} {3}", | ||
377 | item.Name, item.ID, e.Source, e.Message); | ||
378 | } | ||
379 | |||
380 | return false; | ||
381 | } | ||
382 | |||
383 | /** | ||
384 | * MoveItems Async group | ||
385 | */ | ||
386 | |||
387 | delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID); | ||
388 | |||
389 | private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID) | ||
390 | { | ||
391 | if (items == null) | ||
392 | { | ||
393 | m_log.WarnFormat("[INVENTORY CONNECTOR]: request to move items got a null list."); | ||
394 | return; | ||
395 | } | ||
396 | |||
397 | try | ||
398 | { | ||
399 | //SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject( | ||
400 | // "POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString()); | ||
401 | |||
402 | //// Success | ||
403 | //return; | ||
404 | string uri = m_ServerURI + "/inventory/" + userID; | ||
405 | if (SynchronousRestObjectRequester. | ||
406 | MakeRequest<List<InventoryItemBase>, bool>("PUT", uri, items)) | ||
407 | m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster succeeded {1}", items.Count, uri); | ||
408 | else | ||
409 | m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster failed {1}", items.Count, uri); ; | ||
410 | |||
411 | return; | ||
412 | |||
413 | } | ||
414 | catch (Exception e) | ||
415 | { | ||
416 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.", | ||
417 | e.Source, e.Message); | ||
418 | } | ||
419 | |||
420 | } | ||
421 | |||
422 | private void MoveItemsCompleted(IAsyncResult iar) | ||
423 | { | ||
424 | MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState; | ||
425 | d.EndInvoke(iar); | ||
426 | } | ||
427 | |||
428 | public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID) | ||
429 | { | ||
430 | MoveItemsDelegate d = MoveItemsAsync; | ||
431 | d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d); | ||
432 | return true; | ||
433 | } | ||
434 | |||
435 | public bool DeleteItems(string userID, List<UUID> items, UUID sessionID) | ||
436 | { | ||
437 | try | ||
438 | { | ||
439 | List<Guid> guids = new List<Guid>(); | ||
440 | foreach (UUID u in items) | ||
441 | guids.Add(u.Guid); | ||
442 | return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject( | ||
443 | "POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID); | ||
444 | } | ||
445 | catch (Exception e) | ||
446 | { | ||
447 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory items operation failed, {0} {1}", | ||
448 | e.Source, e.Message); | ||
449 | } | ||
450 | |||
451 | return false; | ||
452 | } | ||
453 | |||
454 | public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID) | ||
455 | { | ||
456 | try | ||
457 | { | ||
458 | return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject( | ||
459 | "POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString()); | ||
460 | } | ||
461 | catch (Exception e) | ||
462 | { | ||
463 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}", | ||
464 | e.Source, e.Message); | ||
465 | } | ||
466 | |||
467 | return null; | ||
468 | } | ||
469 | |||
470 | public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
471 | { | ||
472 | try | ||
473 | { | ||
474 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject( | ||
475 | "POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID); | ||
476 | } | ||
477 | catch (Exception e) | ||
478 | { | ||
479 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory folder operation failed, {0} {1}", | ||
480 | e.Source, e.Message); | ||
481 | } | ||
482 | |||
483 | return null; | ||
484 | } | ||
485 | |||
486 | public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID) | ||
487 | { | ||
488 | try | ||
489 | { | ||
490 | InventoryItemBase item = new InventoryItemBase(); | ||
491 | item.Owner = new UUID(userID); | ||
492 | item.AssetID = assetID; | ||
493 | return SynchronousRestSessionObjectPoster<InventoryItemBase, int>.BeginPostObject( | ||
494 | "POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID); | ||
495 | } | ||
496 | catch (Exception e) | ||
497 | { | ||
498 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}", | ||
499 | e.Source, e.Message); | ||
500 | } | ||
501 | |||
502 | return 0; | ||
503 | } | ||
504 | |||
505 | #endregion | ||
506 | |||
507 | /// <summary> | ||
508 | /// Callback used by the inventory server GetInventory request | ||
509 | /// </summary> | ||
510 | /// <param name="userID"></param> | ||
511 | private void InventoryResponse(InventoryCollection response) | ||
512 | { | ||
513 | UUID userID = response.UserID; | ||
514 | InventoryReceiptCallback callback = null; | ||
515 | lock (m_RequestingInventory) | ||
516 | { | ||
517 | if (m_RequestingInventory.ContainsKey(userID)) | ||
518 | { | ||
519 | callback = m_RequestingInventory[userID]; | ||
520 | m_RequestingInventory.Remove(userID); | ||
521 | lock (m_RequestTime) | ||
522 | { | ||
523 | if (m_RequestTime.ContainsKey(userID)) | ||
524 | { | ||
525 | m_RequestTime.Remove(userID); | ||
526 | } | ||
527 | } | ||
528 | } | ||
529 | else | ||
530 | { | ||
531 | m_log.WarnFormat( | ||
532 | "[INVENTORY CONNECTOR]: " + | ||
533 | "Received inventory response for {0} for which we do not have a record of requesting!", | ||
534 | userID); | ||
535 | return; | ||
536 | } | ||
537 | } | ||
538 | |||
539 | m_log.InfoFormat("[INVENTORY CONNECTOR]: " + | ||
540 | "Received inventory response for user {0} containing {1} folders and {2} items", | ||
541 | userID, response.Folders.Count, response.Items.Count); | ||
542 | |||
543 | InventoryFolderImpl rootFolder = null; | ||
544 | |||
545 | ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); | ||
546 | ICollection<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
547 | |||
548 | foreach (InventoryFolderBase folder in response.Folders) | ||
549 | { | ||
550 | if (folder.ParentID == UUID.Zero) | ||
551 | { | ||
552 | rootFolder = new InventoryFolderImpl(folder); | ||
553 | folders.Add(rootFolder); | ||
554 | |||
555 | break; | ||
556 | } | ||
557 | } | ||
558 | |||
559 | if (rootFolder != null) | ||
560 | { | ||
561 | foreach (InventoryFolderBase folder in response.Folders) | ||
562 | { | ||
563 | if (folder.ID != rootFolder.ID) | ||
564 | { | ||
565 | folders.Add(new InventoryFolderImpl(folder)); | ||
566 | } | ||
567 | } | ||
568 | |||
569 | foreach (InventoryItemBase item in response.Items) | ||
570 | { | ||
571 | items.Add(item); | ||
572 | } | ||
573 | } | ||
574 | else | ||
575 | { | ||
576 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID); | ||
577 | } | ||
578 | |||
579 | callback(folders, items); | ||
580 | } | ||
581 | } | ||
582 | } | ||
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs deleted file mode 100644 index a7aa138..0000000 --- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs +++ /dev/null | |||
@@ -1,196 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using Nini.Config; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Servers.HttpServer; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Services.Connectors | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// This connector is temporary. It's used by the user server, before that server is refactored. | ||
43 | /// </summary> | ||
44 | public class QuickAndDirtyInventoryServiceConnector : IInventoryService | ||
45 | { | ||
46 | // private static readonly ILog m_log = | ||
47 | // LogManager.GetLogger( | ||
48 | // MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | private string m_ServerURI = String.Empty; | ||
51 | |||
52 | //private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>(); | ||
53 | |||
54 | public QuickAndDirtyInventoryServiceConnector() | ||
55 | { | ||
56 | } | ||
57 | |||
58 | public QuickAndDirtyInventoryServiceConnector(string serverURI) | ||
59 | { | ||
60 | m_ServerURI = serverURI.TrimEnd('/'); | ||
61 | } | ||
62 | |||
63 | /// <summary> | ||
64 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
65 | /// </summary> | ||
66 | /// <param name="userId"></param> | ||
67 | /// <returns></returns> | ||
68 | public bool CreateUserInventory(UUID userId) | ||
69 | { | ||
70 | return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>( | ||
71 | "POST", m_ServerURI + "CreateInventory/", userId.Guid); | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
76 | /// </summary> | ||
77 | /// <param name="userId"></param> | ||
78 | /// <returns></returns> | ||
79 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
80 | { | ||
81 | return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>( | ||
82 | "POST", m_ServerURI + "RootFolders/", userId.Guid); | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// Returns a list of all the active gestures in a user's inventory. | ||
87 | /// </summary> | ||
88 | /// <param name="userId"> | ||
89 | /// The <see cref="UUID"/> of the user | ||
90 | /// </param> | ||
91 | /// <returns> | ||
92 | /// A flat list of the gesture items. | ||
93 | /// </returns> | ||
94 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
95 | { | ||
96 | return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>( | ||
97 | "POST", m_ServerURI + "ActiveGestures/", userId.Guid); | ||
98 | } | ||
99 | |||
100 | public InventoryCollection GetUserInventory(UUID userID) | ||
101 | { | ||
102 | return null; | ||
103 | } | ||
104 | |||
105 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | ||
106 | { | ||
107 | } | ||
108 | |||
109 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
110 | { | ||
111 | return null; | ||
112 | } | ||
113 | |||
114 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
115 | { | ||
116 | return null; | ||
117 | } | ||
118 | |||
119 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
120 | { | ||
121 | return null; | ||
122 | } | ||
123 | |||
124 | public bool AddFolder(InventoryFolderBase folder) | ||
125 | { | ||
126 | return false; | ||
127 | } | ||
128 | |||
129 | public bool UpdateFolder(InventoryFolderBase folder) | ||
130 | { | ||
131 | return false; | ||
132 | } | ||
133 | |||
134 | public bool MoveFolder(InventoryFolderBase folder) | ||
135 | { | ||
136 | return false; | ||
137 | } | ||
138 | |||
139 | public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) | ||
140 | { | ||
141 | return false; | ||
142 | } | ||
143 | |||
144 | |||
145 | public bool PurgeFolder(InventoryFolderBase folder) | ||
146 | { | ||
147 | return false; | ||
148 | } | ||
149 | |||
150 | public bool AddItem(InventoryItemBase item) | ||
151 | { | ||
152 | return false; | ||
153 | } | ||
154 | |||
155 | public bool UpdateItem(InventoryItemBase item) | ||
156 | { | ||
157 | return false; | ||
158 | } | ||
159 | |||
160 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||
161 | { | ||
162 | return false; | ||
163 | } | ||
164 | |||
165 | public bool DeleteItems(UUID owner, List<UUID> itemIDs) | ||
166 | { | ||
167 | return false; | ||
168 | } | ||
169 | |||
170 | public InventoryItemBase GetItem(InventoryItemBase item) | ||
171 | { | ||
172 | return null; | ||
173 | } | ||
174 | |||
175 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
176 | { | ||
177 | return null; | ||
178 | } | ||
179 | |||
180 | public bool HasInventoryForUser(UUID userID) | ||
181 | { | ||
182 | return false; | ||
183 | } | ||
184 | |||
185 | public InventoryFolderBase GetRootFolder(UUID userID) | ||
186 | { | ||
187 | return null; | ||
188 | } | ||
189 | |||
190 | public int GetAssetPermissions(UUID userID, UUID assetID) | ||
191 | { | ||
192 | return 0; | ||
193 | } | ||
194 | |||
195 | } | ||
196 | } | ||
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs index dd8fe2b..93fdae3 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs | |||
@@ -87,16 +87,17 @@ namespace OpenSim.Region.OptionalModules.Simian | |||
87 | if (String.IsNullOrEmpty(m_serverUrl)) | 87 | if (String.IsNullOrEmpty(m_serverUrl)) |
88 | return; | 88 | return; |
89 | 89 | ||
90 | m_refreshtime = Convert.ToInt32(config.GetString("RefreshTime")); | 90 | int refreshseconds = Convert.ToInt32(config.GetString("RefreshTime")); |
91 | if (m_refreshtime <= 0) | 91 | if (refreshseconds <= 0) |
92 | return; | 92 | return; |
93 | 93 | ||
94 | m_refreshtime = refreshseconds * 1000; // convert from seconds to ms | ||
94 | m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}", | 95 | m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}", |
95 | m_refreshtime,m_serverUrl); | 96 | m_refreshtime,m_serverUrl); |
96 | 97 | ||
97 | m_enabled = true; | 98 | m_enabled = true; |
98 | } | 99 | } |
99 | 100 | ||
100 | ///<summary> | 101 | ///<summary> |
101 | /// | 102 | /// |
102 | ///</summary> | 103 | ///</summary> |
@@ -106,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.Simian | |||
106 | { | 107 | { |
107 | m_refreshTimer.Enabled = true; | 108 | m_refreshTimer.Enabled = true; |
108 | m_refreshTimer.AutoReset = true; | 109 | m_refreshTimer.AutoReset = true; |
109 | m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes | 110 | m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes |
110 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); | 111 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); |
111 | } | 112 | } |
112 | } | 113 | } |
@@ -120,12 +121,12 @@ namespace OpenSim.Region.OptionalModules.Simian | |||
120 | if (! m_enabled) | 121 | if (! m_enabled) |
121 | return; | 122 | return; |
122 | 123 | ||
123 | // Every shared region module has to maintain an indepedent list of | 124 | // Every shared region module has to maintain an indepedent list of |
124 | // currently running regions | 125 | // currently running regions |
125 | lock (m_scenes) | 126 | lock (m_scenes) |
126 | m_scenes[scene.RegionInfo.RegionID] = scene; | 127 | m_scenes[scene.RegionInfo.RegionID] = scene; |
127 | } | 128 | } |
128 | 129 | ||
129 | ///<summary> | 130 | ///<summary> |
130 | /// | 131 | /// |
131 | ///</summary> | 132 | ///</summary> |
@@ -150,7 +151,7 @@ namespace OpenSim.Region.OptionalModules.Simian | |||
150 | // loaded and initialized | 151 | // loaded and initialized |
151 | if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime) | 152 | if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime) |
152 | return; | 153 | return; |
153 | 154 | ||
154 | m_log.DebugFormat("[SIMIAN MAPTILE] map refresh fired"); | 155 | m_log.DebugFormat("[SIMIAN MAPTILE] map refresh fired"); |
155 | lock (m_scenes) | 156 | lock (m_scenes) |
156 | { | 157 | { |
@@ -169,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.Simian | |||
169 | 170 | ||
170 | m_lastrefresh = Util.EnvironmentTickCount(); | 171 | m_lastrefresh = Util.EnvironmentTickCount(); |
171 | } | 172 | } |
172 | 173 | ||
173 | ///<summary> | 174 | ///<summary> |
174 | /// | 175 | /// |
175 | ///</summary> | 176 | ///</summary> |
@@ -211,7 +212,7 @@ namespace OpenSim.Region.OptionalModules.Simian | |||
211 | HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl); | 212 | HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl); |
212 | request.Timeout = 20000; | 213 | request.Timeout = 20000; |
213 | request.ReadWriteTimeout = 5000; | 214 | request.ReadWriteTimeout = 5000; |
214 | 215 | ||
215 | using (HttpWebResponse response = MultipartForm.Post(request, postParameters)) | 216 | using (HttpWebResponse response = MultipartForm.Post(request, postParameters)) |
216 | { | 217 | { |
217 | using (Stream responseStream = response.GetResponseStream()) | 218 | using (Stream responseStream = response.GetResponseStream()) |
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index c5313fc..cc6bffb 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors.Simulation | |||
48 | { | 48 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | // we use this dictionary to track the pending updateagent requests, maps URI --> position update | ||
52 | private Dictionary<string,AgentPosition> m_updateAgentQueue = new Dictionary<string,AgentPosition>(); | ||
53 | |||
51 | //private GridRegion m_Region; | 54 | //private GridRegion m_Region; |
52 | 55 | ||
53 | public SimulationServiceConnector() | 56 | public SimulationServiceConnector() |
@@ -133,10 +136,56 @@ namespace OpenSim.Services.Connectors.Simulation | |||
133 | /// </summary> | 136 | /// </summary> |
134 | public bool UpdateAgent(GridRegion destination, AgentPosition data) | 137 | public bool UpdateAgent(GridRegion destination, AgentPosition data) |
135 | { | 138 | { |
136 | // we need a better throttle for these | 139 | // The basic idea of this code is that the first thread that needs to |
137 | // return false; | 140 | // send an update for a specific avatar becomes the worker for any subsequent |
141 | // requests until there are no more outstanding requests. Further, only send the most | ||
142 | // recent update; this *should* never be needed but some requests get | ||
143 | // slowed down and once that happens the problem with service end point | ||
144 | // limits kicks in and nothing proceeds | ||
145 | string uri = destination.ServerURI + AgentPath() + data.AgentID + "/"; | ||
146 | lock (m_updateAgentQueue) | ||
147 | { | ||
148 | if (m_updateAgentQueue.ContainsKey(uri)) | ||
149 | { | ||
150 | // Another thread is already handling | ||
151 | // updates for this simulator, just update | ||
152 | // the position and return, overwrites are | ||
153 | // not a problem since we only care about the | ||
154 | // last update anyway | ||
155 | m_updateAgentQueue[uri] = data; | ||
156 | return true; | ||
157 | } | ||
158 | |||
159 | // Otherwise update the reference and start processing | ||
160 | m_updateAgentQueue[uri] = data; | ||
161 | } | ||
138 | 162 | ||
139 | return UpdateAgent(destination, (IAgentData)data); | 163 | AgentPosition pos = null; |
164 | while (true) | ||
165 | { | ||
166 | lock (m_updateAgentQueue) | ||
167 | { | ||
168 | // save the position | ||
169 | AgentPosition lastpos = pos; | ||
170 | |||
171 | pos = m_updateAgentQueue[uri]; | ||
172 | |||
173 | // this is true if no one put a new | ||
174 | // update in the map since the last | ||
175 | // one we processed, if thats the | ||
176 | // case then we are done | ||
177 | if (pos == lastpos) | ||
178 | { | ||
179 | m_updateAgentQueue.Remove(uri); | ||
180 | return true; | ||
181 | } | ||
182 | } | ||
183 | |||
184 | UpdateAgent(destination,(IAgentData)pos); | ||
185 | } | ||
186 | |||
187 | // unreachable | ||
188 | return true; | ||
140 | } | 189 | } |
141 | 190 | ||
142 | /// <summary> | 191 | /// <summary> |
diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs index 125c2be..aeff9b5 100644 --- a/OpenSim/Services/GridService/GridService.cs +++ b/OpenSim/Services/GridService/GridService.cs | |||
@@ -286,7 +286,7 @@ namespace OpenSim.Services.GridService | |||
286 | } | 286 | } |
287 | 287 | ||
288 | } | 288 | } |
289 | m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count); | 289 | m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count); |
290 | return rinfos; | 290 | return rinfos; |
291 | } | 291 | } |
292 | 292 | ||
diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs index 588c1dd..9d98c8f 100644 --- a/OpenSim/Services/GridService/HypergridLinker.cs +++ b/OpenSim/Services/GridService/HypergridLinker.cs | |||
@@ -220,9 +220,15 @@ namespace OpenSim.Services.GridService | |||
220 | string[] parts = mapName.Split(new char[] {' '}); | 220 | string[] parts = mapName.Split(new char[] {' '}); |
221 | string regionName = String.Empty; | 221 | string regionName = String.Empty; |
222 | if (parts.Length > 1) | 222 | if (parts.Length > 1) |
223 | regionName = parts[1]; | 223 | { |
224 | regionName = mapName.Substring(parts[0].Length + 1); | ||
225 | regionName = regionName.Trim(new char[] {'"'}); | ||
226 | } | ||
224 | if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason)) | 227 | if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason)) |
228 | { | ||
229 | regInfo.RegionName = mapName; | ||
225 | return regInfo; | 230 | return regInfo; |
231 | } | ||
226 | } | 232 | } |
227 | 233 | ||
228 | return null; | 234 | return null; |
@@ -317,9 +323,9 @@ namespace OpenSim.Services.GridService | |||
317 | 323 | ||
318 | regInfo.RegionID = regionID; | 324 | regInfo.RegionID = regionID; |
319 | 325 | ||
320 | if ( externalName == string.Empty ) | 326 | if (externalName == string.Empty) |
321 | regInfo.RegionName = regInfo.ServerURI; | 327 | regInfo.RegionName = regInfo.ServerURI; |
322 | else | 328 | else |
323 | regInfo.RegionName = externalName; | 329 | regInfo.RegionName = externalName; |
324 | 330 | ||
325 | m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName); | 331 | m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName); |
diff --git a/bin/HttpServer_OpenSim.dll b/bin/HttpServer_OpenSim.dll index d7503a0..a7a1303 100644 --- a/bin/HttpServer_OpenSim.dll +++ b/bin/HttpServer_OpenSim.dll | |||
Binary files differ | |||
diff --git a/bin/HttpServer_OpenSim.pdb b/bin/HttpServer_OpenSim.pdb index 4151588..c6f3b23 100644 --- a/bin/HttpServer_OpenSim.pdb +++ b/bin/HttpServer_OpenSim.pdb | |||
Binary files differ | |||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7245bee..5bac56e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -306,6 +306,9 @@ | |||
306 | [ODEPhysicsSettings] | 306 | [ODEPhysicsSettings] |
307 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true | 307 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true |
308 | ;; Do we want to mesh sculpted prim to collide like they look? | 308 | ;; Do we want to mesh sculpted prim to collide like they look? |
309 | ;; If you are seeing sculpt texture decode problems | ||
310 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") | ||
311 | ;; then you might want to try setting this to false. | ||
309 | ; mesh_sculpted_prim = true | 312 | ; mesh_sculpted_prim = true |
310 | 313 | ||
311 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false | 314 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false |
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml index 5484ee2..3af9c99 100644 --- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml +++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml | |||
@@ -413,6 +413,15 @@ | |||
413 | <Key Name="assetType" Value="0" /> | 413 | <Key Name="assetType" Value="0" /> |
414 | <Key Name="fileName" Value="default_clear.jp2" /> | 414 | <Key Name="fileName" Value="default_clear.jp2" /> |
415 | </Section> | 415 | </Section> |
416 | |||
417 | <!-- 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 is a UUID that viewers assume exists in the asset server --> | ||
418 | <!-- See http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 for more details --> | ||
419 | <Section Name="Default Alpha Layer Texture"> | ||
420 | <Key Name="assetID" Value="3a367d1c-bef1-6d43-7595-e88c1e3aadb3"/> | ||
421 | <Key Name="name" Value="Default Alpha Layer Texture"/> | ||
422 | <Key Name="assetType" Value="0" /> | ||
423 | <Key Name="fileName" Value="default_clear.jp2" /> | ||
424 | </Section> | ||
416 | 425 | ||
417 | <Section Name="Default Avatar"> | 426 | <Section Name="Default Avatar"> |
418 | <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/> | 427 | <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/> |
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example index 761e5eb..e1bcf00 100644 --- a/bin/config-include/GridCommon.ini.example +++ b/bin/config-include/GridCommon.ini.example | |||
@@ -88,6 +88,10 @@ | |||
88 | ; accessible from other grids | 88 | ; accessible from other grids |
89 | ; | 89 | ; |
90 | ProfileServerURI = "http://mygridserver.com:8002/user" | 90 | ProfileServerURI = "http://mygridserver.com:8002/user" |
91 | ;; If you want to protect your assets from being copied by foreign visitors | ||
92 | ;; uncomment the next line. You may want to do this on sims that have licensed content. | ||
93 | ; OutboundPermission = False | ||
94 | |||
91 | 95 | ||
92 | [Modules] | 96 | [Modules] |
93 | ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. | 97 | ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. |
diff --git a/bin/config-include/HyperSimianGrid.ini b/bin/config-include/HyperSimianGrid.ini index 0b01116..89d6be7 100644 --- a/bin/config-include/HyperSimianGrid.ini +++ b/bin/config-include/HyperSimianGrid.ini | |||
@@ -82,3 +82,14 @@ | |||
82 | 82 | ||
83 | [Profiles] | 83 | [Profiles] |
84 | Module = "SimianProfiles" | 84 | Module = "SimianProfiles" |
85 | |||
86 | [HGInventoryAccessModule] | ||
87 | ; | ||
88 | ; === HG ONLY === | ||
89 | ; Change this to your profile server | ||
90 | ; accessible from other grids | ||
91 | ; | ||
92 | ProfileServerURI = "http://mygridserver.com:8002/user" | ||
93 | ;; If you want to protect your assets from being copied by foreign visitors | ||
94 | ;; uncomment the next line. You may want to do this on sims that have licensed content. | ||
95 | ; OutboundPermission = False | ||
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index 4956bc3..213219c 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example | |||
@@ -33,6 +33,10 @@ | |||
33 | 33 | ||
34 | [HGInventoryAccessModule] | 34 | [HGInventoryAccessModule] |
35 | ProfileServerURI = "http://127.0.0.1:9000/profiles" | 35 | ProfileServerURI = "http://127.0.0.1:9000/profiles" |
36 | ;; If you want to protect your assets from being copied by foreign visitors | ||
37 | ;; uncomment the next line. You may want to do this on sims that have licensed content. | ||
38 | ; OutboundPermission = False | ||
39 | |||
36 | 40 | ||
37 | [Modules] | 41 | [Modules] |
38 | ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. | 42 | ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. |
diff --git a/bin/sqlite3.dll b/bin/sqlite3.dll index 558a015..f29dc62 100755 --- a/bin/sqlite3.dll +++ b/bin/sqlite3.dll | |||
Binary files differ | |||