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author | Justin Clark-Casey (justincc) | 2011-05-19 00:51:14 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-05-19 00:51:14 +0100 |
commit | bdd7849094996392417ea3e5080578a04b69afac (patch) | |
tree | f36e58f246f11eeae87dcb6cd352cdbe3f91a183 | |
parent | Accidentally committed too early (diff) | |
download | opensim-SC-bdd7849094996392417ea3e5080578a04b69afac.zip opensim-SC-bdd7849094996392417ea3e5080578a04b69afac.tar.gz opensim-SC-bdd7849094996392417ea3e5080578a04b69afac.tar.bz2 opensim-SC-bdd7849094996392417ea3e5080578a04b69afac.tar.xz |
Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
-rw-r--r-- | OpenSim/Data/IXInventoryData.cs | 29 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs | 35 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLXInventoryData.cs | 10 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLGenericTableHandler.cs | 27 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLXInventoryData.cs | 10 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs | 28 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteXInventoryData.cs | 10 | ||||
-rw-r--r-- | OpenSim/Services/InventoryService/XInventoryService.cs | 34 |
8 files changed, 153 insertions, 30 deletions
diff --git a/OpenSim/Data/IXInventoryData.cs b/OpenSim/Data/IXInventoryData.cs index d85a7ef..85a5c08 100644 --- a/OpenSim/Data/IXInventoryData.cs +++ b/OpenSim/Data/IXInventoryData.cs | |||
@@ -74,9 +74,38 @@ namespace OpenSim.Data | |||
74 | bool StoreFolder(XInventoryFolder folder); | 74 | bool StoreFolder(XInventoryFolder folder); |
75 | bool StoreItem(XInventoryItem item); | 75 | bool StoreItem(XInventoryItem item); |
76 | 76 | ||
77 | /// <summary> | ||
78 | /// Delete folders where field == val | ||
79 | /// </summary> | ||
80 | /// <param name="field"></param> | ||
81 | /// <param name="val"></param> | ||
82 | /// <returns>true if the delete was successful, false if it was not</returns> | ||
77 | bool DeleteFolders(string field, string val); | 83 | bool DeleteFolders(string field, string val); |
84 | |||
85 | /// <summary> | ||
86 | /// Delete folders where field1 == val1, field2 == val2... | ||
87 | /// </summary> | ||
88 | /// <param name="fields"></param> | ||
89 | /// <param name="vals"></param> | ||
90 | /// <returns>true if the delete was successful, false if it was not</returns> | ||
91 | bool DeleteFolders(string[] fields, string[] vals); | ||
92 | |||
93 | /// <summary> | ||
94 | /// Delete items where field == val | ||
95 | /// </summary> | ||
96 | /// <param name="field"></param> | ||
97 | /// <param name="val"></param> | ||
98 | /// <returns>true if the delete was successful, false if it was not</returns> | ||
78 | bool DeleteItems(string field, string val); | 99 | bool DeleteItems(string field, string val); |
79 | 100 | ||
101 | /// <summary> | ||
102 | /// Delete items where field1 == val1, field2 == val2... | ||
103 | /// </summary> | ||
104 | /// <param name="fields"></param> | ||
105 | /// <param name="vals"></param> | ||
106 | /// <returns>true if the delete was successful, false if it was not</returns> | ||
107 | bool DeleteItems(string[] fields, string[] vals); | ||
108 | |||
80 | bool MoveItem(string id, string newParent); | 109 | bool MoveItem(string id, string newParent); |
81 | XInventoryItem[] GetActiveGestures(UUID principalID); | 110 | XInventoryItem[] GetActiveGestures(UUID principalID); |
82 | int GetAssetPermissions(UUID principalID, UUID assetID); | 111 | int GetAssetPermissions(UUID principalID, UUID assetID); |
diff --git a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs index f5492b3..317afac 100644 --- a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs +++ b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs | |||
@@ -335,24 +335,35 @@ namespace OpenSim.Data.MSSQL | |||
335 | } | 335 | } |
336 | } | 336 | } |
337 | 337 | ||
338 | public virtual bool Delete(string field, string val) | 338 | public virtual bool Delete(string field, string key) |
339 | { | 339 | { |
340 | return Delete(new string[] { field }, new string[] { key }); | ||
341 | } | ||
342 | |||
343 | public virtual bool Delete(string[] fields, string[] keys) | ||
344 | { | ||
345 | if (fields.Length != keys.Length) | ||
346 | return false; | ||
347 | |||
348 | List<string> terms = new List<string>(); | ||
349 | |||
340 | using (SqlConnection conn = new SqlConnection(m_ConnectionString)) | 350 | using (SqlConnection conn = new SqlConnection(m_ConnectionString)) |
341 | using (SqlCommand cmd = new SqlCommand()) | 351 | using (SqlCommand cmd = new SqlCommand()) |
342 | { | 352 | { |
343 | string deleteCommand = String.Format("DELETE FROM {0} WHERE [{1}] = @{1}", m_Realm, field); | 353 | for (int i = 0; i < fields.Length; i++) |
344 | cmd.CommandText = deleteCommand; | ||
345 | |||
346 | cmd.Parameters.Add(m_database.CreateParameter(field, val)); | ||
347 | cmd.Connection = conn; | ||
348 | conn.Open(); | ||
349 | |||
350 | if (cmd.ExecuteNonQuery() > 0) | ||
351 | { | 354 | { |
352 | //m_log.Warn("[MSSQLGenericTable]: " + deleteCommand); | 355 | cmd.Parameters.Add(m_database.CreateParameter(fields[i], keys[i])); |
353 | return true; | 356 | terms.Add("[" + fields[i] + "] = @" + fields[i]); |
354 | } | 357 | } |
355 | return false; | 358 | |
359 | string where = String.Join(" AND ", terms.ToArray()); | ||
360 | |||
361 | string query = String.Format("DELETE * FROM {0} WHERE {1}", m_Realm, where); | ||
362 | |||
363 | cmd.Connection = conn; | ||
364 | cmd.CommandText = query; | ||
365 | conn.Open(); | ||
366 | return cmd.ExecuteNonQuery() > 0; | ||
356 | } | 367 | } |
357 | } | 368 | } |
358 | } | 369 | } |
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs index 5bc4fe4..01689a4 100644 --- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs +++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs | |||
@@ -79,11 +79,21 @@ namespace OpenSim.Data.MSSQL | |||
79 | return m_Folders.Delete(field, val); | 79 | return m_Folders.Delete(field, val); |
80 | } | 80 | } |
81 | 81 | ||
82 | public bool DeleteFolders(string[] fields, string[] vals) | ||
83 | { | ||
84 | return m_Folders.Delete(fields, vals); | ||
85 | } | ||
86 | |||
82 | public bool DeleteItems(string field, string val) | 87 | public bool DeleteItems(string field, string val) |
83 | { | 88 | { |
84 | return m_Items.Delete(field, val); | 89 | return m_Items.Delete(field, val); |
85 | } | 90 | } |
86 | 91 | ||
92 | public bool DeleteItems(string[] fields, string[] vals) | ||
93 | { | ||
94 | return m_Items.Delete(fields, vals); | ||
95 | } | ||
96 | |||
87 | public bool MoveItem(string id, string newParent) | 97 | public bool MoveItem(string id, string newParent) |
88 | { | 98 | { |
89 | return m_Items.MoveItem(id, newParent); | 99 | return m_Items.MoveItem(id, newParent); |
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs index cfffbd8..754cf72 100644 --- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs +++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs | |||
@@ -264,18 +264,33 @@ namespace OpenSim.Data.MySQL | |||
264 | } | 264 | } |
265 | } | 265 | } |
266 | 266 | ||
267 | public virtual bool Delete(string field, string val) | 267 | public virtual bool Delete(string field, string key) |
268 | { | 268 | { |
269 | return Delete(new string[] { field }, new string[] { key }); | ||
270 | } | ||
271 | |||
272 | public virtual bool Delete(string[] fields, string[] keys) | ||
273 | { | ||
274 | if (fields.Length != keys.Length) | ||
275 | return false; | ||
276 | |||
277 | List<string> terms = new List<string>(); | ||
278 | |||
269 | using (MySqlCommand cmd = new MySqlCommand()) | 279 | using (MySqlCommand cmd = new MySqlCommand()) |
270 | { | 280 | { |
281 | for (int i = 0 ; i < fields.Length ; i++) | ||
282 | { | ||
283 | cmd.Parameters.AddWithValue(fields[i], keys[i]); | ||
284 | terms.Add("`" + fields[i] + "` = ?" + fields[i]); | ||
285 | } | ||
271 | 286 | ||
272 | cmd.CommandText = String.Format("delete from {0} where `{1}` = ?{1}", m_Realm, field); | 287 | string where = String.Join(" and ", terms.ToArray()); |
273 | cmd.Parameters.AddWithValue(field, val); | ||
274 | 288 | ||
275 | if (ExecuteNonQuery(cmd) > 0) | 289 | string query = String.Format("delete from {0} where {1}", m_Realm, where); |
276 | return true; | ||
277 | 290 | ||
278 | return false; | 291 | cmd.CommandText = query; |
292 | |||
293 | return ExecuteNonQuery(cmd) > 0; | ||
279 | } | 294 | } |
280 | } | 295 | } |
281 | } | 296 | } |
diff --git a/OpenSim/Data/MySQL/MySQLXInventoryData.cs b/OpenSim/Data/MySQL/MySQLXInventoryData.cs index 481da49..caf18a4 100644 --- a/OpenSim/Data/MySQL/MySQLXInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLXInventoryData.cs | |||
@@ -85,11 +85,21 @@ namespace OpenSim.Data.MySQL | |||
85 | return m_Folders.Delete(field, val); | 85 | return m_Folders.Delete(field, val); |
86 | } | 86 | } |
87 | 87 | ||
88 | public bool DeleteFolders(string[] fields, string[] vals) | ||
89 | { | ||
90 | return m_Folders.Delete(fields, vals); | ||
91 | } | ||
92 | |||
88 | public bool DeleteItems(string field, string val) | 93 | public bool DeleteItems(string field, string val) |
89 | { | 94 | { |
90 | return m_Items.Delete(field, val); | 95 | return m_Items.Delete(field, val); |
91 | } | 96 | } |
92 | 97 | ||
98 | public bool DeleteItems(string[] fields, string[] vals) | ||
99 | { | ||
100 | return m_Items.Delete(fields, vals); | ||
101 | } | ||
102 | |||
93 | public bool MoveItem(string id, string newParent) | 103 | public bool MoveItem(string id, string newParent) |
94 | { | 104 | { |
95 | return m_Items.MoveItem(id, newParent); | 105 | return m_Items.MoveItem(id, newParent); |
diff --git a/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs index 0d7b001..3fb2d3f 100644 --- a/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs +++ b/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs | |||
@@ -258,17 +258,33 @@ namespace OpenSim.Data.SQLite | |||
258 | return false; | 258 | return false; |
259 | } | 259 | } |
260 | 260 | ||
261 | public bool Delete(string field, string val) | 261 | public virtual bool Delete(string field, string key) |
262 | { | 262 | { |
263 | return Delete(new string[] { field }, new string[] { key }); | ||
264 | } | ||
265 | |||
266 | public bool Delete(string[] fields, string[] keys) | ||
267 | { | ||
268 | if (fields.Length != keys.Length) | ||
269 | return false; | ||
270 | |||
271 | List<string> terms = new List<string>(); | ||
272 | |||
263 | SqliteCommand cmd = new SqliteCommand(); | 273 | SqliteCommand cmd = new SqliteCommand(); |
264 | 274 | ||
265 | cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field); | 275 | for (int i = 0 ; i < fields.Length ; i++) |
266 | cmd.Parameters.Add(new SqliteParameter(field, val)); | 276 | { |
277 | cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i])); | ||
278 | terms.Add("`" + fields[i] + "` = :" + fields[i]); | ||
279 | } | ||
280 | |||
281 | string where = String.Join(" and ", terms.ToArray()); | ||
267 | 282 | ||
268 | if (ExecuteNonQuery(cmd, m_Connection) > 0) | 283 | string query = String.Format("delete * from {0} where {1}", m_Realm, where); |
269 | return true; | ||
270 | 284 | ||
271 | return false; | 285 | cmd.CommandText = query; |
286 | |||
287 | return ExecuteNonQuery(cmd, m_Connection) > 0; | ||
272 | } | 288 | } |
273 | } | 289 | } |
274 | } | 290 | } |
diff --git a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs index ccbd86e..02edc30 100644 --- a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs +++ b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs | |||
@@ -91,11 +91,21 @@ namespace OpenSim.Data.SQLite | |||
91 | return m_Folders.Delete(field, val); | 91 | return m_Folders.Delete(field, val); |
92 | } | 92 | } |
93 | 93 | ||
94 | public bool DeleteFolders(string[] fields, string[] vals) | ||
95 | { | ||
96 | return m_Folders.Delete(fields, vals); | ||
97 | } | ||
98 | |||
94 | public bool DeleteItems(string field, string val) | 99 | public bool DeleteItems(string field, string val) |
95 | { | 100 | { |
96 | return m_Items.Delete(field, val); | 101 | return m_Items.Delete(field, val); |
97 | } | 102 | } |
98 | 103 | ||
104 | public bool DeleteItems(string[] fields, string[] vals) | ||
105 | { | ||
106 | return m_Items.Delete(fields, vals); | ||
107 | } | ||
108 | |||
99 | public bool MoveItem(string id, string newParent) | 109 | public bool MoveItem(string id, string newParent) |
100 | { | 110 | { |
101 | return m_Items.MoveItem(id, newParent); | 111 | return m_Items.MoveItem(id, newParent); |
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 0af35c8..2282ee8 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs | |||
@@ -393,6 +393,10 @@ namespace OpenSim.Services.InventoryService | |||
393 | 393 | ||
394 | public virtual bool UpdateItem(InventoryItemBase item) | 394 | public virtual bool UpdateItem(InventoryItemBase item) |
395 | { | 395 | { |
396 | if (!m_AllowDelete) | ||
397 | if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder) | ||
398 | return false; | ||
399 | |||
396 | return m_Database.StoreItem(ConvertFromOpenSim(item)); | 400 | return m_Database.StoreItem(ConvertFromOpenSim(item)); |
397 | } | 401 | } |
398 | 402 | ||
@@ -411,12 +415,30 @@ namespace OpenSim.Services.InventoryService | |||
411 | public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs) | 415 | public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs) |
412 | { | 416 | { |
413 | if (!m_AllowDelete) | 417 | if (!m_AllowDelete) |
414 | return false; | 418 | { |
415 | 419 | // We must still allow links and links to folders to be deleted, otherwise they will build up | |
416 | // Just use the ID... *facepalms* | 420 | // in the player's inventory until they can no longer log in. Deletions of links due to code bugs or |
417 | // | 421 | // similar is inconvenient but on a par with accidental movement of items. The original item is never |
418 | foreach (UUID id in itemIDs) | 422 | // touched. |
419 | m_Database.DeleteItems("inventoryID", id.ToString()); | 423 | foreach (UUID id in itemIDs) |
424 | { | ||
425 | if (!m_Database.DeleteItems( | ||
426 | new string[] { "inventoryID", "assetType" }, | ||
427 | new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() })); | ||
428 | { | ||
429 | m_Database.DeleteItems( | ||
430 | new string[] { "inventoryID", "assetType" }, | ||
431 | new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() }); | ||
432 | } | ||
433 | } | ||
434 | } | ||
435 | else | ||
436 | { | ||
437 | // Just use the ID... *facepalms* | ||
438 | // | ||
439 | foreach (UUID id in itemIDs) | ||
440 | m_Database.DeleteItems("inventoryID", id.ToString()); | ||
441 | } | ||
420 | 442 | ||
421 | return true; | 443 | return true; |
422 | } | 444 | } |